Alchemy
Craft consumables and transmute materials.
Primary profession · 197 recipesChoose a profession, look up real recipe reagents, and turn your current skill into a practical crafting and shopping plan.
12 professions
Craft consumables and transmute materials.
Primary profession · 197 recipesTurn metal into weapons and armor.
Primary profession · 506 recipesDisenchant items and improve equipment.
Primary profession · 261 recipesBuild devices, tools and combat utility.
Primary profession · 275 recipesGather herbs along your travel route.
Primary profession · 3 recipesCraft leather equipment and armor kits.
Primary profession · 592 recipesGather ore and stone for metal crafts.
Primary profession · 18 recipesCollect leather from eligible defeated creatures.
Primary profession · 3 recipesTurn cloth into equipment and bags.
Primary profession · 471 recipesPrepare food and develop your campsite.
Learn alongside primary professions · 132 recipesPrepare supplies for recovery between encounters.
Learn alongside primary professions · 32 recipesCatch fish and supply cooking materials.
Learn alongside primary professions · 3 recipesCrafting: Six main professions turn reagents into equipment, enchants and consumables.
Gathering: Mining, Herbalism and Skinning supply raw materials; gathering routes are separate from craft counts.
Secondary: Cooking, Fishing and First Aid have their own progression and can accompany your main professions.
Editorial suggestions based on equipment and material flow. They are not a tested profit or performance ranking.
Skinning supplies leather for equipment and armor kits. Verify form-specific Forever engineering effects separately.
Leatherworking develops an armor-making path and skinning supplies its core materials.
Cloth equipment and bags suit a cloth wearer; disenchanting supports equipment enchants.
Prepare forged equipment while gathering the ore and stone it consumes.
Craft cloth pieces and bags while turning suitable spare equipment into enchant reagents.
Gather leather from eligible beasts and use it for equipment and armor kits.
Use a gathering and crafting pair for armor, or choose the universal consumable pair below.
Cloth and bags provide an equipment path; enchanting adds equipment improvements.
Mining supplies ore and stone for forged weapons and metal armor.
Any class can prepare consumables; herbalism supplies the herbs the recipes use.
Choose tools and utility devices, with mining supplying metal and stone. Read each new Forever device’s actual effect.
Blizzard announced more than 600 added profession recipes. Camping brings crafted objects into group preparation; profession skill 20 opens the announced early camp objects.
Read the official sourceCamping objects and rules ↗The announced international beta character cap is 30. A 1–300 profession plan describes a progression target, not proof that every trainer, pattern or area is currently reachable.
Read the official source