WOW FOREVER TALENT CALCULATOR

Rogue · Talents

Assassination · Combat · Subtlety

Class guide · Rogue ↗
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Assassination

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Combat

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Subtlety

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    Data 1.60.1.70291 · Exported Oct 9, 2026 · Talents Forever / Chris Baldwin · CC BY 4.0
    Adapted community client data; not a live server feed. Game art and spell text © Blizzard. Legacy Talented uses a separately versioned 70170 perk record and never raises the 51-point maximum. Effects are editorial translations of the dated client export. Original English names and full source text remain available for comparison; translations are not an official localized game client.

    Talent data · Rogue

    Searchable text for every talent, grouped by tree. Open a tree to browse its source descriptions and point requirements.

    Assassination · 17 talents

    Improved Gouge

    Row 1 · 3 ranks · Requires 0 earlier-row points

    Increases the duration of your Gouge ability by 0.5 sec.

    Remorseless Attacks

    Row 1 · 2 ranks · Requires 0 earlier-row points

    After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.

    Malice

    Row 1 · 5 ranks · Requires 0 earlier-row points

    Increases your critical strike chance with all attacks and Poisons by 1%.

    Ruthlessness

    Row 2 · 3 ranks · Requires 5 earlier-row points

    Gives your finishing moves a 20% chance to add a Combo Point to your target.

    Murder

    Row 2 · 2 ranks · Requires 5 earlier-row points

    Increases all damage dealt by 2% against Humanoid and Giant targets.

    Improved Slice and Dice

    Row 2 · 3 ranks · Requires 5 earlier-row points

    Increases the duration of your Slice and Dice ability by 15%.

    Relentless Strikes

    Row 3 · 1 ranks · Requires 10 earlier-row points

    Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.

    Improved Expose Armor

    Row 3 · 2 ranks · Requires 10 earlier-row points

    Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.

    Lethality

    Row 3 · 5 ranks · Requires 10 earlier-row points

    Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%.

    Vile Poisons

    Row 4 · 5 ranks · Requires 15 earlier-row points

    Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.

    Cold Blood

    Row 4 · 1 ranks · Requires 15 earlier-row points

    When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.

    Improved Poisons

    Row 4 · 5 ranks · Requires 15 earlier-row points

    Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.

    Vigor

    Row 5 · 2 ranks · Requires 20 earlier-row points

    Increases your maximum Energy by 5.

    Mutilate

    Row 5 · 1 ranks · Requires 20 earlier-row points

    Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

    Improved Kidney Shot

    Row 5 · 2 ranks · Requires 20 earlier-row points

    Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.

    Seal Fate

    Row 6 · 5 ranks · Requires 25 earlier-row points

    Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.

    Venom

    Row 7 · 1 ranks · Requires 30 earlier-row points

    Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec

    Combat · 17 talents

    Improved Eviscerate

    Row 1 · 3 ranks · Requires 0 earlier-row points

    Increases the damage done by your Eviscerate ability by 7%.

    Improved Sinister Strike

    Row 1 · 2 ranks · Requires 0 earlier-row points

    Reduces the Energy cost of your Sinister Strike ability by 3.

    Lightning Reflexes

    Row 1 · 5 ranks · Requires 0 earlier-row points

    Increases your Dodge chance by 1%.

    Puncturing Wounds

    Row 2 · 3 ranks · Requires 5 earlier-row points

    Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.

    Deflection

    Row 2 · 3 ranks · Requires 5 earlier-row points

    Increases your Parry chance by 2%.

    Precision

    Row 2 · 3 ranks · Requires 5 earlier-row points

    Improves your chance to hit by 1%.

    Endurance

    Row 3 · 2 ranks · Requires 10 earlier-row points

    Reduces the cooldown of your Sprint and Evasion abilities by 30%.

    Riposte

    Row 3 · 1 ranks · Requires 10 earlier-row points

    A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.

    Improved Sprint

    Row 3 · 2 ranks · Requires 10 earlier-row points

    Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.

    Improved Kick

    Row 4 · 2 ranks · Requires 15 earlier-row points

    Gives your Kick ability a 50% chance to Silence the target for 2 sec.

    Flawless Execution

    Row 4 · 1 ranks · Requires 15 earlier-row points

    Reduces the Energy cost of your Eviscerate ability by 10.

    Dual Wield Specialization

    Row 4 · 5 ranks · Requires 15 earlier-row points

    Increases the damage done by your off-hand weapon by 5%.

    Blade Flurry

    Row 5 · 1 ranks · Requires 20 earlier-row points

    Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.

    Hack and Slash

    Row 5 · 5 ranks · Requires 20 earlier-row points

    Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.

    Weapon Expertise

    Row 6 · 2 ranks · Requires 25 earlier-row points

    Reduces the chance for your attacks to be Dodged or Parried by 1%.

    Aggression

    Row 6 · 3 ranks · Requires 25 earlier-row points

    Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.

    Adrenaline Rush

    Row 7 · 1 ranks · Requires 30 earlier-row points

    Increases your Energy regeneration rate by 100% for 15 sec.

    Subtlety · 19 talents

    Camouflage

    Row 1 · 5 ranks · Requires 0 earlier-row points

    Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.

    Master of Deception

    Row 1 · 3 ranks · Requires 0 earlier-row points

    Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.

    Opportunity

    Row 1 · 2 ranks · Requires 0 earlier-row points

    Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.

    Setup

    Row 2 · 3 ranks · Requires 5 earlier-row points

    Gives you a 33% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.

    Elusiveness

    Row 2 · 2 ranks · Requires 5 earlier-row points

    Reduces the cooldown of your Vanish and Blind abilities by 45 sec.

    Dirty Tricks

    Row 2 · 2 ranks · Requires 5 earlier-row points

    Reduces the Energy cost of your Sap and Blind abilities by 25%.

    Improved Ambush

    Row 2 · 3 ranks · Requires 5 earlier-row points

    Increases the critical strike chance of your Ambush ability by 15%.

    Initiative

    Row 3 · 3 ranks · Requires 10 earlier-row points

    Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

    Ghostly Strike

    Row 3 · 1 ranks · Requires 10 earlier-row points

    A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.

    Improved Distract

    Row 3 · 2 ranks · Requires 10 earlier-row points

    Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.

    Heightened Senses

    Row 4 · 2 ranks · Requires 15 earlier-row points

    Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.

    Premeditation

    Row 4 · 1 ranks · Requires 15 earlier-row points

    Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.

    Serrated Blades

    Row 4 · 3 ranks · Requires 15 earlier-row points

    Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.

    Dirty Deeds

    Row 5 · 2 ranks · Requires 20 earlier-row points

    Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.

    Preparation

    Row 5 · 1 ranks · Requires 20 earlier-row points

    When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

    Hemorrhage

    Row 5 · 1 ranks · Requires 20 earlier-row points

    An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.

    Quietus

    Row 6 · 5 ranks · Requires 25 earlier-row points

    Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.

    Cutthroat

    Row 6 · 5 ranks · Requires 25 earlier-row points

    Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.

    Thousand Cuts

    Row 7 · 1 ranks · Requires 30 earlier-row points

    When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.

    Why does a talent stay locked?

    Spend five points per preceding row in this tree, complete the named prerequisite, and keep within your character-level budget. Points in another tree do not unlock this row.

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