WOW FOREVER TALENT CALCULATOR

Priest · Talents

Discipline · Holy · Shadow

Class guide · Priest ↗
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Discipline

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Holy

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Shadow

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    Data 1.60.1.70291 · Exported Oct 9, 2026 · Talents Forever / Chris Baldwin · CC BY 4.0
    Adapted community client data; not a live server feed. Game art and spell text © Blizzard. Legacy Talented uses a separately versioned 70170 perk record and never raises the 51-point maximum. Effects are editorial translations of the dated client export. Original English names and full source text remain available for comparison; translations are not an official localized game client.

    Talent data · Priest

    Searchable text for every talent, grouped by tree. Open a tree to browse its source descriptions and point requirements.

    Discipline · 18 talents

    Power in Light

    Row 1 · 5 ranks · Requires 0 earlier-row points

    Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.

    Wand Specialization

    Row 1 · 2 ranks · Requires 0 earlier-row points

    Increases your damage with Wands by 13%.

    Twin Disciplines

    Row 1 · 5 ranks · Requires 0 earlier-row points

    Increases the damage and healing of your instant cast spells by 1%.

    Silent Resolve

    Row 2 · 3 ranks · Requires 5 earlier-row points

    Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.

    Holy Precision

    Row 2 · 3 ranks · Requires 5 earlier-row points

    Improves your chance to hit with Holy spells by 6%.

    Improved Power Word: Shield

    Row 2 · 3 ranks · Requires 5 earlier-row points

    Increases the damage absorbed by your Power Word: Shield by 7%.

    Martyrdom

    Row 2 · 2 ranks · Requires 5 earlier-row points

    Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.

    Mental Agility

    Row 3 · 3 ranks · Requires 10 earlier-row points

    Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.

    Inner Focus

    Row 3 · 1 ranks · Requires 10 earlier-row points

    When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.

    Meditation

    Row 3 · 3 ranks · Requires 10 earlier-row points

    Allows 17% of your Mana regeneration to continue while casting.

    Improved Inner Fire

    Row 4 · 3 ranks · Requires 15 earlier-row points

    Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.

    Mental Strength

    Row 4 · 5 ranks · Requires 15 earlier-row points

    Increases your total Intellect by 3%.

    Soul Warding

    Row 4 · 1 ranks · Requires 15 earlier-row points

    Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.

    Improved Mana Burn

    Row 4 · 2 ranks · Requires 15 earlier-row points

    Reduces the casting time of your Mana Burn spell by 0.5 sec.

    Penance

    Row 5 · 1 ranks · Requires 20 earlier-row points

    Launches a volley of holy light at the target, causing 44 Holy damage to an enemy, or 133 healing to an ally, instantly and every 1 sec for 2 sec.

    Renewed Hope

    Row 5 · 5 ranks · Requires 20 earlier-row points

    Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.

    Divine Aegis

    Row 6 · 3 ranks · Requires 25 earlier-row points

    Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.

    Power Infusion

    Row 7 · 1 ranks · Requires 30 earlier-row points

    Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.

    Holy · 17 talents

    Twilight Focus

    Row 1 · 3 ranks · Requires 0 earlier-row points

    Gives you a 23% chance to avoid interruption caused by damage while casting any spell.

    Improved Renew

    Row 1 · 3 ranks · Requires 0 earlier-row points

    Increases the amount healed by your Renew spell by 5%.

    Holy Specialization

    Row 1 · 5 ranks · Requires 0 earlier-row points

    Increases the critical effect chance of your Holy spells by 1%.

    Spell Warding

    Row 2 · 5 ranks · Requires 5 earlier-row points

    Reduces all spell damage taken by 2%.

    Divine Fury

    Row 2 · 5 ranks · Requires 5 earlier-row points

    Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.

    Holy Nova

    Row 3 · 1 ranks · Requires 10 earlier-row points

    Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 49 to 57. These effects cause no threat.

    Blessed Recovery

    Row 3 · 3 ranks · Requires 10 earlier-row points

    After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.

    Inspiration

    Row 3 · 3 ranks · Requires 10 earlier-row points

    Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.

    Holy Reach

    Row 4 · 2 ranks · Requires 15 earlier-row points

    Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.

    Improved Healing

    Row 4 · 3 ranks · Requires 15 earlier-row points

    Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.

    Searing Light

    Row 4 · 2 ranks · Requires 15 earlier-row points

    Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.

    Binding Heal

    Row 4 · 1 ranks · Requires 15 earlier-row points

    Heals a friendly target and the caster for 236 to 284. Low threat.

    Litany of Light

    Row 5 · 2 ranks · Requires 20 earlier-row points

    When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.

    Spirit of Redemption

    Row 5 · 1 ranks · Requires 20 earlier-row points

    Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.

    Spiritual Guidance

    Row 5 · 5 ranks · Requires 20 earlier-row points

    Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.

    Spiritual Healing

    Row 6 · 3 ranks · Requires 25 earlier-row points

    Increases the amount healed by your spells by 3%.

    Prayer of Mending

    Row 7 · 1 ranks · Requires 30 earlier-row points

    Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.

    Shadow · 18 talents

    Shadow Focus

    Row 1 · 5 ranks · Requires 0 earlier-row points

    Improves your chance to hit with Shadow spells by 1%.

    Blackout

    Row 1 · 5 ranks · Requires 0 earlier-row points

    Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.

    Spirit Tap

    Row 1 · 5 ranks · Requires 0 earlier-row points

    Gives you a 20% chance to increase your Spirit by 100% for 15 sec after killing a non-trivial target or when an enemy afflicted by your Vampiric Embrace dies. For the duration, 50% of your Mana regeneration will continue while casting.

    Shadow Affinity

    Row 2 · 3 ranks · Requires 5 earlier-row points

    Reduces the threat generated by your Shadow spells by 10%.

    Improved Shadow Word: Pain

    Row 2 · 2 ranks · Requires 5 earlier-row points

    Increases the duration of your Shadow Word: Pain spell by 3 sec.

    Shadow Reach

    Row 2 · 2 ranks · Requires 5 earlier-row points

    Increases the range of your offensive Shadow spells by 10%.

    Improved Mind Blast

    Row 3 · 5 ranks · Requires 10 earlier-row points

    Reduces the cooldown of your Mind Blast spell by 0.5 sec.

    Improved Psychic Scream

    Row 3 · 2 ranks · Requires 10 earlier-row points

    Reduces the cooldown of your Psychic Scream spell by 2 sec.

    Mind Flay

    Row 3 · 1 ranks · Requires 10 earlier-row points

    Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.

    Improved Mind Flay

    Row 3 · 2 ranks · Requires 10 earlier-row points

    Your Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%.

    Improved Fade

    Row 4 · 2 ranks · Requires 15 earlier-row points

    Decreases the cooldown of your Fade ability by 3 sec.

    Vampiric Embrace

    Row 4 · 1 ranks · Requires 15 earlier-row points

    Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec.

    Shadow Weaving

    Row 4 · 3 ranks · Requires 15 earlier-row points

    Your Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.

    Silence

    Row 5 · 1 ranks · Requires 20 earlier-row points

    Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.

    Devouring Contagion

    Row 5 · 2 ranks · Requires 20 earlier-row points

    Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yds for the remaining duration.

    Early Demise

    Row 6 · 2 ranks · Requires 25 earlier-row points

    Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.

    Darkness

    Row 6 · 5 ranks · Requires 25 earlier-row points

    Increases your Shadow damage done by 2%.

    Shadowform

    Row 7 · 1 ranks · Requires 30 earlier-row points

    Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.

    Why does a talent stay locked?

    Spend five points per preceding row in this tree, complete the named prerequisite, and keep within your character-level budget. Points in another tree do not unlock this row.

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