WOW FOREVER · PLAY AT 30

Paladin · Holy

Heal and support allies.

Healer1.60.1.70291Beta 30 · editorial actions
Beta 30 · InternationalEditorial actions

How to play at 30

Choose the heal by time to impact; keep an emergency instant and a workable solo weapon.

30 · Solo between healing runs

Holy talents remain allocated; a usable melee weapon and Mana for a self-heal.

  1. 1

    Seal and strike

    Keep Seal of Righteousness, use Holy Strike in melee, and Judgement when the Mana cost still leaves healing room; this snapshot’s Judgement does not consume the Seal.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · paladin client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  2. 2

    Do not spend healing Mana as area damage

    Against one enemy, compare another Holy Strike with Consecration’s cost. Use Flash of Light or Holy Light before the enemy can force an unsafe low-health cast, with Hammer of Justice buying space if stunnable.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · paladin client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  3. 3

    Keep the emergency heal ready

    If Holy Shock is selected, reserve it for movement or a near-lethal health gap rather than always using damage on cooldown; stop between pulls to refill Mana.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · paladin client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291

30 · Tank healing and triage

Tank health trend is visible; healing range and line of sight are clear.

  1. 1

    Set blessings and safe position

    Agree Kings, Wisdom or Salvation assignments, keep Concentration Aura if it serves the group, and stand where the tank can recover loose enemies without a frontal attack reaching you.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · paladin client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  2. 2

    Match heal to the next hit

    Flash of Light handles smaller gaps with a short cast; begin Holy Light early for a larger incoming gap. Divine Favor, if selected, supports a planned eligible critical heal; Holy Shock covers movement or an immediate rescue.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · paladin client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  3. 3

    Cleanse only what you own

    At 30 use Purify for Poison and Disease; Cleanse’s Magic dispel starts at 42. Use Blessing of Freedom for movement pressure, and discuss Lay on Hands because it drains your remaining Mana.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · paladin client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291

30 · Several allies hurt

More than one ally is injured; no assumption of a raid-wide smart heal.

  1. 1

    Save the next death first

    Heal the ally who may die before the next cast, then the tank’s next-hit gap. Use Holy Shock only when talented and the instant timing matters; spread Flash of Light across stable smaller gaps.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · paladin client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  2. 2

    Prevent rather than chase damage

    Blessing of Protection can protect a suitable ally from physical attacks but also restricts physical actions and applies Forbearance; do not place it casually on the active tank. Voice of Truth prevents silence or interrupts, not all incoming damage.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · paladin client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  3. 3

    Call a pause before the bar is empty

    Avoid using Consecration during group healing pressure. If the whole party is unstable, ask for crowd control or a smaller next pull and regenerate before more damage arrives.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · paladin client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291

Choose for the job in front of you

LEVEL BY LEVEL · ORDINARY POINT BUDGET

Your route from 10 to 60

Pick the route for your activity, then the level you need. Start at 30 for the last verified Beta stage. Later levels remain a separate plan.

Party healer · Cast recovery and instant rescue

Heal a dungeon tank and endangered allies, keep Mana for dispels, and contribute damage only during safe healing gaps.

When to use this route and what you give up
Use it when
10–30 follows the last-announced Beta cap; 31–60 is a future projection. Use when assigned to heal. Divine Favor arrives at 25 and Holy Shock at 30; Light’s Vigil at 40 and Cleanse at 42 are future tools.
Trade-off
Early solo damage is sacrificed for healing, pushback protection and Mana recovery. The older panel’s Improved Holy Strike talent is absent here; the dated client makes Holy Strike’s ten-second cooldown baseline.
Change direction when
For mostly solo melee, use Retribution and retain healing gear for dungeons. Against frequent Fear or Disorient, bring Unyielding Faith forward by delaying offensive support.

Level 30 · 21 points · Talented 0/5

This level: Holy Shock 1/1

At 30, add an instant ally heal or enemy damage choice. Reserve the cooldown and Mana when the next rescue is likely.

Milestone links and the full point order work without scripts. Each link opens this route up to that level, without extra Legacy points.

10–30 · current-stage point order
  1. 10
    Divine Intellect1/5

    Increase the Intellect supporting your healer gear and Mana pool, preparing longer dungeon pulls before offensive talents.

    Talents Forever · paladin client export
  2. 11
    Divine Intellect2/5
  3. 12
    Divine Intellect3/5
  4. 13
    Divine Intellect4/5
  5. 14
    Divine Intellect5/5
  6. 15
    Healing Light1/3

    Strengthen Holy Light and later Flash of Light and Holy Shock heals, making each useful direct heal contribute more.

    Talents Forever · paladin client export
  7. 16
    Healing Light2/3
  8. 17
    Healing Light3/3
  9. 18
    Spiritual Focus1/2

    Protect key healing casts from damage pushback when an add reaches you; still move it toward the tank instead of staying under attack.

    Talents Forever · paladin client export
  10. 19
    Spiritual Focus2/2
  11. 20
    Voice of Truth1/1

    At 20, gain a brief Silence and Interrupt immunity window for a planned cast sequence; it does not prevent ordinary incoming damage.

    Talents Forever · paladin client export
  12. 21
    Reverence1/3

    Enable casting Mana regeneration and complete Illumination’s prerequisite before investing in critical-heal refunds.

    Talents Forever · paladin client export
  13. 22
    Reverence2/3
  14. 23
    Reverence3/3
  15. 24
    Purifying Power1/2

    Discount the Purify available during current leveling; the Cleanse discount matters only after Cleanse is learned at 42.

    Talents Forever · paladin client export
  16. 25
    Divine Favor1/1

    At 25, plan a guaranteed critical Holy Light or Flash of Light, with Holy Shock joining later; use for a real deficit, not overhealing.

    Talents Forever · paladin client export
  17. 26
    Illumination1/5

    Begin refunds from critical heals after Reverence is complete, improving sustain without treating a critical or refund as guaranteed each cast.

    Talents Forever · paladin client export
  18. 27
    Illumination2/5
  19. 28
    Illumination3/5
  20. 29
    Illumination4/5
  21. 30
    Holy Shock1/1

    At 30, add an instant ally heal or enemy damage choice. Reserve the cooldown and Mana when the next rescue is likely.

    Talents Forever · paladin client export
31–60 · later plan, outside the last verified cap

A future allocation using the dated talent snapshot. This does not mean these levels are currently open. Recheck after a patch.

  1. 31
    Illumination5/5

    From projected 31, finish the critical-heal refund chance after securing the instant tool. The refund remains half of the spell’s base cost.

    Talents Forever · paladin client export
  2. 32
    Infusion of Light1/2

    Holy Shock and Flash of Light criticals prepare a faster Holy Light. Watch the trigger rather than assuming every large cast is shortened.

    Talents Forever · paladin client export
  3. 33
    Infusion of Light2/2
  4. 34
    Purifying Power2/2

    Complete the dispel discount before later Cleanse and improve the available Undead/Demon attack cooldowns for safe damage opportunities.

    Talents Forever · paladin client export
  5. 35
    Holy Power1/5

    Increase spell critical chance, particularly Holy Shock, to support Illumination and Infusion while retaining their actual triggering conditions.

    Talents Forever · paladin client export
  6. 36
    Holy Power2/5
  7. 37
    Holy Power3/5
  8. 38
    Holy Power4/5
  9. 39
    Holy Power5/5
  10. 40
    Light's Vigil1/1

    At projected 40, use the allied mode for target-party healing through the next Holy Shock. Its enemy mode has different refunds and is not the same rescue.

    Talents Forever · paladin client export
  11. 41
    Benediction1/5

    Discount instant spells and abilities, helping later Holy Shock, utility Blessings and dispels while preserving direct-heal resources.

    Talents Forever · paladin client export
  12. 42
    Benediction2/5
  13. 43
    Benediction3/5
  14. 44
    Benediction4/5
  15. 45
    Benediction5/5
  16. 46
    Toughness1/5

    Increase armor from your equipped items for accidental physical contact; this supports survival while allies recover control, not a tank assignment.

    Talents Forever · paladin client export
  17. 47
    Toughness2/5
  18. 48
    Toughness3/5
  19. 49
    Toughness4/5
  20. 50
    Toughness5/5
  21. 51
    Guardian's Favor1/2

    Make Blessing of Protection available sooner and Freedom last longer, providing two distinct ways to support endangered teammates.

    Talents Forever · paladin client export
  22. 52
    Guardian's Favor2/2
  23. 53
    Unyielding Faith1/2

    Shorten Fear and Disorient interruptions to your healing duty. The duration reduction is not immunity or an interrupt for enemy casts.

    Talents Forever · paladin client export
  24. 54
    Unyielding Faith2/2
  25. 55
    Divine Precision1/3

    Improve Holy-spell hit for occasional safe damage in healer gear. These offensive points do not increase allied healing hit chance.

    Talents Forever · paladin client export
  26. 56
    Divine Precision2/3
  27. 57
    Divine Precision3/3
  28. 58
    Holy Conduit1/2

    Reduce costs of selected offensive spells when healing is covered, avoiding a costly Consecration or Exorcism that empties the next heal reserve.

    Talents Forever · paladin client export
  29. 59
    Holy Conduit2/2
  30. 60
    Consecrated Ground1/2

    Add one late rank of Holy damage on the first four Consecration entrants for safe support damage; it adds no direct healing benefit.

    Talents Forever · paladin client export
Route sources and verification boundaries

The point order and trade-offs are editorial recommendations, not a measured fastest route. Every point has passed level, row and prerequisite validation against 1.60.1.70291. No in-game combat test is claimed.

Talents Forever · paladin client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291 · 2026-10-12

Blizzard · Forever panel recap, Paladin sectionA Closer Look at Paladins. Corroborates role design; older panel wording differs from build 1.60.1.70291 for Holy Strike cooldown, Improved Holy Strike and Instrument of Law. Numeric route facts follow client-paladin. · 2026-10-12

Blizzard · October 1 Beta level capOctober 1: Changes and Updates — maximum level 30 · 2026-10-12

Mistakes that change the outcome

  • Lay on Hands empties a resource

    A rescue heal can leave no Mana for the next target. Arrange the tank’s defensive cooldown or a pull pause after use.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · paladin client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  • Divine Shield is not learned at 30

    Use the actual Divine Protection available at 6, with its duration and Forbearance limits; do not write the level-34 Divine Shield into a 30-level panic macro.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · paladin client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
LATER LEVELS · SEPARATE FROM BETA 30

Plan for 60 after unlocks

Facts, author observations and verification limits

Last verified international cap: 30, announced October 1. Snapshot: 1.60.1.70291. Ordinary budget: 21, Talented 0/5. This is not a live cap check or a region-deployment claim.

Blizzard · October 1 Beta level cap

Scenario-based editorial actions based on dated client facts and selected official corroboration. No combat test, DPS simulation, gear ranking or BiS is claimed.

Only Mage has a publisher-recorded trainer check. The remaining class spellbooks are client-file records. We independently checked these action references against the saved snapshot, not against a running game. Historical comparisons remain in their own labeled paragraph or talent reference.

Client data adapted from Talents Forever / Chris Baldwin under CC BY 4.0. Game icons and original tooltip text belong to Blizzard Entertainment. Talents Forever · CC BY 4.0

BETA · 30

Stat priorities at 30

Upgrade priorities for level-30 play, not simulated stat weights. First keep enough health and resources for your role; compare upgrades of similar level. Hit and critical chance depend on the target and your allocated talents; no universal cap is assumed.

  1. Intellect
  2. Healing
  3. Spirit
  4. Stamina

Intellect supports a larger casting reserve. Illumination only returns Mana for the heals named in its tooltip and only if talented; do not value every critical effect as a refund.

Read the mechanics behind this choice

These effects apply only with the named talent and its required ranks. The excerpt shows rank 1; your own build may differ.

Illumination ↗

After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.

Client reference 1.60.1.70291 · Reviewed 2026-10-12 · Talents Forever

Gear worth comparing

Sourced candidates, not a complete BiS set. Item requirements and class proficiency are checked for level 30; weapon training and extra profession requirements still need checking on your character. Database item values are not pinned to the client build.

Before the next dungeon

Bring emergency recovery first; the listed elixir is optional. Check the current tooltip for buff conflicts and cooldown sharing before buying a stack. Crafting skill is not the same as the item’s use level.

Client field interpretation

These three effects use the saved 1.60.1.70338 base-value and duration fields; they have no level scaling in those records. Availability and buff stacking have not been tested on the server.

Minor Mageblood Elixir

Recorded value 3 · Duration 1800s · #1250942

Original effect template

Drink to regenerate $s1 mana every 5 sec. Lasts for $d.

Client reference 1.60.1.70338 · Reviewed 2026-10-12

ROLE & IDENTITY

What this tree offers

Heal and support allies.

Choose your role and maintain useful blessings and auras.

Healer17 nodes4 active talents46 rank descriptions
Class trade-off

Each role needs its own equipment and Mana decisions.

Four talents to understand first

Selected by position, active effects and named dependencies. This is a reading guide to the tree, not a damage ranking or a recommendation to take every node.

Deep-tree talent · ROW 7

Light's Vigil

Translated effect · English comparison · Source at maximum rank 1/1 · Active

Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 343. You may only have one Light's Vigil active per party.

730 Mana | Enemy: 20 yd range | Friendly: 40 yd range | 1.5 sec cast | 6 sec cooldown

  • Earlier rows in this tree: 30 points
  • Holy Shock 1/1

This row needs more than a normal level-30 character’s 21-point budget. Treat it as later-level planning.

Active talent · ROW 5

Holy Shock

Translated effect · English comparison · Source at maximum rank 1/1 · Active

Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.

160 Mana | Enemy: 20 yd range | Friendly: 40 yd range | Instant | 10 sec cooldown

  • Earlier rows in this tree: 20 points
First-row foundation · ROW 1

Divine Strength

Translated effect · English comparison · Source at maximum rank 5/5 · Passive

Increases your Strength by 10%.

  • Earlier rows in this tree: 0 points
Tree effect to inspect · ROW 6

Holy Power

Translated effect · English comparison · Source at maximum rank 5/5 · Passive

Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.

  • Earlier rows in this tree: 25 points

This row needs more than a normal level-30 character’s 21-point budget. Treat it as later-level planning.

Unlocks and phase limits

A new row requires five points per earlier row in this same tree. Points in the current row or another tree do not help unlock it. Named prerequisites must reach their required rank; some are in the same row.

Row 10 earlier-row pointsRow 25 earlier-row pointsRow 310 earlier-row pointsRow 415 earlier-row pointsRow 520 earlier-row pointsRow 625 earlier-row pointsRow 730 earlier-row points
Character levelNormal pointsHow to read it
101Normal talent progression starts here.
3021The last verified international Beta cap announcement is 30; this is not a live cap check.
6051The sourced community example below is a 60-level plan.

Talented can unlock points up to five levels earlier while retaining the 51-point ceiling. The examples here use Talented 0/5. Check your character’s unlock and the separate region guide before using an earlier-point assumption.

SOURCED STARTING POINT

A real Holy community example

Paladin · Holy

Anonymous community configuration · Talents Forever

36 / 10 / 5
Level 6051/51 pointsTalented 0/51.60.1.70291
Holy 36Protection 10Retribution 5

The point allocation and share payload pass this snapshot’s rules. That does not establish gameplay performance. The source publishes the configuration anonymously and supplies no individual author identity.

Checked against 1.60.1.70291 · 2026-10-11

For a Beta-sized plan, open a blank calculator with your character’s level and available Legacy rank. A 60-level share link will restore the 60-level example, not automatically truncate it to 30.

A legal leveling order for this example

Reconstructed by this site from the exact saved points, using the current row and prerequisite rules. The public source provides no original leveling chronology. This order is valid for the example; it is not a tested fastest or best leveling route.

Show all 51 allocated levels · 10–60
LevelTalentRank after allocationTree
10Divine Intellect1/5Holy
11Divine Intellect2/5Holy
12Divine Intellect3/5Holy
13Divine Intellect4/5Holy
14Divine Intellect5/5Holy
15Healing Light1/3Holy
16Healing Light2/3Holy
17Healing Light3/3Holy
18Spiritual Focus1/2Holy
19Spiritual Focus2/2Holy
20Unyielding Faith1/2Holy
21Unyielding Faith2/2Holy
22Voice of Truth1/1Holy
23Reverence1/3Holy
24Reverence2/3Holy
25Reverence3/3Holy
26Purifying Power1/2Holy
27Purifying Power2/2Holy
28Infusion of Light1/2Holy
29Infusion of Light2/2Holy
30Illumination1/5Holy
31Illumination2/5Holy
32Illumination3/5Holy
33Illumination4/5Holy
34Illumination5/5Holy
35Divine Favor1/1Holy
36Holy Shock1/1Holy
37Divine Precision1/3Holy
38Divine Precision2/3Holy
39Divine Precision3/3Holy
40Holy Power1/5Holy
41Holy Power2/5Holy
42Holy Power3/5Holy
43Holy Power4/5Holy
44Holy Power5/5Holy
45Light's Vigil1/1Holy
46Toughness1/5Protection
47Toughness2/5Protection
48Toughness3/5Protection
49Toughness4/5Protection
50Toughness5/5Protection
51Precision1/3Protection
52Precision2/3Protection
53Precision3/3Protection
54Guardian's Favor1/2Protection
55Guardian's Favor2/2Protection
56Benediction1/5Retribution
57Benediction2/5Retribution
58Benediction3/5Retribution
59Benediction4/5Retribution
60Benediction5/5Retribution

Complete Holy talent reference

All nodes and rank effects from the dated Beta export are available below. Expand a node for the translated effect, English original and requirements.

Divine StrengthRow 1 · 5 ranks
Earlier rows in this tree: 0 points
  1. Rank 1/5

    Increases your Strength by 2%.

  2. Rank 2/5

    Increases your Strength by 4%.

  3. Rank 3/5

    Increases your Strength by 6%.

  4. Rank 4/5

    Increases your Strength by 8%.

  5. Rank 5/5

    Increases your Strength by 10%.

Allocate in the calculator ↗
Divine IntellectRow 1 · 5 ranks
Earlier rows in this tree: 0 points
  1. Rank 1/5

    Increases your total Intellect by 2%.

  2. Rank 2/5

    Increases your total Intellect by 4%.

  3. Rank 3/5

    Increases your total Intellect by 6%.

  4. Rank 4/5

    Increases your total Intellect by 8%.

  5. Rank 5/5

    Increases your total Intellect by 10%.

Allocate in the calculator ↗
Healing LightRow 2 · 3 ranks
Earlier rows in this tree: 5 points
  1. Rank 1/3

    Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.

  2. Rank 2/3

    Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 8%.

  3. Rank 3/3

    Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.

Allocate in the calculator ↗
Spiritual FocusRow 2 · 2 ranks
Earlier rows in this tree: 5 points
  1. Rank 1/2

    Gives your Flash of Light, Holy Light, and Light's Vigil spells a 35% chance to not lose casting time when you take damage.

  2. Rank 2/2

    Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.

Allocate in the calculator ↗
Improved SealsRow 2 · 3 ranks
Earlier rows in this tree: 5 points
  1. Rank 1/3

    Increases the damage done by your Seals and Judgements by 5%.

  2. Rank 2/3

    Increases the damage done by your Seals and Judgements by 10%.

  3. Rank 3/3

    Increases the damage done by your Seals and Judgements by 15%.

Allocate in the calculator ↗
Unyielding FaithRow 2 · 2 ranks
Earlier rows in this tree: 5 points
  1. Rank 1/2

    Reduces the duration of Fear and Disorient effects on you by 15%.

  2. Rank 2/2

    Reduces the duration of Fear and Disorient effects on you by 30%.

Allocate in the calculator ↗
Voice of TruthRow 3 · 1 ranks
Earlier rows in this tree: 10 points

Instant | 3 min cooldown

  1. Rank 1/1

    Grants you immunity to Silence and Interrupt effects for 6 sec.

Allocate in the calculator ↗
ReverenceRow 3 · 3 ranks
Earlier rows in this tree: 10 points
  1. Rank 1/3

    Allows 10% of your Mana regeneration to continue while casting.

  2. Rank 2/3

    Allows 20% of your Mana regeneration to continue while casting.

  3. Rank 3/3

    Allows 30% of your Mana regeneration to continue while casting.

Allocate in the calculator ↗
Purifying PowerRow 3 · 2 ranks
Earlier rows in this tree: 10 points
  1. Rank 1/2

    Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.

  2. Rank 2/2

    Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.

Allocate in the calculator ↗
Infusion of LightRow 4 · 2 ranks
Earlier rows in this tree: 15 points
  1. Rank 1/2

    Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.

  2. Rank 2/2

    Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec.

Allocate in the calculator ↗
IlluminationRow 4 · 5 ranks
Earlier rows in this tree: 15 pointsReverence 3/3
  1. Rank 1/5

    After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.

  2. Rank 2/5

    After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 40% chance to gain Mana equal to 50% of the base cost of the spell.

  3. Rank 3/5

    After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 60% chance to gain Mana equal to 50% of the base cost of the spell.

  4. Rank 4/5

    After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 80% chance to gain Mana equal to 50% of the base cost of the spell.

  5. Rank 5/5

    After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.

Allocate in the calculator ↗
Divine FavorRow 4 · 1 ranks
Earlier rows in this tree: 15 points

4% of base mana | Instant | 2 min cooldown

  1. Rank 1/1

    When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.

Allocate in the calculator ↗
Divine PrecisionRow 5 · 3 ranks
Earlier rows in this tree: 20 pointsHoly Shock 1/1
  1. Rank 1/3

    Improves your chance to hit with Holy spells by 6%.

  2. Rank 2/3

    Improves your chance to hit with Holy spells by 12%.

  3. Rank 3/3

    Improves your chance to hit with Holy spells by 18%.

Allocate in the calculator ↗
Holy ShockRow 5 · 1 ranks
Earlier rows in this tree: 20 points

160 Mana | Enemy: 20 yd range | Friendly: 40 yd range | Instant | 10 sec cooldown

  1. Rank 1/1

    Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.

Allocate in the calculator ↗
Consecrated GroundRow 5 · 2 ranks
Earlier rows in this tree: 20 points
  1. Rank 1/2

    Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.

  2. Rank 2/2

    Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.

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Holy PowerRow 6 · 5 ranks
Earlier rows in this tree: 25 points
  1. Rank 1/5

    Increases the critical strike chance of your Holy Shock and Holy Strike spells by 3%, and all other spells by 1%.

  2. Rank 2/5

    Increases the critical strike chance of your Holy Shock and Holy Strike spells by 6%, and all other spells by 2%.

  3. Rank 3/5

    Increases the critical strike chance of your Holy Shock and Holy Strike spells by 9%, and all other spells by 3%.

  4. Rank 4/5

    Increases the critical strike chance of your Holy Shock and Holy Strike spells by 12%, and all other spells by 4%.

  5. Rank 5/5

    Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.

Allocate in the calculator ↗
Light's VigilRow 7 · 1 ranks
Earlier rows in this tree: 30 pointsHoly Shock 1/1

730 Mana | Enemy: 20 yd range | Friendly: 40 yd range | 1.5 sec cast | 6 sec cooldown

  1. Rank 1/1

    Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 343. You may only have one Light's Vigil active per party.

Allocate in the calculator ↗

Class abilities and announced changes

These are associated class references, not a complete specialization rotation. Learn levels, talents, forms and cooldowns still determine which abilities your character can use.

Sources and verification scope

Talent data: Talents Forever — Chris Baldwin · CC BY 4.0

Client snapshot
1.60.1.70291
Export generated
2026-10-09
Data checked
2026-10-11

This is a community client export with selected official cross-checks, not proof that every numerical effect has been independently confirmed by Blizzard or tested in combat. Game art and spell text belong to Blizzard Entertainment.

Current content includes explicit level-30 scenario actions, resource decisions and class duties, labeled as editorial advice based on the linked mechanics. The talent reference and level-60 community plan are separate. Combat-tested rotations, damage/healing simulations and encounter-specific BiS have not been established here.

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