WOW FOREVER TALENT CALCULATOR

Shaman · Talents

Elemental · Enhancement · Restoration

Class guide · Shaman ↗
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Elemental

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Enhancement

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Restoration

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Your leveling order
    Data 1.60.1.70291 · Exported Oct 9, 2026 · Talents Forever / Chris Baldwin · CC BY 4.0
    Adapted community client data; not a live server feed. Game art and spell text © Blizzard. Legacy Talented uses a separately versioned 70170 perk record and never raises the 51-point maximum. Effects are editorial translations of the dated client export. Original English names and full source text remain available for comparison; translations are not an official localized game client.

    Talent data · Shaman

    Searchable text for every talent, grouped by tree. Open a tree to browse its source descriptions and point requirements.

    Elemental · 16 talents

    Convection

    Row 1 · 5 ranks · Requires 0 earlier-row points

    Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 2%.

    Concussion

    Row 1 · 5 ranks · Requires 0 earlier-row points

    Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%.

    Elemental Warding

    Row 2 · 3 ranks · Requires 5 earlier-row points

    Reduces damage taken from Fire, Frost, and Nature effects by 3%.

    Reverberation

    Row 2 · 5 ranks · Requires 5 earlier-row points

    Reduces the cooldown of your Shock spells by 0.2 sec.

    Call of Flame

    Row 2 · 3 ranks · Requires 5 earlier-row points

    Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 5%.

    Elemental Devastation

    Row 2 · 3 ranks · Requires 5 earlier-row points

    Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.

    Elemental Focus

    Row 3 · 1 ranks · Requires 10 earlier-row points

    Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

    Elemental Alacrity

    Row 3 · 3 ranks · Requires 10 earlier-row points

    Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.17 sec.

    Improved Fire Nova

    Row 4 · 2 ranks · Requires 15 earlier-row points

    Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec.

    Eye of the Storm

    Row 4 · 3 ranks · Requires 15 earlier-row points

    Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 23%.

    Call of Thunder

    Row 4 · 1 ranks · Requires 15 earlier-row points

    Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 3%.

    Elemental Reach

    Row 5 · 2 ranks · Requires 20 earlier-row points

    Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 yards, and increases the range of your Flame Shock spell by 8 yards.

    Lightning Overload

    Row 5 · 3 ranks · Requires 20 earlier-row points

    Gives your Lightning Bolt and Chain Lightning spells a 3% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.

    Earthbound

    Row 5 · 1 ranks · Requires 20 earlier-row points

    Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.

    Elemental Fury

    Row 6 · 5 ranks · Requires 25 earlier-row points

    Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.

    Lava Burst

    Row 7 · 1 ranks · Requires 30 earlier-row points

    You hurl molten lava at the target, dealing 150 to 192 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.

    Enhancement · 18 talents

    Earth's Grasp

    Row 1 · 2 ranks · Requires 0 earlier-row points

    Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.

    Thundering Strikes

    Row 1 · 5 ranks · Requires 0 earlier-row points

    Improves your chance to get a critical strike with all spells and attacks by 1%.

    Ancestral Knowledge

    Row 1 · 5 ranks · Requires 0 earlier-row points

    Increases your Intellect by 2%.

    Guardian Totems

    Row 2 · 2 ranks · Requires 5 earlier-row points

    Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.

    Mental Dexterity

    Row 2 · 3 ranks · Requires 5 earlier-row points

    Increases your Attack Power by an amount equal to 33% of your Intellect.

    Improved Ghost Wolf

    Row 2 · 2 ranks · Requires 5 earlier-row points

    Reduces the cast time of your Ghost Wolf spell by 1.0 sec, and Ghost Wolf may be used indoors.

    Improved Lightning Shield

    Row 2 · 3 ranks · Requires 5 earlier-row points

    Increases the damage done by your Lightning Shield orbs by 5%.

    Elemental Weapons

    Row 3 · 3 ranks · Requires 10 earlier-row points

    Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.

    Shamanistic Focus

    Row 3 · 1 ranks · Requires 10 earlier-row points

    Reduces the mana cost of your Shock and Lightning Shield spells by 45%.

    Anticipation

    Row 3 · 3 ranks · Requires 10 earlier-row points

    Increases your chance to dodge by an additional 2%.

    Toughness

    Row 4 · 5 ranks · Requires 15 earlier-row points

    Increases your Stamina by 2%.

    Flurry

    Row 4 · 5 ranks · Requires 15 earlier-row points

    Increases your attack speed by 5% for your next 3 swings after dealing a melee critical strike.

    Stormstrike

    Row 4 · 1 ranks · Requires 15 earlier-row points

    Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.

    Spirit Weapons

    Row 5 · 1 ranks · Requires 20 earlier-row points

    Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.

    Mental Quickness

    Row 5 · 2 ranks · Requires 20 earlier-row points

    Increases your spell damage and healing by up to 15% of your Intellect.

    Improved Stormstrike

    Row 5 · 2 ranks · Requires 20 earlier-row points

    When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.

    Maelstrom Weapon

    Row 6 · 5 ranks · Requires 25 earlier-row points

    When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.

    Rage of the Farseer

    Row 7 · 1 ranks · Requires 30 earlier-row points

    Increases your attack speed by 30% for 25 sec.

    Restoration · 16 talents

    Improved Healing Wave

    Row 1 · 5 ranks · Requires 0 earlier-row points

    Reduces the casting time of your Healing Wave spell by 0.1 sec.

    Totemic Focus

    Row 1 · 5 ranks · Requires 0 earlier-row points

    Reduces the Mana cost of your totems and any spells that summon or move them by 5%.

    Mindfulness

    Row 2 · 3 ranks · Requires 5 earlier-row points

    Allows 17% of your Mana regeneration to continue while casting.

    Natural Grace

    Row 2 · 3 ranks · Requires 5 earlier-row points

    Reduces the threat generated by your spells by 5%.

    Tidal Focus

    Row 2 · 5 ranks · Requires 5 earlier-row points

    Reduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%.

    Improved Reincarnation

    Row 2 · 2 ranks · Requires 5 earlier-row points

    Reduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%.

    Ancestral Healing

    Row 3 · 3 ranks · Requires 10 earlier-row points

    Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.

    Healing Focus

    Row 3 · 3 ranks · Requires 10 earlier-row points

    Gives you a 23% chance to avoid interruption caused by damage while casting any healing spell.

    Water Shield

    Row 3 · 1 ranks · Requires 10 earlier-row points

    The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.

    Tidal Mastery

    Row 4 · 5 ranks · Requires 15 earlier-row points

    Increases the critical effect chance of your healing spells by 1%.

    Restorative Totems

    Row 4 · 5 ranks · Requires 15 earlier-row points

    Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%.

    Mana Tide Totem

    Row 4 · 1 ranks · Requires 15 earlier-row points

    Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.

    Healing Way

    Row 5 · 3 ranks · Requires 20 earlier-row points

    Increases the amount healed by your Healing Wave spell by 8%.

    Nature's Swiftness

    Row 5 · 1 ranks · Requires 20 earlier-row points

    When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.

    Purification

    Row 6 · 5 ranks · Requires 25 earlier-row points

    Increases the effectiveness of your healing spells by 2%.

    Riptide

    Row 7 · 1 ranks · Requires 30 earlier-row points

    Heals a friendly target for 485 to 533, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

    Why does a talent stay locked?

    Spend five points per preceding row in this tree, complete the named prerequisite, and keep within your character-level budget. Points in another tree do not unlock this row.

    Does this prove a build is best?

    No. The tool checks allocation rules and preserves the source values. It does not simulate damage, test encounters or produce performance rankings.

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