How to play at 30
Choose the heal by time to impact; keep an emergency instant and a workable solo weapon.
30 · Solo between healing runs
Holy talents remain allocated; a usable melee weapon and Mana for a self-heal.
- 1

Seal and strike
Keep Seal of Righteousness, use Holy Strike in melee, and Judgement when the Mana cost still leaves healing room; this snapshot’s Judgement does not consume the Seal.
Abilities, conditions & paragraph sources
The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · paladin client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291 - 2

Do not spend healing Mana as area damage
Against one enemy, compare another Holy Strike with Consecration’s cost. Use Flash of Light or Holy Light before the enemy can force an unsafe low-health cast, with Hammer of Justice buying space if stunnable.
Abilities, conditions & paragraph sources
Holy StrikeLearn 28 · Rank 4
ConsecrationLearn 30 · Rank 2
Flash of LightLearn 26 · Rank 2
Holy LightLearn 30 · Rank 5
Hammer of JusticeLearn 24 · Rank 2The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · paladin client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291 - 3

Keep the emergency heal ready
If Holy Shock is selected, reserve it for movement or a near-lethal health gap rather than always using damage on cooldown; stop between pulls to refill Mana.
Abilities, conditions & paragraph sources
Holy ShockLearn 30 · Rank 1First talent unlock: level 30 · 21+ tree points
Blessing of WisdomLearn 24 · Rank 2The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · paladin client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
30 · Tank healing and triage
Tank health trend is visible; healing range and line of sight are clear.
- 1

Set blessings and safe position
Agree Kings, Wisdom or Salvation assignments, keep Concentration Aura if it serves the group, and stand where the tank can recover loose enemies without a frontal attack reaching you.
Abilities, conditions & paragraph sources
Blessing of KingsLearn 20
Blessing of WisdomLearn 24 · Rank 2
Blessing of SalvationLearn 26
Concentration AuraLearn 22The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · paladin client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291 - 2

Match heal to the next hit
Flash of Light handles smaller gaps with a short cast; begin Holy Light early for a larger incoming gap. Divine Favor, if selected, supports a planned eligible critical heal; Holy Shock covers movement or an immediate rescue.
Abilities, conditions & paragraph sources
Flash of LightLearn 26 · Rank 2
Holy LightLearn 30 · Rank 5
Divine FavorLearn 25First talent unlock: level 25 · 16+ tree points
Holy ShockLearn 30 · Rank 1First talent unlock: level 30 · 21+ tree pointsThe sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · paladin client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291 - 3

Cleanse only what you own
At 30 use Purify for Poison and Disease; Cleanse’s Magic dispel starts at 42. Use Blessing of Freedom for movement pressure, and discuss Lay on Hands because it drains your remaining Mana.
Abilities, conditions & paragraph sources
The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · paladin client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
30 · Several allies hurt
More than one ally is injured; no assumption of a raid-wide smart heal.
- 1

Save the next death first
Heal the ally who may die before the next cast, then the tank’s next-hit gap. Use Holy Shock only when talented and the instant timing matters; spread Flash of Light across stable smaller gaps.
Abilities, conditions & paragraph sources
Holy ShockLearn 30 · Rank 1First talent unlock: level 30 · 21+ tree points
Flash of LightLearn 26 · Rank 2
Holy LightLearn 30 · Rank 5The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · paladin client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291 - 2

Prevent rather than chase damage
Blessing of Protection can protect a suitable ally from physical attacks but also restricts physical actions and applies Forbearance; do not place it casually on the active tank. Voice of Truth prevents silence or interrupts, not all incoming damage.
Abilities, conditions & paragraph sources
Blessing of ProtectionLearn 24 · Rank 2
Voice of TruthLearn 20First talent unlock: level 20 · 11+ tree pointsThe sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · paladin client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291 - 3

Call a pause before the bar is empty
Avoid using Consecration during group healing pressure. If the whole party is unstable, ask for crowd control or a smaller next pull and regenerate before more damage arrives.
Abilities, conditions & paragraph sources
The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · paladin client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
Choose for the job in front of you

Spend milestones on healing timing
Voice of Truth is 11 points, Divine Favor 16, and Holy Shock 21. A solo damage detour can delay an instant rescue at the ordinary 30-level budget.
Abilities, conditions & paragraph sources
Voice of TruthLearn 20First talent unlock: level 20 · 11+ tree points
Divine FavorLearn 25First talent unlock: level 25 · 16+ tree points
Holy ShockLearn 30 · Rank 1First talent unlock: level 30 · 21+ tree pointsThe sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · paladin client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
Mana and weapon roles both matter
Keep healing gear for the dungeon task and a useful weapon for solo Holy Strike. A cloth item is not automatically unusable, but choose actual healing and survival benefits rather than armor type alone.
Abilities, conditions & paragraph sources
The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · paladin client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
Your route from 10 to 60
Pick the route for your activity, then the level you need. Start at 30 for the last verified Beta stage. Later levels remain a separate plan.
Party healer · Cast recovery and instant rescue
Heal a dungeon tank and endangered allies, keep Mana for dispels, and contribute damage only during safe healing gaps.
When to use this route and what you give up
- Use it when
- 10–30 follows the last-announced Beta cap; 31–60 is a future projection. Use when assigned to heal. Divine Favor arrives at 25 and Holy Shock at 30; Light’s Vigil at 40 and Cleanse at 42 are future tools.
- Trade-off
- Early solo damage is sacrificed for healing, pushback protection and Mana recovery. The older panel’s Improved Holy Strike talent is absent here; the dated client makes Holy Strike’s ten-second cooldown baseline.
- Change direction when
- For mostly solo melee, use Retribution and retain healing gear for dungeons. Against frequent Fear or Disorient, bring Unyielding Faith forward by delaying offensive support.
Level 30 · 21 points · Talented 0/5
At 30, add an instant ally heal or enemy damage choice. Reserve the cooldown and Mana when the next rescue is likely.
Check specialization macros and ability requirements ↗
Milestone links and the full point order work without scripts. Each link opens this route up to that level, without extra Legacy points.
10–30 · current-stage point order
- 10
Divine Intellect1/5Increase the Intellect supporting your healer gear and Mana pool, preparing longer dungeon pulls before offensive talents.
Talents Forever · paladin client export - 11
Divine Intellect2/5 - 12
Divine Intellect3/5 - 13
Divine Intellect4/5 - 14
Divine Intellect5/5 - 15
Healing Light1/3Strengthen Holy Light and later Flash of Light and Holy Shock heals, making each useful direct heal contribute more.
Talents Forever · paladin client export - 16
Healing Light2/3 - 17
Healing Light3/3 - 18
Spiritual Focus1/2Protect key healing casts from damage pushback when an add reaches you; still move it toward the tank instead of staying under attack.
Talents Forever · paladin client export - 19
Spiritual Focus2/2 - 20
Voice of Truth1/1At 20, gain a brief Silence and Interrupt immunity window for a planned cast sequence; it does not prevent ordinary incoming damage.
Talents Forever · paladin client export - 21
Reverence1/3Enable casting Mana regeneration and complete Illumination’s prerequisite before investing in critical-heal refunds.
Talents Forever · paladin client export - 22
Reverence2/3 - 23
Reverence3/3 - 24
Purifying Power1/2Discount the Purify available during current leveling; the Cleanse discount matters only after Cleanse is learned at 42.
Talents Forever · paladin client export - 25
Divine Favor1/1At 25, plan a guaranteed critical Holy Light or Flash of Light, with Holy Shock joining later; use for a real deficit, not overhealing.
Talents Forever · paladin client export - 26
Illumination1/5Begin refunds from critical heals after Reverence is complete, improving sustain without treating a critical or refund as guaranteed each cast.
Talents Forever · paladin client export - 27
Illumination2/5 - 28
Illumination3/5 - 29
Illumination4/5 - 30
Holy Shock1/1At 30, add an instant ally heal or enemy damage choice. Reserve the cooldown and Mana when the next rescue is likely.
Talents Forever · paladin client export
31–60 · later plan, outside the last verified cap
A future allocation using the dated talent snapshot. This does not mean these levels are currently open. Recheck after a patch.
- 31
Illumination5/5From projected 31, finish the critical-heal refund chance after securing the instant tool. The refund remains half of the spell’s base cost.
Talents Forever · paladin client export - 32
Infusion of Light1/2Holy Shock and Flash of Light criticals prepare a faster Holy Light. Watch the trigger rather than assuming every large cast is shortened.
Talents Forever · paladin client export - 33
Infusion of Light2/2 - 34
Purifying Power2/2Complete the dispel discount before later Cleanse and improve the available Undead/Demon attack cooldowns for safe damage opportunities.
Talents Forever · paladin client export - 35
Holy Power1/5Increase spell critical chance, particularly Holy Shock, to support Illumination and Infusion while retaining their actual triggering conditions.
Talents Forever · paladin client export - 36
Holy Power2/5 - 37
Holy Power3/5 - 38
Holy Power4/5 - 39
Holy Power5/5 - 40
Light's Vigil1/1At projected 40, use the allied mode for target-party healing through the next Holy Shock. Its enemy mode has different refunds and is not the same rescue.
Talents Forever · paladin client export - 41
Benediction1/5Discount instant spells and abilities, helping later Holy Shock, utility Blessings and dispels while preserving direct-heal resources.
Talents Forever · paladin client export - 42
Benediction2/5 - 43
Benediction3/5 - 44
Benediction4/5 - 45
Benediction5/5 - 46
Toughness1/5Increase armor from your equipped items for accidental physical contact; this supports survival while allies recover control, not a tank assignment.
Talents Forever · paladin client export - 47
Toughness2/5 - 48
Toughness3/5 - 49
Toughness4/5 - 50
Toughness5/5 - 51
Guardian's Favor1/2Make Blessing of Protection available sooner and Freedom last longer, providing two distinct ways to support endangered teammates.
Talents Forever · paladin client export - 52
Guardian's Favor2/2 - 53
Unyielding Faith1/2Shorten Fear and Disorient interruptions to your healing duty. The duration reduction is not immunity or an interrupt for enemy casts.
Talents Forever · paladin client export - 54
Unyielding Faith2/2 - 55
Divine Precision1/3Improve Holy-spell hit for occasional safe damage in healer gear. These offensive points do not increase allied healing hit chance.
Talents Forever · paladin client export - 56
Divine Precision2/3 - 57
Divine Precision3/3 - 58
Holy Conduit1/2Reduce costs of selected offensive spells when healing is covered, avoiding a costly Consecration or Exorcism that empties the next heal reserve.
Talents Forever · paladin client export - 59
Holy Conduit2/2 - 60
Consecrated Ground1/2Add one late rank of Holy damage on the first four Consecration entrants for safe support damage; it adds no direct healing benefit.
Talents Forever · paladin client export
Route sources and verification boundaries
The point order and trade-offs are editorial recommendations, not a measured fastest route. Every point has passed level, row and prerequisite validation against 1.60.1.70291. No in-game combat test is claimed.
Talents Forever · paladin client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291 · 2026-10-12
Blizzard · Forever panel recap, Paladin sectionA Closer Look at Paladins. Corroborates role design; older panel wording differs from build 1.60.1.70291 for Holy Strike cooldown, Improved Holy Strike and Instrument of Law. Numeric route facts follow client-paladin. · 2026-10-12
Blizzard · October 1 Beta level capOctober 1: Changes and Updates — maximum level 30 · 2026-10-12
Mistakes that change the outcome

Lay on Hands empties a resource
A rescue heal can leave no Mana for the next target. Arrange the tank’s defensive cooldown or a pull pause after use.
Abilities, conditions & paragraph sources
The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · paladin client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
Divine Shield is not learned at 30
Use the actual Divine Protection available at 6, with its duration and Forbearance limits; do not write the level-34 Divine Shield into a 30-level panic macro.
Abilities, conditions & paragraph sources
The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · paladin client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
Plan for 60 after unlocks

40–60 · later healing tools
Blessing of Light and Light’s Vigil begin at 40, Cleanse at 42. Light’s Vigil’s damage and healing modes have different resource implications; inspect its current tooltip before designing a later rotation.
Abilities, conditions & paragraph sources
Blessing of LightLearn 60 · Rank 3 · Future
Light's VigilLearn 60 · Rank 3 · FutureFirst talent unlock: level 40 · 31+ tree points
CleanseLearn 42 · FutureThe sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · paladin client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
Facts, author observations and verification limits
Last verified international cap: 30, announced October 1. Snapshot: 1.60.1.70291. Ordinary budget: 21, Talented 0/5. This is not a live cap check or a region-deployment claim.
Blizzard · October 1 Beta level cap
Scenario-based editorial actions based on dated client facts and selected official corroboration. No combat test, DPS simulation, gear ranking or BiS is claimed.
Only Mage has a publisher-recorded trainer check. The remaining class spellbooks are client-file records. We independently checked these action references against the saved snapshot, not against a running game. Historical comparisons remain in their own labeled paragraph or talent reference.
- CLIENT FACT
Baseline strike and judgement changed
The dated Beta notes make Holy Strike’s ten-second cooldown baseline. The current client Judgement text says the Seal is not consumed; Classic reseal instructions do not override it.
Abilities, conditions & paragraph sources
The paragraph keeps its stated evidence type.
Talents Forever · paladin client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291Blizzard · dated Beta development notesOctober 1 and October 8 class changes; the topic contains several dated replies
Client data adapted from Talents Forever / Chris Baldwin under CC BY 4.0. Game icons and original tooltip text belong to Blizzard Entertainment. Talents Forever · CC BY 4.0
Stat priorities at 30
Upgrade priorities for level-30 play, not simulated stat weights. First keep enough health and resources for your role; compare upgrades of similar level. Hit and critical chance depend on the target and your allocated talents; no universal cap is assumed.
- Intellect
- Healing
- Spirit
- Stamina
Intellect supports a larger casting reserve. Illumination only returns Mana for the heals named in its tooltip and only if talented; do not value every critical effect as a refund.
Read the mechanics behind this choice
These effects apply only with the named talent and its required ranks. The excerpt shows rank 1; your own build may differ.
Illumination ↗
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
Divine Intellect ↗
Increases your total Intellect by 2%.
Client reference 1.60.1.70291 · Reviewed 2026-10-12 · Talents Forever
Gear worth comparing
Sourced candidates, not a complete BiS set. Item requirements and class proficiency are checked for level 30; weapon training and extra profession requirements still need checking on your character. Database item values are not pinned to the client build.
Use level 27
Acquisition
City of Dalaran ↗
Use level 18
Acquisition
Ruins of Lordaeron ↗
Use level 28
Acquisition
Excavation Site: Wetlands ↗
Before the next dungeon
Bring emergency recovery first; the listed elixir is optional. Check the current tooltip for buff conflicts and cooldown sharing before buying a stack. Crafting skill is not the same as the item’s use level.
Greater Healing Potion
Health restored: 455–585 · cooldown 2 min
Use level 21Minor Mageblood Elixir
3 Mana every 5 sec for 30 min. Optional recovery for longer pulls; it does not replace drinking.
Use level 5Client field interpretation
These three effects use the saved 1.60.1.70338 base-value and duration fields; they have no level scaling in those records. Availability and buff stacking have not been tested on the server.
Minor Mageblood Elixir
Recorded value 3 · Duration 1800s · #1250942
Original effect template
Drink to regenerate $s1 mana every 5 sec. Lasts for $d.
Client reference 1.60.1.70338 · Reviewed 2026-10-12
What this tree offers
Heal and support allies.
Choose your role and maintain useful blessings and auras.
Each role needs its own equipment and Mana decisions.
Four talents to understand first
Selected by position, active effects and named dependencies. This is a reading guide to the tree, not a damage ranking or a recommendation to take every node.
Light's Vigil
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 343. You may only have one Light's Vigil active per party.
730 Mana | Enemy: 20 yd range | Friendly: 40 yd range | 1.5 sec cast | 6 sec cooldown
- Earlier rows in this tree: 30 points
- Holy Shock 1/1
This row needs more than a normal level-30 character’s 21-point budget. Treat it as later-level planning.
Holy Shock
Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
160 Mana | Enemy: 20 yd range | Friendly: 40 yd range | Instant | 10 sec cooldown
- Earlier rows in this tree: 20 points
Divine Strength
Increases your Strength by 10%.
- Earlier rows in this tree: 0 points
Holy Power
Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.
- Earlier rows in this tree: 25 points
This row needs more than a normal level-30 character’s 21-point budget. Treat it as later-level planning.
Unlocks and phase limits
A new row requires five points per earlier row in this same tree. Points in the current row or another tree do not help unlock it. Named prerequisites must reach their required rank; some are in the same row.
| Character level | Normal points | How to read it |
|---|---|---|
| 10 | 1 | Normal talent progression starts here. |
| 30 | 21 | The last verified international Beta cap announcement is 30; this is not a live cap check. |
| 60 | 51 | The sourced community example below is a 60-level plan. |
Talented can unlock points up to five levels earlier while retaining the 51-point ceiling. The examples here use Talented 0/5. Check your character’s unlock and the separate region guide before using an earlier-point assumption.
A real Holy community example
Paladin · Holy
Anonymous community configuration · Talents Forever
The point allocation and share payload pass this snapshot’s rules. That does not establish gameplay performance. The source publishes the configuration anonymously and supplies no individual author identity.
Checked against 1.60.1.70291 · 2026-10-11For a Beta-sized plan, open a blank calculator with your character’s level and available Legacy rank. A 60-level share link will restore the 60-level example, not automatically truncate it to 30.
A legal leveling order for this example
Reconstructed by this site from the exact saved points, using the current row and prerequisite rules. The public source provides no original leveling chronology. This order is valid for the example; it is not a tested fastest or best leveling route.
Show all 51 allocated levels · 10–60
| Level | Talent | Rank after allocation | Tree |
|---|---|---|---|
| 10 | 1/5 | Holy | |
| 11 | 2/5 | Holy | |
| 12 | 3/5 | Holy | |
| 13 | 4/5 | Holy | |
| 14 | 5/5 | Holy | |
| 15 | 1/3 | Holy | |
| 16 | 2/3 | Holy | |
| 17 | 3/3 | Holy | |
| 18 | 1/2 | Holy | |
| 19 | 2/2 | Holy | |
| 20 | 1/2 | Holy | |
| 21 | 2/2 | Holy | |
| 22 | 1/1 | Holy | |
| 23 | 1/3 | Holy | |
| 24 | 2/3 | Holy | |
| 25 | 3/3 | Holy | |
| 26 | 1/2 | Holy | |
| 27 | 2/2 | Holy | |
| 28 | 1/2 | Holy | |
| 29 | 2/2 | Holy | |
| 30 | 1/5 | Holy | |
| 31 | 2/5 | Holy | |
| 32 | 3/5 | Holy | |
| 33 | 4/5 | Holy | |
| 34 | 5/5 | Holy | |
| 35 | 1/1 | Holy | |
| 36 | 1/1 | Holy | |
| 37 | 1/3 | Holy | |
| 38 | 2/3 | Holy | |
| 39 | 3/3 | Holy | |
| 40 | 1/5 | Holy | |
| 41 | 2/5 | Holy | |
| 42 | 3/5 | Holy | |
| 43 | 4/5 | Holy | |
| 44 | 5/5 | Holy | |
| 45 | 1/1 | Holy | |
| 46 | 1/5 | Protection | |
| 47 | 2/5 | Protection | |
| 48 | 3/5 | Protection | |
| 49 | 4/5 | Protection | |
| 50 | 5/5 | Protection | |
| 51 | 1/3 | Protection | |
| 52 | 2/3 | Protection | |
| 53 | 3/3 | Protection | |
| 54 | 1/2 | Protection | |
| 55 | 2/2 | Protection | |
| 56 | 1/5 | Retribution | |
| 57 | 2/5 | Retribution | |
| 58 | 3/5 | Retribution | |
| 59 | 4/5 | Retribution | |
| 60 | 5/5 | Retribution |
Complete Holy talent reference
All nodes and rank effects from the dated Beta export are available below. Expand a node for the translated effect, English original and requirements.
Divine Strength
- Rank 1/5
Increases your Strength by 2%.
- Rank 2/5
Increases your Strength by 4%.
- Rank 3/5
Increases your Strength by 6%.
- Rank 4/5
Increases your Strength by 8%.
- Rank 5/5
Increases your Strength by 10%.
Divine Intellect
- Rank 1/5
Increases your total Intellect by 2%.
- Rank 2/5
Increases your total Intellect by 4%.
- Rank 3/5
Increases your total Intellect by 6%.
- Rank 4/5
Increases your total Intellect by 8%.
- Rank 5/5
Increases your total Intellect by 10%.
Healing Light
- Rank 1/3
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.
- Rank 2/3
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 8%.
- Rank 3/3
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.
Spiritual Focus
- Rank 1/2
Gives your Flash of Light, Holy Light, and Light's Vigil spells a 35% chance to not lose casting time when you take damage.
- Rank 2/2
Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
Improved Seals
- Rank 1/3
Increases the damage done by your Seals and Judgements by 5%.
- Rank 2/3
Increases the damage done by your Seals and Judgements by 10%.
- Rank 3/3
Increases the damage done by your Seals and Judgements by 15%.
Unyielding Faith
- Rank 1/2
Reduces the duration of Fear and Disorient effects on you by 15%.
- Rank 2/2
Reduces the duration of Fear and Disorient effects on you by 30%.
Voice of Truth
Instant | 3 min cooldown
- Rank 1/1
Grants you immunity to Silence and Interrupt effects for 6 sec.
Reverence
- Rank 1/3
Allows 10% of your Mana regeneration to continue while casting.
- Rank 2/3
Allows 20% of your Mana regeneration to continue while casting.
- Rank 3/3
Allows 30% of your Mana regeneration to continue while casting.
Purifying Power
- Rank 1/2
Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
- Rank 2/2
Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.
Infusion of Light
- Rank 1/2
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.
- Rank 2/2
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1.0 sec.
Illumination
- Rank 1/5
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.
- Rank 2/5
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 40% chance to gain Mana equal to 50% of the base cost of the spell.
- Rank 3/5
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 60% chance to gain Mana equal to 50% of the base cost of the spell.
- Rank 4/5
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 80% chance to gain Mana equal to 50% of the base cost of the spell.
- Rank 5/5
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
Divine Favor
4% of base mana | Instant | 2 min cooldown
- Rank 1/1
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Divine Precision
- Rank 1/3
Improves your chance to hit with Holy spells by 6%.
- Rank 2/3
Improves your chance to hit with Holy spells by 12%.
- Rank 3/3
Improves your chance to hit with Holy spells by 18%.
Holy Shock
160 Mana | Enemy: 20 yd range | Friendly: 40 yd range | Instant | 10 sec cooldown
- Rank 1/1
Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
Consecrated Ground
- Rank 1/2
Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.
- Rank 2/2
Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.
Holy Power
- Rank 1/5
Increases the critical strike chance of your Holy Shock and Holy Strike spells by 3%, and all other spells by 1%.
- Rank 2/5
Increases the critical strike chance of your Holy Shock and Holy Strike spells by 6%, and all other spells by 2%.
- Rank 3/5
Increases the critical strike chance of your Holy Shock and Holy Strike spells by 9%, and all other spells by 3%.
- Rank 4/5
Increases the critical strike chance of your Holy Shock and Holy Strike spells by 12%, and all other spells by 4%.
- Rank 5/5
Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.
Light's Vigil
730 Mana | Enemy: 20 yd range | Friendly: 40 yd range | 1.5 sec cast | 6 sec cooldown
- Rank 1/1
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 343. You may only have one Light's Vigil active per party.
Class abilities and announced changes
These are associated class references, not a complete specialization rotation. Learn levels, talents, forms and cooldowns still determine which abilities your character can use.
Blessing of Kings
This official note does not state a learn level; see the spellbook for client ranks and conditions.A class buff made baseline in the announced design.
Retribution Aura
This official note does not state a learn level; see the spellbook for client ranks and conditions.Its caster spell-power behavior was revised in Beta.
Blessing of Kings becomes baseline
The class design moves Kings out of talents.
Protection tuning continues
October 8 notes adjust Reckoning and Mana-related threat.
Sources and verification scope
Talent data: Talents Forever — Chris Baldwin · CC BY 4.0
- Client snapshot
- 1.60.1.70291
- Export generated
- 2026-10-09
- Data checked
- 2026-10-11
This is a community client export with selected official cross-checks, not proof that every numerical effect has been independently confirmed by Blizzard or tested in combat. Game art and spell text belong to Blizzard Entertainment.
Current content includes explicit level-30 scenario actions, resource decisions and class duties, labeled as editorial advice based on the linked mechanics. The talent reference and level-60 community plan are separate. Combat-tested rotations, damage/healing simulations and encounter-specific BiS have not been established here.