WOW FOREVER TALENT CALCULATOR

Warrior · Talents

Arms · Fury · Protection

Class guide · Warrior ↗
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Arms

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Fury

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Protection

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Your leveling order
    Data 1.60.1.70291 · Exported Oct 9, 2026 · Talents Forever / Chris Baldwin · CC BY 4.0
    Adapted community client data; not a live server feed. Game art and spell text © Blizzard. Legacy Talented uses a separately versioned 70170 perk record and never raises the 51-point maximum.Effects are editorial translations of the dated client export. Original English names and full source text remain available for comparison; translations are not an official localized game client.

    Talent data · Warrior

    Searchable text for every talent, grouped by tree. Open a tree to browse its source descriptions and point requirements.

    Arms · 17 talents

    Improved Heroic Strike

    Row 1 · 3 ranks · Requires 0 earlier-row points

    Reduces the cost of your Heroic Strike ability by 1 Rage.

    Deflection

    Row 1 · 5 ranks · Requires 0 earlier-row points

    Increases your Parry chance by 1%.

    Improved Rend

    Row 1 · 3 ranks · Requires 0 earlier-row points

    Increases the Bleed damage done by your Rend ability by 12%.

    Improved Charge

    Row 2 · 2 ranks · Requires 5 earlier-row points

    Increases the Rage generated by your Charge ability by 3.

    Improved Tactical Mastery

    Row 2 · 5 ranks · Requires 5 earlier-row points

    Tactical Mastery lets you retain up to an additional 3 Rage when you change stances.

    Improved Overpower

    Row 2 · 2 ranks · Requires 5 earlier-row points

    Increases the critical strike chance of your Overpower ability by 25%.

    Anger Management

    Row 3 · 1 ranks · Requires 10 earlier-row points

    Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.

    Deep Wounds

    Row 3 · 3 ranks · Requires 10 earlier-row points

    Your critical strikes cause your opponent to Bleed, dealing 20% of your melee weapon's average damage over 12 sec.

    Spearing Strike

    Row 4 · 1 ranks · Requires 15 earlier-row points

    A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.

    Two-Handed Weapon Specialization

    Row 4 · 3 ranks · Requires 15 earlier-row points

    Increases the damage you deal with two-handed melee weapons by 1%.

    Impale

    Row 4 · 2 ranks · Requires 15 earlier-row points

    Increases the critical strike damage bonus of your abilities by 10%.

    Bloodthrill

    Row 5 · 5 ranks · Requires 20 earlier-row points

    Your Main Hand melee attacks against enemies afflicted by your Rend have a 4% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.

    Sweeping Strikes

    Row 5 · 1 ranks · Requires 20 earlier-row points

    Your next 5 melee attacks strike an additional nearby opponent.

    Weaponmaster

    Row 5 · 5 ranks · Requires 20 earlier-row points

    Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 1%. Mace/Staff: Your attacks ignore 3% of your target's armor. Sword: Your successful melee attacks have a 1% chance to trigger an extra attack on the target.

    Improved Slam

    Row 6 · 2 ranks · Requires 25 earlier-row points

    Reduces the global cooldown and cast time of your Slam ability by 0.25 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3.0 sec.

    Improved Hamstring

    Row 6 · 3 ranks · Requires 25 earlier-row points

    Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.

    Mortal Strike

    Row 7 · 1 ranks · Requires 30 earlier-row points

    A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.

    Fury · 17 talents

    Booming Voice

    Row 1 · 5 ranks · Requires 0 earlier-row points

    Increases the area of effect of your Shouts by 10% and reduces their Rage cost by 5%.

    Cruelty

    Row 1 · 5 ranks · Requires 0 earlier-row points

    Improves your chance to get a critical strike with melee attacks by 1%.

    Lingering Rage

    Row 2 · 5 ranks · Requires 5 earlier-row points

    Increases the time before your Rage begins to decay after leaving combat by 2 sec.

    Unbridled Wrath

    Row 2 · 5 ranks · Requires 5 earlier-row points

    Gives you a 12% chance to generate 1 additional Rage when you deal melee damage with a weapon.

    Furious Precision

    Row 3 · 3 ranks · Requires 10 earlier-row points

    Increases your chance to hit with off-hand attacks by 4%.

    Piercing Howl

    Row 3 · 1 ranks · Requires 10 earlier-row points

    Causes all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec.

    Blood Craze

    Row 3 · 3 ranks · Requires 10 earlier-row points

    Regenerates 1% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.

    Dual Wield Specialization

    Row 4 · 5 ranks · Requires 15 earlier-row points

    Increases the damage done by your off-hand weapon by 5% and the Rage generated by your off-hand attacks by 10%.

    Raging Blows

    Row 4 · 1 ranks · Requires 15 earlier-row points

    Reduces the Rage cost of your Cleave and Whirlwind abilities by 3.

    Enrage

    Row 4 · 5 ranks · Requires 15 earlier-row points

    Gives you a 30% chance to deal 2% increased Physical damage for 12 sec after being the victim of any damaging attack.

    Improved Execute

    Row 4 · 2 ranks · Requires 15 earlier-row points

    Reduces the Rage cost of your Execute ability by 3.

    Improved Berserker Rage

    Row 5 · 2 ranks · Requires 20 earlier-row points

    Your Berserker Rage ability will instantly generate 5 Rage and has a 50% chance to remove all movement impairing effects when activated.

    Death Wish

    Row 5 · 1 ranks · Requires 20 earlier-row points

    When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.

    Improved Intercept

    Row 5 · 2 ranks · Requires 20 earlier-row points

    Reduces the cooldown of your Intercept ability by 5 sec.

    Flurry

    Row 6 · 5 ranks · Requires 25 earlier-row points

    Increases your melee attack speed by 5% for your next 3 swings after dealing a melee critical strike.

    Gore Drinker

    Row 6 · 2 ranks · Requires 25 earlier-row points

    Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 0.5% of your maximum Health.

    Bloodthirst

    Row 7 · 1 ranks · Requires 30 earlier-row points

    Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.

    Protection · 18 talents

    Improved Bloodrage

    Row 1 · 2 ranks · Requires 0 earlier-row points

    Increases all the Rage generated by your Bloodrage ability by 25%.

    Shield Specialization

    Row 1 · 5 ranks · Requires 0 earlier-row points

    Increases your chance to Block attacks with your shield by 1% and grants you a 20% chance to generate 5 Rage when you Block.

    Iron Will

    Row 1 · 5 ranks · Requires 0 earlier-row points

    Reduces the duration of Stun and Fear effects inflicted on you by 3%.

    Anticipation

    Row 2 · 5 ranks · Requires 5 earlier-row points

    Increases your Defense Skill by 4.

    Improved Revenge

    Row 2 · 3 ranks · Requires 5 earlier-row points

    Increases damage dealt by your Revenge ability by 20%.

    Improved Thunder Clap

    Row 2 · 3 ranks · Requires 5 earlier-row points

    Reduces the Rage cost of your Thunder Clap ability by 2.

    Last Stand

    Row 3 · 1 ranks · Requires 10 earlier-row points

    When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.

    Master of Defense

    Row 3 · 2 ranks · Requires 10 earlier-row points

    Grants you a 50% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.

    Improved Disarm

    Row 3 · 3 ranks · Requires 10 earlier-row points

    Reduces the cooldown of your Disarm ability by 7 secs.

    Defiance

    Row 3 · 3 ranks · Requires 10 earlier-row points

    Increases all threat generated in Defensive stance by an additional 5% while a shield is equipped.

    Improved Sunder Armor

    Row 4 · 3 ranks · Requires 15 earlier-row points

    Reduces the Rage cost of your Sunder Armor ability by 1.

    Vanguard

    Row 4 · 1 ranks · Requires 15 earlier-row points

    Your Charge ability is now usable while in Defensive Stance.

    Improved Shield Bash

    Row 4 · 2 ranks · Requires 15 earlier-row points

    Gives your Shield Bash ability a 50% chance to Silence the target for 3 sec.

    Improved Shield Wall

    Row 5 · 2 ranks · Requires 20 earlier-row points

    Reduces the cooldown of your Shield Wall ability by 5.5 min.

    Concussion Blow

    Row 5 · 1 ranks · Requires 20 earlier-row points

    Stuns the target for 5 sec.

    Focused Rage

    Row 5 · 3 ranks · Requires 20 earlier-row points

    Reduces the Rage cost of your offensive abilities by 1.

    Bastion

    Row 6 · 5 ranks · Requires 25 earlier-row points

    Increases all damage you deal by 2% while a shield is equipped.

    Shield Slam

    Row 7 · 1 ranks · Requires 30 earlier-row points

    Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.

    Why does a talent stay locked?

    Spend five points per preceding row in this tree, complete the named prerequisite, and keep within your character-level budget. Points in another tree do not unlock this row.

    Does this prove a build is best?

    No. The tool checks allocation rules and preserves the source values. It does not simulate damage, test encounters or produce performance rankings.

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