WOW FOREVER · PLAY AT 30

Paladin · Retribution

Weapon attacks with Holy support.

Melee damage1.60.1.70291Beta 30 · editorial actions
Beta 30 · InternationalEditorial actions

How to play at 30

Keep Holy Strike active and choose a seal for the target; leave Mana for the party.

30 · Single-target seals

A usable melee weapon; Seal of Command only if allocated.

  1. 1

    Choose a seal, then strike

    Use talented Seal of Command or baseline Righteousness, keep auto-attacks, and use Holy Strike. Judgement does not consume the Seal here, so do not insert a mandatory reseal after every cast.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · paladin client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  2. 2

    Use stun windows deliberately

    Hammer of Justice creates space for healing or an empowered Command Judgement on a susceptible target. Decide the more urgent use before spending the stun; some enemies are immune.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · paladin client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  3. 3

    Save the last Mana for survival

    Skip Consecration on a short-lived lone enemy when it would remove your heal reserve. Purify harmful Poison or Disease when relevant and heal between pulls rather than betting on the next proc.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · paladin client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291

30 · Melee support

Tank has threat; blessings and control targets have been assigned.

  1. 1

    Follow the tank without a threat aura

    Use the assigned blessing and follow the kill target from a safe non-frontal position. Righteous Fury is a tank threat tool; remove it for an ordinary damage assignment.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · paladin client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  2. 2

    Fit Judgement around the mechanic

    Use Holy Strike and affordable Judgement while in reach; step out of dangerous ground before spending a cooldown. If Repentance is selected, keep it for a valid Humanoid control job, away from periodic and area damage.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · paladin client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  3. 3

    Support is part of damage duty

    Freedom can rescue a slowed ally; Purify removes Poison or Disease at 30. Hammer of Justice helps on stunnable casts, while unstunnable casts need the assigned interrupter.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · paladin client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291

30 · Bounded cleave

Pack is stable and no controlled enemy is in Consecration.

  1. 1

    Consecrate only a stable pack

    Place Consecration when multiple enemies will remain in it. Compare the Mana cost with the next heal or Judgement; it is not automatically efficient on two nearly-dead targets.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · paladin client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  2. 2

    Control removes a concurrent attacker

    Repentance, if selected, can remove a valid Humanoid briefly. Keep its target off the area and do not apply it to a target already carrying a breaking damage effect.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · paladin client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  3. 3

    Stop area damage to rescue

    Use Hammer of Justice on a dangerous susceptible add or help heal a threatened ally. Return to damage after the tank recovers; do not add more enemies to find additional seal procs.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · paladin client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291

Choose for the job in front of you

LEVEL BY LEVEL · ORDINARY POINT BUDGET

Your route from 10 to 60

Pick the route for your activity, then the level you need. Start at 30 for the last verified Beta stage. Later levels remain a separate plan.

Solo two-handed · Seals and Humanoid control

Quest with a trained two-handed weapon, useful Seal effects and room to leave a second Humanoid clean for Repentance.

When to use this route and what you give up
Use it when
10–30 follows the last-announced Beta cap; 31–60 is a future projection. Choose for melee questing with Mana savings. Seal of Command arrives at 20 and Repentance at 30; Twist of Light is projected at 40.
Trade-off
Repentance takes the level-30 point instead of a first row-five damage rank, and it only affects Humanoids. The client Instrument of Law modifies Hammer of Wrath; the older panel says Holy Wrath instead.
Change direction when
For continuous party damage without a Humanoid control job, take a row-five damage rank first and delay Repentance. Use Holy for assigned healing or Protection for shield tanking.

Level 30 · 21 points · Talented 0/5

This level: Repentance 1/1

At 30, incapacitate a clean Humanoid for breathing room. Any damage breaks it, so keep Holy damage and area attacks off that target.

Milestone links and the full point order work without scripts. Each link opens this route up to that level, without extra Legacy points.

10–30 · current-stage point order
  1. 10
    Benediction1/5

    Reduce instant spell and ability costs for Holy Strike, Seals and Judgement, supporting repeated solo pulls from the start.

    Talents Forever · paladin client export
  2. 11
    Benediction2/5
  3. 12
    Benediction3/5
  4. 13
    Benediction4/5
  5. 14
    Benediction5/5
  6. 15
    Improved Judgement1/2

    Shorten Judgement’s cooldown for the active Seal’s effect. This client does not consume the Seal when judging.

    Talents Forever · paladin client export
  7. 16
    Improved Judgement2/2
  8. 17
    Conviction1/5

    Add melee critical chance before the weapon-based Seal and later critical-trigger damage benefits.

    Talents Forever · paladin client export
  9. 18
    Conviction2/5
  10. 19
    Conviction3/5
  11. 20
    Seal of Command1/1

    At 20, gain a weapon-based Holy proc and its Judgement option; compare actual weapons rather than claiming one speed always wins.

    Talents Forever · paladin client export
  12. 21
    Sanctified Judgement1/3

    Make Judgement return part of the judged Seal’s Mana cost and satisfy Vengeance’s prerequisite, reducing pressure to drink after every fight.

    Talents Forever · paladin client export
  13. 22
    Sanctified Judgement2/3
  14. 23
    Sanctified Judgement3/3
  15. 24
    Pursuit of Justice1/2

    Begin travel and combat repositioning speed for quest routes; it does not stack with other movement-speed increases.

    Talents Forever · paladin client export
  16. 25
    Sacred Arbiter1/1

    At 25, improve Holy Strike and refresh Judgement effects on its target, reducing maintenance while staying in melee.

    Talents Forever · paladin client export
  17. 26
    Pursuit of Justice2/2

    Complete the movement bonus for repeated travel and positioning, rather than buying another direct-damage rank first.

    Talents Forever · paladin client export
  18. 27
    Conviction4/5

    Finish melee critical chance to support the existing melee toolkit and future Vengeance triggers.

    Talents Forever · paladin client export
  19. 28
    Conviction5/5
  20. 29
    Vindication1/3

    Begin a melee-triggered attack-power debuff and personal attack-power benefit; its proc does not replace a planned defensive button.

    Talents Forever · paladin client export
  21. 30
    Repentance1/1

    At 30, incapacitate a clean Humanoid for breathing room. Any damage breaks it, so keep Holy damage and area attacks off that target.

    Talents Forever · paladin client export
31–60 · later plan, outside the last verified cap

A future allocation using the dated talent snapshot. This does not mean these levels are currently open. Recheck after a patch.

  1. 31
    Two-Handed Weapon Specialization1/3

    From projected 31, raise damage for the chosen two-handed weapon while keeping the level-30 control choice intact.

    Talents Forever · paladin client export
  2. 32
    Two-Handed Weapon Specialization2/3
  3. 33
    Two-Handed Weapon Specialization3/3
  4. 34
    Vengeance1/3

    Start the stacking Physical and Holy damage bonus after non-periodic criticals; stacks need real triggering hits and can expire.

    Talents Forever · paladin client export
  5. 35
    Champion of the Light1/3

    Convert part of Intellect into spell damage for the Holy side of this melee toolkit, without declaring Intellect a universal best stat.

    Talents Forever · paladin client export
  6. 36
    Champion of the Light2/3
  7. 37
    Champion of the Light3/3
  8. 38
    Instrument of Law1/2

    Reduce party threat without Righteous Fury and prepare faster Hammer of Wrath after it is learned at 44. This client does not make Holy Wrath instant.

    Talents Forever · paladin client export · Blizzard · Forever panel recap, Paladin section
  9. 39
    Instrument of Law2/2
  10. 40
    Twist of Light1/1

    At projected 40, reduce Seal costs and let a replaced Seal echo on the next melee attack; it does not require Judgement to consume a Seal.

    Talents Forever · paladin client export
  11. 41
    Vengeance2/3

    Complete the critical-trigger damage benefit after unlocking the optional Seal-echo mechanic; do not assume permanent three-stack uptime.

    Talents Forever · paladin client export
  12. 42
    Vengeance3/3
  13. 43
    Vindication2/3

    Finish the attack-power proc for repeated solo melee contact, accepting a proc-based benefit rather than a guaranteed reduction on every enemy.

    Talents Forever · paladin client export
  14. 44
    Vindication3/3
  15. 45
    Divine Strength1/5

    Increase Strength to support weapon attacks during the Holy-tree detour, retaining the route’s two-handed melee purpose.

    Talents Forever · paladin client export
  16. 46
    Divine Strength2/5
  17. 47
    Divine Strength3/5
  18. 48
    Divine Strength4/5
  19. 49
    Divine Strength5/5
  20. 50
    Improved Seals1/3

    Improve Seal and Judgement damage for the core melee loop; the points strengthen whichever valid Seal you intentionally choose.

    Talents Forever · paladin client export
  21. 51
    Improved Seals2/3
  22. 52
    Improved Seals3/3
  23. 53
    Holy Conduit1/2

    Reduce selected Holy spell costs, especially a justified Consecration or Exorcism, without making area damage mandatory on every solo enemy.

    Talents Forever · paladin client export
  24. 54
    Holy Conduit2/2
  25. 55
    Deflection1/5

    Add four ranks of parry for solo frontal damage while reserving two points for a stronger cast-heal recovery tool.

    Talents Forever · paladin client export
  26. 56
    Deflection2/5
  27. 57
    Deflection3/5
  28. 58
    Deflection4/5
  29. 59
    Spiritual Focus1/2

    Reduce Holy Light and Flash of Light pushback when solo recovery must occur under damage; the trade costs the final parry rank.

    Talents Forever · paladin client export
  30. 60
    Spiritual Focus2/2
Route sources and verification boundaries

The point order and trade-offs are editorial recommendations, not a measured fastest route. Every point has passed level, row and prerequisite validation against 1.60.1.70291. No in-game combat test is claimed.

Talents Forever · paladin client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291 · 2026-10-12

Blizzard · Forever panel recap, Paladin sectionA Closer Look at Paladins. Corroborates role design; older panel wording differs from build 1.60.1.70291 for Holy Strike cooldown, Improved Holy Strike and Instrument of Law. Numeric route facts follow client-paladin. · 2026-10-12

Blizzard · October 1 Beta level capOctober 1: Changes and Updates — maximum level 30 · 2026-10-12

Mistakes that change the outcome

  • No Hammer of Wrath at 30

    The ranged finisher begins at 44. Finish current fights with the available seal, strike and Judgement instead.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · paladin client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  • Do not import old seal twisting by habit

    Judgement now retains the Seal, and the deep Twist of Light talent is a later point investment. Any multi-seal timing technique needs separate current testing.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · paladin client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
LATER LEVELS · SEPARATE FROM BETA 30

Plan for 60 after unlocks

Facts, author observations and verification limits

Last verified international cap: 30, announced October 1. Snapshot: 1.60.1.70291. Ordinary budget: 21, Talented 0/5. This is not a live cap check or a region-deployment claim.

Blizzard · October 1 Beta level cap

Scenario-based editorial actions based on dated client facts and selected official corroboration. No combat test, DPS simulation, gear ranking or BiS is claimed.

Only Mage has a publisher-recorded trainer check. The remaining class spellbooks are client-file records. We independently checked these action references against the saved snapshot, not against a running game. Historical comparisons remain in their own labeled paragraph or talent reference.

Client data adapted from Talents Forever / Chris Baldwin under CC BY 4.0. Game icons and original tooltip text belong to Blizzard Entertainment. Talents Forever · CC BY 4.0

BETA · 30

Stat priorities at 30

Upgrade priorities for level-30 play, not simulated stat weights. First keep enough health and resources for your role; compare upgrades of similar level. Hit and critical chance depend on the target and your allocated talents; no universal cap is assumed.

  1. Weapon damage / DPS
  2. Strength
  3. Stamina
  4. Intellect

Upgrade the two-handed weapon before paying for small stat gains. Holy Strike support and Judgement upkeep depend on talents; carry Mana recovery rather than stacking spell power by habit.

Read the mechanics behind this choice

These effects apply only with the named talent and its required ranks. The excerpt shows rank 1; your own build may differ.

Sacred Arbiter ↗

Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.

Client reference 1.60.1.70291 · Reviewed 2026-10-12 · Talents Forever

Gear worth comparing

Sourced candidates, not a complete BiS set. Item requirements and class proficiency are checked for level 30; weapon training and extra profession requirements still need checking on your character. Database item values are not pinned to the client build.

Before the next dungeon

Bring emergency recovery first; the listed elixir is optional. Check the current tooltip for buff conflicts and cooldown sharing before buying a stack. Crafting skill is not the same as the item’s use level.

Client reference 1.60.1.70338 · Reviewed 2026-10-12

ROLE & IDENTITY

What this tree offers

Weapon attacks with Holy support.

Choose your role and maintain useful blessings and auras.

Melee damage17 nodes2 active talents44 rank descriptions
Class trade-off

Each role needs its own equipment and Mana decisions.

Four talents to understand first

Selected by position, active effects and named dependencies. This is a reading guide to the tree, not a damage ranking or a recommendation to take every node.

Deep-tree talent · ROW 7

Twist of Light

Translated effect · English comparison · Source at maximum rank 1/1 · Passive

Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.

  • Earlier rows in this tree: 30 points

This row needs more than a normal level-30 character’s 21-point budget. Treat it as later-level planning.

Active talent · ROW 5

Repentance

Translated effect · English comparison · Source at maximum rank 1/1 · Active

Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.

60 Mana | 20 yd range | Instant | 1 min cooldown

  • Earlier rows in this tree: 20 points
First-row foundation · ROW 1

Deflection

Translated effect · English comparison · Source at maximum rank 5/5 · Passive

Increases your Parry chance by 5%.

  • Earlier rows in this tree: 0 points
Tree effect to inspect · ROW 6

Champion of the Light

Translated effect · English comparison · Source at maximum rank 3/3 · Passive

Increases your spell damage by up to 60% of your Intellect.

  • Earlier rows in this tree: 25 points

This row needs more than a normal level-30 character’s 21-point budget. Treat it as later-level planning.

Unlocks and phase limits

A new row requires five points per earlier row in this same tree. Points in the current row or another tree do not help unlock it. Named prerequisites must reach their required rank; some are in the same row.

Row 10 earlier-row pointsRow 25 earlier-row pointsRow 310 earlier-row pointsRow 415 earlier-row pointsRow 520 earlier-row pointsRow 625 earlier-row pointsRow 730 earlier-row points
Character levelNormal pointsHow to read it
101Normal talent progression starts here.
3021The last verified international Beta cap announcement is 30; this is not a live cap check.
6051The sourced community example below is a 60-level plan.

Talented can unlock points up to five levels earlier while retaining the 51-point ceiling. The examples here use Talented 0/5. Check your character’s unlock and the separate region guide before using an earlier-point assumption.

SOURCED STARTING POINT

A real Retribution community example

Paladin · Retribution

Anonymous community configuration · Talents Forever

8 / 8 / 35
Level 6051/51 pointsTalented 0/51.60.1.70291
Holy 8Protection 8Retribution 35

The point allocation and share payload pass this snapshot’s rules. That does not establish gameplay performance. The source publishes the configuration anonymously and supplies no individual author identity.

Checked against 1.60.1.70291 · 2026-10-11

For a Beta-sized plan, open a blank calculator with your character’s level and available Legacy rank. A 60-level share link will restore the 60-level example, not automatically truncate it to 30.

A legal leveling order for this example

Reconstructed by this site from the exact saved points, using the current row and prerequisite rules. The public source provides no original leveling chronology. This order is valid for the example; it is not a tested fastest or best leveling route.

Show all 51 allocated levels · 10–60
LevelTalentRank after allocationTree
10Divine Strength1/5Holy
11Divine Strength2/5Holy
12Divine Strength3/5Holy
13Divine Strength4/5Holy
14Divine Strength5/5Holy
15Improved Seals1/3Holy
16Improved Seals2/3Holy
17Improved Seals3/3Holy
18Toughness1/5Protection
19Toughness2/5Protection
20Toughness3/5Protection
21Toughness4/5Protection
22Toughness5/5Protection
23Precision1/3Protection
24Precision2/3Protection
25Precision3/3Protection
26Benediction1/5Retribution
27Benediction2/5Retribution
28Benediction3/5Retribution
29Benediction4/5Retribution
30Benediction5/5Retribution
31Improved Judgement1/2Retribution
32Improved Judgement2/2Retribution
33Holy Conduit1/2Retribution
34Holy Conduit2/2Retribution
35Conviction1/5Retribution
36Conviction2/5Retribution
37Conviction3/5Retribution
38Conviction4/5Retribution
39Conviction5/5Retribution
40Vindication1/3Retribution
41Sanctified Judgement1/3Retribution
42Sanctified Judgement2/3Retribution
43Sanctified Judgement3/3Retribution
44Seal of Command1/1Retribution
45Pursuit of Justice1/2Retribution
46Pursuit of Justice2/2Retribution
47Sacred Arbiter1/1Retribution
48Two-Handed Weapon Specialization1/3Retribution
49Two-Handed Weapon Specialization2/3Retribution
50Two-Handed Weapon Specialization3/3Retribution
51Vengeance1/3Retribution
52Vengeance2/3Retribution
53Vengeance3/3Retribution
54Repentance1/1Retribution
55Champion of the Light1/3Retribution
56Champion of the Light2/3Retribution
57Champion of the Light3/3Retribution
58Instrument of Law1/2Retribution
59Instrument of Law2/2Retribution
60Twist of Light1/1Retribution

Complete Retribution talent reference

All nodes and rank effects from the dated Beta export are available below. Expand a node for the translated effect, English original and requirements.

DeflectionRow 1 · 5 ranks
Earlier rows in this tree: 0 points
  1. Rank 1/5

    Increases your Parry chance by 1%.

  2. Rank 2/5

    Increases your Parry chance by 2%.

  3. Rank 3/5

    Increases your Parry chance by 3%.

  4. Rank 4/5

    Increases your Parry chance by 4%.

  5. Rank 5/5

    Increases your Parry chance by 5%.

Allocate in the calculator ↗
BenedictionRow 1 · 5 ranks
Earlier rows in this tree: 0 points
  1. Rank 1/5

    Reduces the Mana cost of all instant cast spells and abilities by 2%.

  2. Rank 2/5

    Reduces the Mana cost of all instant cast spells and abilities by 4%.

  3. Rank 3/5

    Reduces the Mana cost of all instant cast spells and abilities by 6%.

  4. Rank 4/5

    Reduces the Mana cost of all instant cast spells and abilities by 8%.

  5. Rank 5/5

    Reduces the Mana cost of all instant cast spells and abilities by 10%.

Allocate in the calculator ↗
Improved JudgementRow 2 · 2 ranks
Earlier rows in this tree: 5 points
  1. Rank 1/2

    Decreases the cooldown of your Judgement ability by 1 sec.

  2. Rank 2/2

    Decreases the cooldown of your Judgement ability by 2 sec.

Allocate in the calculator ↗
Holy ConduitRow 2 · 2 ranks
Earlier rows in this tree: 5 points
  1. Rank 1/2

    Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.

  2. Rank 2/2

    Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.

Allocate in the calculator ↗
ConvictionRow 2 · 5 ranks
Earlier rows in this tree: 5 points
  1. Rank 1/5

    Improves your chance to get a critical strike with melee attacks by 1%.

  2. Rank 2/5

    Improves your chance to get a critical strike with melee attacks by 2%.

  3. Rank 3/5

    Improves your chance to get a critical strike with melee attacks by 3%.

  4. Rank 4/5

    Improves your chance to get a critical strike with melee attacks by 4%.

  5. Rank 5/5

    Improves your chance to get a critical strike with melee attacks by 5%.

Allocate in the calculator ↗
VindicationRow 3 · 3 ranks
Earlier rows in this tree: 10 points
  1. Rank 1/3

    Gives your damaging melee attacks a chance to reduce the target's Attack Power by 68, and increase your Attack Power by 1% for 30 sec.

  2. Rank 2/3

    Gives your damaging melee attacks a chance to reduce the target's Attack Power by 136, and increase your Attack Power by 2% for 30 sec.

  3. Rank 3/3

    Gives your damaging melee attacks a chance to reduce the target's Attack Power by 204, and increase your Attack Power by 3% for 30 sec.

Allocate in the calculator ↗
Sanctified JudgementRow 3 · 3 ranks
Earlier rows in this tree: 10 points
  1. Rank 1/3

    Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.

  2. Rank 2/3

    Gives your Judgement ability a 66% chance to return 40% of the Mana cost of the judged seal.

  3. Rank 3/3

    Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.

Allocate in the calculator ↗
Seal of CommandRow 3 · 1 ranks
Earlier rows in this tree: 10 points

65 Mana | Instant

  1. Rank 1/1

    Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 68 to 73 Holy damage, 137 to 145 if the target is stunned or incapacitated.

Allocate in the calculator ↗
Pursuit of JusticeRow 3 · 2 ranks
Earlier rows in this tree: 10 points
  1. Rank 1/2

    Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.

  2. Rank 2/2

    Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.

Allocate in the calculator ↗
Eye for an EyeRow 4 · 2 ranks
Earlier rows in this tree: 15 points
  1. Rank 1/2

    All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

  2. Rank 2/2

    All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

Allocate in the calculator ↗
Sacred ArbiterRow 4 · 1 ranks
Earlier rows in this tree: 15 points
  1. Rank 1/1

    Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.

Allocate in the calculator ↗
Two-Handed Weapon SpecializationRow 5 · 3 ranks
Earlier rows in this tree: 20 points
  1. Rank 1/3

    Increases the damage you deal with two-handed melee weapons by 2%.

  2. Rank 2/3

    Increases the damage you deal with two-handed melee weapons by 4%.

  3. Rank 3/3

    Increases the damage you deal with two-handed melee weapons by 6%.

Allocate in the calculator ↗
VengeanceRow 5 · 3 ranks
Earlier rows in this tree: 20 pointsSanctified Judgement 3/3
  1. Rank 1/3

    Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.

  2. Rank 2/3

    Increases your Physical and Holy damage dealt by 2% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.

  3. Rank 3/3

    Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.

Allocate in the calculator ↗
RepentanceRow 5 · 1 ranks
Earlier rows in this tree: 20 points

60 Mana | 20 yd range | Instant | 1 min cooldown

  1. Rank 1/1

    Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.

Allocate in the calculator ↗
Champion of the LightRow 6 · 3 ranks
Earlier rows in this tree: 25 points
  1. Rank 1/3

    Increases your spell damage by up to 20% of your Intellect.

  2. Rank 2/3

    Increases your spell damage by up to 40% of your Intellect.

  3. Rank 3/3

    Increases your spell damage by up to 60% of your Intellect.

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Instrument of LawRow 6 · 2 ranks
Earlier rows in this tree: 25 points
  1. Rank 1/2

    Reduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.

  2. Rank 2/2

    Reduces the cast time of your Hammer of Wrath by 1.0 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.

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Twist of LightRow 7 · 1 ranks
Earlier rows in this tree: 30 points
  1. Rank 1/1

    Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.

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Class abilities and announced changes

These are associated class references, not a complete specialization rotation. Learn levels, talents, forms and cooldowns still determine which abilities your character can use.

Sources and verification scope

Talent data: Talents Forever — Chris Baldwin · CC BY 4.0

Client snapshot
1.60.1.70291
Export generated
2026-10-09
Data checked
2026-10-11

This is a community client export with selected official cross-checks, not proof that every numerical effect has been independently confirmed by Blizzard or tested in combat. Game art and spell text belong to Blizzard Entertainment.

Current content includes explicit level-30 scenario actions, resource decisions and class duties, labeled as editorial advice based on the linked mechanics. The talent reference and level-60 community plan are separate. Combat-tested rotations, damage/healing simulations and encounter-specific BiS have not been established here.

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