Compare class choices and all four racial abilities for each race. Exact effects and observed Priest racial spells retain the source’s original English text.
Skyborne is tied to an optional paid upgrade. Race availability does not measure damage or healing performance. Official race and class choices
Racial abilities by race
No race in this faction can play the selected class. Change either filter to see other choices.
Alliance
Human
Sword Specialization
Passive
Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.
The Human Spirit
Passive
Spirit increased by 5%.
Perception
Active
Instant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.
Will to Survive
Active
Instant, 3 min cooldown. Instantly removes all Stun effects.
Priest racial spells
OBSERVED
Only available to Priest characters of this race. These published observations are not a complete list of every class-specific racial.
Divine Grace
40 yd range, Instant, 10 min cooldown. Instantly heals a friendly target below 50% Health for 1,285 to 1,513 and removes Weakened Soul from that target. Cannot be cast on self.
Feedback
230 Mana, Instant, 3 min cooldown. The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 105 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
Alliance
Dwarf
Find Treasure
Active
Instant. Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled.
Stoneform
Active
Instant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Mace Specialization
Passive
Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.
Big Game Hunter
Passive
Damage dealt versus Beasts increased by 5%.
Priest racial spells
OBSERVED
Only available to Priest characters of this race. These published observations are not a complete list of every class-specific racial.
Chastise
225 Mana, 20 yd range, Instant, 2 min cooldown. Chastise the target, causing 272 to 306 Holy damage and Immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat.
Desperate Prayer
Instant, 10 min cooldown. Instantly heals the caster for 1,285 to 1,513.
Alliance
Night Elf
Shadowmeld
Active
Instant, 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
Quickness
Passive
Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
Wisp Spirit
Passive
Transform into a wisp upon death, increasing movement speed by 75%.
Elune's Light
Active
Instant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
Priest racial spells
OBSERVED
Only available to Priest characters of this race. These published observations are not a complete list of every class-specific racial.
Elune's Grace
3% of base mana, Instant, 5 min cooldown. Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.
Starshards
350 Mana, 30 yd range, Channeled, 30 sec cooldown. Rains starshards down on the enemy target's head, causing 1,800 Arcane damage over 6 sec.
Alliance
Gnome
Escape Artist
Active
Instant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Expansive Mind
Passive
Maximum Mana, Rage or Energy increased by 5%, whichever your class uses.
Engineering Specialization
Passive
Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Eureka!
Active
Instant, 2 min cooldown. Your next 3 non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For Priests, your next 3 non-periodic damaging or healing abilities cost 10% less Mana and do 10% more damage or healing. Periodic effects get nothing from it; a channeled spell is not periodic. The Mage's own tooltip is the one that leaves out non-periodic.
Priest racial spells
OBSERVED
Only available to Priest characters of this race. These published observations are not a complete list of every class-specific racial.
Confounding Flash
3% of base mana, 0.5 sec cast, 2 min cooldown. Confuses up to 5 enemies within 8 yds for 3 sec. Any damage taken will break the effect.
Contingency Plan
30 yd range, Instant, 10 min cooldown. Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 926 damage and begin healing for 670 Health over 15 sec. A target may be affected by only one Contingency Plan.
Horde
Orc
Blood Fury
Active
Instant, 2 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.
Hardiness
Passive
Duration of Stun effects on you reduced by 20%.
Axe Specialization
Passive
Increases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.
Shatter Curse
Active
Instant, 3 min cooldown. Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.
Horde
Tauren
War Stomp
Active
0.5 sec cast, 2 min cooldown. Stuns up to 5 enemies within 8 yds for 2 sec.
Endurance
Passive
Total Health increased by 5% and chance to hit increased by 1%.
Cultivation
Active
Instant. Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once. In play it goes on a 1 hour cooldown, though its tooltip shows none.
Plainsrunning
Passive
Gain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.
Horde
Troll
Berserking
Active
Instant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 10 sec.
Regeneration
Passive
Health regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.
Beast Slaying
Passive
Damage dealt versus Beasts increased by 5%.
Rapid Regeneration
Active
Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Priest racial spells
OBSERVED
Only available to Priest characters of this race. These published observations are not a complete list of every class-specific racial.
Hex of Weakness
240 Mana, 30 yd range, Instant. Weakens the target enemy, reducing melee attack power by 204 and reducing the effectiveness of any healing by 20%. Lasts 2 min
Shadowguard
250 Mana, Instant. The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 96 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.
Horde
Undead
Underwater Breathing
Passive
Underwater breath lasts 300% longer than normal.
Will of the Forsaken
Active
Instant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.
Cannibalize
Active
5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Touch of the Grave
Passive
Your spells and attacks with a damage part have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown. Does not break crowd control.
Priest racial spells
OBSERVED
Only available to Priest characters of this race. These published observations are not a complete list of every class-specific racial.
Dark Sacrifice
Instant, 10 min cooldown. Cannibalize 1,600 of your own Health over 15 sec to gain 1,600 Mana, plus your Spirit.
Touch of Weakness
195 Mana, Instant. The next melee attack on the caster will cause 56 Shadow damage and reduce the attacker's melee attack power by the attacker by 204 for 2 min.
Horde · NEW RACE
Windshaper Skyborne
Walk on Air
Active
Instant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Skysight
Active
0.5 sec cast, 2 min cooldown. Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.
Elemental Insight
Passive
Damage dealt versus Elementals increased by 5%.
Wind Blessed
Passive
Increases your spellcasting, melee, and ranged Haste by 1%.
Alliance · NEW RACE
High Order Skyborne
Walk on Air
Active
Instant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Read Ley Line
Active
2 sec cast, 2 min cooldown. Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.
Elemental Insight
Passive
Damage dealt versus Elementals increased by 5%.
Wind Blessed
Passive
Increases your spellcasting, melee, and ranged Haste by 1%.