WOW FOREVER · PLAY AT 30

Priest · Shadow

Deal damage with Shadow magic.

Ranged damage1.60.1.70291Beta 30 · editorial actions
Beta 30 · InternationalEditorial actions

How to play at 30

Spend periodic damage only where it can tick; heal or interrupt without assuming Shadowform.

30 · Damage and Spirit recovery

Mind Flay selected; a target that can be slowed and room to cast.

  1. 1

    Put a useful damage effect first

    Apply Shadow Word: Pain on a durable enemy, then Mind Blast and a safe Mind Flay channel. On a nearly-dead enemy, another full-duration Pain may waste Mana; use the available direct finish instead.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · priest client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  2. 2

    Channel only while spacing is safe

    Mind Flay’s slow helps create time but requires a channel and range. Improved Mind Flay trades part of the slow for range and damage; read which version your allocation grants before relying on the old slow.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · priest client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  3. 3

    Use kills and heals deliberately

    Spirit Tap rewards its listed kill conditions. Let the recovery window contribute between pulls, heal with the current direct tools if needed, and avoid spending the last Mana on a long Devouring Plague against a short-lived target.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · priest client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291

30 · Shadow damage and utility

Tank holds threat; damage and backup-healing roles agreed.

  1. 1

    Build threat after the tank

    Use Pain where it will tick and Mind Blast after pickup; its tooltip lists high threat. Keep a safe Mind Flay window and use Fade if damage attracts an enemy.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · priest client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  2. 2

    Vampiric healing is supplemental

    Vampiric Embrace, if selected, heals your party from listed Shadow spell damage. It does not replace the assigned healer’s tank rescue; stop damage for an actual Heal or Shield when the agreed backup duty is triggered.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · priest client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  3. 3

    Silence is a selected cap choice

    Silence is a twenty-one-point talent. Use it for the assigned valid cast if that route is chosen; Dispel Magic, Cure Disease and Fear Ward remain class utility independent of Shadowform.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · priest client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291

30 · Selective periodic damage

Only active enemies; controlled targets must remain clean.

  1. 1

    Dot only targets the tank holds

    Spread Pain only when each enemy will live long enough and is tanked. Do not apply it to sheep, Sap or a planned Shackle Undead target.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · priest client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  2. 2

    Pick Silence or contagion at the cap

    Devouring Contagion is another row-five choice. A route with its Plague spread must account for nearby controlled enemies; the ordinary level-30 Silence route does not also own it.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · priest client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  3. 3

    Focused kill can be safer than more dots

    If healing pressure is rising, focus Mind Blast and Mind Flay on the kill target, Fade an add and help a direct rescue. There is no current Shadow area channel to assume.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · priest client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291

Choose for the job in front of you

LEVEL BY LEVEL · ORDINARY POINT BUDGET

Your route from 10 to 60

Pick the route for your activity, then the level you need. Start at 30 for the last verified Beta stage. Later levels remain a separate plan.

Solo damage with recovery pauses

Current 10–30: one durable enemy, useful Shadow dots and Mind Flay with room to heal between pulls. Future 31–60: Shadowform, then wand and Mana support.

When to use this route and what you give up
Use it when
Use this for ordinary solo questing when periodic spells can tick and you can secure Spirit Tap triggers. At 30 the route has Silence, not Shadowform. After 40 leave the form before healing. The sequence is editorial.
Trade-off
No Blackout or improved fear cooldown is assumed. Improved Mind Flay is deliberately delayed until 43 because it trades the base 50% slow for 20%. The final 35 Shadow / 16 Discipline split favors recovery over Holy damage or Early Demise.
Change direction when
Choose Holy or Discipline when group healing is the main duty. For a kite-heavy solo route, keep base Mind Flay and reassign its two improvement points rather than accepting the weaker slow.

Level 30 · 21 points · Talented 0/5

This level: Silence 1/1

At 30, gain a targeted interrupt/silence rather than relying on a fear that may pull nearby packs.

Milestone links and the full point order work without scripts. Each link opens this route up to that level, without extra Legacy points.

10–30 · current-stage point order
  1. 10
    Spirit Tap1/5

    Make qualifying kills provide Spirit and casting regeneration, helping the recovery cycle between ordinary pulls.

    Talents Forever · priest client export
  2. 11
    Spirit Tap2/5
  3. 12
    Spirit Tap3/5
  4. 13
    Spirit Tap4/5
  5. 14
    Spirit Tap5/5
  6. 15
    Shadow Focus1/5

    Improve Shadow hit chance before spending more Mana on dots and Mind Blast.

    Talents Forever · priest client export
  7. 16
    Shadow Focus2/5
  8. 17
    Shadow Focus3/5
  9. 18
    Shadow Focus4/5
  10. 19
    Shadow Focus5/5
  11. 20
    Mind Flay1/1

    At 20, gain a channel with a 50% movement slow for a target that has time to approach.

    Talents Forever · priest client export
  12. 21
    Shadow Reach1/2

    Increase offensive Shadow range so you can begin damage with more separation.

    Talents Forever · priest client export
  13. 22
    Shadow Reach2/2
  14. 23
    Improved Shadow Word: Pain1/2

    Extend Pain duration on a durable target, reducing refreshes only when that extra duration can actually tick.

    Talents Forever · priest client export
  15. 24
    Improved Shadow Word: Pain2/2
  16. 25
    Vampiric Embrace1/1

    At 25, let Shadow damage heal the party and enable Spirit Tap when an afflicted enemy dies; also unlock Shadowform later.

    Talents Forever · priest client export
  17. 26
    Shadow Weaving1/3

    Build your own Shadow damage debuff during repeated spells; it benefits your damage, not every Priest’s.

    Talents Forever · priest client export
  18. 27
    Shadow Weaving2/3
  19. 28
    Shadow Weaving3/3
  20. 29
    Improved Mind Blast1/5

    Begin reducing Mind Blast cooldown for shorter direct-damage windows before Silence unlocks.

    Talents Forever · priest client export
  21. 30
    Silence1/1

    At 30, gain a targeted interrupt/silence rather than relying on a fear that may pull nearby packs.

    Talents Forever · priest client export
31–60 · later plan, outside the last verified cap

A future allocation using the dated talent snapshot. This does not mean these levels are currently open. Recheck after a patch.

  1. 31
    Devouring Contagion1/2

    Future points discount Devouring Plague and let it spread on a death; check nearby uncontrolled targets before applying it.

    Talents Forever · priest client export
  2. 32
    Devouring Contagion2/2
  3. 33
    Improved Mind Blast2/5

    Improve direct-cast availability when a short-lived target would waste another full dot.

    Talents Forever · priest client export
  4. 34
    Improved Mind Blast3/5
  5. 35
    Darkness1/5

    Increase Shadow damage across the recurring dot, channel and direct-cast toolkit.

    Talents Forever · priest client export
  6. 36
    Darkness2/5
  7. 37
    Darkness3/5
  8. 38
    Darkness4/5
  9. 39
    Darkness5/5
  10. 40
    Shadowform1/1

    At 40, gain Shadow damage, Mana savings and physical mitigation; healing spells cannot be cast in the form.

    Talents Forever · priest client export
  11. 41
    Improved Mind Blast4/5

    Finish the cooldown reduction to support direct damage between useful periodic applications.

    Talents Forever · priest client export
  12. 42
    Improved Mind Blast5/5
  13. 43
    Improved Mind Flay1/2

    Only now trade the stronger base slow for increased channel damage and range; change this choice if kiting remains essential.

    Talents Forever · priest client export
  14. 44
    Improved Mind Flay2/2
  15. 45
    Wand Specialization1/2

    Strengthen the Mana-free wand finish on a low-health enemy while periodic effects continue.

    Talents Forever · priest client export
  16. 46
    Wand Specialization2/2
  17. 47
    Twin Disciplines1/5

    Begin improving instant Shadow damage and out-of-form instant recovery without relying on Shadow Word: Death as a safe default.

    Talents Forever · priest client export
  18. 48
    Twin Disciplines2/5
  19. 49
    Twin Disciplines3/5
  20. 50
    Improved Power Word: Shield1/3

    Improve the absorb before an emergency heal after leaving Shadowform.

    Talents Forever · priest client export
  21. 51
    Improved Power Word: Shield2/3
  22. 52
    Improved Power Word: Shield3/3
  23. 53
    Twin Disciplines4/5

    Finish instant-spell support for Pain and Plague applications and necessary recovery.

    Talents Forever · priest client export
  24. 54
    Twin Disciplines5/5
  25. 55
    Meditation1/3

    Retain part of Spirit regeneration while casting, supporting future fights without requiring a killing blow.

    Talents Forever · priest client export
  26. 56
    Meditation2/3
  27. 57
    Meditation3/3
  28. 58
    Mental Agility1/3

    Discount the instant applications and recovery spells that recur between Shadow casts.

    Talents Forever · priest client export
  29. 59
    Mental Agility2/3
  30. 60
    Mental Agility3/3
Route sources and verification boundaries

The point order and trade-offs are editorial recommendations, not a measured fastest route. Every point has passed level, row and prerequisite validation against 1.60.1.70291. No in-game combat test is claimed.

Talents Forever · priest client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291 · 2026-10-12

Blizzard · Priest and Warrior deep diveBaseline abilities and each talent-tree section · 2026-10-12

Blizzard · October 1 Beta level capOctober 1: Changes and Updates — maximum level 30 · 2026-10-12

Mistakes that change the outcome

  • No Shadow Word: Death at 30

    It begins at 32 and has a self-damage condition if it fails to kill. Do not put it in the current finisher priority.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · priest client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  • Fear is not a safe default escape in a packed room

    Psychic Scream can send enemies toward other groups. Move toward the tank and use Fade before choosing a fear with unclear space.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · priest client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
LATER LEVELS · SEPARATE FROM BETA 30

Plan for 60 after unlocks

Facts, author observations and verification limits

Last verified international cap: 30, announced October 1. Snapshot: 1.60.1.70291. Ordinary budget: 21, Talented 0/5. This is not a live cap check or a region-deployment claim.

Blizzard · October 1 Beta level cap

Scenario-based editorial actions based on dated client facts and selected official corroboration. No combat test, DPS simulation, gear ranking or BiS is claimed.

Only Mage has a publisher-recorded trainer check. The remaining class spellbooks are client-file records. We independently checked these action references against the saved snapshot, not against a running game. Historical comparisons remain in their own labeled paragraph or talent reference.

Client data adapted from Talents Forever / Chris Baldwin under CC BY 4.0. Game icons and original tooltip text belong to Blizzard Entertainment. Talents Forever · CC BY 4.0

BETA · 30

Stat priorities at 30

Upgrade priorities for level-30 play, not simulated stat weights. First keep enough health and resources for your role; compare upgrades of similar level. Hit and critical chance depend on the target and your allocated talents; no universal cap is assumed.

  1. Spell power
  2. Intellect
  3. Spirit
  4. Stamina

For solo kills, Spirit Tap can support recovery when it triggers. In groups, killing blows are less dependable; keep Intellect and check Shadow Focus before paying for hit.

Read the mechanics behind this choice

These effects apply only with the named talent and its required ranks. The excerpt shows rank 1; your own build may differ.

Spirit Tap ↗

Gives you a 20% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

Client reference 1.60.1.70291 · Reviewed 2026-10-12 · Talents Forever · Blizzard

Gear worth comparing

Sourced candidates, not a complete BiS set. Item requirements and class proficiency are checked for level 30; weapon training and extra profession requirements still need checking on your character. Database item values are not pinned to the client build.

Before the next dungeon

Bring emergency recovery first; the listed elixir is optional. Check the current tooltip for buff conflicts and cooldown sharing before buying a stack. Crafting skill is not the same as the item’s use level.

Minor Arcane Elixir

Up to +5 spell damage for 30 min. Optional sustained damage; this effect does not grant healing power.

Use level 1

A low-level use error has been reported for Minor Arcane Elixir. Verify a single dose on your current client before stocking up.

Spellblasting Potion

+16 spell damage for 30 sec. Optional burst: check the shared potion cooldown before spending your emergency recovery opportunity.

Use level 25
Client field interpretation

These three effects use the saved 1.60.1.70338 base-value and duration fields; they have no level scaling in those records. Availability and buff stacking have not been tested on the server.

Minor Arcane Elixir

Recorded value 5 · Duration 1800s · #1245244

Original effect template

Increases spell damage by up to $s1 for $d.

Minor Mageblood Elixir

Recorded value 3 · Duration 1800s · #1250942

Original effect template

Drink to regenerate $s1 mana every 5 sec. Lasts for $d.

Spellblasting Potion

Recorded value 16 · Duration 30s · #1251923

Original effect template

Increases Spell Damage by $s1 for $d.

Client reference 1.60.1.70338 · Reviewed 2026-10-12

ROLE & IDENTITY

What this tree offers

Deal damage with Shadow magic.

Anticipate incoming damage and preserve Mana for the next pull.

Ranged damage18 nodes4 active talents49 rank descriptions
Class trade-off

Positioning matters when enemies get through the front line.

Four talents to understand first

Selected by position, active effects and named dependencies. This is a reading guide to the tree, not a damage ranking or a recommendation to take every node.

Deep-tree talent · ROW 7

Shadowform

Translated effect · English comparison · Source at maximum rank 1/1 · Active

Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.

40% of base mana | Instant | 1.5 sec cooldown

  • Earlier rows in this tree: 30 points
  • Vampiric Embrace 1/1

This row needs more than a normal level-30 character’s 21-point budget. Treat it as later-level planning.

Active talent · ROW 5

Silence

Translated effect · English comparison · Source at maximum rank 1/1 · Active

Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.

225 Mana | 20 yd range | Instant | 45 sec cooldown

  • Earlier rows in this tree: 20 points
Named prerequisite · ROW 4

Vampiric Embrace

Translated effect · English comparison · Source at maximum rank 1/1 · Active

Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.

40 Mana | 30 yd range | Instant | 1 min cooldown

  • Earlier rows in this tree: 15 points
First-row foundation · ROW 1

Shadow Focus

Translated effect · English comparison · Source at maximum rank 5/5 · Passive

Improves your chance to hit with Shadow spells by 5%.

  • Earlier rows in this tree: 0 points

Unlocks and phase limits

A new row requires five points per earlier row in this same tree. Points in the current row or another tree do not help unlock it. Named prerequisites must reach their required rank; some are in the same row.

Row 10 earlier-row pointsRow 25 earlier-row pointsRow 310 earlier-row pointsRow 415 earlier-row pointsRow 520 earlier-row pointsRow 625 earlier-row pointsRow 730 earlier-row points
Character levelNormal pointsHow to read it
101Normal talent progression starts here.
3021The last verified international Beta cap announcement is 30; this is not a live cap check.
6051The sourced community example below is a 60-level plan.

Talented can unlock points up to five levels earlier while retaining the 51-point ceiling. The examples here use Talented 0/5. Check your character’s unlock and the separate region guide before using an earlier-point assumption.

SOURCED STARTING POINT

A real Shadow community example

Priest · Shadow

Anonymous community configuration · Talents Forever

14 / 3 / 34
Level 6051/51 pointsTalented 0/51.60.1.70291
Discipline 14Holy 3Shadow 34

The point allocation and share payload pass this snapshot’s rules. That does not establish gameplay performance. The source publishes the configuration anonymously and supplies no individual author identity.

Checked against 1.60.1.70291 · 2026-10-11

For a Beta-sized plan, open a blank calculator with your character’s level and available Legacy rank. A 60-level share link will restore the 60-level example, not automatically truncate it to 30.

A legal leveling order for this example

Reconstructed by this site from the exact saved points, using the current row and prerequisite rules. The public source provides no original leveling chronology. This order is valid for the example; it is not a tested fastest or best leveling route.

Show all 51 allocated levels · 10–60
LevelTalentRank after allocationTree
10Wand Specialization1/2Discipline
11Wand Specialization2/2Discipline
12Twin Disciplines1/5Discipline
13Twin Disciplines2/5Discipline
14Twin Disciplines3/5Discipline
15Twin Disciplines4/5Discipline
16Twin Disciplines5/5Discipline
17Improved Power Word: Shield1/3Discipline
18Improved Power Word: Shield2/3Discipline
19Improved Power Word: Shield3/3Discipline
20Inner Focus1/1Discipline
21Meditation1/3Discipline
22Meditation2/3Discipline
23Meditation3/3Discipline
24Twilight Focus1/3Holy
25Twilight Focus2/3Holy
26Twilight Focus3/3Holy
27Shadow Focus1/5Shadow
28Shadow Focus2/5Shadow
29Shadow Focus3/5Shadow
30Shadow Focus4/5Shadow
31Shadow Focus5/5Shadow
32Shadow Affinity1/3Shadow
33Shadow Affinity2/3Shadow
34Shadow Affinity3/3Shadow
35Improved Shadow Word: Pain1/2Shadow
36Improved Shadow Word: Pain2/2Shadow
37Shadow Reach1/2Shadow
38Shadow Reach2/2Shadow
39Improved Mind Blast1/5Shadow
40Improved Mind Blast2/5Shadow
41Improved Mind Blast3/5Shadow
42Improved Mind Blast4/5Shadow
43Improved Mind Blast5/5Shadow
44Mind Flay1/1Shadow
45Improved Mind Flay1/2Shadow
46Improved Mind Flay2/2Shadow
47Vampiric Embrace1/1Shadow
48Shadow Weaving1/3Shadow
49Shadow Weaving2/3Shadow
50Shadow Weaving3/3Shadow
51Devouring Contagion1/2Shadow
52Devouring Contagion2/2Shadow
53Early Demise1/2Shadow
54Early Demise2/2Shadow
55Darkness1/5Shadow
56Darkness2/5Shadow
57Darkness3/5Shadow
58Darkness4/5Shadow
59Darkness5/5Shadow
60Shadowform1/1Shadow

Complete Shadow talent reference

All nodes and rank effects from the dated Beta export are available below. Expand a node for the translated effect, English original and requirements.

Shadow FocusRow 1 · 5 ranks
Earlier rows in this tree: 0 points
  1. Rank 1/5

    Improves your chance to hit with Shadow spells by 1%.

  2. Rank 2/5

    Improves your chance to hit with Shadow spells by 2%.

  3. Rank 3/5

    Improves your chance to hit with Shadow spells by 3%.

  4. Rank 4/5

    Improves your chance to hit with Shadow spells by 4%.

  5. Rank 5/5

    Improves your chance to hit with Shadow spells by 5%.

Allocate in the calculator ↗
BlackoutRow 1 · 5 ranks
Earlier rows in this tree: 0 points
  1. Rank 1/5

    Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.

  2. Rank 2/5

    Gives your Shadow damage spells a 4% chance to stun the target for 3 sec.

  3. Rank 3/5

    Gives your Shadow damage spells a 6% chance to stun the target for 3 sec.

  4. Rank 4/5

    Gives your Shadow damage spells a 8% chance to stun the target for 3 sec.

  5. Rank 5/5

    Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.

Allocate in the calculator ↗
Spirit TapRow 1 · 5 ranks
Earlier rows in this tree: 0 points
  1. Rank 1/5

    Gives you a 20% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

  2. Rank 2/5

    Gives you a 40% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

  3. Rank 3/5

    Gives you a 60% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

  4. Rank 4/5

    Gives you a 80% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

  5. Rank 5/5

    Gives you a 100% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

Allocate in the calculator ↗
Shadow AffinityRow 2 · 3 ranks
Earlier rows in this tree: 5 points
  1. Rank 1/3

    Reduces the threat generated by your Shadow spells by 10%.

  2. Rank 2/3

    Reduces the threat generated by your Shadow spells by 20%.

  3. Rank 3/3

    Reduces the threat generated by your Shadow spells by 30%.

Allocate in the calculator ↗
Improved Shadow Word: PainRow 2 · 2 ranks
Earlier rows in this tree: 5 points
  1. Rank 1/2

    Increases the duration of your Shadow Word: Pain spell by 3 sec.

  2. Rank 2/2

    Increases the duration of your Shadow Word: Pain spell by 6 sec.

Allocate in the calculator ↗
Shadow ReachRow 2 · 2 ranks
Earlier rows in this tree: 5 points
  1. Rank 1/2

    Increases the range of your offensive Shadow spells by 10%.

  2. Rank 2/2

    Increases the range of your offensive Shadow spells by 20%.

Allocate in the calculator ↗
Improved Mind BlastRow 3 · 5 ranks
Earlier rows in this tree: 10 points
  1. Rank 1/5

    Reduces the cooldown of your Mind Blast spell by 0.5 sec.

  2. Rank 2/5

    Reduces the cooldown of your Mind Blast spell by 1 sec.

  3. Rank 3/5

    Reduces the cooldown of your Mind Blast spell by 1.5 sec.

  4. Rank 4/5

    Reduces the cooldown of your Mind Blast spell by 2 sec.

  5. Rank 5/5

    Reduces the cooldown of your Mind Blast spell by 2.5 sec.

Allocate in the calculator ↗
Improved Psychic ScreamRow 3 · 2 ranks
Earlier rows in this tree: 10 pointsBlackout 5/5
  1. Rank 1/2

    Reduces the cooldown of your Psychic Scream spell by 2 sec.

  2. Rank 2/2

    Reduces the cooldown of your Psychic Scream spell by 4 sec.

Allocate in the calculator ↗
Mind FlayRow 3 · 1 ranks
Earlier rows in this tree: 10 points

45 Mana | 20 yd range | Channeled

  1. Rank 1/1

    Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.

Allocate in the calculator ↗
Improved Mind FlayRow 3 · 2 ranks
Earlier rows in this tree: 10 pointsMind Flay 1/1
  1. Rank 1/2

    Your Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%.

  2. Rank 2/2

    Your Mind Flay now deals 20% more damage, gains 10 yards increased range, but slows the target's movement speed by 20%.

Allocate in the calculator ↗
Improved FadeRow 4 · 2 ranks
Earlier rows in this tree: 15 points
  1. Rank 1/2

    Decreases the cooldown of your Fade ability by 3 sec.

  2. Rank 2/2

    Decreases the cooldown of your Fade ability by 6 sec.

Allocate in the calculator ↗
Vampiric EmbraceRow 4 · 1 ranks
Earlier rows in this tree: 15 points

40 Mana | 30 yd range | Instant | 1 min cooldown

  1. Rank 1/1

    Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.

Allocate in the calculator ↗
Shadow WeavingRow 4 · 3 ranks
Earlier rows in this tree: 15 points
  1. Rank 1/3

    Your Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.

  2. Rank 2/3

    Your Shadow damage spells have a 67% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.

  3. Rank 3/3

    Your Shadow damage spells have a 100% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.

Allocate in the calculator ↗
SilenceRow 5 · 1 ranks
Earlier rows in this tree: 20 points

225 Mana | 20 yd range | Instant | 45 sec cooldown

  1. Rank 1/1

    Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.

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Devouring ContagionRow 5 · 2 ranks
Earlier rows in this tree: 20 points
  1. Rank 1/2

    Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yds for the remaining duration.

  2. Rank 2/2

    Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 10 yds for the remaining duration.

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Early DemiseRow 6 · 2 ranks
Earlier rows in this tree: 25 points
  1. Rank 1/2

    Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.

  2. Rank 2/2

    Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.

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DarknessRow 6 · 5 ranks
Earlier rows in this tree: 25 points
  1. Rank 1/5

    Increases your Shadow damage done by 2%.

  2. Rank 2/5

    Increases your Shadow damage done by 4%.

  3. Rank 3/5

    Increases your Shadow damage done by 6%.

  4. Rank 4/5

    Increases your Shadow damage done by 8%.

  5. Rank 5/5

    Increases your Shadow damage done by 10%.

Allocate in the calculator ↗
ShadowformRow 7 · 1 ranks
Earlier rows in this tree: 30 pointsVampiric Embrace 1/1

40% of base mana | Instant | 1.5 sec cooldown

  1. Rank 1/1

    Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.

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Class abilities and announced changes

These are associated class references, not a complete specialization rotation. Learn levels, talents, forms and cooldowns still determine which abilities your character can use.

Sources and verification scope

Talent data: Talents Forever — Chris Baldwin · CC BY 4.0

Client snapshot
1.60.1.70291
Export generated
2026-10-09
Data checked
2026-10-11

This is a community client export with selected official cross-checks, not proof that every numerical effect has been independently confirmed by Blizzard or tested in combat. Game art and spell text belong to Blizzard Entertainment.

Current content includes explicit level-30 scenario actions, resource decisions and class duties, labeled as editorial advice based on the linked mechanics. The talent reference and level-60 community plan are separate. Combat-tested rotations, damage/healing simulations and encounter-specific BiS have not been established here.

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