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Mining Gathering 1–300

Set your current skill to find the next gathering stage, suggested areas and training requirements. Check each node’s skill colour and the accessibility of the area in game.

Forever client snapshot 1.60.1.70338Reagents and skill colours are source data. Learning requirements, effects and acquisition stay unknown where the source cannot establish them.

Enter whole numbers 1–300. Gathering requirements do not guarantee a skill point; choose nodes whose colour still grants skill.

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Loading gathering stage…

Gathering stage 1 → 75

The highlighted stage below follows your current skill.

Gathering objects and areas

Object skill requirements, suggested areas and tested spawn locations are separate. Suggested Classic zones are reference routes; no spawn coordinates here are claimed to be game-tested in Forever.

1–75 · Community beta report

Gathering interval

Areas: Starting zones / Zephras Isle

  • Copper Veinrequires 1
  • Tin Veinrequires 65

Carry a Mining Pick and enable Find Minerals. Each node can grant at most one skill point even if tapped repeatedly.

Training ranks and beta reach

RankSkill capTrain at skillCharacter levelEvidence
Apprentice75??Client cap / training gate unknown
Journeyman15050?Client cap / training gate unknown
Expert225125?Client cap / training gate unknown
Artisan300200?Client cap / training gate unknown

The announced international beta character cap is 30. Requirements above level 30 or in unopened areas are future planning, not verified current-beta availability.

Read the official sourceSpell · Forever 1.60.1.70338 · enUS · Classic Mining future zone and training reference
Search the published guide · ⌘ / Ctrl K to open