How to play at 30
Frostbolt for steady damage; spend Ice Lance on a real Frozen window.
30 · Solo single target
One same-level enemy, room to retreat, Frost talent points as shown below.
- 1

Prepare before pulling
Learn the available ranks: Frostbolt rank 5 at 26, Ice Lance rank 2 at 28, and Conjure Water rank 4 at 30. Refresh Ice Armor and keep a Mana Agate. Start with enough Mana for the pull plus Frost Nova and Blink; drink first if that reserve is missing.
Abilities, conditions & paragraph sources
FrostboltLearn 26 · Rank 5
Ice LanceLearn 28 · Rank 2First talent unlock: level 20 · 11+ tree points
Conjure WaterLearn 30 · Rank 4
Ice ArmorLearn 30 · Rank 1
Conjure Mana AgateLearn 28
Frost NovaLearn 26 · Rank 2
BlinkLearn 20The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · mage client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291 - 2

Open at range, then read the gap
Open with Frostbolt from casting range, then cast it again while the target remains outside melee reach. If it closes before the next cast can finish, move first. The slow buys distance; it does not make standing in melee safe.
Abilities, conditions & paragraph sources
The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · mage client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291 - 3

Create one frozen window
When a rootable enemy reaches you, Frost Nova and step clear of melee. Cast Frostbolt while the root holds, then use Ice Lance only while Frozen still applies. Damage can break the root: if it breaks, return to Frostbolt or retreat instead of repeating normal Ice Lances.
Abilities, conditions & paragraph sources
Frost NovaLearn 26 · Rank 2
FrostboltLearn 26 · Rank 5
Ice LanceLearn 28 · Rank 2First talent unlock: level 20 · 11+ tree points
Shatter16+ tree points · Row 4The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · mage client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291 - 4

Use the proc you actually own
With the 21st point in Fingers of Frost rank 1, a proc treats your next spell as Frozen. One charge is available, not two. An Ice Lance while moving is a practical way to use that charge; do not assume a following Ice Lance is empowered. Frostbolt may also consume it, so watch the buff before choosing.
Abilities, conditions & paragraph sources
Ice LanceLearn 28 · Rank 2First talent unlock: level 20 · 11+ tree points
FrostboltLearn 26 · Rank 5
Fingers of Frost21+ tree points · Row 5The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · mage client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291 - 5

Finish and reset
Fire Blast can finish a low-health enemy while moving if its cost still leaves an escape reserve. Otherwise keep distance and finish with Frostbolt. Drink after combat; use Evocation only with a safe channel window. Mana Shield can drain the Mana you needed to escape.
Abilities, conditions & paragraph sources
The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · mage client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
30 · Dungeon damage & control
Tank has established threat; agree a kill target and a crowd-control mark.
- 1

Make the pull predictable
Supply water and Arcane Intellect. If asked to Polymorph, choose a valid Beast, Humanoid or Critter and keep it outside area damage; damage breaks it and it heals rapidly. Wait for the tank to establish the kill target before beginning Frostbolt.
Abilities, conditions & paragraph sources
Conjure WaterLearn 30 · Rank 4
Arcane IntellectLearn 28 · Rank 3
PolymorphLearn 20 · Rank 2
FrostboltLearn 26 · Rank 5The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · mage client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291 - 2

Separate boss damage from root tricks
Keep Frostbolt as the repeatable single-target cast. A boss that cannot be rooted does not gain a Frost Nova window: Ice Lance becomes a proc or movement choice. If Fingers of Frost is not selected, there is no assumed proc window.
Abilities, conditions & paragraph sources
FrostboltLearn 26 · Rank 5
Frost NovaLearn 26 · Rank 2
Ice LanceLearn 28 · Rank 2First talent unlock: level 20 · 11+ tree points
Fingers of Frost21+ tree points · Row 5The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · mage client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291 - 3

Interrupt the assigned cast
At 24+ Counterspell can stop a dangerous school cast. Keep it for the agreed heal or high-damage cast, ensure range and line of sight, and call if unavailable. Its tooltip lists high threat: avoid using it as a casual pull button.
Abilities, conditions & paragraph sources
The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · mage client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291 - 4

Protect the group when control fails
Use Remove Lesser Curse on the assigned curse. If you gain melee threat, move toward a clear tank pickup lane, use Frost Nova without trapping mobs beside the healer, then Blink clear. Ice Block, if talented, buys immunity while the tank recovers; it cannot heal you or guarantee threat removal.
Abilities, conditions & paragraph sources
Remove Lesser CurseLearn 18
Frost NovaLearn 26 · Rank 2
BlinkLearn 20
Ice BlockLearn 25First talent unlock: level 25 · 16+ tree pointsThe sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · mage client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291 - 5

Budget the next pull
Drink during the tank’s pause. Spend a Mana Agate early enough that it helps an extended fight; Evocation needs an undisturbed window. Stop damage to reapply a lost Polymorph when assigned: one controlled enemy can matter more than one extra Frostbolt.
Abilities, conditions & paragraph sources
The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · mage client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
30 · Two targets & area damage
A small controlled pack; no promise of safe mass pulling or instance boosting.
- 1

Two enemies: remove one first
Polymorph a valid extra enemy and kill the other with Frostbolt. Avoid Cone of Cold, Frost Nova or Blizzard if they would hit the sheep. If neither can be controlled, split the pull or retreat before committing your Mana.
Abilities, conditions & paragraph sources
PolymorphLearn 20 · Rank 2
FrostboltLearn 26 · Rank 5
Cone of ColdLearn 26 · Rank 1
Frost NovaLearn 26 · Rank 2
BlizzardLearn 28 · Rank 2The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · mage client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291 - 2

Area damage only after threat and space
In a dungeon, let the tank gather the pack and position Blizzard away from controlled targets and patrols. Improved Blizzard is optional, not part of the starter plan below; without it the spell itself does not add a slow.
Abilities, conditions & paragraph sources
The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · mage client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291 - 3

Break the channel to recover control
If enemies leave the tank or close on you, stop Blizzard, use a clear Frost Nova or Cone of Cold escape angle, and move. The current slow tuning is weaker than old Classic farming setups; do not rely on an endless chain of slows.
Abilities, conditions & paragraph sources
The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · mage client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291Blizzard · Mage and Shaman deep diveBaseline abilities and each talent-tree section - 4

Choose reset or proc utility
Cold Snap resets other Frost cooldowns but takes the same 21st-point slot budget as Fingers of Frost rank 1. At level 30 with Talented 0/5, choose one. A reset-focused route has no Fingers of Frost proc and must use real roots for empowered Ice Lance.
Abilities, conditions & paragraph sources
Cold SnapLearn 30First talent unlock: level 30 · 21+ tree points
Ice LanceLearn 28 · Rank 2First talent unlock: level 20 · 11+ tree points
Fingers of Frost21+ tree points · Row 5The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · mage client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
Choose for the job in front of you
A legal 21-point starter, with a purpose
The starter favors cast time, hit chance, distance, Mana savings and one-charge Frozen procs. It sacrifices Ice Shards and Improved Blizzard. Treat it as a solo/control starting point, then compare a damage or area-focused allocation in the calculator.
Abilities, conditions & paragraph sources
Improved Frostbolt1+ tree points · Row 1
Elemental Precision1+ tree points · Row 1
Permafrost6+ tree points · Row 2
Frost Channeling11+ tree points · Row 3
Ice Shards6+ tree points · Row 2
Improved Blizzard11+ tree points · Row 3The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · mage client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
Ice Block is a rescue window
Plan where you will move after immunity ends. Use it before lethal damage if the tank or control cooldown can recover; being immune while alone does not solve an unsafe pull. Mana Shield is a different tool and trades Mana for physical protection.
Abilities, conditions & paragraph sources
The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · mage client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
Train usable ranks, not future buttons
At 30 Frostbolt rank 5 and Ice Lance rank 2 are the usable high ranks in this snapshot. Frostfire Bolt, Mage Armor and Ice Barrier are outside this scenario. Rank-1 casts are not a neutral shortcut for damage or proc fishing.
Abilities, conditions & paragraph sources
The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · mage client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291Blizzard · Mage and Shaman deep diveBaseline abilities and each talent-tree section
Solo / control starter · level 30 · 21/21
One-charge Fingers of Frost route. No Cold Snap, Ice Shards or Improved Blizzard. Each step below is legal at its displayed level; this is not a tested fastest route.
Show the level-by-level choices
- 10–14Improved Frostbolt +5
- 15–17Elemental Precision +3
- 18–19Permafrost +2
- 20Ice Lance +1
- 21–23Frost Channeling +3
- 24Permafrost +1
- 25Ice Block +1
- 26–28Shatter +3
- 29Arctic Reach +1
- 30Fingers of Frost +1
Mistakes that change the outcome

A slow is not Frozen
Frostbolt’s slow alone does not empower Ice Lance. Read a real root or an actual Fingers of Frost charge before spending it.
Abilities, conditions & paragraph sources
FrostboltLearn 26 · Rank 5
Ice LanceLearn 28 · Rank 2First talent unlock: level 20 · 11+ tree points
Fingers of Frost21+ tree points · Row 5The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · mage client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
Do not add three 21-point choices
Cold Snap plus two ranks of Fingers of Frost needs at least 23 points in Frost. The ordinary level-30 budget is 21. The displayed starter has one Fingers of Frost rank and no Cold Snap.
Abilities, conditions & paragraph sources
Cold SnapLearn 30First talent unlock: level 30 · 21+ tree points
Fingers of Frost21+ tree points · Row 5The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · mage client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
Rooting beside the healer creates danger
A rooted enemy can still attack a nearby player. Move the control point away from the healer and retain an escape route; more area damage is not the automatic recovery play.
Abilities, conditions & paragraph sources
The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · mage client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
Plan for 60 after unlocks

34–60 · re-evaluate when tools unlock
Mage Armor starts at 34. Frostfire Bolt and the 31-point Ice Barrier start at 40. A 60-level hybrid or deep-Frost plan changes Mana and defense choices; it is separate from this level-30 action guide and has no measured DPS or BiS claim.
Abilities, conditions & paragraph sources
Mage ArmorLearn 58 · Rank 3 · Future
Frostfire BoltLearn 60 · Rank 3 · Future
Ice BarrierLearn 58 · Rank 4 · FutureFirst talent unlock: level 40 · 31+ tree pointsThe sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · mage client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291Blizzard · Mage and Shaman deep diveBaseline abilities and each talent-tree section
Facts, author observations and verification limits
Last verified international cap: 30, announced October 1. Snapshot: 1.60.1.70291. Ordinary budget: 21, Talented 0/5. This is not a live cap check or a region-deployment claim.
Blizzard · October 1 Beta level cap
Scenario-based editorial actions based on dated client facts and selected official corroboration. No combat test, DPS simulation, gear ranking or BiS is claimed.
Only Mage has a publisher-recorded trainer check. The remaining class spellbooks are client-file records. We independently checked these action references against the saved snapshot, not against a running game. Historical comparisons remain in their own labeled paragraph or talent reference.
- CLIENT FACT
Frozen interaction and talent gates
The client text ties empowered Ice Lance to Frozen targets. Ice Lance needs ten earlier-row Frost points; Ice Block needs fifteen; Fingers of Frost needs twenty and Ice Lance. These are point gates, not a universal trainer unlock.
Abilities, conditions & paragraph sources
Ice LanceLearn 56 · Rank 6 · FutureFirst talent unlock: level 20 · 11+ tree points
Ice BlockLearn 25First talent unlock: level 25 · 16+ tree points
Fingers of Frost21+ tree points · Row 5The paragraph keeps its stated evidence type.
Talents Forever · mage client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291Blizzard · Mage and Shaman deep diveBaseline abilities and each talent-tree section - AUTHOR OBSERVATION
Author’s observation, not our combat test
Chris Baldwin records a Mage trainer check at Maginor Dumas in Stormwind on September 18, build 1.60.1.69913: 158 rows, no learning-level differences, and one unavailable rank. The later client export is 1.60.1.70291. We have not repeated that check or tested this sequence in combat.
Abilities, conditions & paragraph sources
The paragraph keeps its stated evidence type.
Chris Baldwin · Mage trainer observationspellbooks.Mage.checked: Maginor Dumas, Stormwind, 2026-09-18, build 1.60.1.69913, 158 rows, 0 level differences, 1 lacked rankChris Baldwin · Mage verification limitsChecked against beta build 1.60.1.70291, Oct 8; Arcane section explicitly says stack arithmetic and scope have not been tested in game - HISTORICAL REFERENCE
Historical Classic reference stays historical
The export compares Ice Block and Cold Snap with Classic tree positions. Those historical positions explain old guide differences; use the current point gates and cooldowns above for this Beta plan.
Abilities, conditions & paragraph sources
Ice BlockLearn 25First talent unlock: level 25 · 16+ tree points
Cold SnapLearn 30First talent unlock: level 30 · 21+ tree pointsThe paragraph keeps its stated evidence type.
Talents Forever · mage client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
Client data adapted from Talents Forever / Chris Baldwin under CC BY 4.0. Game icons and original tooltip text belong to Blizzard Entertainment. Talents Forever · CC BY 4.0
Stat priorities at 30
Upgrade priorities for level-30 play, not simulated stat weights. First keep enough health and resources for your role; compare upgrades of similar level. Hit and critical chance depend on the target and your allocated talents; no universal cap is assumed.
- Spell power
- Intellect
- Stamina
- Critical chance
Shatter needs a Frozen target; Fingers of Frost has its own proc and charge conditions. A boss you cannot freeze does not grant permanent Shatter value. For risky pulls, keep stamina instead of chasing marginal crit.
Read the mechanics behind this choice
These effects apply only with the named talent and its required ranks. The excerpt shows rank 1; your own build may differ.
Shatter ↗
Increases the critical strike chance of all your spells against Frozen targets by 17%.
Fingers of Frost ↗
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
Client reference 1.60.1.70291 · Reviewed 2026-10-12 · Talents Forever · Blizzard
Gear worth comparing
Sourced candidates, not a complete BiS set. Item requirements and class proficiency are checked for level 30; weapon training and extra profession requirements still need checking on your character. Database item values are not pinned to the client build.
Use level 27
Acquisition
City of Dalaran ↗
Use level 22
Acquisition
Lesser Wizard's Robe
Recipe and materials ↗
Use level 27 · DPS 31.18 · 1.7s
Acquisition
City of Dalaran ↗
Before the next dungeon
Bring emergency recovery first; the listed elixir is optional. Check the current tooltip for buff conflicts and cooldown sharing before buying a stack. Crafting skill is not the same as the item’s use level.
Greater Healing Potion
Health restored: 455–585 · cooldown 2 min
Use level 21Minor Arcane Elixir
Up to +5 spell damage for 30 min. Optional sustained damage; this effect does not grant healing power.
Use level 1A low-level use error has been reported for Minor Arcane Elixir. Verify a single dose on your current client before stocking up.
Minor Mageblood Elixir
3 Mana every 5 sec for 30 min. Optional recovery for longer pulls; it does not replace drinking.
Use level 5Spellblasting Potion
+16 spell damage for 30 sec. Optional burst: check the shared potion cooldown before spending your emergency recovery opportunity.
Use level 25Client field interpretation
These three effects use the saved 1.60.1.70338 base-value and duration fields; they have no level scaling in those records. Availability and buff stacking have not been tested on the server.
Minor Arcane Elixir
Recorded value 5 · Duration 1800s · #1245244
Original effect template
Increases spell damage by up to $s1 for $d.
Minor Mageblood Elixir
Recorded value 3 · Duration 1800s · #1250942
Original effect template
Drink to regenerate $s1 mana every 5 sec. Lasts for $d.
Spellblasting Potion
Recorded value 16 · Duration 30s · #1251923
Original effect template
Increases Spell Damage by $s1 for $d.
Client reference 1.60.1.70338 · Reviewed 2026-10-12
What this tree offers
Use slows and frozen-target interactions.
Create space, select spells, and budget your Mana.
Cloth armor makes mistakes at close range costly.
Four talents to understand first
Selected by position, active effects and named dependencies. This is a reading guide to the tree, not a damage ranking or a recommendation to take every node.
Ice Barrier
Instantly shields you, absorbing 447 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
305 Mana | Instant | 30 sec cooldown
- Earlier rows in this tree: 30 points
- Cold Snap 1/1
This row needs more than a normal level-30 character’s 21-point budget. Treat it as later-level planning.
Cold Snap
Finishes the remaining cooldown on all your other Frost spells.
Instant | 10 min cooldown
- Earlier rows in this tree: 20 points
Frost Warding
Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.
- Earlier rows in this tree: 0 points
Winter's Chill
Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
- Earlier rows in this tree: 25 points
This row needs more than a normal level-30 character’s 21-point budget. Treat it as later-level planning.
Unlocks and phase limits
A new row requires five points per earlier row in this same tree. Points in the current row or another tree do not help unlock it. Named prerequisites must reach their required rank; some are in the same row.
| Character level | Normal points | How to read it |
|---|---|---|
| 10 | 1 | Normal talent progression starts here. |
| 30 | 21 | The last verified international Beta cap announcement is 30; this is not a live cap check. |
| 60 | 51 | The sourced community example below is a 60-level plan. |
Talented can unlock points up to five levels earlier while retaining the 51-point ceiling. The examples here use Talented 0/5. Check your character’s unlock and the separate region guide before using an earlier-point assumption.
A real Frost community example
Mage · Frost
Anonymous community configuration · Talents Forever
The point allocation and share payload pass this snapshot’s rules. That does not establish gameplay performance. The source publishes the configuration anonymously and supplies no individual author identity.
Checked against 1.60.1.70291 · 2026-10-11For a Beta-sized plan, open a blank calculator with your character’s level and available Legacy rank. A 60-level share link will restore the 60-level example, not automatically truncate it to 30.
A legal leveling order for this example
Reconstructed by this site from the exact saved points, using the current row and prerequisite rules. The public source provides no original leveling chronology. This order is valid for the example; it is not a tested fastest or best leveling route.
Show all 51 allocated levels · 10–60
| Level | Talent | Rank after allocation | Tree |
|---|---|---|---|
| 10 | 1/5 | Frost | |
| 11 | 2/5 | Frost | |
| 12 | 3/5 | Frost | |
| 13 | 4/5 | Frost | |
| 14 | 5/5 | Frost | |
| 15 | 1/5 | Frost | |
| 16 | 2/5 | Frost | |
| 17 | 3/5 | Frost | |
| 18 | 4/5 | Frost | |
| 19 | 5/5 | Frost | |
| 20 | 1/5 | Frost | |
| 21 | 2/5 | Frost | |
| 22 | 3/5 | Frost | |
| 23 | 4/5 | Frost | |
| 24 | 5/5 | Frost | |
| 25 | 1/3 | Frost | |
| 26 | 2/3 | Frost | |
| 27 | 3/3 | Frost | |
| 28 | 1/2 | Frost | |
| 29 | 2/2 | Frost | |
| 30 | 1/3 | Frost | |
| 31 | 2/3 | Frost | |
| 32 | 3/3 | Frost | |
| 33 | 1/3 | Frost | |
| 34 | 2/3 | Frost | |
| 35 | 3/3 | Frost | |
| 36 | 1/3 | Frost | |
| 37 | 2/3 | Frost | |
| 38 | 3/3 | Frost | |
| 39 | 1/1 | Frost | |
| 40 | 1/3 | Frost | |
| 41 | 2/3 | Frost | |
| 42 | 3/3 | Frost | |
| 43 | 1/2 | Frost | |
| 44 | 2/2 | Frost | |
| 45 | 1/1 | Frost | |
| 46 | 1/3 | Frost | |
| 47 | 2/3 | Frost | |
| 48 | 3/3 | Frost | |
| 49 | 1/3 | Frost | |
| 50 | 2/3 | Frost | |
| 51 | 3/3 | Frost | |
| 52 | 1/1 | Frost | |
| 53 | 1/2 | Frost | |
| 54 | 2/2 | Frost | |
| 55 | 1/5 | Frost | |
| 56 | 2/5 | Frost | |
| 57 | 3/5 | Frost | |
| 58 | 4/5 | Frost | |
| 59 | 5/5 | Frost | |
| 60 | 1/1 | Frost |
Complete Frost talent reference
All nodes and rank effects from the dated Beta export are available below. Expand a node for the translated effect, English original and requirements.
Frost Warding
- Rank 1/2
Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
- Rank 2/2
Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.
Improved Frostbolt
- Rank 1/5
Reduces the casting time of your Frostbolt spell by 0.1 sec.
- Rank 2/5
Reduces the casting time of your Frostbolt spell by 0.2 sec.
- Rank 3/5
Reduces the casting time of your Frostbolt spell by 0.3 sec.
- Rank 4/5
Reduces the casting time of your Frostbolt spell by 0.4 sec.
- Rank 5/5
Reduces the casting time of your Frostbolt spell by 0.5 sec.
Elemental Precision
- Rank 1/5
Improves your chance to hit with Frost and Fire spells by 1%.
- Rank 2/5
Improves your chance to hit with Frost and Fire spells by 2%.
- Rank 3/5
Improves your chance to hit with Frost and Fire spells by 3%.
- Rank 4/5
Improves your chance to hit with Frost and Fire spells by 4%.
- Rank 5/5
Improves your chance to hit with Frost and Fire spells by 5%.
Ice Shards
- Rank 1/5
Increases the critical strike damage bonus of your Frost spells by 20%.
- Rank 2/5
Increases the critical strike damage bonus of your Frost spells by 40%.
- Rank 3/5
Increases the critical strike damage bonus of your Frost spells by 60%.
- Rank 4/5
Increases the critical strike damage bonus of your Frost spells by 80%.
- Rank 5/5
Increases the critical strike damage bonus of your Frost spells by 100%.
Permafrost
- Rank 1/3
Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
- Rank 2/3
Increases the duration of your Chill effects by 22% and reduces the target's speed by an additional 7%.
- Rank 3/3
Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
Improved Frost Nova
- Rank 1/2
Reduces the cooldown of your Frost Nova spell by 2 sec.
- Rank 2/2
Reduces the cooldown of your Frost Nova spell by 4 sec.
Frostbite
- Rank 1/3
Gives your Chill effects a 5% chance to Freeze the target for 5 sec.
- Rank 2/3
Gives your Chill effects a 10% chance to Freeze the target for 5 sec.
- Rank 3/3
Gives your Chill effects a 15% chance to Freeze the target for 5 sec.
Piercing Ice
- Rank 1/3
Increases the damage done by your Frost spells by 2%.
- Rank 2/3
Increases the damage done by your Frost spells by 4%.
- Rank 3/3
Increases the damage done by your Frost spells by 6%.
Frost Channeling
- Rank 1/3
Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
- Rank 2/3
Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%.
- Rank 3/3
Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
Ice Lance
45 Mana | 30 yd range | Instant
- Rank 1/1
Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Improved Blizzard
- Rank 1/3
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
- Rank 2/3
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 25% for 1.5 sec.
- Rank 3/3
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
Arctic Reach
- Rank 1/2
Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
- Rank 2/2
Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
Ice Block
15 Mana | Instant | 5 min cooldown
- Rank 1/1
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Shatter
- Rank 1/3
Increases the critical strike chance of all your spells against Frozen targets by 17%.
- Rank 2/3
Increases the critical strike chance of all your spells against Frozen targets by 33%.
- Rank 3/3
Increases the critical strike chance of all your spells against Frozen targets by 50%.
Improved Cone of Cold
- Rank 1/3
Increases the damage dealt by your Cone of Cold spell by 12%.
- Rank 2/3
Increases the damage dealt by your Cone of Cold spell by 23%.
- Rank 3/3
Increases the damage dealt by your Cone of Cold spell by 35%.
Cold Snap
Instant | 10 min cooldown
- Rank 1/1
Finishes the remaining cooldown on all your other Frost spells.
Fingers of Frost
- Rank 1/2
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
- Rank 2/2
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
Winter's Chill
- Rank 1/5
Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 1 times.
- Rank 2/5
Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 2 times.
- Rank 3/5
Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 3 times.
- Rank 4/5
Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 4 times.
- Rank 5/5
Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Ice Barrier
305 Mana | Instant | 30 sec cooldown
- Rank 1/1
Instantly shields you, absorbing 447 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
Class abilities and announced changes
These are associated class references, not a complete specialization rotation. Learn levels, talents, forms and cooldowns still determine which abilities your character can use.
Frostfire Bolt
Announced learn level 40Hybrid Fire and Frost spell; beyond the announced international Beta cap.
Announced beyond the last verified international Beta cap of 30.
Ice Lance
This official note does not state a learn level; see the spellbook for client ranks and conditions.An instant Frost spell from an 11-point talent.
Frostfire at level 40
A new spell benefits from Fire and Frost designs.
Mage-only Comprehension
Decipher creature-dropped scrolls with a minor tradeskill.
Sources and verification scope
Talent data: Talents Forever — Chris Baldwin · CC BY 4.0
- Client snapshot
- 1.60.1.70291
- Export generated
- 2026-10-09
- Data checked
- 2026-10-11
This is a community client export with selected official cross-checks, not proof that every numerical effect has been independently confirmed by Blizzard or tested in combat. Game art and spell text belong to Blizzard Entertainment.
Current content includes explicit level-30 scenario actions, resource decisions and class duties, labeled as editorial advice based on the linked mechanics. The talent reference and level-60 community plan are separate. Combat-tested rotations, damage/healing simulations and encounter-specific BiS have not been established here.