Attack
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允许开启上锁的箱子与门。
Allows opening of locked chests and doors.
工具:Thieves' Tools
来源未提供效果说明。
需要:Bows
来源未提供效果说明。
需要:Crossbows
来源未提供效果说明。
需要:Guns
向目标掷出投掷武器。
Hurl a thrown weapon at the target.
需要:Thrown
允许将单手武器及副手武器装备于副手。
Allows one-hand and off-hand weapons to be equipped in the off-hand.
你能熟练使用下列护甲类型:布甲及皮甲。
You are proficient in the use of the following armor types: Cloth, Leather.
使你有机会闪躲敌人的近战攻击。
Gives a chance to dodge enemy melee attacks.
使你有机会招架敌人的近战攻击。
Gives a chance to parry enemy melee attacks.
你精通下列语言:
You are fluent in the following languages:
更高学习等级记录已隐藏,选择未来规划等级后可查看。
伏击目标,造成250%武器伤害加70点伤害。必须处於潜行并位于目标背后,主手需要装备匕首。获得1点连击点数。
Ambush the target, causing 250% weapon damage plus 70 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
需要:Stealth · 需要:Daggers
伏击目标,造成250%武器伤害加100点伤害。必须处於潜行并位于目标背后,主手需要装备匕首。获得1点连击点数。
Ambush the target, causing 250% weapon damage plus 100 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
需要:Stealth · 需要:Daggers
伏击目标,造成250%武器伤害加125点伤害。必须处於潜行并位于目标背后,主手需要装备匕首。获得1点连击点数。
Ambush the target, causing 250% weapon damage plus 125 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
需要:Stealth · 需要:Daggers
伏击目标,造成250%武器伤害加185点伤害。必须处於潜行并位于目标背后,主手需要装备匕首。获得1点连击点数。
Ambush the target, causing 250% weapon damage plus 185 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
需要:Stealth · 需要:Daggers
伏击目标,造成250%武器伤害加230点伤害。必须处於潜行并位于目标背后,主手需要装备匕首。获得1点连击点数。
Ambush the target, causing 250% weapon damage plus 230 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
需要:Stealth · 需要:Daggers
伏击目标,造成250%武器伤害加290点伤害。必须处於潜行并位于目标背后,主手需要装备匕首。获得1点连击点数。
Ambush the target, causing 250% weapon damage plus 290 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point.
需要:Stealth · 需要:Daggers
使目标昏迷4秒。必须处於潜行。获得2点连击点数。
Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points.
需要:Stealth
启动后,你下一次 Sinister Strike、Backstab、Ambush、Eviscerate 或 Mutilate 的暴击几率提高100%。
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
更高学习等级记录已隐藏,选择未来规划等级后可查看。
终结技,依连击点数造成伤害,伤害随攻击强度提高: 1点:6至10点伤害 2点:11至15点伤害 3点:16至20点伤害 4点:21至25点伤害 5点:26至30点伤害
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 6-10 damage 2 points: 11-15 damage 3 points: 16-20 damage 4 points: 21-25 damage 5 points: 26-30 damage
终结技,依连击点数造成伤害,伤害随攻击强度提高: 1点:14至22点伤害 2点:25至33点伤害 3点:36至44点伤害 4点:47至55点伤害 5点:58至66点伤害
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 14-22 damage 2 points: 25-33 damage 3 points: 36-44 damage 4 points: 47-55 damage 5 points: 58-66 damage
终结技,依连击点数造成伤害,伤害随攻击强度提高: 1点:25至39点伤害 2点:44至58点伤害 3点:63至77点伤害 4点:82至96点伤害 5点:101至115点伤害
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 25-39 damage 2 points: 44-58 damage 3 points: 63-77 damage 4 points: 82-96 damage 5 points: 101-115 damage
终结技,依连击点数造成伤害,伤害随攻击强度提高: 1点:41至61点伤害 2点:72至92点伤害 3点:103至123点伤害 4点:134至154点伤害 5点:165至185点伤害
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 41-61 damage 2 points: 72-92 damage 3 points: 103-123 damage 4 points: 134-154 damage 5 points: 165-185 damage
终结技,依连击点数造成伤害,伤害随攻击强度提高: 1点:60至90点伤害 2点:105至135点伤害 3点:150至180点伤害 4点:195至225点伤害 5点:240至270点伤害
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 60-90 damage 2 points: 105-135 damage 3 points: 150-180 damage 4 points: 195-225 damage 5 points: 240-270 damage
终结技,依连击点数造成伤害,伤害随攻击强度提高: 1点:93至137点伤害 2点:164至208点伤害 3点:235至279点伤害 4点:306至350点伤害 5点:377至421点伤害
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 93-137 damage 2 points: 164-208 damage 3 points: 235-279 damage 4 points: 306-350 damage 5 points: 377-421 damage
终结技,依连击点数造成伤害,伤害随攻击强度提高: 1点:144至212点伤害 2点:254至322点伤害 3点:364至432点伤害 4点:474至542点伤害 5点:584至652点伤害
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 144-212 damage 2 points: 254-322 damage 3 points: 364-432 damage 4 points: 474-542 damage 5 points: 584-652 damage
终结技,依连击点数造成伤害,伤害随攻击强度提高: 1点:199至295点伤害 2点:350至446点伤害 3点:501至597点伤害 4点:652至748点伤害 5点:803至899点伤害
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 199-295 damage 2 points: 350-446 damage 3 points: 501-597 damage 4 points: 652-748 damage 5 points: 803-899 damage
终结技,依连击点数造成伤害,伤害随攻击强度提高: 1点:224至332点伤害 2点:394至502点伤害 3点:564至672点伤害 4点:734至842点伤害 5点:904至1,012点伤害
Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 224-332 damage 2 points: 394-502 damage 3 points: 564-672 damage 4 points: 734-842 damage 5 points: 904-1,012 damage
更高学习等级记录已隐藏,选择未来规划等级后可查看。
终结技,削弱目标30秒,依连击点数降低护甲值: 1点:90点护甲值 2点:180点护甲值 3点:270点护甲值 4点:360点护甲值 5点:450点护甲值
Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 90 Armor 2 points: 180 Armor 3 points: 270 Armor 4 points: 360 Armor 5 points: 450 Armor
终结技,削弱目标30秒,依连击点数降低护甲值: 1点:180点护甲值 2点:360点护甲值 3点:540点护甲值 4点:720点护甲值 5点:900点护甲值
Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 180 Armor 2 points: 360 Armor 3 points: 540 Armor 4 points: 720 Armor 5 points: 900 Armor
终结技,削弱目标30秒,依连击点数降低护甲值: 1点:270点护甲值 2点:540点护甲值 3点:810点护甲值 4点:1,080点护甲值 5点:1,350点护甲值
Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 270 Armor 2 points: 540 Armor 3 points: 810 Armor 4 points: 1,080 Armor 5 points: 1,350 Armor
终结技,削弱目标30秒,依连击点数降低护甲值: 1点:360点护甲值 2点:720点护甲值 3点:1,080点护甲值 4点:1,440点护甲值 5点:1,800点护甲值
Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 360 Armor 2 points: 720 Armor 3 points: 1,080 Armor 4 points: 1,440 Armor 5 points: 1,800 Armor
终结技,削弱目标30秒,依连击点数降低护甲值: 1点:450点护甲值 2点:900点护甲值 3点:1,350点护甲值 4点:1,800点护甲值 5点:2,250点护甲值
Finishing move that exposes the target for 30 sec, reducing Armor per combo point: 1 point : 450 Armor 2 points: 900 Armor 3 points: 1,350 Armor 4 points: 1,800 Armor 5 points: 2,250 Armor
更高学习等级记录已隐藏,选择未来规划等级后可查看。
勒住敌人,在18秒内造成144点伤害,伤害随攻击强度提高。必须处於潜行并位于目标背后。获得1点连击点数。
Garrote the enemy, causing 144 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
需要:Stealth
勒住敌人,在18秒内造成204点伤害,伤害随攻击强度提高。必须处於潜行并位于目标背后。获得1点连击点数。
Garrote the enemy, causing 204 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
需要:Stealth
勒住敌人,在18秒内造成282点伤害,伤害随攻击强度提高。必须处於潜行并位于目标背后。获得1点连击点数。
Garrote the enemy, causing 282 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
需要:Stealth
勒住敌人,在18秒内造成354点伤害,伤害随攻击强度提高。必须处於潜行并位于目标背后。获得1点连击点数。
Garrote the enemy, causing 354 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
需要:Stealth
勒住敌人,在18秒内造成444点伤害,伤害随攻击强度提高。必须处於潜行并位于目标背后。获得1点连击点数。
Garrote the enemy, causing 444 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
需要:Stealth
勒住敌人,在18秒内造成552点伤害,伤害随攻击强度提高。必须处於潜行并位于目标背后。获得1点连击点数。
Garrote the enemy, causing 552 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point.
需要:Stealth
更高学习等级记录已隐藏,选择未来规划等级后可查看。
终结技,使目标昏迷,持续时间依连击点数增加: 1点:1秒 2点:2秒 3点:3秒 4点:4秒 5点:5秒
Finishing move that stuns the target. Lasts longer per combo point: 1 point : 1 second 2 points: 2 seconds 3 points: 3 seconds 4 points: 4 seconds 5 points: 5 seconds
终结技,使目标昏迷,持续时间依连击点数增加: 1点:2秒 2点:3秒 3点:4秒 4点:5秒 5点:6秒
Finishing move that stuns the target. Lasts longer per combo point: 1 point : 2 seconds 2 points: 3 seconds 3 points: 4 seconds 4 points: 5 seconds 5 points: 6 seconds
更高学习等级记录已隐藏,选择未来规划等级后可查看。
立即以两把武器攻击,每把武器造成75%武器伤害加13点额外伤害。对中毒目标造成的伤害提高20%。获得2点连击点数。
Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
需要:Daggers
立即以两把武器攻击,每把武器造成75%武器伤害加19点额外伤害。对中毒目标造成的伤害提高20%。获得2点连击点数。
Instantly attacks with both weapons for 75% weapon damage plus an additional 19 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
需要:Daggers
立即以两把武器攻击,每把武器造成75%武器伤害加27点额外伤害。对中毒目标造成的伤害提高20%。获得2点连击点数。
Instantly attacks with both weapons for 75% weapon damage plus an additional 27 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
需要:Daggers
立即以两把武器攻击,每把武器造成75%武器伤害加38点额外伤害。对中毒目标造成的伤害提高20%。获得2点连击点数。
Instantly attacks with both weapons for 75% weapon damage plus an additional 38 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
需要:Daggers
更高学习等级记录已隐藏,选择未来规划等级后可查看。
终结技,造成持续伤害,伤害随攻击强度提高,持续时间依连击点数增加: 1点:8秒内造成25点伤害 2点:10秒内造成37点伤害 3点:12秒内造成51点伤害 4点:14秒内造成68点伤害 5点:16秒内造成87点伤害
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 25 damage over 8 secs 2 points: 37 damage over 10 secs 3 points: 51 damage over 12 secs 4 points: 68 damage over 14 secs 5 points: 87 damage over 16 secs
终结技,造成持续伤害,伤害随攻击强度提高,持续时间依连击点数增加: 1点:8秒内造成35点伤害 2点:10秒内造成53点伤害 3点:12秒内造成74点伤害 4点:14秒内造成99点伤害 5点:16秒内造成127点伤害
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 35 damage over 8 secs 2 points: 53 damage over 10 secs 3 points: 74 damage over 12 secs 4 points: 99 damage over 14 secs 5 points: 127 damage over 16 secs
终结技,造成持续伤害,伤害随攻击强度提高,持续时间依连击点数增加: 1点:8秒内造成53点伤害 2点:10秒内造成79点伤害 3点:12秒内造成109点伤害 4点:14秒内造成143点伤害 5点:16秒内造成183点伤害
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 53 damage over 8 secs 2 points: 79 damage over 10 secs 3 points: 109 damage over 12 secs 4 points: 143 damage over 14 secs 5 points: 183 damage over 16 secs
终结技,造成持续伤害,伤害随攻击强度提高,持续时间依连击点数增加: 1点:8秒内造成76点伤害 2点:10秒内造成110点伤害 3点:12秒内造成149点伤害 4点:14秒内造成195点伤害 5点:16秒内造成246点伤害
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 76 damage over 8 secs 2 points: 110 damage over 10 secs 3 points: 149 damage over 12 secs 4 points: 195 damage over 14 secs 5 points: 246 damage over 16 secs
终结技,造成持续伤害,伤害随攻击强度提高,持续时间依连击点数增加: 1点:8秒内造成105点伤害 2点:10秒内造成151点伤害 3点:12秒内造成207点伤害 4点:14秒内造成270点伤害 5点:16秒内造成342点伤害
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 105 damage over 8 secs 2 points: 151 damage over 10 secs 3 points: 207 damage over 12 secs 4 points: 270 damage over 14 secs 5 points: 342 damage over 16 secs
终结技,造成持续伤害,伤害随攻击强度提高,持续时间依连击点数增加: 1点:8秒内造成159点伤害 2点:10秒内造成222点伤害 3点:12秒内造成295点伤害 4点:14秒内造成377点伤害 5点:16秒内造成469点伤害
Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 159 damage over 8 secs 2 points: 222 damage over 10 secs 3 points: 295 damage over 12 secs 4 points: 377 damage over 14 secs 5 points: 469 damage over 16 secs
更高学习等级记录已隐藏,选择未来规划等级后可查看。
终结技,使近战攻击速度提高20%,持续时间依连击点数增加: 1点:9秒 2点:12秒 3点:15秒 4点:18秒 5点:21秒
Finishing move that increases melee attack speed by 20%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
终结技,使近战攻击速度提高30%,持续时间依连击点数增加: 1点:9秒 2点:12秒 3点:15秒 4点:18秒 5点:21秒
Finishing move that increases melee attack speed by 30%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds
更高学习等级记录已隐藏,选择未来规划等级后可查看。
终结技,使毒药伤害提高30%,施加毒药的几率提高10%,持续时间依连击点数增加: 1点:9秒 2点:12秒 3点:15秒 4点:18秒 5点:21秒
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec
更高学习等级记录已隐藏,选择未来规划等级后可查看。
能量恢复速度提高100%,持续15秒。
Increases your Energy regeneration rate by 100% for 15 sec.
更高学习等级记录已隐藏,选择未来规划等级后可查看。
背刺目标,造成150%武器伤害加15点伤害。必须位于目标背后,主手需要装备匕首。获得1点连击点数。
Backstab the target, causing 150% weapon damage plus 15 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
需要:Daggers
背刺目标,造成150%武器伤害加30点伤害。必须位于目标背后,主手需要装备匕首。获得1点连击点数。
Backstab the target, causing 150% weapon damage plus 30 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
需要:Daggers
背刺目标,造成150%武器伤害加48点伤害。必须位于目标背后,主手需要装备匕首。获得1点连击点数。
Backstab the target, causing 150% weapon damage plus 48 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
需要:Daggers
背刺目标,造成150%武器伤害加69点伤害。必须位于目标背后,主手需要装备匕首。获得1点连击点数。
Backstab the target, causing 150% weapon damage plus 69 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
需要:Daggers
背刺目标,造成150%武器伤害加90点伤害。必须位于目标背后,主手需要装备匕首。获得1点连击点数。
Backstab the target, causing 150% weapon damage plus 90 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
需要:Daggers
背刺目标,造成150%武器伤害加135点伤害。必须位于目标背后,主手需要装备匕首。获得1点连击点数。
Backstab the target, causing 150% weapon damage plus 135 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
需要:Daggers
背刺目标,造成150%武器伤害加165点伤害。必须位于目标背后,主手需要装备匕首。获得1点连击点数。
Backstab the target, causing 150% weapon damage plus 165 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
需要:Daggers
背刺目标,造成150%武器伤害加210点伤害。必须位于目标背后,主手需要装备匕首。获得1点连击点数。
Backstab the target, causing 150% weapon damage plus 210 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
需要:Daggers
背刺目标,造成150%武器伤害加225点伤害。必须位于目标背后,主手需要装备匕首。获得1点连击点数。
Backstab the target, causing 150% weapon damage plus 225 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
需要:Daggers
近战攻击速度提高20%,且近战攻击会额外击中另一名附近敌人,持续15秒。
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
盗贼的闪躲几率提高50%,持续15秒。
The rogue's dodge chance will increase by 50% for 15 sec.
更高学习等级记录已隐藏,选择未来规划等级后可查看。
佯攻,不造成伤害,但少量降低威胁值,使敌人较不容易攻击你。
Performs a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you.
佯攻,不造成伤害,但中量降低威胁值,使敌人较不容易攻击你。
Performs a feint, causing no damage but lowering your threat by a medium amount, making the enemy less likely to attack you.
佯攻,不造成伤害,但大量降低威胁值,使敌人较不容易攻击你。
Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
佯攻,不造成伤害,但大量降低威胁值,使敌人较不容易攻击你。
Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
佯攻,不造成伤害,但大量降低威胁值,使敌人较不容易攻击你。
Performs a feint, causing no damage but lowering your threat by a large amount, making the enemy less likely to attack you.
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造成10点伤害,停止你的攻击,并使目标瘫痪4秒。目标必须面向你。任何受到的伤害都会打破此效果。获得1点连击点数。
Causes 10 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
造成20点伤害,停止你的攻击,并使目标瘫痪4秒。目标必须面向你。任何受到的伤害都会打破此效果。获得1点连击点数。
Causes 20 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
造成32点伤害,停止你的攻击,并使目标瘫痪4秒。目标必须面向你。任何受到的伤害都会打破此效果。获得1点连击点数。
Causes 32 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
造成55点伤害,停止你的攻击,并使目标瘫痪4秒。目标必须面向你。任何受到的伤害都会打破此效果。获得1点连击点数。
Causes 55 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
造成75点伤害,停止你的攻击,并使目标瘫痪4秒。目标必须面向你。任何受到的伤害都会打破此效果。获得1点连击点数。
Causes 75 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point.
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迅速踢击单一敌人,造成15点伤害,同时中断施法,并使其无法施放该系别的任何法术,持续5秒。
A quick kick that injures a single foe for 15 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
迅速踢击单一敌人,造成30点伤害,同时中断施法,并使其无法施放该系别的任何法术,持续5秒。
A quick kick that injures a single foe for 30 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
迅速踢击单一敌人,造成45点伤害,同时中断施法,并使其无法施放该系别的任何法术,持续5秒。
A quick kick that injures a single foe for 45 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
迅速踢击单一敌人,造成80点伤害,同时中断施法,并使其无法施放该系别的任何法术,持续5秒。
A quick kick that injures a single foe for 80 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec.
招架敌人攻击后可使用的打击,造成150%武器伤害,并使目标缴械6秒。
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
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立即打击目标,在一般武器伤害之外额外造成3点伤害。获得1点连击点数。
An instant strike that causes 3 damage in addition to your normal weapon damage. Awards 1 combo point.
立即打击目标,在一般武器伤害之外额外造成6点伤害。获得1点连击点数。
An instant strike that causes 6 damage in addition to your normal weapon damage. Awards 1 combo point.
立即打击目标,在一般武器伤害之外额外造成10点伤害。获得1点连击点数。
An instant strike that causes 10 damage in addition to your normal weapon damage. Awards 1 combo point.
立即打击目标,在一般武器伤害之外额外造成15点伤害。获得1点连击点数。
An instant strike that causes 15 damage in addition to your normal weapon damage. Awards 1 combo point.
立即打击目标,在一般武器伤害之外额外造成22点伤害。获得1点连击点数。
An instant strike that causes 22 damage in addition to your normal weapon damage. Awards 1 combo point.
立即打击目标,在一般武器伤害之外额外造成33点伤害。获得1点连击点数。
An instant strike that causes 33 damage in addition to your normal weapon damage. Awards 1 combo point.
立即打击目标,在一般武器伤害之外额外造成52点伤害。获得1点连击点数。
An instant strike that causes 52 damage in addition to your normal weapon damage. Awards 1 combo point.
立即打击目标,在一般武器伤害之外额外造成68点伤害。获得1点连击点数。
An instant strike that causes 68 damage in addition to your normal weapon damage. Awards 1 combo point.
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盗贼的移动速度提高50%,持续15秒。不会打破潜行。
Increases the rogue's movement speed by 50% for 15 sec. Does not break stealth.
盗贼的移动速度提高60%,持续15秒。不会打破潜行。
Increases the rogue's movement speed by 60% for 15 sec. Does not break stealth.
盗贼的移动速度提高70%,持续15秒。不会打破潜行。
Increases the rogue's movement speed by 70% for 15 sec. Does not break stealth.
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使目标致盲,迷惑游走,最多持续10秒。任何伤害都会移除此效果。
Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect.
材料:Blinding Powder
大幅提高侦测陷阱的几率。
Greatly increased chance to detect traps.
悄悄接近陷阱以解除它。不要靠得太近,否则会触发陷阱。
Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off.
工具:Thieves' Tools
投出扰乱物吸引附近所有敌人的注意,使其侦测潜行能力等同降低1级,持续10秒。不会打破潜行。
Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 level lower for 10 seconds. Does not break stealth.
打击目标,造成125%武器伤害(主手装备匕首时为180%),并使闪躲几率提高15%,持续7秒。获得1点连击点数。
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
立即打击目标,造成100%武器伤害(装备匕首时为145%),并使目标受到此盗贼 Rupture 的伤害提高15%,持续15秒。获得1点连击点数。
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
扒取目标的口袋。
Pick the target's pocket.
需要:Stealth
对目标增加2点连击点数。必须在20秒内继续增加或使用这些点数,否则会失去它们。
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
启动后,立即结束其他盗贼技能的冷却时间。
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
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降低坠落伤害。
Reduces damage from falling.
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使目标瘫痪最多25秒。只对非战斗中的人型生物有效。任何受到的伤害都会打破此效果。同时最多只能对1个目标施加 Sap。不会打破潜行。
Incapacitates the target for up to 25 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
需要:Stealth
使目标瘫痪最多35秒。只对非战斗中的人型生物有效。任何受到的伤害都会打破此效果。同时最多只能对1个目标施加 Sap。不会打破潜行。
Incapacitates the target for up to 35 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
需要:Stealth
使目标瘫痪最多45秒。只对非战斗中的人型生物有效。任何受到的伤害都会打破此效果。同时最多只能对1个目标施加 Sap。不会打破潜行。
Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth.
需要:Stealth
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使盗贼能悄悄行动,但移动速度降低50%。持续至取消为止。
Allows the rogue to sneak around, but reduces your speed by 50%. Lasts until cancelled.
使盗贼能悄悄行动,但移动速度降低40%。持续至取消为止。
Allows the rogue to sneak around, but reduces your speed by 40%. Lasts until cancelled.
使盗贼能悄悄行动,但移动速度降低35%。持续至取消为止。
Allows the rogue to sneak around, but reduces your speed by 35%. Lasts until cancelled.
使盗贼能悄悄行动,但移动速度降低30%。持续至取消为止。
Allows the rogue to sneak around, but reduces your speed by 30%. Lasts until cancelled.
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使盗贼从视野中消失,进入强化潜行10秒,并解除移动限制效果。
Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects.
材料:Flash Powder
使盗贼从视野中消失,进入强化潜行10秒,并解除移动限制效果。效果优于 Vanish(阶级1)。
Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. More effective than Vanish (Rank 1).
材料:Flash Powder
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在武器上涂毒,持续30分钟。每次攻击有30%几率使敌人中毒,移动速度降低50%,持续12秒。
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 50% for 12 sec.
材料:Essence of Pain, Empty Vial
在武器上涂毒,持续30分钟。每次攻击有30%几率使敌人中毒,移动速度降低70%,持续12秒。
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 70% for 12 sec.
材料:Essence of Agony x3, Crystal Vial
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在武器上涂毒,持续30分钟。每次攻击有20%几率使敌人中毒,立即造成13至17点自然伤害。共有60次使用次数。
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 13 to 17 Nature damage. 60 charges.
材料:Dust of Decay, Empty Vial
在武器上涂毒,持续30分钟。每次攻击有20%几率使敌人中毒,立即造成20至26点自然伤害。共有85次使用次数。
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 20 to 26 Nature damage. 85 charges.
材料:Dust of Decay x3, Leaded Vial
在武器上涂毒,持续30分钟。每次攻击有20%几率使敌人中毒,立即造成29至37点自然伤害。共有105次使用次数。
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 29 to 37 Nature damage. 105 charges.
材料:Dust of Deterioration, Leaded Vial
在武器上涂毒,持续30分钟。每次攻击有20%几率使敌人中毒,立即造成45至57点自然伤害。共有130次使用次数。
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 45 to 57 Nature damage. 130 charges.
材料:Dust of Deterioration x2, Crystal Vial
在武器上涂毒,持续30分钟。每次攻击有20%几率使敌人中毒,立即造成62至80点自然伤害。共有150次使用次数。
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 62 to 80 Nature damage. 150 charges.
材料:Dust of Deterioration x3, Crystal Vial
在武器上涂毒,持续30分钟。每次攻击有20%几率使敌人中毒,立即造成76至100点自然伤害。共有175次使用次数。
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 76 to 100 Nature damage. 175 charges.
材料:Dust of Deterioration x4, Crystal Vial
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在武器上涂毒,持续30分钟。每次攻击有20%几率使敌人中毒,施法时间延长40%,持续10秒。共有75次使用次数。
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 40% for 10 sec. 75 charges.
材料:Dust of Decay, Essence of Pain, Empty Vial
在武器上涂毒,持续30分钟。每次攻击有20%几率使敌人中毒,施法时间延长50%,持续12秒。共有115次使用次数。
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 50% for 12 sec. 115 charges.
材料:Dust of Decay x4, Essence of Pain x4, Leaded Vial
在武器上涂毒,持续30分钟。每次攻击有20%几率使敌人中毒,施法时间延长60%,持续14秒。共有150次使用次数。
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 60% for 14 sec. 150 charges.
材料:Dust of Deterioration x2, Essence of Agony x2, Crystal Vial
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在武器上涂毒,持续30分钟。每次攻击有30%几率使敌人中毒,在12秒内造成24点自然伤害。同一目标上最多叠加5次。共有90次使用次数。
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 24 Nature damage over 12 sec. Stacks up to 5 times on a single target. 90 charges.
材料:Deathweed, Leaded Vial
在武器上涂毒,持续30分钟。每次攻击有30%几率使敌人中毒,在12秒内造成36点自然伤害。同一目标上最多叠加5次。共有115次使用次数。
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 36 Nature damage over 12 sec. Stacks up to 5 times on a single target. 115 charges.
材料:Deathweed x2, Leaded Vial
在武器上涂毒,持续30分钟。每次攻击有30%几率使敌人中毒,在12秒内造成56点自然伤害。同一目标上最多叠加5次。共有135次使用次数。
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 56 Nature damage over 12 sec. Stacks up to 5 times on a single target. 135 charges.
材料:Deathweed x3, Crystal Vial
在武器上涂毒,持续30分钟。每次攻击有30%几率使敌人中毒,在12秒内造成72点自然伤害。同一目标上最多叠加5次。共有160次使用次数。
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 72 Nature damage over 12 sec. Stacks up to 5 times on a single target. 160 charges.
材料:Deathweed x5, Crystal Vial
在武器上涂毒,持续30分钟。每次攻击有30%几率使敌人中毒,在12秒内造成92点自然伤害。同一目标上最多叠加5次。共有180次使用次数。
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 92 Nature damage over 12 sec. Stacks up to 5 times on a single target. 180 charges.
材料:Deathweed x7, Crystal Vial
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在武器上涂毒,持续30分钟。每次攻击有30%几率使敌人中毒,其受到的所有治疗效果降低67点,持续15秒。同一目标上最多叠加5次。共有90次使用次数。
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 67 for 15 sec. Stacks up to 5 times on a single target. 90 charges.
材料:Essence of Pain, Deathweed, Leaded Vial
在武器上涂毒,持续30分钟。每次攻击有30%几率使敌人中毒,其受到的所有治疗效果降低92点,持续15秒。同一目标上最多叠加5次。共有115次使用次数。
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 92 for 15 sec. Stacks up to 5 times on a single target. 115 charges.
材料:Essence of Pain, Deathweed x2, Leaded Vial
在武器上涂毒,持续30分钟。每次攻击有30%几率使敌人中毒,其受到的所有治疗效果降低128点,持续15秒。同一目标上最多叠加5次。共有135次使用次数。
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 128 for 15 sec. Stacks up to 5 times on a single target. 135 charges.
材料:Essence of Agony, Deathweed x2, Crystal Vial
在武器上涂毒,持续30分钟。每次攻击有30%几率使敌人中毒,其受到的所有治疗效果降低165点,持续15秒。同一目标上最多叠加5次。共有160次使用次数。
Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 165 for 15 sec. Stacks up to 5 times on a single target. 160 charges.
材料:Essence of Agony x2, Deathweed x2, Crystal Vial
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制作 Blind 所需的施法材料。
Create the reagent for the Blind ability.
材料:Fadeleaf
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