Wand Specialization
Row 1 · 2 ranks · Requires 0 earlier-row pointsIncreases your damage with Wands by 13%.
Arcane · Fire · Frost
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Increases your damage with Wands by 13%.
Improves your chance to hit with Arcane spells by 1%.
Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast.
Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Increases your Armor by an amount equal to 25% of your Intellect.
Increases the range of your Arcane spells by 3 yards.
Increases the critical strike chance of your Arcane spells by 2%.
Blasts the target with energy, dealing 57 to 65 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
Your Counterspell also Silences the target for 2 sec.
Allows 17% of your Mana regeneration to continue while casting.
Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
Increases the damage done by your spells by 1% and your critical strike chance by 1%.
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 25%.
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
Increases the range of your Fire spells by 3 yards.
Gives your Fire spells a 3% chance to stun the target for 2 sec.
Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
Increases the critical strike chance of your Flamestrike spell by 5%.
Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.
Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times.
Your Fire and Frost critical strikes will refund 10% of their base mana cost.
Increases the critical strike chance of your Fire spells by 2%.
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
Increases the damage done by your Fire spells by 2%.
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
Reduces the casting time of your Frostbolt spell by 0.1 sec.
Improves your chance to hit with Frost and Fire spells by 1%.
Increases the critical strike damage bonus of your Frost spells by 20%.
Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
Reduces the cooldown of your Frost Nova spell by 2 sec.
Gives your Chill effects a 5% chance to Freeze the target for 5 sec.
Increases the damage done by your Frost spells by 2%.
Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Increases the critical strike chance of all your spells against Frozen targets by 17%.
Increases the damage dealt by your Cone of Cold spell by 12%.
Finishes the remaining cooldown on all your other Frost spells.
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 1 times.
Instantly shields you, absorbing 447 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
Spend five points per preceding row in this tree, complete the named prerequisite, and keep within your character-level budget. Points in another tree do not unlock this row.
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