Improved Gouge
Row 1 · 3 ranks · Requires 0 earlier-row pointsIncreases the duration of your Gouge ability by 0.5 sec.
Assassination · Combat · Subtlety
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Increases the duration of your Gouge ability by 0.5 sec.
After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Increases your critical strike chance with all attacks and Poisons by 1%.
Gives your finishing moves a 20% chance to add a Combo Point to your target.
Increases all damage dealt by 2% against Humanoid and Giant targets.
Increases the duration of your Slice and Dice ability by 15%.
Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%.
Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.
Increases your maximum Energy by 5.
Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.
Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec
Increases the damage done by your Eviscerate ability by 7%.
Reduces the Energy cost of your Sinister Strike ability by 3.
Increases your Dodge chance by 1%.
Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point.
Increases your Parry chance by 2%.
Improves your chance to hit by 1%.
Reduces the cooldown of your Sprint and Evasion abilities by 30%.
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
Gives a 50% chance to remove all movement impairing effects when you activate your Sprint ability.
Gives your Kick ability a 50% chance to Silence the target for 2 sec.
Reduces the Energy cost of your Eviscerate ability by 10.
Increases the damage done by your off-hand weapon by 5%.
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 1%. Mace: Your attacks ignore 3% of your target's armor.
Reduces the chance for your attacks to be Dodged or Parried by 1%.
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
Increases your Energy regeneration rate by 100% for 15 sec.
Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.
Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.
Gives you a 33% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.
Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
Reduces the Energy cost of your Sap and Blind abilities by 25%.
Increases the critical strike chance of your Ambush ability by 15%.
Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.
Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.
Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.
When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.
Spend five points per preceding row in this tree, complete the named prerequisite, and keep within your character-level budget. Points in another tree do not unlock this row.
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