The source does not provide an effect description.
WoW Forever Spell Database
Read localized effects, learning levels and ranks. Expand any translated effect to compare the complete English source.
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Hurl a thrown weapon at the target.
The source does not provide an effect description.
The source does not provide an effect description.
The source does not provide an effect description.
Allows one-hand and off-hand weapons to be equipped in the off-hand.
You are proficient in the use of the following armor types: Cloth, Leather, Mail, Plate Mail.
Gives a chance to block enemy melee and ranged attacks.
Gives a chance to dodge enemy melee attacks.
Gives a chance to parry enemy melee attacks.
You are fluent in the following languages:
A balanced combat stance.
Charge an enemy, generate 9 Rage, and Stun it for 1 sec. Cannot be used in combat.
Maims the enemy, causing 5 damage and slowing the enemy's movement by 40% for 15 sec.
A strong attack that increases melee damage by 11 and causes a high amount of threat.
A mocking attack that causes 22 damage, a moderate amount of threat and forces the target to focus attacks on you for 6 sec.
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Instantly overpower the enemy, causing weapon damage plus 5. Only useable after the target dodges. The Overpower cannot be blocked, dodged or parried.
Wounds the target causing them to bleed for 15 damage over 9 sec.
Instantly counterattack any enemy that strikes you in melee for 15 sec. Melee attacks made from behind cannot be counterattacked. A maximum of 30 attacks will cause retaliation.
A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Your next 5 melee attacks strike an additional nearby opponent.
You retain up to 10 Rage when you change Stances.
Blasts nearby enemies, increasing the time between their attacks by 20% for 10 sec and doing 10 damage to them. Will affect up to 4 targets.
Instantly attack the target causing 15% of Attack Power damage and healing you for 10% of your maximum health. Only useable within 20 sec after you kill a non-trivial enemy.
The warrior shouts, increasing the melee attack power of all party members within 20 yards by 12. Lasts 3 min.
The warrior enters a berserker rage, becoming immune to Fear and Incapacitate effects and generating extra rage when taking damage. Lasts 10 sec.
An aggressive stance. Critical strike chance increased by 3% and all damage taken is increased by 10%.
Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Forces all nearby enemies within 10 yards to focus attacks on you for 6 sec.
A sweeping attack that does your weapon damage plus 5 to the target and a second nearby enemy.
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
Reduces the melee attack power of all enemies within 10 yards by 63 for 45 sec.
Attempt to finish off a wounded foe, causing 125 damage and converting each extra point of rage into 3 additional damage. Only usable on enemies that have 20% or less health.
Charge an enemy, causing 25 damage and stunning it for 3 sec.
The warrior shouts, causing the targeted enemy to cower in fear. Up to 5 enemies within 8 yds will flee in fear. Lasts 8 sec.
Causes all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec.
Pummel the target for 20 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 4 sec.
The warrior will gain 100% increased critical strike chance and will be immune to Fear effects for the next 15 sec, but all damage taken is increased by 20%.
Slams the opponent, causing weapon damage plus 16.
In a whirlwind of steel you attack up to 4 enemies within 8 yards, causing weapon damage from both melee weapons to each enemy.
Generates 10 rage at the cost of health, and then generates an additional 10 rage over 10 sec.
Stuns the target for 5 sec.
A defensive combat stance. Decreases damage taken by 10% and damage caused by 10%. Increases all threat generated by 30%.
Disarm the enemy's weapon for 10 sec.
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
Instantly counterattack an enemy for 20 to 24 damage and a high amount of threat. Revenge must follow a block, dodge or parry.
Bashes the target with your shield for 6 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 6 sec.
Increases chance to block by 75% for 7 sec, but will only block 2 attacks.
Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
Reduces the damage taken from all attacks by 60% for 12 sec.
Sunders the target's armor, reducing it by 90 per Sunder Armor and causes a high amount of threat. Can be applied up to 5 times. Lasts 30 sec.
Taunts the target to attack you, but has no effect if the target is already attacking you.
The source does not provide an effect description.
You are proficient in the use of the following armor types: Cloth, Leather, Mail, Plate Mail.
Gives a chance to block enemy melee and ranged attacks.
Gives a chance to dodge enemy melee attacks.
Gives a chance to parry enemy melee attacks.
You are fluent in the following languages:
Places a Blessing on the friendly target, increasing the effects of Holy Light spells used on the target by up to 210 and the effect Flash of Light spells used on the target by up to 60. Lasts 1 hour. Players may only have one Blessing on them per Paladin at any one time.
Places a Blessing on the friendly target, restoring 12 mana every 5 seconds for 1 hour. Players may only have one Blessing on them per Paladin at any one time.
Cleanses a friendly target, removing 1 poison effect, 1 disease effect, and 1 magic effect.
Consecrates the land beneath the Paladin, doing 16 Holy damage over 8 sec to enemies who enter the area. The first 4 enemies who enter the area will take an additional 32 damage over 8 sec.
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Causes 80 to 90 Holy damage to an Undead or Demon target.
Heals a friendly target for 48 to 54.
Gives all members of the raid or group that share the same class with the target the Greater Blessing of Light, increasing the effects of Holy Light spells used on the target by up to 400 and the effect Flash of Light spells used on the target by up to 115. Lasts 1 hour. Players may only have one Blessing on them per Paladin at any one time.
Gives all members of the raid or group that share the same class with the target the Greater Blessing of Wisdom, restoring 36 mana every 5 seconds for 1 hour. Players may only have one Blessing on them per Paladin at any one time.
Hurls a hammer that strikes an enemy for 286 to 314 Holy damage. Only usable on enemies that have 20% or less health.
Heals a friendly target for 42 to 50.
Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
Sends bolts of holy power in all directions, causing 368 to 434 Holy damage to all Undead and Demon targets within 20 yds and stunning them for 2 sec.
Heals a friendly target for an amount equal to the Paladin's maximum health. Drains all of the Paladin's remaining Mana when used, but does not interrupt Mana regeneration.
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 343. You may only have one Light's Vigil active per party.
Purifies the friendly target, removing 1 disease effect and 1 poison effect.
Brings a dead player back to life with 65 health and 120 mana. Cannot be cast when in combat.
Fills the Paladin with divine light for 30 sec, giving each melee attack a chance to heal the Paladin for 39. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 40 sec, granting melee attacks made against the judged enemy a chance of healing the attacker for 25. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.
Fills the Paladin with holy spirit for 30 sec, granting each melee attack an additional 2 to 8 Holy damage. Slower weapons cause more Holy damage per swing. Only one Seal can be active on the Paladin at any one time.
Fills the Paladin with divine wisdom for 30 sec, giving each melee attack a chance to restore 50 of the Paladin's mana. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 40 sec, granting attacks and spells used against the judged enemy a chance to restore 33 mana to the attacker. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.
Shows the location of all nearby undead on the minimap until cancelled. Only one type of tracking can be used at a time.
The targeted undead enemy will be compelled to flee for up to 10 sec. Damage caused may interrupt the effect. Only one target can be turned at a time.
Grants you immunity to Silence and Interrupt effects for 6 sec.
Places a Blessing on the friendly target, granting immunity to movement impairing effects for 10 sec. Players may only have one Blessing on them per Paladin at any one time.
Places a Blessing on the friendly target, increasing total stats by 10% for 1 hour. Players may only have one Blessing on them per Paladin at any one time.
A targeted party member is protected from all physical attacks for 6 sec, but during that time they cannot attack or use physical abilities. Players may only have one Blessing on them per Paladin at any one time. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Places a Blessing on the party member, transfering 45 damage taken per hit to the caster. Lasts 30 sec. Players may only have one Blessing on them per Paladin at any one time.
Places a Blessing on the party member, reducing the amount of all threat generated by 30% for 1 hour. Players may only have one Blessing on them per Paladin at any one time.
Gives a 35% chance of ignoring spell interruption when damaged to all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
Gives 55 additional armor to party members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
The paladin sacrifices himself to remove the targeted party member from harms way. Enemies will stop attacking the protected party member, who will be immune to all harmful attacks but cannot take any action for 3 min.
You are protected from all physical attacks and spells for 6 sec, but during that time you cannot attack or use physical abilities yourself. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Protects the paladin from all damage and spells for 10 sec, but reduces all damage you deal by 50%. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Gives 30 additional Fire resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
Gives 30 additional Frost resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
Gives all members of the raid or group that share the same class with the target the Greater Blessing of Kings, increasing total stats by 10% for 1 hour. Players may only have one Blessing on them per Paladin at any one time.
Gives all members of the raid or group that share the same class with the target the Greater Blessing of Salvation, reducing the amount of all threat generated by 30% for 1 hour. Players may only have one Blessing on them per Paladin at any one time.
Stuns the target for 3 sec.
Increases chance to block by 30% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Increases the threat generated by your Holy attacks by 60%. Lasts 30 min.
Fills you with divine fury for 30 sec, causing melee attacks to deal an additional 6 Holy damage. While a shield is equipped, each attack also grants an absorb shield equal to 50% of the Holy damage dealt. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy inflicts 32 to 34 Holy damage to an enemy and taunts the target to attack you for 4 sec.
Fills the Paladin with the spirit of justice for 30 sec, giving each melee attack a chance to stun for 2 sec. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 10 sec, preventing them from fleeing. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.
Gives 30 additional Shadow resistance to all party and raid members within 30 yards. Players may only have one Aura on them per Paladin at any one time.
Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Places a Blessing on the friendly target, increasing melee attack power by 14 for 1 hour. Players may only have one Blessing on them per Paladin at any one time.
Gives all members of the raid or group that share the same class with the target the Greater Blessing of Might, increasing melee attack power by 112 for 1 hour. Players may only have one Blessing on them per Paladin at any one time.
An instant strike that causes 25% weapon damage plus an additional 2 to 4 as Holy damage.
Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect.
Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Causes 5 Holy damage to any creature that strikes a party member within 30 yards. Players may only have one Aura on them per Paladin at any one time.
Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 68 to 73 Holy damage, 137 to 145 if the target is stunned or incapacitated.
Fills the Paladin with the spirit of a crusader for 30 sec, granting 35 melee attack power. The Paladin also attacks 40% faster, but deals less damage with each attack. Only one Seal can be active on the Paladin at any one time. Unleashing this Seal's energy will judge an enemy for 40 sec, increasing Holy damage taken by up to 23. Your melee strikes will refresh the spell's duration. Only one Judgement per Paladin can be active at any one time.
The source does not provide an effect description.
Hurl a thrown weapon at the target.
Lets you train your pet with various abilities that you have learned how to teach.
Allows one-hand and off-hand weapons to be equipped in the off-hand.
You are proficient in the use of the following armor types: Cloth, Leather, Mail.
Gives a chance to dodge enemy melee attacks.
Gives a chance to parry enemy melee attacks.
You are fluent in the following languages:
The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 50. Only one Aspect can be active at a time.
The hunter takes on the aspects of a cheetah, increasing movement speed by 30%. If the hunter takes damage, he will be dazed for 4 sec. Only one Aspect can be active at a time.
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 20. Only one Aspect can be active at a time.
The hunter takes on the aspects of a monkey, increasing chance to dodge by 8%. Only one Aspect can be active at a time.
The hunter and group members within 30 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If a pack member takes damage, they will be dazed for 4 sec. Only one Aspect can be active at a time.
The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time.
Gather information about the target beast. The tooltip will display damage, health, armor, any special resistances, and diet.
Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
Summons your pet to you.
Dismiss your pet. Dismissing your pet will reduce its happiness by 50.
Zooms in the hunter's vision. Only usable outdoors. Lasts 1 min.
Take direct control of your pet and see through its eyes for 2 min.
Feed your pet the selected item. Feeding your pet increases happiness. Using food close to the pet's level will have a better result.
Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
Heals your pet 20 health every second while you focus. Lasts 5 sec.
Revive your pet, returning it to life with 15% of its health.
Scares a beast, causing it to run in fear for up to 10 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time.
Command a hawk to dive-bomb your targeted enemy, dealing 32 plus 5% of your Ranged Attack Power Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
Begins taming a beast to be your companion. Your armor is reduced by 100% while you focus on taming the beast for 20 sec. If you lose the beast's attention for any reason, the taming process will fail. Once tamed, the beast will be very unhappy and disloyal. Try feeding the pet immediately to make it happy.
Attempts to remove 1 Frenzy effect from an enemy creature.
An aimed shot that increases ranged damage by 20. Aimed Shot shares its cooldown with Multi-Shot.
An instant shot that causes 20 Arcane damage.
Automatically shoots the target until cancelled.
Dazes the target, slowing movement speed by 50% for 4 sec.
Distract the target, causing threat.
Exposes all hidden and invisible enemies within 10 yards of the targeted area, and staves off magical darkness for 30 sec.
Exposes all hidden and invisible enemies within 10 yards of the targeted area for 30 sec.
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 26. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
Fires several missiles, hitting 3 targets. Multi-Shot shares its cooldown with Aimed Shot.
Increases ranged and melee attack speed by 40% for 15 sec.
A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
Stings the target, reducing the target's chance to hit with attacks by 2% for 20 sec. Only one Sting per Hunter can be active on any one target.
Stings the target, causing 10 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
A long-range shot that deals ranged damage plus 160 and increases the range of your next 3 Shots by 10 yards for 10 sec.
Increases the Ranged Attack Power of party members within 45 yds by 30.
Stings the target, draining 616 mana over 8 sec. Only one Sting per Hunter can be active on any one target.
Continuously fires a volley of ammo at the target area, causing 70 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.
A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 13 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
When activated, increases your Dodge and Parry chance by 25% for 10 sec.
Attempts to disengage from the target by reducing threat. Disables auto-attack.
Place a Fire trap that explodes when an enemy approaches, causing 104 to 134 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.
Feign death which may trick enemies into ignoring you. Lasts 6 min. If not cancelled, after 6 min you will actually die.
Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.
Place a Frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Only one Frost trap can be active at a time.
Place a Fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.
Wounds the target causing them to bleed for 147 damage over 21 sec.
Counterattack the enemy for melee weapon damage plus 15. Can only be performed after you dodge.
A strong attack that deals melee weapon damage plus 5.
A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
Shows the location of all nearby beasts on the minimap. Only one form of tracking can be active at a time.
Shows the location of all nearby demons on the minimap. Only one form of tracking can be active at a time.
Shows the location of all nearby dragonkin on the minimap. Only one form of tracking can be active at a time.
Shows the location of all nearby elementals on the minimap. Only one form of tracking can be active at a time.
Shows the location of all nearby giants on the minimap. Only one form of tracking can be active at a time.
Shows the location of all nearby humanoids on the minimap. Only one form of tracking can be active at a time.
Shows the location of all nearby undead on the minimap. Only one form of tracking can be active at a time.
Inflicts 5 damage and reduces the enemy target's movement speed by 50% for 10 sec.
Increases Arcane resistance by 30.
Bite the enemy, causing 7 to 9 damage.
Charges an enemy, immobilizes it for 1 sec, and adds 66 melee attack power to the boar's next attack.
Claw the enemy, causing 4 to 6 damage.
Cower, causing no damage but lowering your threat, making the enemy less likely to attack you.
Increases movement speed by 40% for 15 sec.
Blasts a single enemy for 7 to 9 damage and lowers the melee attack power of all enemies in melee range by 63 for 30 sec.
Viciously bites enemy appendages for 11 to 13 damage and reduces the effectiveness of any healing by 50% for 10 sec.
Increases movement speed by 40% for 15 sec.
Your tallstrider kicks up an abrasive cloud of dust, reducing the target's Armor by 65 for 30 sec.
Increases Fire resistance by 30.
Increases Frost resistance by 30.
The wolf howls, increasing the melee attack power of all party members within 15 yards by 13. Lasts 1 min.
Stamina increased by 3.
Taunt the target, increasing the likelihood the creature will focus attacks on you.
Breathes lightning, instantly dealing 8 to 10 Nature damage to a single target.
Grabs an enemy's weapon with its talons, causing 10 to 12 damage and disarming them for 4 sec.
Armor increased by 50.
Increases Nature resistance by 30.
Pinches an enemy's legs for 19 to 21 damage and reduces movement speed by 50% for 9 sec.
Puts your pet in stealth mode, but slows its movement speed by 50%. The first attack from stealth receives a 20% bonus to damage. Lasts until cancelled.
Slash an enemy with razor talons, causing the target to Bleed for 30 damage over 18 sec.
Inflicts 5 Nature damage over 10 sec. Effect can stack up to 5 times on a single target.
Increases Shadow resistance by 30.
Reduces all damage your pet takes by 50% and increases the time between your pet's attacks by 60%, but deals more damage with each attack. Lasts 12 sec.
Emits a piercing shriek, inflicting 15 to 17 Nature damage and increasing the casting time of all spells by 60% for 30 sec.
Swipe 3 nearby enemies, inflicting 4 damage.
Tears at an enemy's legs for 12 damage over 9 sec and reduces movement speed by 50% for 9 sec.
Shakes the ground with thundering force, doing 53 to 61 Nature damage to all enemies within 8 yards.
Increases your pet's chance to Dodge by 50% and decreases the time between your pet's attacks by 30% for 12 sec.
Entangles an enemy in a corrosive web, immobilizing them and dealing 12 Nature damage over 4 sec.
The source does not provide an effect description.
Allows opening of locked chests and doors.
The source does not provide an effect description.
The source does not provide an effect description.
The source does not provide an effect description.
Hurl a thrown weapon at the target.
Allows one-hand and off-hand weapons to be equipped in the off-hand.
You are proficient in the use of the following armor types: Cloth, Leather.
Gives a chance to dodge enemy melee attacks.
Gives a chance to parry enemy melee attacks.
You are fluent in the following languages:
Ambush the target, causing 250% weapon damage plus 70 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points.
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 6-10 damage 2 points: 11-15 damage 3 points: 16-20 damage 4 points: 21-25 damage 5 points: 26-30 damage
Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 90 Armor 2 points: 180 Armor 3 points: 270 Armor 4 points: 360 Armor 5 points: 450 Armor
Garrote the enemy, causing 144 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
Finishing move that stuns the target. Lasts longer per combo point: 1 point : 1 second 2 points: 2 seconds 3 points: 3 seconds 4 points: 4 seconds 5 points: 5 seconds
Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 25 damage over 8 secs 2 points: 37 damage over 10 secs 3 points: 51 damage over 12 secs 4 points: 68 damage over 14 secs 5 points: 87 damage over 16 secs
Finishing move that increases melee attack speed by 20%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec
Increases your Energy regeneration rate by 100% for 15 sec.
Backstab the target, causing 150% weapon damage plus 15 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
The rogue's dodge chance will increase by 50% for 15 sec.
Performs a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you.
Causes 10 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
A quick kick that injures a single foe for 15 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
An instant strike that causes 3 damage in addition to your normal weapon damage. Awards 1 combo point.
Increases the rogue's movement speed by 50% for 15 sec. Does not break stealth.
Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.
Greatly increased chance to detect traps.
Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off.
Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth.
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Pick the target's pocket.
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Reduces damage from falling.
Incapacitates the target for up to 25 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
Allows the rogue to sneak around, but reduces your speed by 50%. Lasts until cancelled.
Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects.
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 50% for 12 sec.
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 13 to 17 Nature damage. 60 charges.
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 40% for 10 sec. 75 charges.
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 24 Nature damage over 12 sec. Stacks up to 5 times on a single target. 90 charges.
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 67 for 15 sec. Stacks up to 5 times on a single target. 90 charges.
Create the reagent for the Blind ability.
The source does not provide an effect description.
Attack with an equipped wand.
You are proficient in the use of the following armor types: Cloth.
Gives a chance to dodge enemy melee attacks.
You are fluent in the following languages:
Confuses up to 5 enemies within 8 yds for 3 sec. Any damage taken will break the effect.
Place a Holy ward on an ally for 30 sec. The next time this ally takes damage dropping their Health below 35%, they will gain a shield absorbing 155 damage and begin healing for 125 Health over 15 sec. A target may be affected by only one Contingency Plan.
Dispels magic on the target, removing 1 harmful spell from a friend or 1 beneficial spell from an enemy.
Holy power infuses the target, increasing their Spirit by 17 for 1 hour.
Reduces the chance you'll be hit by melee and ranged attacks by 50% for 15 sec or until you are missed 3 times.
The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 18 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.
A burst of Holy energy fills the caster, increasing armor by 315. Each melee or ranged damage hit against the priest will remove one charge. Lasts 10 min or until 20 charges are used.
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
Allows the caster to levitate, floating a few feet above the ground. While levitating, you will fall at a reduced speed and travel over water-like surfaces. Mounting or any damage taken will cancel the effect. Lasts 2 min.
Drains 198 to 210 mana from a target. For each mana drained in this way, the target takes 0.5 Shadow damage.
Launches a volley of holy light at the target, causing 44 Holy damage to an enemy, or 133 healing to an ally, instantly and every 1 sec for 2 sec.
Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Power infuses the target, increasing their Stamina by 4 for 1 hour.
Draws on the soul of the party member to shield them, absorbing 48 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.
Power infuses all party and raid members, increasing their Stamina by 56 for 1 hour.
Power infuses all party and raid members, increasing their Spirit by 40 for 1 hour.
Shackles the target undead enemy for up to 30 sec. The shackled unit is unable to move, attack or cast spells. Any damage caused will release the target. Only one target can be shackled at a time.
Rains starshards down on the enemy target's head, causing 162 Arcane damage over 6 sec.
Attempts to cure 1 disease effect on the target, and 1 more disease effect every 5 seconds for 20 sec.
Heals a friendly target and the caster for 236 to 284. Low threat.
Chastise the target, causing 43 to 49 Holy damage and immobilizing them for up to 2 sec. Only works against Humanoids. This spell causes very low threat.
Removes 1 disease from the friendly target.
Instantly heals the caster for 145 to 181.
Instantly heals a friendly target below 50% Health for 145 to 181 and removes Weakened Soul from that target. Cannot be cast on self.
Wards the friendly target against Fear. The next Fear effect used against the target will fail, using up the ward. Lasts 3 min.
Heals a friendly target for 183 to 223.
A slow casting spell that heals a single target for 819 to 919.
Heal your target for 260 to 300.
Consumes the enemy in holy flames that cause 56 to 70 Holy damage and an additional 20 Holy damage over 10 sec.
Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 49 to 57. These effects cause no threat.
Heal your target for 46 to 56.
A powerful prayer that heals the target and their party for 179 to 191. Party members must be within 40 yards of target.
Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Heals the target of 45 damage over 15 sec.
Brings a dead player back to life with 70 health and 135 mana. Cannot be cast when in combat.
Smite an enemy for 13 to 17 Holy damage.
Cannibalize 440 of your own Health over 15 sec to gain 440 Mana, plus your Spirit.
Afflicts the target with a disease that causes 128 Shadow damage over 24 sec. Damage caused by the Devouring Plague heals the caster.
Fade out, discouraging enemies from attacking you for 10 sec.
Weakens the target enemy, reducing melee attack power by 43 and reducing the effectiveness of any healing by 20%. Lasts 2 min.
Blasts the target for 40 to 44 Shadow damage, but causes a high amount of threat.
Controls a humanoid mind up to level 44, but increases the time between its attacks by 25%. Lasts up to 1 min.
Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.
Soothes the target, reducing the range at which it will attack you by 10 yards. Only affects Humanoid targets level 40 or lower. Lasts 15 sec.
Allows the caster to see through the target's eyes for 1 min.
Power infuses all party and raid members, increasing their Shadow resistance by 60 for 20 min.
The caster lets out a psychic scream, causing 2 enemies within 8 yards to flee for 8 sec. Damage caused may interrupt the effect.
Increases the target's resistance to Shadow spells by 30 for 10 min.
A word of dark binding that inflicts 293 to 311 Shadow damage to the target. If your target is not killed by Shadow Word: Death, you take backlash damage equal to 10% of your maximum health.
A word of darkness that causes 30 Shadow damage over 18 sec.
Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 13 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.
Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
The next melee attack against the caster will cause 8 Shadow damage and reduce the attacker's melee attack power by 43 for 2 min.
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.
The source does not provide an effect description.
You are proficient in the use of the following armor types: Cloth, Leather, Mail.
Gives a chance to block enemy melee and ranged attacks.
Gives a chance to dodge enemy melee attacks.
You are fluent in the following languages:
Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems than Call of the Elements.
Simultaneously places up to 4 totems specified in the Totem Bar.
Simultaneously places up to 4 totems specified in the Totem Bar. Can call different totems than Call of the Elements or Call of the Ancestors.
Hurls a lightning bolt at the enemy, dealing 85 to 97 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.
Instantly shocks the target with concussive force, causing 19 to 21 Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat.
Summons an Earthbind Totem with 5 health at the feet of the caster for 45 sec that slows the movement speed of enemies within 10 yards.
Instantly inflicts 53 to 61 fire damage to enemies within 10 yd of your active Fire totem.
Instantly sears the target with fire, causing 24 Fire damage immediately and 28 Fire damage over 12 sec.
Instantly shocks the target with frost, causing 68 to 72 Frost damage and slowing movement speed by 50%. Lasts 8 sec.
You hurl molten lava at the target, dealing 150 to 192 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
Casts a bolt of lightning at the target for 14 to 16 Nature damage.
Summons a Magma Totem with 5 health at the feet of the caster for 20 sec that causes 20 Fire damage to creatures within 8 yards every 2 seconds.
Purges the enemy target, removing 1 magic effect.
Summons a Searing Totem with 5 health at your feet for 30 sec that repeatedly attacks an enemy within 20 yards for 9 to 11 Fire damage.
Summons a Stoneclaw Totem with 206 health at the feet of the caster for 15 sec that taunts creatures within 8 yards to attack it.
Returns your totems to the earth, giving you 25% of the mana required to cast each totem destroyed by Totemic Recall.
Yanks the caster through the twisting nether back to home. Speak to an Innkeeper in a different place to change your home location.
Changes the caster's viewpoint to the targeted location. Lasts 1 min. Only useable outdoors.
Summons a Fire Resistance Totem with 5 health at the feet of the caster for 5 min that increases the fire resistance of party and raid members within 30 yards by 30.
Summons a Flametongue Totem with 5 health at the feet of the caster. The totem enchants all party members' main-hand weapons with fire if they are within 30 yards. Each hit causes 6 to 22 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 5 min.
Imbue the Shaman's weapon with fire. Each hit causes 5 to 18 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. When applied to main hand, disables any benefit you personally receive from Flametongue Totem. Lasts for 60 minutes.
Summons a Frost Resistance Totem with 5 health at the feet of the caster for 5 min. The totem increases party and raid members' frost resistance by 30, if within 30 yards.
Imbue the Shaman's weapon with frost. Each hit has a chance of causing 44 additional Frost damage and slowing the target's movement speed by 25% for 8 sec. Lasts for 60 minutes.
Turns the Shaman into a Ghost Wolf, increasing speed by 40%. Only useable outdoors.
Summons a Grace of Air Totem with 5 health at the feet of the caster. The totem increases the agility of party members within 30 yards by 49. Lasts 5 min.
Summons a Grounding Totem with 5 health at the feet of the caster that will redirect one harmful spell cast on a nearby party member to itself every 10 seconds. Will not redirect area of effect spells. Lasts 45 sec.
The caster is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 13 Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min.
Summons a Nature Resistance Totem with 5 health at the feet of the caster for 5 min that increases the nature resistance of party and raid members within 30 yards by 30.
Increases your attack speed by 30% for 25 sec.
Imbue the Shaman's weapon, increasing melee attack power by 49 and allowing melee attacks to cause additional threat when using that weapon. Lasts for 60 minutes.
Summons an immobile Sentry Totem with 100 health at your feet for 5 min that allows vision of nearby area and warns of enemies that attack it. Right-Click on buff to switch back and forth between totem sight and shaman sight.
Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing Physical damage taken by 4. Lasts 5 min.
Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength of party members within 30 yards by 7. Lasts 5 min.
Relocates your active totems to the specified location.
Allows the target to breathe underwater for 10 min.
Allows the friendly target to walk across water for 10 min. Any damage will cancel the effect.
Summons a Windfury Totem with 5 health at the feet of the caster. The totem enhances the melee attacks of all party members within 30 yards. Each main hand hit has a 20% chance of granting the attacker 1 extra attack with 95 extra melee attack power. Lasts 5 min.
Imbue the Shaman's weapon with wind. Each hit has a 20% chance of granting you 2 extra attacks with 103 extra melee attack power. When applied to main hand, disables any benefit you personally receive from Windfury Totem. Lasts for 60 minutes.
Summons a Windwall Totem with 5 health at the feet of the caster. The totem protects party members within 30 yards, reducing ranged damage taken by 32. Lasts 5 min.
Returns the spirit to the body, restoring a dead target to life with 65 health and 120 mana. Cannot be cast when in combat.
Heals the friendly target for 245 to 281, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Each jump is 50% as effective as the previous target. Heals 3 total targets.
Cures 1 disease on the target.
Cures 1 poison effect on the target.
Summons a Disease Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 disease effect from party members within 30 yards every 5 seconds. Lasts 5 min.
Summons a Healing Stream Totem with 5 health at the feet of the caster for 5 min that heals group members within 30 yards for 5 every 2 seconds.
Heals a friendly target for 36 to 46.
Heals a friendly target for 150 to 172.
Summons a Mana Spring Totem with 5 health at the feet of the caster for 5 min that restores 4 mana every 2 seconds to group members within 30 yards.
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
Summons a Poison Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 poison effect from party members within 30 yards every 5 seconds. Lasts 5 min.
Allows you to resurrect yourself upon death with 20% health and mana.
Heals a friendly target for 485 to 533, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Summons a Tremor Totem with 5 health at the feet of the caster that shakes the ground around it, removing Fear, Charm and Sleep effects from party members within 30 yards. Lasts 5 min.
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
The source does not provide an effect description.
Attack with an equipped wand.
Decipher an untranslated scroll.
You are proficient in the use of the following armor types: Cloth.
Gives a chance to dodge enemy melee attacks.
You are fluent in the following languages:
Amplifies magic used against the targeted party member, increasing damage taken from spells by up to 23 and healing spells by up to 45. Lasts 10 min.
Blasts the target with energy, dealing 57 to 65 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
Infuses the target's party and raid with brilliance, increasing their Intellect by 31 for 1 hour.
Causes an explosion of arcane magic around the caster, causing 32 to 36 Arcane damage to all targets within 10 yards.
Increases the target's Intellect by 2 for 1 hour.
Launches Arcane Missiles at the enemy, causing 24 Arcane damage each second for 3 sec.
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from Stuns and Immobilizes.
Conjures 20 muffins, providing the mage and his allies with something to eat. Conjured items disappear if logged out for more than 15 minutes.
Conjures a mana agate that can be used to instantly restore 375 to 425 mana. Conjured items disappear if logged out for more than 15 minutes.
Conjures a mana citrine that can be used to instantly restore 775 to 925 mana. Conjured items disappear if logged out for more than 15 minutes.
Conjures a mana jade that can be used to instantly restore 550 to 650 mana. Conjured items disappear if logged out for more than 15 minutes.
Conjures a mana ruby that can be used to instantly restore 1,000 to 1,200 mana. Conjured items disappear if logged out for more than 15 minutes.
Conjures 20 bottles of water, providing the mage and his allies with something to drink. Conjured items disappear if logged out for more than 15 minutes.
Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 10 sec. Generates a high amount of threat.
Dampens magic used against the targeted party member, decreasing damage taken from spells by up to 15 and healing spells by up to 30. Lasts 10 min.
While channeling this spell, your mana regeneration is active and increased by 1,500%. Lasts 8 sec.
Increases your resistance to all magic by 5 and allows 50% of your mana regeneration to continue while casting. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
Absorbs 120 physical damage, draining mana instead. Drains 2 mana per damage absorbed. Lasts 1 min.
Transforms the enemy into a turtle, forcing it to wander around for up to 50 sec. While wandering, the turtle cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.
Creates a portal, teleporting group members that use it to Darnassus.
Creates a portal, teleporting group members that use it to Ironforge.
Creates a portal, teleporting group members that use it to Orgrimmar.
Creates a portal, teleporting group members that use it to Stormwind.
Creates a portal, teleporting group members that use it to Thunder Bluff.
Creates a portal, teleporting group members that use it to Undercity.
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Removes 1 Curse or Bane from a friendly target.
Slows falling speed for 30 sec.
Teleports the caster to Dalaran.
Teleports the caster to Darnassus.
Teleports the caster to Ironforge.
Teleports the caster to Orgrimmar.
Teleports the caster to Stormwind.
Teleports the caster to Thunder Bluff.
Teleports the caster to Undercity.
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Blasts the enemy for 27 to 35 Fire damage.
Absorbs 162 Fire damage. Lasts 30 sec.
Hurls a fiery ball that causes 14 to 22 Fire damage and an additional 2 Fire damage over 4 sec.
Calls down a pillar of fire, burning all enemies within the area for 55 to 71 Fire damage and an additional 44 Fire damage over 8 sec. Only one Flamestrike can be active per Mage at a time.
Launches a bolt of frostfire at the enemy, causing 102 to 118 Frostfire damage, slowing movement speed by 40% and causing an additional 27 Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.
Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.
Scorch the enemy for 38 to 46 Fire damage.
Ice shards pelt the target area doing 192 Frost damage over 8 sec.
Finishes the remaining cooldown on all your other Frost spells.
Targets in a cone in front of the caster take 96 to 106 Frost damage and are slowed by 40% for 6 sec.
Increases Armor by 30. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
Blasts enemies near the caster for 21 to 23 Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect.
Absorbs 162 Frost damage. Lasts 30 sec.
Launches a bolt of frost at the enemy, causing 18 to 20 Frost damage and slowing movement speed by 40% for 5 sec.
Increases Armor by 290 and frost resistance by 6. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 sec. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 min.
Instantly shields you, absorbing 447 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
The source does not provide an effect description.
Attack with an equipped wand.
You are proficient in the use of the following armor types: Cloth.
Gives a chance to dodge enemy melee attacks.
You are fluent in the following languages:
Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
Afflicts the target with agony, causing 72 Shadow damage over 24 sec. This damage is dealt slowly at first, and builds up as the Bane reaches its full duration. Only one Bane per Warlock can be active on any one target.
Afflicts the target with impending doom, causing 1,742 Shadow damage after 1 min. If the target dies from this damage, there is a chance that a Doomguard will be summoned. Cannot be cast on players. Only one Bane per Warlock can be active on any one target.
Corrupts the target, causing 40 Shadow damage over 12 sec.
Reduces the target's movement speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target.
Curses the target with recklessness, reducing the target's armor by 175 for 2 min. Cursed enemies will not flee and will ignore Fear and Horror effects. Only one Curse per Warlock can be active on any one target.
Curses the target for 5 min, reducing Magic resistances by 30 and increases Magic damage taken by 4%. Only one Curse per Warlock can be active on any one target.
Forces the target to speak in Demonic, increasing the casting time of all spells by 50%. Only one Curse per Warlock can be active on any one target. Lasts 30 sec.
Physical damage caused by the target is reduced by 4 for 2 min. Only one Curse per Warlock can be active on any one target.
Causes the enemy target to run in horror for 3 sec and causes 285 Shadow damage. The caster gains 100% of the damage caused in health.
Transfers 10 health every 1 second from the target to the caster. Lasts 5 sec.
Transfers 44 Mana every 1 sec from the target to the caster. Lasts 5 sec.
Drains the soul of the target, causing 85 Shadow damage over 15 sec. Non-trivial targets damaged by Drain Soul have a chance to grant you a Soul Shard. Non-trivial targets killed by Drain Soul will always grant you a Soul shard. Soul Shards are required for other spells.
Strikes fear in the enemy, causing it to run in fear for up to 10 sec. Damage caused may interrupt the effect. Only 1 target can be feared at a time.
Howl, causing 5 enemies within 10 yds to flee in terror for 10 sec. Damage caused may interrupt the effect.
Converts 30 Health into 30 Mana for you. Spirit increases the amount converted.
Transfers 11 health from the target to the caster every 3 sec. Lasts 30 sec.
Tears the target apart from within, inflicting 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10% for 6 sec.
Banishes the enemy target, preventing all action but making it invulnerable for up to 20 sec. Only one target can be banished at a time. Only works on Demons and Elementals.
Creates a Lesser Firestone which can be used to enchant your weapon with Fire, increasing your spell critical strike chance by 1% and the damage done by your Fire spells by up to 10. Conjured items disappear if logged out for more than 15 minutes.
Creates a Minor Healthstone that can be used to instantly restore 120 health. Conjured items disappear if logged out for more than 15 minutes.
Creates a Minor Soulstone. The Soulstone can be used to store one target's soul. If the target dies while their soul is stored, they will be able to resurrect with 400 health and 700 mana. Conjured items disappear if logged out for more than 15 minutes.
Creates a Spellstone which can be used to enchant your weapon with Shadow, increasing your spell haste by 1% and the damage done by your Shadow spells by up to 14. Conjured items disappear if logged out for more than 15 minutes.
Protects the caster, increasing armor by 210, Shadow resistance by 3 and increases health regeneration by 7 health per 5 sec. for 30 min.
Protects the caster, increasing armor by 40 and increases health regeneration by 3 health per 5 sec. for 30 min.
When activated, sacrifices your summoned Demon to enhance the opposing aspect of your power, granting you an effect that lasts 2 hrs. The effect is canceled if any Demon is summoned. Imp: Increases your Shadow damage by 15%. Voidwalker: Restores 2% of your total Mana every 4 sec. Succubus/Incubus: Increases your Fire damage by 15%. Felhunter: Restores 3% of your total Health every 4 sec.
Allows the friendly target to detect lesser invisibility for 10 min.
Summons an Eye of Kilrogg and binds your vision to it. The eye moves quickly but is very fragile.
Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.
Gives 12 health to the caster's pet every second for 10 sec as long as the caster channels. Generates reduced threat.
Summons a meteor from the Twisting Nether, causing 200 Fire damage and stunning all enemy targets in the area for 2 sec. An Infernal rises from the crater, under the command of the caster for 5 min. Once control is lost, the Infernal must be Subjugated to maintain control. Can only be used outdoors.
Begins a ritual that sacrifices a random participant to summon a doomguard. The doomguard must be immediately subjugated or it will attack the ritual participants. Requires the caster and 4 additional party members to complete the ritual. In order to participate, all players must right-click the portal and not move until the ritual is complete.
Begins a ritual that summons the targeted group member. Requires the caster and 2 additional party members to complete the ritual. In order to participate, all players must be out of combat and right-click the portal and not move until the ritual is complete.
Shows the location of all nearby demons on the minimap until cancelled. Only one type of tracking can be used at a time.
Absorbs 290 shadow damage. Lasts 30 sec.
When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter Demon instead. In addition, both the Demon and the master will inflict 3% more damage. Lasts as long as the Demon is active.
Subjugates the target demon, up to level 45, forcing it to do your bidding. While subjugated, the time between the demon's attacks is increased by 40% and its casting speed is slowed by 30%. Lasts up to 5 min. If you repeatedly subjugate the same demon, it will become more difficult to control with each attempt.
Summons a Felhunter under the command of the Warlock.
Summons an Imp under the command of the Warlock.
Summons an Incubus under the command of the Warlock.
Summons a Succubus under the command of the Warlock.
Summons a Voidwalker under the command of the Warlock.
Allows the target to breathe underwater for 10 min.
Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.
Ignites a target that is already afflicted by your Immolate spell, dealing 88 to 110 Fire damage and consuming your Immolate effect.
Ignites the area surrounding the caster, causing 86 Fire damage to himself and 86 Fire damage to all nearby enemies every 1 sec. Lasts 15 sec.
Burns the enemy for 10 Fire damage and then an additional 15 Fire damage over 15 sec.
Deals 99 to 113 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.
Calls down a fiery rain to burn enemies in the area of effect for 164 Fire damage over 8 sec.
Inflict searing pain on the enemy target, causing 24 to 28 Fire damage. Causes a high amount of threat.
Sends a shadowy bolt at the enemy, causing 11 to 15 Shadow damage.
Instantly blasts the target for 65 to 73 Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard.
Burn the enemy's soul, causing 344 to 430 Fire damage.
Increases party members' Stamina by 4.
The Voidwalker consumes nearby shadows to bolster its form, recovering 325 health over 10 sec. Cannot be used while in combat.
Purges 1 harmful magic effect from a friend or 1 beneficial magic effect from an enemy. If an effect is devoured, the Felhunter will be healed for 258.
Surrounds the target in a shield of fire. Every strike against the target causes 5 Fire damage to the attacker. Lasts 3 min. Your pet cannot cast Fire Shield on itself.
Deals 3 to 5 Fire damage to a target.
An instant attack that lashes the target, causing 16 Shadow damage.
Gives your summoned demon Lesser Invisibility for up to 5 min. This spell can only be used out of combat.
Increases the stealth detection of all party members within 30 yds of the Felhunter as if they were 6 levels higher.
Shifts the imp out of phase with the world, making it unattackable unless it attacks.
Sacrifices the Voidwalker, giving its owner a shield that will absorb 318 damage for 30 sec. While the shield holds, spellcasting will not be interrupted by damage.
Seduces the target, preventing all actions for up to 15 sec. Any damage caused will remove the effect. Only works against Humanoids.
Soothes the target, increasing the chance that it will attack something else.
Silences the enemy for 3 sec. If used on a casting target, it will counter the enemy's spellcast, preventing any spell from that school of magic from being cast for 6 sec.
Taunts all enemies within 10 yards, increasing the chance that they will attack the Voidwalker.
Taints the Felhunter's blood for 1 min. When the Felhunter is hit with a melee attack, the attacker will lose 17 melee attack power for 10 sec. Stacks up to 5 times on a single target.
Taunts the creature, increasing the chance that it will attack the Voidwalker.
The source does not provide an effect description.
You are proficient in the use of the following armor types: Cloth, Leather.
Gives a chance to dodge enemy melee attacks.
You are fluent in the following languages:
Your skin becomes as tough as bark. Physical damage taken is reduced by 20%. While you are protected, damaging attacks will not cause spellcasting delays. Lasts 15 sec.
Roots the target in place and causes 20 Nature damage over 12 sec. Damage caused may interrupt the effect. You may only have 1 target Rooted at a time.
Decrease the armor of the target by 175 for 40 sec. While affected, the target cannot stealth or turn invisible.
Forces the enemy target to sleep for up to 20 sec. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.
Creates a violent storm in the target area causing 69 Nature damage to enemies every 1 sec, and increasing the time between attacks of enemies by 20%. Lasts 10 sec. Druid must channel to maintain the spell.
The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
Burns the enemy for 9 to 11 Arcane damage and then an additional 12 Arcane damage over 9 sec.
Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party members within 45 yards have their Critical Strike chance increased by 3%, exclusive with Leader of the Pack. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
The next 1 melee attack that strikes the caster will afflict the attacker with Entangling Roots (Rank 1). Castable while shapeshifted. Lasts 45 sec.
Your spells and attacks have a chance to grant you Clearcasting, reducing the Mana, Rage, or Energy cost of your next damage or healing spell or offensive ability by 100%. Clearcasting is not consumed by Wrath or by spells or abilities that cost no resources.
Soothes the target beast, reducing the range at which it will attack you by 10 yards. Only affects Beast targets level 40 or lower. Lasts 15 sec.
Causes 79 to 95 Arcane damage to the target.
Teleports the caster to the Moonglade.
Thorns sprout from the friendly target causing 3 Nature damage to attackers when hit. Lasts 10 min.
Causes 14 to 16 Nature damage to the target.
Shapeshift into Aquatic Form, increasing swim speed by 50% and allowing the druid to breathe underwater. Also protects the caster from Polymorph effects. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Stuns the target for 2 sec.
Shapeshift into Bear Form, increasing Attack Power by 120, Armor contribution from items by 180%, and Health by 180. Also protects the caster from Polymorph effects and allows the use of various bear abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.
Shapeshift into Cat Form, increasing Attack Power by 120 plus Agility. Also protects the caster from Polymorph effects and allows the use of various cat abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Forces all nearby enemies to focus attacks on you for 6 sec.
Claw the enemy for 110% normal damage plus 29. Awards 1 combo point.
Cower, causing no damage but lowering your threat a small amount, making the enemy less likely to attack you.
Increases movement speed by 50% for 15 sec. Does not break prowling.
The druid roars, decreasing nearby enemies' melee attack power by 56. Lasts 30 sec.
Shapeshift into Dire Bear Form, increasing Attack Power by 180, Armor contribution from items by 360%, and Health by 1,240. Also protects the caster from Polymorph effects and allows the use of various bear abilities. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Instantly generates 10 Rage and another 20 Rage over 10 sec, but reduces base armor by 27% in Bear Form and 16% in Dire Bear Form. The druid is considered in combat for the duration.
Reduces damage from falling.
Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Feral Charge (Cat): 8-25 yd range, Instant, 30 sec cooldown, Requires Cat Form. Leap behind an enemy.
Finishing move that causes damage per combo point and converts each extra point of energy into 1.0 additional damage. Damage is increased by your Attack Power. 1 point : 50-66 damage 2 points: 86-102 damage 3 points: 122-138 damage 4 points: 158-174 damage 5 points: 194-210 damage
Converts up to 10 Rage per second into health for 10 sec. Each point of Rage is converted into 1% health.
Taunts the target to attack you, but has no effect if the target is already attacking you.
Lacerates the enemy target, making them bleed for 50 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
Increases the druid's next attack by 18 damage.
Pounce, stunning the target for 2 sec and causing 90 damage over 18 sec. Must be prowling and behind the target. Awards 1 combo point.
Bite the target, dealing 100% normal damage plus 26 and generating a high amount of threat.
Allows the Druid to prowl around, but reduces your movement speed by 40%. Lasts until cancelled.
Rake the target for 23 damage and an additional 48 damage over 9 sec. Awards 1 combo point.
Ravage the target, causing 350% damage plus 147 to the target. Must be prowling and behind the target. Awards 1 combo point.
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power: 1 point : 44 damage over 12 sec. 2 points: 71 damage over 12 sec. 3 points: 97 damage over 12 sec. 4 points: 124 damage over 12 sec. 5 points: 150 damage over 12 sec.
Instantly convert 55% of base Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.
Shred the target, causing 155% damage plus 54 to the target. Must be behind the target. Awards 1 combo point.
Swipe 3 nearby enemies, inflicting 18 damage.
Shows the location of all nearby humanoids on the minimap. Only one type of thing can be tracked at a time.
Shapeshift into Travel Form, increasing movement speed by 40%. Also protects the caster from Polymorph effects. Only useable outdoors. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Attempts to cure 1 poison effect on the target, and 1 more poison effect every 2 seconds for 8 sec.
Cures 1 poison effect on the target.
Gives the Gift of the Wild to all party and raid members, increasing armor by 324, all attributes by 14 and all resistances by 20 for 1 hour.
Heals a friendly target for 40 to 54.
Increases the target's Mana regeneration by 400% and allows 100% of the target's Mana regeneration to continue while casting. Lasts 20 sec.
Increases the friendly target's armor by 34 for 1 hour.
When activated, your next Nature spell becomes an instant cast spell.
Returns the spirit to the body, restoring a dead target to life with 400 health and 700 mana.
Heals a friendly target for 89 to 103 and another 91 over 21 sec.
Heals the target for 32 over 12 sec.
Dispels 1 Curse or Bane from a friendly target.
Brings a dead player back to life with 70 health and 135 mana. Cannot be cast when in combat.
Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
Regenerates all nearby party members within 20 yards for 90 every 2 sec for 10 sec. Druid must channel to maintain the spell.
Heals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Effects are editorial translations of the dated client export. Original English names and full source text remain available for comparison; translations are not an official localized game client.
Data from Talents Forever / Chris Baldwin, adapted under CC BY 4.0. Spell and tooltip text © Blizzard Entertainment. Beta-client data and source-marked demo/in-game observations remain distinct; no Classic fallback is used. Trainer checks are not independently repeated here. Original dataset