WOW FOREVER TALENT CALCULATOR

Druid · Talents

Balance · Feral Combat · Restoration

Class guide · Druid ↗
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Balance

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Feral Combat

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Restoration

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Your leveling order
    Data 1.60.1.70291 · Exported Oct 9, 2026 · Talents Forever / Chris Baldwin · CC BY 4.0
    Adapted community client data; not a live server feed. Game art and spell text © Blizzard. Legacy Talented uses a separately versioned 70170 perk record and never raises the 51-point maximum. Effects are editorial translations of the dated client export. Original English names and full source text remain available for comparison; translations are not an official localized game client.

    Talent data · Druid

    Searchable text for every talent, grouped by tree. Open a tree to browse its source descriptions and point requirements.

    Balance · 16 talents

    Improved Wrath

    Row 1 · 5 ranks · Requires 0 earlier-row points

    Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.

    Genesis

    Row 1 · 5 ranks · Requires 0 earlier-row points

    Increases the periodic damage and healing done by your spells and abilities by 1%.

    Moonglow

    Row 2 · 3 ranks · Requires 5 earlier-row points

    Reduces the Mana cost of your damaging spells by 8%.

    Improved Moonfire

    Row 2 · 2 ranks · Requires 5 earlier-row points

    Increases the damage and critical strike chance of your Moonfire spell by 5%.

    Nature's Majesty

    Row 2 · 2 ranks · Requires 5 earlier-row points

    Increases your critical strike chance with spells and melee attacks by 2%.

    Nature's Reach

    Row 2 · 2 ranks · Requires 5 earlier-row points

    Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.

    Improved Entangling Roots

    Row 3 · 3 ranks · Requires 10 earlier-row points

    Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.

    Nature's Splendor

    Row 3 · 1 ranks · Requires 10 earlier-row points

    Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.

    Insect Swarm

    Row 4 · 1 ranks · Requires 15 earlier-row points

    The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.

    Vengeance

    Row 4 · 5 ranks · Requires 15 earlier-row points

    Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.

    Improved Starfire

    Row 4 · 5 ranks · Requires 15 earlier-row points

    Reduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec.

    Overgrowth

    Row 5 · 2 ranks · Requires 20 earlier-row points

    Increases the maximum number of targets you may have affected by Entangling Roots by 1.

    Nature's Grace

    Row 5 · 1 ranks · Requires 20 earlier-row points

    All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.

    Eclipse

    Row 5 · 3 ranks · Requires 20 earlier-row points

    Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.

    Moonfury

    Row 6 · 5 ranks · Requires 25 earlier-row points

    Increases the damage done by your Arcane and Nature spells by 2%.

    Moonkin Form

    Row 7 · 1 ranks · Requires 30 earlier-row points

    Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party members within 45 yards have their Critical Strike chance increased by 3%, exclusive with Leader of the Pack. Also protects the caster from Polymorph effects and prevents the use of healing spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.

    Feral Combat · 20 talents

    Ferocity

    Row 1 · 5 ranks · Requires 0 earlier-row points

    Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy.

    Heart of the Wild

    Row 1 · 5 ranks · Requires 0 earlier-row points

    Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.

    Feral Swiftness

    Row 2 · 2 ranks · Requires 5 earlier-row points

    Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.

    Feral Instinct

    Row 2 · 3 ranks · Requires 5 earlier-row points

    Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.

    Brutal Impact

    Row 2 · 2 ranks · Requires 5 earlier-row points

    Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.

    Thick Hide

    Row 2 · 3 ranks · Requires 5 earlier-row points

    While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.

    Shredding Attacks

    Row 3 · 3 ranks · Requires 10 earlier-row points

    Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.

    Savage Fury

    Row 3 · 2 ranks · Requires 10 earlier-row points

    Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.

    Feral Charge

    Row 3 · 1 ranks · Requires 10 earlier-row points

    Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Feral Charge (Cat): 8-25 yd range, Instant, 30 sec cooldown, Requires Cat Form. Leap behind an enemy.

    Sharpened Claws

    Row 3 · 2 ranks · Requires 10 earlier-row points

    Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.

    Shifting Power

    Row 4 · 1 ranks · Requires 15 earlier-row points

    Instantly convert 55% of base Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.

    Primal Bite

    Row 4 · 1 ranks · Requires 15 earlier-row points

    Bite the target, dealing 100% normal damage plus 26 and generating a high amount of threat.

    Predatory Strikes

    Row 4 · 3 ranks · Requires 15 earlier-row points

    Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.

    Blood Frenzy

    Row 4 · 2 ranks · Requires 15 earlier-row points

    Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.

    Improved Shifting Power

    Row 5 · 2 ranks · Requires 20 earlier-row points

    Reduces the cooldown of your Shifting Power spell by 4 sec.

    Leader of the Pack

    Row 5 · 1 ranks · Requires 20 earlier-row points

    While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.

    Natural Instinct

    Row 5 · 2 ranks · Requires 20 earlier-row points

    Increases the critical strike damage bonus of your melee abilities by 10% and increases your spell healing by 12% of your Intellect.

    Natural Reaction

    Row 6 · 5 ranks · Requires 25 earlier-row points

    Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.

    Rend and Tear

    Row 6 · 5 ranks · Requires 25 earlier-row points

    Increases damage done by your melee abilities on Bleeding targets by 2%.

    Berserk

    Row 7 · 1 ranks · Requires 30 earlier-row points

    Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.

    Restoration · 16 talents

    Nature's Focus

    Row 1 · 5 ranks · Requires 0 earlier-row points

    Gives you a 14% chance to avoid interruption caused by damage while casting Arcane and Nature spells.

    Furor

    Row 1 · 5 ranks · Requires 0 earlier-row points

    Gives you a 20% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20% of the Energy you had when last in Cat Form, plus 2 Energy per sec spent outside Cat Form, up to 20 Energy. Bear Form and Dire Bear Form forfeit this Energy and halt its restoration while active.

    Naturalist

    Row 2 · 5 ranks · Requires 5 earlier-row points

    Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%.

    Subtlety

    Row 2 · 3 ranks · Requires 5 earlier-row points

    Reduces the threat generated by your Nature and Arcane spells by 10%.

    Natural Shapeshifter

    Row 2 · 3 ranks · Requires 5 earlier-row points

    Reduces the mana cost of all shapeshifting by 10%.

    Reflection

    Row 3 · 3 ranks · Requires 10 earlier-row points

    Allows 17% of your Mana regeneration to continue while casting.

    Gift of Nature

    Row 3 · 5 ranks · Requires 10 earlier-row points

    Increases the effect of all your healing spells by 2%.

    Gift of the Earthmother

    Row 3 · 1 ranks · Requires 10 earlier-row points

    Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.

    Tranquil Spirit

    Row 4 · 5 ranks · Requires 15 earlier-row points

    Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.

    Improved Rejuvenation

    Row 4 · 3 ranks · Requires 15 earlier-row points

    Increases the effect of your Rejuvenation spell by 5%.

    Swiftmend

    Row 4 · 1 ranks · Requires 15 earlier-row points

    Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.

    Nature's Swiftness

    Row 5 · 1 ranks · Requires 20 earlier-row points

    When activated, your next Nature spell becomes an instant cast spell.

    Living Spirit

    Row 5 · 3 ranks · Requires 20 earlier-row points

    Increases your Spirit by 5%.

    Improved Tranquility

    Row 5 · 2 ranks · Requires 20 earlier-row points

    Reduces threat caused by Tranquility by 50% and its cooldown by 30%.

    Improved Regrowth

    Row 6 · 5 ranks · Requires 25 earlier-row points

    Increases the critical effect chance of your Regrowth spell by 10%.

    Wild Growth

    Row 7 · 1 ranks · Requires 30 earlier-row points

    Heals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

    Why does a talent stay locked?

    Spend five points per preceding row in this tree, complete the named prerequisite, and keep within your character-level budget. Points in another tree do not unlock this row.

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    No. The tool checks allocation rules and preserves the source values. It does not simulate damage, test encounters or produce performance rankings.

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