WOW FOREVER TALENT CALCULATOR

Mage · Talents

Arcane · Fire · Frost

Class guide · Mage ↗
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Arcane

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Fire

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    Data 1.60.1.70291 · Exported Oct 9, 2026 · Talents Forever / Chris Baldwin · CC BY 4.0
    Adapted community client data; not a live server feed. Game art and spell text © Blizzard. Legacy Talented uses a separately versioned 70170 perk record and never raises the 51-point maximum. Effects are editorial translations of the dated client export. Original English names and full source text remain available for comparison; translations are not an official localized game client.

    Talent data · Mage

    Searchable text for every talent, grouped by tree. Open a tree to browse its source descriptions and point requirements.

    Arcane · 18 talents

    Wand Specialization

    Row 1 · 2 ranks · Requires 0 earlier-row points

    Increases your damage with Wands by 13%.

    Arcane Focus

    Row 1 · 5 ranks · Requires 0 earlier-row points

    Improves your chance to hit with Arcane spells by 1%.

    Improved Channeling

    Row 1 · 5 ranks · Requires 0 earlier-row points

    Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast.

    Arcane Subtlety

    Row 2 · 2 ranks · Requires 5 earlier-row points

    Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.

    Magic Absorption

    Row 2 · 2 ranks · Requires 5 earlier-row points

    Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.

    Arcane Concentration

    Row 2 · 5 ranks · Requires 5 earlier-row points

    Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

    Arcane Resilience

    Row 2 · 2 ranks · Requires 5 earlier-row points

    Increases your Armor by an amount equal to 25% of your Intellect.

    Arcane Geometry

    Row 3 · 2 ranks · Requires 10 earlier-row points

    Increases the range of your Arcane spells by 3 yards.

    Arcane Impact

    Row 3 · 3 ranks · Requires 10 earlier-row points

    Increases the critical strike chance of your Arcane spells by 2%.

    Arcane Blast

    Row 3 · 1 ranks · Requires 10 earlier-row points

    Blasts the target with energy, dealing 57 to 65 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.

    Arcane Shielding

    Row 4 · 2 ranks · Requires 15 earlier-row points

    Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.

    Improved Counterspell

    Row 4 · 2 ranks · Requires 15 earlier-row points

    Your Counterspell also Silences the target for 2 sec.

    Arcane Meditation

    Row 4 · 3 ranks · Requires 15 earlier-row points

    Allows 17% of your Mana regeneration to continue while casting.

    Missile Barrage

    Row 4 · 1 ranks · Requires 15 earlier-row points

    Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.

    Presence of Mind

    Row 5 · 1 ranks · Requires 20 earlier-row points

    When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

    Arcane Mind

    Row 5 · 5 ranks · Requires 20 earlier-row points

    Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.

    Arcane Instability

    Row 6 · 3 ranks · Requires 25 earlier-row points

    Increases the damage done by your spells by 1% and your critical strike chance by 1%.

    Arcane Power

    Row 7 · 1 ranks · Requires 30 earlier-row points

    For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.

    Fire · 17 talents

    Wake of Fire

    Row 1 · 2 ranks · Requires 0 earlier-row points

    Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 25%.

    Incineration

    Row 1 · 3 ranks · Requires 0 earlier-row points

    Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.

    Improved Fireball

    Row 1 · 5 ranks · Requires 0 earlier-row points

    Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.

    Ignite

    Row 2 · 5 ranks · Requires 5 earlier-row points

    Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.

    Flame Throwing

    Row 2 · 2 ranks · Requires 5 earlier-row points

    Increases the range of your Fire spells by 3 yards.

    Impact

    Row 2 · 3 ranks · Requires 5 earlier-row points

    Gives your Fire spells a 3% chance to stun the target for 2 sec.

    Burning Soul

    Row 3 · 3 ranks · Requires 10 earlier-row points

    Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.

    Improved Flamestrike

    Row 3 · 3 ranks · Requires 10 earlier-row points

    Increases the critical strike chance of your Flamestrike spell by 5%.

    Pyroblast

    Row 3 · 1 ranks · Requires 10 earlier-row points

    Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.

    Improved Scorch

    Row 4 · 3 ranks · Requires 15 earlier-row points

    Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.

    Improved Fire Ward

    Row 4 · 2 ranks · Requires 15 earlier-row points

    Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.

    Heating Up

    Row 4 · 1 ranks · Requires 15 earlier-row points

    Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times.

    Master of Elements

    Row 4 · 3 ranks · Requires 15 earlier-row points

    Your Fire and Frost critical strikes will refund 10% of their base mana cost.

    Critical Mass

    Row 5 · 3 ranks · Requires 20 earlier-row points

    Increases the critical strike chance of your Fire spells by 2%.

    Blast Wave

    Row 5 · 1 ranks · Requires 20 earlier-row points

    A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.

    Fire Power

    Row 6 · 5 ranks · Requires 25 earlier-row points

    Increases the damage done by your Fire spells by 2%.

    Combustion

    Row 7 · 1 ranks · Requires 30 earlier-row points

    When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.

    Frost · 19 talents

    Frost Warding

    Row 1 · 2 ranks · Requires 0 earlier-row points

    Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.

    Improved Frostbolt

    Row 1 · 5 ranks · Requires 0 earlier-row points

    Reduces the casting time of your Frostbolt spell by 0.1 sec.

    Elemental Precision

    Row 1 · 5 ranks · Requires 0 earlier-row points

    Improves your chance to hit with Frost and Fire spells by 1%.

    Ice Shards

    Row 2 · 5 ranks · Requires 5 earlier-row points

    Increases the critical strike damage bonus of your Frost spells by 20%.

    Permafrost

    Row 2 · 3 ranks · Requires 5 earlier-row points

    Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.

    Improved Frost Nova

    Row 2 · 2 ranks · Requires 5 earlier-row points

    Reduces the cooldown of your Frost Nova spell by 2 sec.

    Frostbite

    Row 2 · 3 ranks · Requires 5 earlier-row points

    Gives your Chill effects a 5% chance to Freeze the target for 5 sec.

    Piercing Ice

    Row 3 · 3 ranks · Requires 10 earlier-row points

    Increases the damage done by your Frost spells by 2%.

    Frost Channeling

    Row 3 · 3 ranks · Requires 10 earlier-row points

    Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.

    Ice Lance

    Row 3 · 1 ranks · Requires 10 earlier-row points

    Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.

    Improved Blizzard

    Row 3 · 3 ranks · Requires 10 earlier-row points

    Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.

    Arctic Reach

    Row 4 · 2 ranks · Requires 15 earlier-row points

    Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.

    Ice Block

    Row 4 · 1 ranks · Requires 15 earlier-row points

    You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.

    Shatter

    Row 4 · 3 ranks · Requires 15 earlier-row points

    Increases the critical strike chance of all your spells against Frozen targets by 17%.

    Improved Cone of Cold

    Row 5 · 3 ranks · Requires 20 earlier-row points

    Increases the damage dealt by your Cone of Cold spell by 12%.

    Cold Snap

    Row 5 · 1 ranks · Requires 20 earlier-row points

    Finishes the remaining cooldown on all your other Frost spells.

    Fingers of Frost

    Row 5 · 2 ranks · Requires 20 earlier-row points

    Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.

    Winter's Chill

    Row 6 · 5 ranks · Requires 25 earlier-row points

    Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 1 times.

    Ice Barrier

    Row 7 · 1 ranks · Requires 30 earlier-row points

    Instantly shields you, absorbing 447 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.

    Why does a talent stay locked?

    Spend five points per preceding row in this tree, complete the named prerequisite, and keep within your character-level budget. Points in another tree do not unlock this row.

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