Attack
Hunter · Learn level not recorded · 1 rank recordsView ranks and source tooltips 1/1
Unranked
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Hurl a thrown weapon at the target.
Requires Thrown
Lets you train your pet with various abilities that you have learned how to teach.
Allows one-hand and off-hand weapons to be equipped in the off-hand.
You are proficient in the use of the following armor types: Cloth, Leather, Mail.
Gives a chance to dodge enemy melee attacks.
Gives a chance to parry enemy melee attacks.
You are fluent in the following languages:
Higher-level records are hidden. Select future planning to view them.
The hunter takes on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 50. Only one Aspect can be active at a time.
You take on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 70. Only one Aspect can be active at a time.
You take on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 90. Only one Aspect can be active at a time.
You take on the aspects of a beast, becoming untrackable and increasing Melee Attack Power by 110. Only one Aspect can be active at a time.
The hunter takes on the aspects of a cheetah, increasing movement speed by 30%. If the hunter takes damage, he will be dazed for 4 sec. Only one Aspect can be active at a time.
Higher-level records are hidden. Select future planning to view them.
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 20. Only one Aspect can be active at a time.
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 35. Only one Aspect can be active at a time.
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 50. Only one Aspect can be active at a time.
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 70. Only one Aspect can be active at a time.
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 90. Only one Aspect can be active at a time.
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 55. Only one Aspect can be active at a time.
The hunter takes on the aspects of a hawk, increasing Ranged Attack Power by 120. Only one Aspect can be active at a time.
The hunter takes on the aspects of a monkey, increasing chance to dodge by 8%. Only one Aspect can be active at a time.
Higher-level records are hidden. Select future planning to view them.
The hunter and group members within 30 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If a pack member takes damage, they will be dazed for 4 sec. Only one Aspect can be active at a time.
Higher-level records are hidden. Select future planning to view them.
The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 45. Only one Aspect can be active at a time.
The hunter and all party and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by 60. Only one Aspect can be active at a time.
Gather information about the target beast. The tooltip will display damage, health, armor, any special resistances, and diet.
Higher-level records are hidden. Select future planning to view them.
Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
Summons your pet to you.
Dismiss your pet. Dismissing your pet will reduce its happiness by 50.
Zooms in the hunter's vision. Only usable outdoors. Lasts 1 min.
Take direct control of your pet and see through its eyes for 2 min.
Feed your pet the selected item. Feeding your pet increases happiness. Using food close to the pet's level will have a better result.
Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
Higher-level records are hidden. Select future planning to view them.
Heals your pet 20 health every second while you focus. Lasts 5 sec.
Heals your pet 38 health every second while you focus. Lasts 5 sec.
Heals your pet 68 health every second while you focus. Lasts 5 sec.
Heals your pet 103 health every second while you focus. Lasts 5 sec.
Heals your pet 142 health every second while you focus. Lasts 5 sec.
Heals your pet 189 health every second while you focus. Lasts 5 sec.
Heals your pet 245 health every second while you focus. Lasts 5 sec.
Revive your pet, returning it to life with 15% of its health.
Higher-level records are hidden. Select future planning to view them.
Scares a beast, causing it to run in fear for up to 10 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time.
Scares a beast, causing it to run in fear for up to 15 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time.
Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time.
Higher-level records are hidden. Select future planning to view them.
Command a hawk to dive-bomb your targeted enemy, dealing 32 plus 5% of your Ranged Attack Power Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
Command a hawk to dive-bomb your targeted enemy, dealing 47 plus 5% of your Ranged Attack Power Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
Command a hawk to dive-bomb your targeted enemy, dealing 85 plus 5% of your Ranged Attack Power Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
Command a hawk to dive-bomb your targeted enemy, dealing 108 plus 5% of your Ranged Attack Power Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
Begins taming a beast to be your companion. Your armor is reduced by 100% while you focus on taming the beast for 20 sec. If you lose the beast's attention for any reason, the taming process will fail. Once tamed, the beast will be very unhappy and disloyal. Try feeding the pet immediately to make it happy.
Higher-level records are hidden. Select future planning to view them.
Attempts to remove 1 Frenzy effect from an enemy creature.
Higher-level records are hidden. Select future planning to view them.
An aimed shot that increases ranged damage by 20. Aimed Shot shares its cooldown with Multi-Shot.
An aimed shot that increases ranged damage by 34. Aimed Shot shares its cooldown with Multi-Shot.
An aimed shot that increases ranged damage by 55. Aimed Shot shares its cooldown with Multi-Shot.
An aimed shot that increases ranged damage by 89. Aimed Shot shares its cooldown with Multi-Shot.
An aimed shot that increases ranged damage by 125. Aimed Shot shares its cooldown with Multi-Shot.
An aimed shot that increases ranged damage by 166. Aimed Shot shares its cooldown with Multi-Shot.
Higher-level records are hidden. Select future planning to view them.
An instant shot that causes 20 Arcane damage.
An instant shot that causes 26 Arcane damage.
An instant shot that causes 39 Arcane damage.
An instant shot that causes 65 Arcane damage.
An instant shot that causes 94 Arcane damage.
An instant shot that causes 134 Arcane damage.
An instant shot that causes 170 Arcane damage.
An instant shot that causes 217 Arcane damage.
Automatically shoots the target until cancelled.
Dazes the target, slowing movement speed by 50% for 4 sec.
Higher-level records are hidden. Select future planning to view them.
Distract the target, causing threat.
Distract the target, causing threat. More effective than Distracting Shot (Rank 1).
Distract the target, causing threat. More effective than Distracting Shot (Rank 2).
Distract the target, causing threat. More effective than Distracting Shot (Rank 3).
Distract the target, causing threat. More effective than Distracting Shot (Rank 4).
Distract the target, causing threat. More effective than Distracting Shot (Rank 5).
Higher-level records are hidden. Select future planning to view them.
Exposes all hidden and invisible enemies within 10 yards of the targeted area, and staves off magical darkness for 30 sec.
Higher-level records are hidden. Select future planning to view them.
Exposes all hidden and invisible enemies within 10 yards of the targeted area for 30 sec.
Higher-level records are hidden. Select future planning to view them.
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 26. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 59. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 98. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
Places the Hunter's Mark on the target, increasing the Ranged Attack Power of all attackers against that target by 71. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 2 min.
Fires several missiles, hitting 3 targets. Multi-Shot shares its cooldown with Aimed Shot.
Increases ranged and melee attack speed by 40% for 15 sec.
A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
Stings the target, reducing the target's chance to hit with attacks by 2% for 20 sec. Only one Sting per Hunter can be active on any one target.
Higher-level records are hidden. Select future planning to view them.
Stings the target, causing 10 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Stings the target, causing 30 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Stings the target, causing 60 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Stings the target, causing 110 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Stings the target, causing 170 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Stings the target, causing 240 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Stings the target, causing 320 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Stings the target, causing 415 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Stings the target, causing 555 Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target.
Higher-level records are hidden. Select future planning to view them.
A long-range shot that deals ranged damage plus 160 and increases the range of your next 3 Shots by 10 yards for 10 sec.
A long-range shot that deals ranged damage plus 225 and increases the range of your next 3 Shots by 10 yards for 10 sec.
A long-range shot that deals ranged damage plus 295 and increases the range of your next 3 Shots by 10 yards for 10 sec.
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Increases the Ranged Attack Power of party members within 45 yds by 30.
Increases the Ranged Attack Power of party members within 45 yds by 40.
Increases the Ranged Attack Power of party members within 45 yards by 50. Lasts 30 min.
Increases the Ranged Attack Power of party members within 45 yards by 75. Lasts 30 min.
Increases the Ranged Attack Power of party members within 45 yards by 50. Lasts 30 min.
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Stings the target, draining 616 mana over 8 sec. Only one Sting per Hunter can be active on any one target.
Stings the target, draining 848 mana over 8 sec. Only one Sting per Hunter can be active on any one target.
Stings the target, draining 1,108 mana over 8 sec. Only one Sting per Hunter can be active on any one target.
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Continuously fires a volley of ammo at the target area, causing 70 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.
Continuously fires a volley of ammo at the target area, causing 91 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.
Continuously fires a volley of ammo at the target area, causing 112 Arcane damage to enemy targets within 8 yards every 1 sec for 6 sec.
Higher-level records are hidden. Select future planning to view them.
A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 13 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 20 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 35 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 55 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
When activated, increases your Dodge and Parry chance by 25% for 10 sec.
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Attempts to disengage from the target by reducing threat. Disables auto-attack.
Attempts to disengage from the target by reducing threat. More effective than Disengage (Rank 1). Disables auto-attack.
Attempts to disengage from the target by reducing threat. More effective than Disengage (Rank 2). Disables auto-attack.
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Place a Fire trap that explodes when an enemy approaches, causing 104 to 134 Fire damage and 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.
Place a Fire trap that explodes when an enemy approaches, causing 145 to 193 Fire damage and 240 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.
Place a Fire trap that explodes when an enemy approaches, causing 208 to 264 Fire damage and 330 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. Only one Fire trap can be active at a time.
Feign death which may trick enemies into ignoring you. Lasts 6 min. If not cancelled, after 6 min you will actually die.
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Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 10 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.
Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 15 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.
Place a Frost trap that freezes the first enemy that approaches, preventing all action for up to 20 sec. Any damage caused will break the ice. Trap will exist for 1 min. Only one Frost trap can be active at a time.
Place a Frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 60% while in the area of effect. Trap will exist for 1 min. Only one Frost trap can be active at a time.
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Place a Fire trap that will burn the first enemy to approach for 105 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.
Place a Fire trap that will burn the first enemy to approach for 215 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.
Place a Fire trap that will burn the first enemy to approach for 340 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.
Place a Fire trap that will burn the first enemy to approach for 510 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.
Place a Fire trap that will burn the first enemy to approach for 690 Fire damage over 15 sec. Trap will exist for 1 min. Only one Fire trap can be active at a time.
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Wounds the target causing them to bleed for 147 damage over 21 sec.
Wounds the target causing them to bleed for 224 damage over 21 sec.
Wounds the target causing them to bleed for 315 damage over 21 sec.
Wounds the target causing them to bleed for 406 damage over 21 sec.
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Counterattack the enemy for melee weapon damage plus 15. Can only be performed after you dodge.
Counterattack the enemy for melee weapon damage plus 22. Can only be performed after you dodge.
Counterattack the enemy for melee weapon damage plus 37. Can only be performed after you dodge.
Counterattack the enemy for melee weapon damage plus 57. Can only be performed after you dodge.
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A strong attack that deals melee weapon damage plus 5.
A strong attack that deals melee weapon damage plus 11.
A strong attack that deals melee weapon damage plus 21.
A strong attack that deals melee weapon damage plus 30.
A strong attack that deals melee weapon damage plus 35.
A strong attack that deals melee weapon damage plus 40.
A strong attack that deals melee weapon damage plus 55.
A strong attack that deals melee weapon damage plus 70.
A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
Shows the location of all nearby beasts on the minimap. Only one form of tracking can be active at a time.
Higher-level records are hidden. Select future planning to view them.
Shows the location of all nearby demons on the minimap. Only one form of tracking can be active at a time.
Higher-level records are hidden. Select future planning to view them.
Shows the location of all nearby dragonkin on the minimap. Only one form of tracking can be active at a time.
Shows the location of all nearby elementals on the minimap. Only one form of tracking can be active at a time.
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Shows the location of all nearby giants on the minimap. Only one form of tracking can be active at a time.
Shows the location of all nearby humanoids on the minimap. Only one form of tracking can be active at a time.
Shows the location of all nearby undead on the minimap. Only one form of tracking can be active at a time.
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Inflicts 5 damage and reduces the enemy target's movement speed by 50% for 10 sec.
Inflicts 25 damage and reduces the enemy target's movement speed by 55% for 10 sec.
Inflicts 50 damage and reduces the enemy target's movement speed by 60% for 10 sec.
Higher-level records are hidden. Select future planning to view them.
Increases Arcane resistance by 30.
Increases Arcane resistance by 60.
Increases Arcane resistance by 90.
Increases Arcane resistance by 120.
Higher-level records are hidden. Select future planning to view them.
Bite the enemy, causing 7 to 9 damage.
Pet: every family but Bird of Prey, Crab and Scorpid
Bite the enemy, causing 16 to 18 damage.
Pet: every family but Bird of Prey, Crab and Scorpid
Bite the enemy, causing 24 to 28 damage.
Pet: every family but Bird of Prey, Crab and Scorpid
Bite the enemy, causing 31 to 37 damage.
Pet: every family but Bird of Prey, Crab and Scorpid
Bite the enemy, causing 40 to 48 damage.
Pet: every family but Bird of Prey, Crab and Scorpid
Bite the enemy, causing 49 to 59 damage.
Pet: every family but Bird of Prey, Crab and Scorpid
Bite the enemy, causing 66 to 80 damage.
Pet: every family but Bird of Prey, Crab and Scorpid
Bite the enemy, causing 81 to 99 damage.
Pet: every family but Bird of Prey, Crab and Scorpid
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Charges an enemy, immobilizes it for 1 sec, and adds 66 melee attack power to the boar's next attack.
Pet: Boar
Charges an enemy, immobilizes it for 1 sec, and adds 130 melee attack power to the boar's next attack.
Pet: Boar
Charges an enemy, immobilizes it for 1 sec, and adds 204 melee attack power to the boar's next attack.
Pet: Boar
Charges an enemy, immobilizes it for 1 sec, and adds 294 melee attack power to the boar's next attack.
Pet: Boar
Charges an enemy, immobilizes it for 1 sec, and adds 430 melee attack power to the boar's next attack.
Pet: Boar
Charges an enemy, immobilizes it for 1 sec, and adds 490 melee attack power to the boar's next attack.
Pet: Boar
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Claw the enemy, causing 4 to 6 damage.
Pet: Bear, Bird of Prey, Carrion Bird, Cat, Crab, Raptor, Scorpid
Claw the enemy, causing 8 to 12 damage.
Pet: Bear, Bird of Prey, Carrion Bird, Cat, Crab, Raptor, Scorpid
Claw the enemy, causing 12 to 16 damage.
Pet: Bear, Bird of Prey, Carrion Bird, Cat, Crab, Raptor, Scorpid
Claw the enemy, causing 16 to 22 damage.
Pet: Bear, Bird of Prey, Carrion Bird, Cat, Crab, Raptor, Scorpid
Claw the enemy, causing 21 to 29 damage.
Pet: Bear, Bird of Prey, Carrion Bird, Cat, Crab, Raptor, Scorpid
Claw the enemy, causing 26 to 36 damage.
Pet: Bear, Bird of Prey, Carrion Bird, Cat, Crab, Raptor, Scorpid
Claw the enemy, causing 35 to 49 damage.
Pet: Bear, Bird of Prey, Carrion Bird, Cat, Crab, Raptor, Scorpid
Claw the enemy, causing 43 to 59 damage.
Pet: Bear, Bird of Prey, Carrion Bird, Cat, Crab, Raptor, Scorpid
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Cower, causing no damage but lowering your threat, making the enemy less likely to attack you.
Cower, causing no damage but lowering your threat, making the enemy less likely to attack you.
Cower, causing no damage but lowering your threat, making the enemy less likely to attack you.
Cower, causing no damage but lowering your threat, making the enemy less likely to attack you.
Cower, causing no damage but lowering your threat, making the enemy less likely to attack you.
Cower, causing no damage but lowering your threat, making the enemy less likely to attack you.
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Increases movement speed by 40% for 15 sec.
Pet: every family but Bat, Bird of Prey, Carrion Bird, Core Hound and Wind Serpent
Increases movement speed by 60% for 15 sec.
Pet: every family but Bat, Bird of Prey, Carrion Bird, Core Hound and Wind Serpent
Increases movement speed by 80% for 15 sec.
Pet: every family but Bat, Bird of Prey, Carrion Bird, Core Hound and Wind Serpent
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Blasts a single enemy for 7 to 9 damage and lowers the melee attack power of all enemies in melee range by 63 for 30 sec.
Pet: Carrion Bird
Blasts a single enemy for 9 to 13 damage and lowers the attack power of all enemies in melee range by 110 for 30 sec.
Pet: Carrion Bird
Blasts a single enemy for 21 to 27 damage and lowers the melee attack power of all enemies in melee range by 164 for 30 sec.
Pet: Carrion Bird
Blasts a single enemy for 24 to 42 damage and lowers the melee attack power of all enemies in melee range by 204 for 30 sec.
Pet: Carrion Bird
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Viciously bites enemy appendages for 11 to 13 damage and reduces the effectiveness of any healing by 50% for 10 sec.
Pet: Crocilisk
Viciously bites enemy appendages for 18 to 20 damage and reduces the effectiveness of any healing by 50% for 10 sec.
Pet: Crocilisk
Viciously bites enemy appendages for 26 to 30 damage and reduces the effectiveness of any healing by 50% for 10 sec.
Pet: Crocilisk
Viciously bites enemy appendages for 39 to 45 damage and reduces the effectiveness of any healing by 50% for 10 sec.
Pet: Crocilisk
Viciously bites enemy appendages for 50 to 58 damage and reduces the effectiveness of any healing by 50% for 10 sec.
Pet: Crocilisk
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Increases movement speed by 40% for 15 sec.
Pet: Bird of Prey, Carrion Bird, Wind Serpent
Increases movement speed by 60% for 15 sec.
Pet: Bat, Bird of Prey, Carrion Bird, Wind Serpent
Increases movement speed by 80% for 15 sec.
Pet: Bat, Bird of Prey, Carrion Bird, Wind Serpent
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Your tallstrider kicks up an abrasive cloud of dust, reducing the target's Armor by 65 for 30 sec.
Pet: Tallstrider
Your tallstrider kicks up an abrasive cloud of dust, reducing the target's Armor by 175 for 30 sec.
Pet: Tallstrider
Your tallstrider kicks up an abrasive cloud of dust, reducing the target's Armor by 285 for 30 sec.
Pet: Tallstrider
Your tallstrider kicks up an abrasive cloud of dust, reducing the target's Armor by 395 for 30 sec.
Pet: Tallstrider
Your tallstrider kicks up an abrasive cloud of dust, reducing the target's Armor by 505 for 30 sec.
Pet: Tallstrider
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Increases Fire resistance by 30.
Increases Fire resistance by 60.
Increases Fire resistance by 90.
Increases Fire resistance by 120.
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Increases Frost resistance by 30.
Increases Frost resistance by 60.
Increases Frost resistance by 90.
Increases Frost resistance by 120.
Higher-level records are hidden. Select future planning to view them.
The wolf howls, increasing the melee attack power of all party members within 15 yards by 13. Lasts 1 min.
Pet: Wolf
The wolf howls, increasing the melee attack power of all party members within 15 yards by 31 to 37. Lasts 1 min.
Pet: Wolf
The wolf howls, increasing the melee attack power of all party members within 15 yards by 68. Lasts 1 min.
Pet: Wolf
The wolf howls, increasing the melee attack power of all party members within 15 yards by 83. Lasts 1 min.
Pet: Wolf
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Stamina increased by 3.
Stamina increased by 5.
Stamina increased by 7.
Stamina increased by 10.
Stamina increased by 13.
Stamina increased by 17.
Stamina increased by 21.
Stamina increased by 26.
Stamina increased by 32.
Stamina increased by 40.
Higher-level records are hidden. Select future planning to view them.
Taunt the target, increasing the likelihood the creature will focus attacks on you.
Taunt the target, increasing the likelihood the creature will focus attacks on you.
Taunt the target, increasing the likelihood the creature will focus attacks on you.
Taunt the target, increasing the likelihood the creature will focus attacks on you.
Taunt the target, increasing the likelihood the creature will focus attacks on you.
Taunt the target, increasing the likelihood the creature will focus attacks on you.
Taunt the target, increasing the likelihood the creature will focus attacks on you.
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Breathes lightning, instantly dealing 8 to 10 Nature damage to a single target.
Pet: Wind Serpent
Breathes lightning, instantly dealing 20 to 22 Nature damage to a single target.
Pet: Wind Serpent
Breathes lightning, instantly dealing 32 to 36 Nature damage to a single target.
Pet: Wind Serpent
Breathes lightning, instantly dealing 46 to 54 Nature damage to a single target.
Pet: Wind Serpent
Breathes lightning, instantly dealing 71 to 81 Nature damage to a single target.
Pet: Wind Serpent
Breathes lightning, instantly dealing 86 to 98 Nature damage to a single target.
Pet: Wind Serpent
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Grabs an enemy's weapon with its talons, causing 10 to 12 damage and disarming them for 4 sec.
Pet: Bird of Prey
Grabs an enemy's weapon with its talons, causing 14 to 16 damage and disarming them for 4 sec.
Pet: Bird of Prey
Grabs an enemy's weapon with its talons, causing 20 to 24 damage and disarming them for 4 sec.
Pet: Bird of Prey
Grabs an enemy's weapon with its talons, causing 33 to 37 damage and disarming them for 4 sec.
Pet: Bird of Prey
Grabs an enemy's weapon with its talons, causing 41 to 47 damage and disarming them for 4 sec.
Pet: Bird of Prey
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Armor increased by 50.
Armor increased by 100.
Armor increased by 160.
Armor increased by 240.
Armor increased by 330.
Armor increased by 430.
Armor increased by 550.
Armor increased by 675.
Armor increased by 810.
Armor increased by 1,000.
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Increases Nature resistance by 30.
Increases Nature resistance by 60.
Increases Nature resistance by 90.
Increases Nature resistance by 120.
Higher-level records are hidden. Select future planning to view them.
Pinches an enemy's legs for 19 to 21 damage and reduces movement speed by 50% for 9 sec.
Pet: Crab
Pinches an enemy's legs for 32 to 36 damage and reduces movement speed by 50% for 9 sec.
Pet: Crab
Pinches an enemy's legs for 41 to 47 damage and reduces movement speed by 50% for 9 sec.
Pet: Crab
Pinches an enemy's legs for 68 to 78 damage and reduces movement speed by 50% for 9 sec.
Pet: Crab
Pinches an enemy's legs for 88 to 102 damage and reduces movement speed by 50% for 9 sec.
Pet: Crab
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Puts your pet in stealth mode, but slows its movement speed by 50%. The first attack from stealth receives a 20% bonus to damage. Lasts until cancelled.
Pet: Cat
Puts your pet in stealth mode, but slows its movement speed by 45%. The first attack from stealth receives a 35% bonus to damage. Lasts until cancelled.
Pet: Cat
Puts your pet in stealth mode, but slows its movement speed by 40%. The first attack from stealth receives a 50% bonus to damage. Lasts until cancelled.
Pet: Cat
Higher-level records are hidden. Select future planning to view them.
Slash an enemy with razor talons, causing the target to Bleed for 30 damage over 18 sec.
Pet: Raptor
Slash an enemy with razor talons, causing the target to Bleed for 54 damage over 18 sec.
Pet: Raptor
Slash an enemy with razor talons, causing the target to Bleed for 72 damage over 18 sec.
Pet: Raptor
Slash an enemy with razor talons, causing the target to Bleed for 120 damage over 18 sec.
Pet: Raptor
Slash an enemy with razor talons, causing the target to Bleed for 156 damage over 18 sec.
Pet: Raptor
Higher-level records are hidden. Select future planning to view them.
Inflicts 5 Nature damage over 10 sec. Effect can stack up to 5 times on a single target.
Pet: Scorpid
Inflicts 10 Nature damage over 10 sec. Effect can stack up to 5 times on a single target.
Pet: Scorpid
Inflicts 20 Nature damage over 10 sec. Effect can stack up to 5 times on a single target.
Pet: Scorpid
Inflicts 25 Nature damage over 10 sec. Effect can stack up to 5 times on a single target.
Pet: Scorpid
Higher-level records are hidden. Select future planning to view them.
Increases Shadow resistance by 30.
Increases Shadow resistance by 60.
Increases Shadow resistance by 90.
Increases Shadow resistance by 120.
Reduces all damage your pet takes by 50% and increases the time between your pet's attacks by 60%, but deals more damage with each attack. Lasts 12 sec.
Pet: Turtle
Higher-level records are hidden. Select future planning to view them.
Emits a piercing shriek, inflicting 15 to 17 Nature damage and increasing the casting time of all spells by 60% for 30 sec.
Pet: Bat
Emits a piercing shriek, inflicting 33 to 39 Nature damage and increasing the casting time of all spells by 60% for 30 sec.
Pet: Bat
Emits a piercing shriek, inflicting 44 to 52 Nature damage and increasing the casting time of all spells by 60% for 30 sec.
Pet: Bat
Emits a piercing shriek, inflicting 62 to 74 Nature damage and increasing the casting time of all spells by 60% for 30 sec.
Pet: Bat
Emits a piercing shriek, inflicting 77 to 91 Nature damage and increasing the casting time of all spells by 60% for 30 sec.
Pet: Bat
Higher-level records are hidden. Select future planning to view them.
Swipe 3 nearby enemies, inflicting 4 damage.
Pet: Bear
Swipe 3 nearby enemies, inflicting 8 to 10 damage.
Pet: Bear
Swipe 3 nearby enemies, inflicting 11 to 13 damage.
Pet: Bear
Swipe 3 nearby enemies, inflicting 16 to 18 damage.
Pet: Bear
Swipe 3 nearby enemies, inflicting 20 to 22 damage.
Pet: Bear
Higher-level records are hidden. Select future planning to view them.
Tears at an enemy's legs for 12 damage over 9 sec and reduces movement speed by 50% for 9 sec.
Pet: Hyena
Tears at an enemy's legs for 21 damage over 9 sec and reduces movement speed by 50% for 9 sec.
Pet: Hyena
Tears at an enemy's legs for 27 damage over 9 sec and reduces movement speed by 50% for 9 sec.
Pet: Hyena
Tears at an enemy's legs for 45 damage over 9 sec and reduces movement speed by 50% for 9 sec.
Pet: Hyena
Tears at an enemy's legs for 60 damage over 9 sec and reduces movement speed by 50% for 9 sec.
Pet: Hyena
Higher-level records are hidden. Select future planning to view them.
Shakes the ground with thundering force, doing 53 to 61 Nature damage to all enemies within 8 yards.
Pet: Gorilla
Shakes the ground with thundering force, doing 69 to 79 Nature damage to all enemies within 8 yards.
Pet: Gorilla
Shakes the ground with thundering force, doing 92 to 106 Nature damage to all enemies within 8 yards.
Pet: Gorilla
Shakes the ground with thundering force, doing 122 to 142 Nature damage to all enemies within 8 yds.
Pet: Gorilla
Increases your pet's chance to Dodge by 50% and decreases the time between your pet's attacks by 30% for 12 sec.
Pet: Fox
Higher-level records are hidden. Select future planning to view them.
Entangles an enemy in a corrosive web, immobilizing them and dealing 12 Nature damage over 4 sec.
Pet: Spider
Entangles an enemy in a corrosive web, immobilizing them and dealing 20 Nature damage over 4 sec.
Pet: Spider
Entangles an enemy in a corrosive web, immobilizing them and dealing 28 Nature damage over 4 sec.
Pet: Spider
Entangles an enemy in a corrosive web, immobilizing them and dealing 40 Nature damage over 4 sec.
Pet: Spider
Entangles an enemy in a corrosive web, immobilizing them and dealing 52 Nature damage over 4 sec.
Pet: Spider
Effects are editorial translations of the dated client export. Original English names and full source text remain available for comparison; translations are not an official localized game client.
Data from Talents Forever / Chris Baldwin, adapted under CC BY 4.0. Spell and tooltip text © Blizzard Entertainment. Beta-client data and source-marked demo/in-game observations remain distinct; no Classic fallback is used. Trainer checks are not independently repeated here. Original dataset