Attack
Warlock · Learn level not recorded · 1 rank recordsView ranks and source tooltips 1/1
Unranked
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Attack with an equipped wand.
Requires Wands
You are proficient in the use of the following armor types: Cloth.
Gives a chance to dodge enemy melee attacks.
You are fluent in the following languages:
Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
Higher-level records are hidden. Select future planning to view them.
Afflicts the target with agony, causing 72 Shadow damage over 24 sec. This damage is dealt slowly at first, and builds up as the Bane reaches its full duration. Only one Bane per Warlock can be active on any one target.
Afflicts the target with agony, causing 120 Shadow damage over 24 sec. This damage is dealt slowly at first, and builds up as the Bane reaches its full duration. Only one Bane per Warlock can be active on any one target.
Afflicts the target with agony, causing 168 Shadow damage over 24 sec. This damage is dealt slowly at first, and builds up as the Bane reaches its full duration. Only one Bane per Warlock can be active on any one target.
Afflicts the target with agony, causing 252 Shadow damage over 24 sec. This damage is dealt slowly at first, and builds up as the Bane reaches its full duration. Only one Bane per Warlock can be active on any one target.
Afflicts the target with agony, causing 396 Shadow damage over 24 sec. This damage is dealt slowly at first, and builds up as the Bane reaches its full duration. Only one Bane per Warlock can be active on any one target.
Afflicts the target with agony, causing 552 Shadow damage over 24 sec. This damage is dealt slowly at first, and builds up as the Bane reaches its full duration. Only one Bane per Warlock can be active on any one target.
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Afflicts the target with impending doom, causing 1,742 Shadow damage after 1 min. If the target dies from this damage, there is a chance that a Doomguard will be summoned. Cannot be cast on players. Only one Bane per Warlock can be active on any one target.
Higher-level records are hidden. Select future planning to view them.
Corrupts the target, causing 40 Shadow damage over 12 sec.
Corrupts the target, causing 65 Shadow damage over 15 sec.
Corrupts the target, causing 132 Shadow damage over 18 sec.
Corrupts the target, causing 168 Shadow damage over 18 sec.
Corrupts the target, causing 240 Shadow damage over 18 sec.
Corrupts the target, causing 342 Shadow damage over 18 sec.
Corrupts the target, causing 438 Shadow damage over 18 sec.
Reduces the target's movement speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target.
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Curses the target with recklessness, reducing the target's armor by 175 for 2 min. Cursed enemies will not flee and will ignore Fear and Horror effects. Only one Curse per Warlock can be active on any one target.
Curses the target with recklessness, reducing the target's armor by 285 for 2 min. Cursed enemies will not flee and will ignore Fear and Horror effects. Only one Curse per Warlock can be active on any one target.
Curses the target with recklessness, reducing the target's armor by 395 for 2 min. Cursed enemies will not flee and will ignore Fear and Horror effects. Only one Curse per Warlock can be active on any one target.
Curses the target with recklessness, reducing the target's armor by 505 for 2 min. Cursed enemies will not flee and will ignore Fear and Horror effects. Only one Curse per Warlock can be active on any one target.
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Curses the target for 5 min, reducing Magic resistances by 30 and increases Magic damage taken by 4%. Only one Curse per Warlock can be active on any one target.
Curses the target for 5 min, reducing Magic resistances by 45 and increasing Magic damage taken by 6%. Only one Curse per Warlock can be active on any one target.
Curses the target for 5 min, reducing Magic resistances by 60 and increasing Magic damage taken by 8%. Only one Curse per Warlock can be active on any one target.
Curses the target for 5 min, reducing Magic resistances by 75 and increasing Magic damage taken by 10%. Only one Curse per Warlock can be active on any one target.
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Forces the target to speak in Demonic, increasing the casting time of all spells by 50%. Only one Curse per Warlock can be active on any one target. Lasts 30 sec.
Forces the target to speak in Demonic, increasing the casting time of all spells by 60%. Only one Curse per Warlock can be active on any one target. Lasts 30 sec.
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Physical damage caused by the target is reduced by 4 for 2 min. Only one Curse per Warlock can be active on any one target.
Physical damage caused by the target is reduced by 7 for 2 min. Only one Curse per Warlock can be active on any one target.
Physical damage caused by the target is reduced by 12 for 2 min. Only one Curse per Warlock can be active on any one target.
Physical damage caused by the target is reduced by 18 for 2 min. Only one Curse per Warlock can be active on any one target.
Physical damage caused by the target is reduced by 26 for 2 min. Only one Curse per Warlock can be active on any one target.
Physical damage caused by the target is reduced by 37 for 2 min. Only one Curse per Warlock can be active on any one target.
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Causes the enemy target to run in horror for 3 sec and causes 285 Shadow damage. The caster gains 100% of the damage caused in health.
Causes the enemy target to run in horror for 3 sec and causes 374 Shadow damage. The caster gains 100% of the damage caused in health.
Causes the enemy target to run in horror for 3 sec and causes 460 Shadow damage. The caster gains 100% of the damage caused in health.
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Transfers 10 health every 1 second from the target to the caster. Lasts 5 sec.
Transfers 14 health every 1 second from the target to the caster. Lasts 5 sec.
Transfers 22 health every 1 second from the target to the caster. Lasts 5 sec.
Transfers 28 health every 1 second from the target to the caster. Lasts 5 sec.
Transfers 39 health every 1 second from the target to the caster. Lasts 5 sec.
Transfers 51 health every 1 second from the target to the caster. Lasts 5 sec.
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Transfers 44 Mana every 1 sec from the target to the caster. Lasts 5 sec.
Transfers 70 Mana every 1 sec from the target to the caster. Lasts 5 sec.
Transfers 102 Mana every 1 sec from the target to the caster. Lasts 5 sec.
Transfers 139 Mana every 1 sec from the target to the caster. Lasts 5 sec.
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Drains the soul of the target, causing 85 Shadow damage over 15 sec. Non-trivial targets damaged by Drain Soul have a chance to grant you a Soul Shard. Non-trivial targets killed by Drain Soul will always grant you a Soul shard. Soul Shards are required for other spells.
Drains the soul of the target, causing 170 Shadow damage over 15 sec. Non-trivial targets damaged by Drain Soul have a chance to grant you a Soul Shard. Non-trivial targets killed by Drain Soul will always grant you a Soul shard. Soul Shards are required for other spells.
Drains the soul of the target, causing 270 Shadow damage over 15 sec. Non-trivial targets damaged by Drain Soul have a chance to grant you a Soul Shard. Non-trivial targets killed by Drain Soul will always grant you a Soul shard. Soul Shards are required for other spells.
Drains the soul of the target, causing 420 Shadow damage over 15 sec. Non-trivial targets damaged by Drain Soul have a chance to grant you a Soul Shard. Non-trivial targets killed by Drain Soul will always grant you a Soul shard. Soul Shards are required for other spells.
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Strikes fear in the enemy, causing it to run in fear for up to 10 sec. Damage caused may interrupt the effect. Only 1 target can be feared at a time.
Strikes fear in the enemy, causing it to run in fear for up to 15 sec. Damage caused may interrupt the effect. Only 1 target can be feared at a time.
Strikes fear in the enemy, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only 1 target can be feared at a time.
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Howl, causing 5 enemies within 10 yds to flee in terror for 10 sec. Damage caused may interrupt the effect.
Howl, causing 5 enemies within 10 yds to flee in terror for 15 sec. Damage caused may interrupt the effect.
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Converts 30 Health into 30 Mana for you. Spirit increases the amount converted.
Converts 75 Health into 75 Mana for you. Spirit increases the amount converted.
Converts 140 Health into 140 Mana for you. Spirit increases the amount converted.
Converts 220 Health into 220 Mana for you. Spirit increases the amount converted.
Converts 310 Health into 310 Mana for you. Spirit increases the amount converted.
Converts 424 Health into 424 Mana for you. Spirit increases the amount converted.
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Transfers 11 health from the target to the caster every 3 sec. Lasts 30 sec.
Transfers 19 health from the target to the caster every 3 sec. Lasts 30 sec.
Transfers 29 health from the target to the caster every 3 sec. Lasts 30 sec.
Transfers 41 health from the target to the caster every 3 sec. Lasts 30 sec.
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Tears the target apart from within, inflicting 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10% for 6 sec.
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Banishes the enemy target, preventing all action but making it invulnerable for up to 20 sec. Only one target can be banished at a time. Only works on Demons and Elementals.
Banishes the enemy target, preventing all action but making it invulnerable for up to 30 sec. Only one target can be banished at a time. Only works on Demons and Elementals.
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Creates a Lesser Firestone which can be used to enchant your weapon with Fire, increasing your spell critical strike chance by 1% and the damage done by your Fire spells by up to 10. Conjured items disappear if logged out for more than 15 minutes.
Reagents: Soul Shard
Creates a Firestone which can be used to enchant your weapon with Fire, increasing your spell critical strike chance by 1% and the damage done by your Fire spells by up to 14. Conjured items disappear if logged out for more than 15 minutes.
Reagents: Soul Shard
Creates a Greater Firestone which can be used to enchant your weapon with Fire, increasing your spell critical strike chance by 2% and the damage done by your Fire spells by up to 17. Conjured items disappear if logged out for more than 15 minutes.
Reagents: Soul Shard
Creates a Major Firestone which can be used to enchant your weapon with Fire, increasing your spell critical strike chance by 2% and the damage done by your Fire spells by up to 21. Conjured items disappear if logged out for more than 15 minutes.
Reagents: Soul Shard
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Creates a Minor Healthstone that can be used to instantly restore 120 health. Conjured items disappear if logged out for more than 15 minutes.
Reagents: Soul Shard
Creates a Lesser Healthstone that can be used to instantly restore 300 health. Conjured items disappear if logged out for more than 15 minutes.
Reagents: Soul Shard
Creates a Healthstone that can be used to instantly restore 600 health. Conjured items disappear if logged out for more than 15 minutes.
Reagents: Soul Shard
Creates a Greater Healthstone that can be used to instantly restore 960 health. Conjured items disappear if logged out for more than 15 minutes.
Reagents: Soul Shard
Creates a Major Healthstone that can be used to instantly restore 1,440 health. Conjured items disappear if logged out for more than 15 minutes.
Reagents: Soul Shard
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Creates a Minor Soulstone. The Soulstone can be used to store one target's soul. If the target dies while their soul is stored, they will be able to resurrect with 400 health and 700 mana. Conjured items disappear if logged out for more than 15 minutes.
Reagents: Soul Shard
Creates a Lesser Soulstone. The Soulstone can be used to store one target's soul. If the target dies while their soul is stored, they will be able to resurrect with 750 health and 1200 mana. Conjured items disappear if logged out for more than 15 minutes.
Reagents: Soul Shard
Creates a Soulstone. The Soulstone can be used to store one target's soul. If the target dies while their soul is stored, they will be able to resurrect with 1,100 health and 1700 mana. Conjured items disappear if logged out for more than 15 minutes.
Reagents: Soul Shard
Creates a Greater Soulstone. The Soulstone can be used to store one target's soul. If the target dies while their soul is stored, they will be able to resurrect with 1,600 health and 2200 mana. Conjured items disappear if logged out for more than 15 minutes.
Reagents: Soul Shard
Creates a Major Soulstone. The Soulstone can be used to store one target's soul. If the target dies while their soul is stored, they will be able to resurrect with 2,200 health and 2800 mana. Conjured items disappear if logged out for more than 15 minutes.
Reagents: Soul Shard
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Creates a Spellstone which can be used to enchant your weapon with Shadow, increasing your spell haste by 1% and the damage done by your Shadow spells by up to 14. Conjured items disappear if logged out for more than 15 minutes.
Reagents: Soul Shard
Creates a Greater Spellstone which can be used to enchant your weapon with Shadow, increasing your spell haste by 2% and the damage done by your Shadow spells by up to 17. Conjured items disappear if logged out for more than 15 minutes.
Reagents: Soul Shard
Creates a Major Spellstone which can be used to enchant your weapon with Shadow, increasing your spell haste by 2% and the damage done by your Shadow spells by up to 21. Conjured items disappear if logged out for more than 15 minutes.
Reagents: Soul Shard
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Protects the caster, increasing armor by 210, Shadow resistance by 3 and increases health regeneration by 7 health per 5 sec. for 30 min.
Protects the caster, increasing armor by 300, Shadow resistance by 6 and increases health regeneration by 9 health per 5 sec. for 30 min.
Protects the caster, increasing armor by 390, Shadow resistance by 9 and increases health regeneration by 11 health per 5 sec. for 30 min.
Protects the caster, increasing armor by 480, Shadow resistance by 12 and increases health regeneration by 13 health per 5 sec. for 30 min.
Protects the caster, increasing armor by 570, Shadow resistance by 15 and increases health regeneration by 15 health per 5 sec. for 30 min.
Protects the caster, increasing armor by 40 and increases health regeneration by 3 health per 5 sec. for 30 min.
Protects the caster, increasing armor by 120 and increases health regeneration by 5 health per 5 sec. for 30 min.
When activated, sacrifices your summoned Demon to enhance the opposing aspect of your power, granting you an effect that lasts 2 hrs. The effect is canceled if any Demon is summoned. Imp: Increases your Shadow damage by 15%. Voidwalker: Restores 2% of your total Mana every 4 sec. Succubus/Incubus: Increases your Fire damage by 15%. Felhunter: Restores 3% of your total Health every 4 sec.
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Allows the friendly target to detect lesser invisibility for 10 min.
Allows the friendly target to detect invisibility for 10 min.
Allows the friendly target to detect greater invisibility for 10 min.
Summons an Eye of Kilrogg and binds your vision to it. The eye moves quickly but is very fragile.
Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.
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Gives 12 health to the caster's pet every second for 10 sec as long as the caster channels. Generates reduced threat.
Gives 24 health to the caster's pet every second for 10 sec as long as the caster channels. Generates reduced threat.
Gives 43 health to the caster's pet every second for 10 sec as long as the caster channels. Generates reduced threat.
Gives 64 health to the caster's pet every second for 10 sec as long as the caster channels. Generates reduced threat.
Gives 89 health to the caster's pet every second for 10 sec as long as the caster channels. Generates reduced threat.
Gives 119 health to the caster's pet every second for 10 sec as long as the caster channels. Generates reduced threat.
Gives 153 health to the caster's pet every second for 10 sec as long as the caster channels. Generates reduced threat.
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Summons a meteor from the Twisting Nether, causing 200 Fire damage and stunning all enemy targets in the area for 2 sec. An Infernal rises from the crater, under the command of the caster for 5 min. Once control is lost, the Infernal must be Subjugated to maintain control. Can only be used outdoors.
Reagents: Infernal Stone
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Begins a ritual that sacrifices a random participant to summon a doomguard. The doomguard must be immediately subjugated or it will attack the ritual participants. Requires the caster and 4 additional party members to complete the ritual. In order to participate, all players must right-click the portal and not move until the ritual is complete.
Reagents: Demonic Figurine
Begins a ritual that summons the targeted group member. Requires the caster and 2 additional party members to complete the ritual. In order to participate, all players must be out of combat and right-click the portal and not move until the ritual is complete.
Reagents: Soul Shard
Shows the location of all nearby demons on the minimap until cancelled. Only one type of tracking can be used at a time.
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Absorbs 290 shadow damage. Lasts 30 sec.
Absorbs 470 shadow damage. Lasts 30 sec.
Absorbs 675 shadow damage. Lasts 30 sec.
Absorbs 920 shadow damage. Lasts 30 sec.
When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter Demon instead. In addition, both the Demon and the master will inflict 3% more damage. Lasts as long as the Demon is active.
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Subjugates the target demon, up to level 45, forcing it to do your bidding. While subjugated, the time between the demon's attacks is increased by 40% and its casting speed is slowed by 30%. Lasts up to 5 min. If you repeatedly subjugate the same demon, it will become more difficult to control with each attempt.
Reagents: Soul Shard
Subjugates the target demon, up to level 59, forcing it to do your bidding. While subjugated, the time between the demon's attacks is increased by 40% and its casting speed is slowed by 30%. Lasts up to 5 min. If you repeatedly subjugate the same demon, it will become more difficult to control with each attempt.
Reagents: Soul Shard
Subjugates the target demon, up to level 64, forcing it to do your bidding. While subjugated, the time between the demon's attacks is increased by 40% and its casting speed is slowed by 30%. Lasts up to 5 min. If you repeatedly subjugate the same demon, it will become more difficult to control with each attempt.
Reagents: Soul Shard
Summons a Felhunter under the command of the Warlock.
Reagents: Soul Shard
Summons an Imp under the command of the Warlock.
Summons an Incubus under the command of the Warlock.
Reagents: Soul Shard
Summons a Succubus under the command of the Warlock.
Reagents: Soul Shard
Summons a Voidwalker under the command of the Warlock.
Reagents: Soul Shard
Allows the target to breathe underwater for 10 min.
Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.
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Ignites a target that is already afflicted by your Immolate spell, dealing 88 to 110 Fire damage and consuming your Immolate effect.
Ignites a target that is already afflicted by your Immolate spell, dealing 112 to 142 Fire damage and consuming your Immolate effect.
Ignites a target that is already afflicted by your Immolate spell, dealing 134 to 170 Fire damage and consuming your Immolate effect.
Ignites a target that is already afflicted by your Immolate spell, dealing 178 to 222 Fire damage and consuming your Immolate effect.
Ignites a target that is already afflicted by your Immolate spell, dealing 219 to 273 Fire damage and consuming your Immolate effect.
Ignites a target that is already afflicted by your Immolate spell, dealing 251 to 313 Fire damage and consuming your Immolate effect.
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Ignites the area surrounding the caster, causing 86 Fire damage to himself and 86 Fire damage to all nearby enemies every 1 sec. Lasts 15 sec.
Ignites the area surrounding the caster, causing 142 Fire damage to himself and 142 Fire damage to all nearby enemies every 1 sec. Lasts 15 sec.
Ignites the area surrounding the caster, causing 210 Fire damage to himself and 210 Fire damage to all nearby enemies every 1 sec. Lasts 15 sec.
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Burns the enemy for 10 Fire damage and then an additional 15 Fire damage over 15 sec.
Burns the enemy for 21 Fire damage and then an additional 30 Fire damage over 15 sec.
Burns the enemy for 38 Fire damage and then an additional 60 Fire damage over 15 sec.
Burns the enemy for 63 Fire damage and then an additional 95 Fire damage over 15 sec.
Burns the enemy for 80 Fire damage and then an additional 125 Fire damage over 15 sec.
Burns the enemy for 115 Fire damage and then an additional 190 Fire damage over 15 sec.
Burns the enemy for 146 Fire damage and then an additional 260 Fire damage over 15 sec.
Burns the enemy for 158 Fire damage and then an additional 275 Fire damage over 15 sec.
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Deals 99 to 113 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.
Deals 145 to 167 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.
Deals 201 to 233 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.
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Calls down a fiery rain to burn enemies in the area of effect for 164 Fire damage over 8 sec.
Calls down a fiery rain to burn enemies in the area of effect for 372 Fire damage over 8 sec.
Calls down a fiery rain to burn enemies in the area of effect for 604 Fire damage over 8 sec.
Calls down a fiery rain to burn enemies in the area of effect for 884 Fire damage over 8 sec.
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Inflict searing pain on the enemy target, causing 24 to 28 Fire damage. Causes a high amount of threat.
Inflict searing pain on the enemy target, causing 34 to 40 Fire damage. Causes a high amount of threat.
Inflict searing pain on the enemy target, causing 44 to 52 Fire damage. Causes a high amount of threat.
Inflict searing pain on the enemy target, causing 61 to 73 Fire damage. Causes a high amount of threat.
Inflict searing pain on the enemy target, causing 84 to 98 Fire damage. Causes a high amount of threat.
Inflict searing pain on the enemy target, causing 107 to 125 Fire damage. Causes a high amount of threat.
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Sends a shadowy bolt at the enemy, causing 11 to 15 Shadow damage.
Sends a shadowy bolt at the enemy, causing 21 to 27 Shadow damage.
Sends a shadowy bolt at the enemy, causing 40 to 46 Shadow damage.
Sends a shadowy bolt at the enemy, causing 58 to 66 Shadow damage.
Sends a shadowy bolt at the enemy, causing 79 to 89 Shadow damage.
Sends a shadowy bolt at the enemy, causing 101 to 113 Shadow damage.
Sends a shadowy bolt at the enemy, causing 140 to 156 Shadow damage.
Sends a shadowy bolt at the enemy, causing 188 to 210 Shadow damage.
Sends a shadowy bolt at the enemy, causing 237 to 265 Shadow damage.
Sends a shadowy bolt at the enemy, causing 253 to 283 Shadow damage.
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Instantly blasts the target for 65 to 73 Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard.
Reagents: Soul Shard
Instantly blasts the target for 81 to 91 Shadow damage. If the target dies within 8 sec of Shadowburn, and yields experience or honor, the caster gains a Soul Shard.
Reagents: Soul Shard
Instantly blasts the target for 118 to 132 Shadow damage. If the target dies within 8 sec of Shadowburn, and yields experience or honor, the caster gains a Soul Shard.
Reagents: Soul Shard
Instantly blasts the target for 146 to 164 Shadow damage. If the target dies within 8 sec of Shadowburn, and yields experience or honor, the caster gains a Soul Shard.
Reagents: Soul Shard
Instantly blasts the target for 201 to 223 Shadow damage. If the target dies within 8 sec of Shadowburn, and yields experience or honor, the caster gains a Soul Shard.
Reagents: Soul Shard
Instantly blasts the target for 258 to 288 Shadow damage. If the target dies within 8 sec of Shadowburn, and yields experience or honor, the caster gains a Soul Shard.
Reagents: Soul Shard
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Burn the enemy's soul, causing 344 to 430 Fire damage.
Reagents: Soul Shard
Burn the enemy's soul, causing 390 to 486 Fire damage.
Reagents: Soul Shard
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Increases party members' Stamina by 4.
Increases party members' Stamina by 12.
Increases party members' Stamina by 25.
Increases party members' Stamina by 39.
Increases party members' Stamina by 54.
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The Voidwalker consumes nearby shadows to bolster its form, recovering 325 health over 10 sec. Cannot be used while in combat.
The Voidwalker consumes nearby shadows to bolster its form, recovering 575 health over 10 sec. Cannot be used while in combat.
The Voidwalker consumes nearby shadows to bolster its form, recovering 835 health over 10 sec. Cannot be used while in combat.
The Voidwalker consumes nearby shadows to bolster its form, recovering 1,130 health over 10 sec. Cannot be used while in combat.
The Voidwalker consumes nearby shadows to bolster its form, recovering 1,525 health over 10 sec. Cannot be used while in combat.
The Voidwalker consumes nearby shadows to bolster its form, recovering 1,940 health over 10 sec. Cannot be used while in combat.
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Purges 1 harmful magic effect from a friend or 1 beneficial magic effect from an enemy. If an effect is devoured, the Felhunter will be healed for 258.
Purges 1 harmful magic effect from a friend or 1 beneficial magic effect from an enemy. If an effect is devoured, the Felhunter will be healed for 347.
Purges 1 harmful magic effect from a friend or 1 beneficial magic effect from an enemy. If an effect is devoured, the Felhunter will be healed for 472.
Purges 1 harmful magic effect from a friend or 1 beneficial magic effect from an enemy. If an effect is devoured, the Felhunter will be healed for 618.
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Surrounds the target in a shield of fire. Every strike against the target causes 5 Fire damage to the attacker. Lasts 3 min. Your pet cannot cast Fire Shield on itself.
Surrounds the target in a shield of fire. Every strike against the target causes 7 Fire damage to the attacker. Lasts 3 min. Your pet cannot cast Fire Shield on itself.
Surrounds the target in a shield of fire. Every strike against the target causes 9 Fire damage to the attacker. Lasts 3 min. Your pet cannot cast Fire Shield on itself.
Surrounds the target in a shield of fire. Every strike against the target causes 11 Fire damage to the attacker. Lasts 3 min. Your pet cannot cast Fire Shield on itself.
Surrounds the target in a shield of fire. Every strike against the target causes 13 Fire damage to the attacker. Lasts 3 min. Your pet cannot cast Fire Shield on itself.
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Deals 3 to 5 Fire damage to a target.
Deals 7 to 9 Fire damage to a target.
Deals 12 to 14 Fire damage to a target.
Deals 17 to 19 Fire damage to a target.
Deals 26 to 28 Fire damage to a target.
Deals 35 to 39 Fire damage to a target.
Deals 42 to 48 Fire damage to a target.
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An instant attack that lashes the target, causing 16 Shadow damage.
An instant attack that lashes the target, causing 22 Shadow damage.
An instant attack that lashes the target, causing 30 Shadow damage.
An instant attack that lashes the target, causing 36 Shadow damage.
An instant attack that lashes the target, causing 43 Shadow damage.
An instant attack that lashes the target, causing 50 Shadow damage.
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Gives your summoned demon Lesser Invisibility for up to 5 min. This spell can only be used out of combat.
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Increases the stealth detection of all party members within 30 yds of the Felhunter as if they were 6 levels higher.
Shifts the imp out of phase with the world, making it unattackable unless it attacks.
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Sacrifices the Voidwalker, giving its owner a shield that will absorb 318 damage for 30 sec. While the shield holds, spellcasting will not be interrupted by damage.
Sacrifices the Voidwalker, giving its owner a shield that will absorb 528 damage for 30 sec. While the shield holds, spellcasting will not be interrupted by damage.
Sacrifices the Voidwalker, giving its owner a shield that will absorb 793 damage for 30 sec. While the shield holds, spellcasting will not be interrupted by damage.
Sacrifices the Voidwalker, giving its owner a shield that will absorb 1,123 damage for 30 sec. While the shield holds, spellcasting will not be interrupted by damage.
Sacrifices the Voidwalker, giving its owner a shield that will absorb 1,503 damage for 30 sec. While the shield holds, spellcasting will not be interrupted by damage.
Sacrifices the Voidwalker, giving its owner a shield that will absorb 1,930 damage for 30 sec. While the shield holds, spellcasting will not be interrupted by damage.
Seduces the target, preventing all actions for up to 15 sec. Any damage caused will remove the effect. Only works against Humanoids.
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Soothes the target, increasing the chance that it will attack something else.
Soothes the target, increasing the chance that it will attack something else. More effective than Soothing Kiss (Rank 1).
Soothes the target, increasing the chance that it will attack something else. More effective than Soothing Kiss (Rank 2).
Soothes the target, increasing the chance that it will attack something else. More effective than Soothing Kiss (Rank 3).
Higher-level records are hidden. Select future planning to view them.
Silences the enemy for 3 sec. If used on a casting target, it will counter the enemy's spellcast, preventing any spell from that school of magic from being cast for 6 sec.
Silences the enemy for 3 sec. If used on a casting target, it will counter the enemy's spellcast, preventing any spell from that school of magic from being cast for 8 sec.
Higher-level records are hidden. Select future planning to view them.
Taunts all enemies within 10 yards, increasing the chance that they will attack the Voidwalker.
Taunts all enemies within 10 yards, increasing the chance that they will attack the Voidwalker. More effective than Suffering (Rank 1).
Taunts all enemies within 10 yards, increasing the chance that they will attack the Voidwalker. More effective than Suffering (Rank 2).
Taunts all enemies within 10 yards, increasing the chance that they will attack the Voidwalker. More effective than Suffering (Rank 3).
Higher-level records are hidden. Select future planning to view them.
Taints the Felhunter's blood for 1 min. When the Felhunter is hit with a melee attack, the attacker will lose 17 melee attack power for 10 sec. Stacks up to 5 times on a single target.
Taints the Felhunter's blood for 1 min. When the Felhunter is hit with a melee attack, the attacker will lose 23 melee attack power for 10 sec. Stacks up to 5 times on a single target.
Taints the Felhunter's blood for 1 min. When the Felhunter is hit with a melee attack, the attacker will lose 32 melee attack power for 10 sec. Stacks up to 5 times on a single target.
Taints the Felhunter's blood for 1 min. When the Felhunter is hit with a melee attack, the attacker will lose 40 melee attack power for 10 sec. Stacks up to 5 times on a single target.
Higher-level records are hidden. Select future planning to view them.
Taunts the creature, increasing the chance that it will attack the Voidwalker.
Taunts the creature, increasing the chance that it will attack the Voidwalker. More effective than Torment (Rank 1).
Taunts the creature, increasing the chance that it will attack the Voidwalker. More effective than Torment (Rank 2).
Taunts the creature, increasing the chance that it will attack the Voidwalker. More effective than Torment (Rank 3).
Taunts the creature, increasing the chance that it will attack the Voidwalker. More effective than Torment (Rank 4).
Taunts the creature, increasing the chance that it will attack the Voidwalker. More effective than Torment (Rank 5).
Effects are editorial translations of the dated client export. Original English names and full source text remain available for comparison; translations are not an official localized game client.
Data from Talents Forever / Chris Baldwin, adapted under CC BY 4.0. Spell and tooltip text © Blizzard Entertainment. Beta-client data and source-marked demo/in-game observations remain distinct; no Classic fallback is used. Trainer checks are not independently repeated here. Original dataset