WOW FOREVER · PLAY AT 30

Druid · Feral Combat

Bear tanking and Cat melee share this talent tree, with separate point-by-point routes for each role.

Tank · Melee damage1.60.1.70291Beta 30 · editorial actions
Beta 30 · InternationalEditorial actions

How to play at 30

Choose Cat damage or Bear threat before the pull; Primal Bite is a Bear tool at 30.

30 · Cat single target

Cat Form learned; Energy and the separate Mana bar both monitored.

  1. 1

    Use legal Cat builders

    Claw builds combo points from the front; Rake adds a bleed when the enemy survives it. Shred needs the target’s back and enough Energy, so do not make it a mandatory face-to-face solo cast.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · druid client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  2. 2

    Rip only when the target can live

    Spend combo points on Rip against a durable target. Ferocious Bite is not learned until 32, so at 30 a nearly-dead enemy can be finished with current direct builders rather than a fictional finisher.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · druid client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  3. 3

    Convert Mana only with a reserve

    Shifting Power, if selected, converts 55% base Mana into 40 Energy and cannot be used at full Energy after the recorded fix. Keep Mana for leaving form to heal or reshift; Dash and roots can create a safer recovery.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · druid client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291

30 · Bear tank pickup

Bear Form quest unlocked; tank role, weapon and armor set chosen.

  1. 1

    Bear and threat before spending

    Enter Bear Form, use available Faerie Fire to pull and debuff, then selected Primal Bite for high threat. Keep enough Rage for an incoming add or Bash rather than queuing Maul continuously.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · druid client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  2. 2

    Recover a loose enemy

    Growl a loose enemy then apply threat; it has no effect on a target already attacking you. Feral Charge’s Bear mode interrupts a cast, while the Cat mode leap is a different movement action.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · druid client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  3. 3

    Mitigate without unavailable later buttons

    Demoralizing Roar reduces active melee pressure and Bash can stop a susceptible danger. Enrage supplies Rage but lowers armor in this client; choose its moment rather than pressing it into every spike.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · druid client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291

30 · Bear pack or Cat focus

Choose tank or damage role; Swipe belongs to Bear Form.

  1. 1

    Bear: cover each active threat

    Swipe hits three nearby targets in Bear Form. Position the active pack in front, tab to a loose enemy with Primal Bite or Maul and do not assume one Swipe locks a larger pack.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · druid client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  2. 2

    Group taunt buys time

    Challenging Roar at 28 forces nearby enemies to focus briefly. Use it as a recovery window then add real threat, while preserving a safe location for the healer.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · druid client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  3. 3

    Cat: focus instead of imaginary area

    For a damage assignment, stay Cat and build on the priority target, with Cower if threat requires it. There is no level-30 Cat Swipe or Berserk cleave; a Bear switch is a task and resource change.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · druid client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291

Choose for the job in front of you

LEVEL BY LEVEL · ORDINARY POINT BUDGET

Your route from 10 to 60

Pick the route for your activity, then the level you need. Start at 30 for the last verified Beta stage. Later levels remain a separate plan.

Solo Cat · Movement and bleed targets

Quest in Bear from 10–19, switch to Cat at 20, and use Rake or Rip when the enemy will live long enough.

When to use this route and what you give up
Use it when
10–30 follows the last-announced Beta cap; 31–60 is a future projection. Use for mobile solo melee with recovery between pulls. Cat-specific mobility starts with Cat Form, while Berserk remains a level-40 projection.
Trade-off
Shred discounts and Shifting Power are delayed because solo frontal fights rarely supply reliable behind-target Shreds. Early points favor shared Bear/Cat economy and Cat critical builders.
Change direction when
Use the separate Bear party route for tanking. If grouped melee supplies a reliable back position, bring Shredding Attacks and Shifting Power forward at the cost of other Cat passives.

Level 30 · 21 points · Talented 0/5

This level: Leader of the Pack 1/1

At 30, provide the form-based party critical aura. Its bonus is exclusive with Moonkin Aura rather than additive.

Milestone links and the full point order work without scripts. Each link opens this route up to that level, without extra Legacy points.

10–30 · current-stage point order
  1. 10
    Ferocity1/5

    Reduce Maul and Swipe costs during the Bear opening levels, then reduce Claw and Rake costs once Cat is learned.

    Talents Forever · druid client export
  2. 11
    Ferocity2/5
  3. 12
    Ferocity3/5
  4. 13
    Ferocity4/5
  5. 14
    Ferocity5/5
  6. 15
    Heart of the Wild1/5

    Bear Stamina supports 15–19; Cat Strength becomes useful at 20. This avoids buying Cat-only movement before the form exists.

    Talents Forever · druid client export
  7. 16
    Heart of the Wild2/5
  8. 17
    Heart of the Wild3/5
  9. 18
    Heart of the Wild4/5
  10. 19
    Heart of the Wild5/5
  11. 20
    Feral Swiftness1/2

    At 20–21, Cat movement reduces travel and repositioning time; the dodge bonus also helps when a solo enemy reaches you.

    Talents Forever · druid client export
  12. 21
    Feral Swiftness2/2
  13. 22
    Savage Fury1/2

    Boost the Claw and later Rake attacks available in frontal solo fights, while retaining Maul and Swipe value in Bear.

    Talents Forever · druid client export
  14. 23
    Savage Fury2/2
  15. 24
    Feral Charge1/1

    Add Cat repositioning and the separate Bear charge interrupt. Choose the correct form; the Cat leap is not the Bear interrupt.

    Talents Forever · druid client export
  16. 25
    Sharpened Claws1/2

    Improve form critical chance and prepare the prerequisite for critical-hit resource and combo-point gains.

    Talents Forever · druid client export
  17. 26
    Sharpened Claws2/2
  18. 27
    Blood Frenzy1/2

    Cat critical builders can add a second combo point; Bear criticals can supply Rage. Follow actual points instead of assuming every builder crits.

    Talents Forever · druid client export
  19. 28
    Blood Frenzy2/2
  20. 29
    Predatory Strikes1/3

    Add attack power that scales with level in both combat forms, retaining value as weapons and quest enemies change.

    Talents Forever · druid client export
  21. 30
    Leader of the Pack1/1

    At 30, provide the form-based party critical aura. Its bonus is exclusive with Moonkin Aura rather than additive.

    Talents Forever · druid client export
31–60 · later plan, outside the last verified cap

A future allocation using the dated talent snapshot. This does not mean these levels are currently open. Recheck after a patch.

  1. 31
    Predatory Strikes2/3

    From projected 31, complete form attack power and satisfy Rend and Tear’s prerequisite before buying bleed-target damage.

    Talents Forever · druid client export
  2. 32
    Predatory Strikes3/3
  3. 33
    Natural Instinct1/2

    Increase melee ability critical damage and improve the healing benefit of Intellect when you step out of form to recover. The client calls this Natural Instinct; the older official article labels the row-five critical-damage feature Predatory Strikes.

    Talents Forever · druid client export · Blizzard · Hunter and Druid deep dive
  4. 34
    Natural Instinct2/2
  5. 35
    Rend and Tear1/5

    Reward attacks into an existing bleed. Rake or Rip must actually remain active; a short-lived enemy may not repay a bleed application.

    Talents Forever · druid client export
  6. 36
    Rend and Tear2/5
  7. 37
    Rend and Tear3/5
  8. 38
    Rend and Tear4/5
  9. 39
    Rend and Tear5/5
  10. 40
    Berserk1/1

    At projected 40, Cat combo builders gain critical chance and Fear immunity. The Primal Bite multi-target component belongs to Bear.

    Talents Forever · druid client export
  11. 41
    Shredding Attacks1/3

    Now buy cheaper Shred for openings or grouped back-position windows, and unlock Shifting Power; the behind-target requirement still applies.

    Talents Forever · druid client export
  12. 42
    Shredding Attacks2/3
  13. 43
    Shredding Attacks3/3
  14. 44
    Shifting Power1/1

    Convert base Mana into Cat Energy when a useful attack window needs it. It is an expensive Mana decision, not free Energy. October Beta notes also prohibit using it at full Energy.

    Talents Forever · druid client export · Blizzard · dated Beta development notes
  15. 45
    Improved Shifting Power1/2

    Shorten the conversion cooldown for repeated Cat windows; do not press it at full Energy or consume the Mana needed for a rescue.

    Talents Forever · druid client export · Blizzard · dated Beta development notes
  16. 46
    Improved Shifting Power2/2
  17. 47
    Furor1/5

    Preserve and restore Cat Energy while outside Cat according to the tooltip. Entering Bear forfeits it, so this does not enable free Bear weaving.

    Talents Forever · druid client export
  18. 48
    Furor2/5
  19. 49
    Furor3/5
  20. 50
    Furor4/5
  21. 51
    Furor5/5
  22. 52
    Natural Shapeshifter1/3

    Reduce form costs and Shifting Power’s linked cost, supporting a controlled conversion without exhausting your support reserve as quickly.

    Talents Forever · druid client export
  23. 53
    Natural Shapeshifter2/3
  24. 54
    Natural Shapeshifter3/3
  25. 55
    Naturalist1/5

    Increase all damage and shorten Healing Touch for solo recovery after combat; the healing cast still requires leaving form.

    Talents Forever · druid client export
  26. 56
    Naturalist2/5
  27. 57
    Naturalist3/5
  28. 58
    Naturalist4/5
  29. 59
    Naturalist5/5
  30. 60
    Thick Hide1/3

    Spend the final point on level-scaled form armor for solo contact damage, accepting a modest defensive rank instead of a Bear damage detour.

    Talents Forever · druid client export
Route sources and verification boundaries

The point order and trade-offs are editorial recommendations, not a measured fastest route. Every point has passed level, row and prerequisite validation against 1.60.1.70291. No in-game combat test is claimed.

Talents Forever · druid client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291 · 2026-10-12

Blizzard · Hunter and Druid deep diveBaseline abilities and each talent-tree section · 2026-10-12

Blizzard · October 1 Beta level capOctober 1: Changes and Updates — maximum level 30 · 2026-10-12

Blizzard · dated Beta development notesOctober 1 and October 8 class changes; the topic contains several dated replies · 2026-10-12

Party Bear · Threat and defensive Rage

Tank planned dungeon pulls in Bear with a healer, then add Dire Bear at 40 and Lacerate after learning it at 42.

When to use this route and what you give up
Use it when
10–30 follows the last-announced Beta cap; 31–60 is a future projection. Choose this separate allocation when you are the party’s tank. Primal Bite is a Bear button at 26 here; Natural Reaction and Berserk belong to future levels.
Trade-off
It omits Cat speed and Shifting Power, taking armor, threat, dodge Rage and Bash support. It therefore loses the Cat route’s travel and Energy-conversion package.
Change direction when
Use the Cat route for sustained solo Cat questing. If repeated casts are the dungeon’s danger, move later damage ranks into earlier Brutal Impact rather than assuming every foe can be stunned.

Level 30 · 21 points · Talented 0/5

This level: Leader of the Pack 1/1

At 30, bring the party critical aura while tanking. It is exclusive with Moonkin Aura, so duplicate form auras do not add together.

Milestone links and the full point order work without scripts. Each link opens this route up to that level, without extra Legacy points.

10–30 · current-stage point order
  1. 10
    Ferocity1/5

    Make Maul and Swipe less expensive so establishing threat does not empty every small Rage opening.

    Talents Forever · druid client export
  2. 11
    Ferocity2/5
  3. 12
    Ferocity3/5
  4. 13
    Ferocity4/5
  5. 14
    Ferocity5/5
  6. 15
    Heart of the Wild1/5

    Increase Bear Stamina before dungeon damage grows, giving the healer a larger health buffer instead of early Cat specialization.

    Talents Forever · druid client export
  7. 16
    Heart of the Wild2/5
  8. 17
    Heart of the Wild3/5
  9. 18
    Heart of the Wild4/5
  10. 19
    Heart of the Wild5/5
  11. 20
    Feral Charge1/1

    Add the Bear immobilize and cast interrupt for a separated enemy, subject to the charge range and your current form.

    Talents Forever · druid client export
  12. 21
    Thick Hide1/3

    Invest in the client’s base-armor scaling for tank form. This is not the old percentage-of-item-armor talent.

    Talents Forever · druid client export
  13. 22
    Thick Hide2/3
  14. 23
    Thick Hide3/3
  15. 24
    Savage Fury1/2

    Improve the Maul and Swipe hits you already use while working toward the prerequisite for the Bear threat attack.

    Talents Forever · druid client export
  16. 25
    Savage Fury2/2

    Complete that damage benefit and its prerequisite at 25, then buy Primal Bite instead of a Cat Energy tool.

    Talents Forever · druid client export
  17. 26
    Primal Bite1/1

    At 26, add a Bear or Dire Bear attack with high threat. It cannot be used as a Cat combo builder.

    Talents Forever · druid client export
  18. 27
    Predatory Strikes1/3

    Raise level-based attack power for tank damage and threat across weapon upgrades, without changing your defensive form duty.

    Talents Forever · druid client export
  19. 28
    Predatory Strikes2/3
  20. 29
    Predatory Strikes3/3
  21. 30
    Leader of the Pack1/1

    At 30, bring the party critical aura while tanking. It is exclusive with Moonkin Aura, so duplicate form auras do not add together.

    Talents Forever · druid client export
31–60 · later plan, outside the last verified cap

A future allocation using the dated talent snapshot. This does not mean these levels are currently open. Recheck after a patch.

  1. 31
    Sharpened Claws1/2

    From 31, this future investment increases form critical chance and prepares Blood Frenzy’s Bear Rage benefit.

    Talents Forever · druid client export
  2. 32
    Sharpened Claws2/2
  3. 33
    Blood Frenzy1/2

    Bear critical attacks now have the full chance to add Rage, helping continue threat spending while the healer stabilizes the pull.

    Talents Forever · druid client export
  4. 34
    Blood Frenzy2/2
  5. 35
    Natural Reaction1/5

    Gain dodge and Rage from successful dodges; the resource benefit rewards actual avoidance, not a guaranteed Rage tick.

    Talents Forever · druid client export
  6. 36
    Natural Reaction2/5
  7. 37
    Natural Reaction3/5
  8. 38
    Natural Reaction4/5
  9. 39
    Natural Reaction5/5
  10. 40
    Berserk1/1

    At projected 40, Primal Bite can hit up to three targets without its cooldown and grants Fear immunity; position the pack before using it.

    Talents Forever · druid client export
  11. 41
    Feral Instinct1/3

    Increase Swipe damage for sustained grouped threat. This improves an available area attack rather than making every unlimited pull safe.

    Talents Forever · druid client export
  12. 42
    Feral Instinct2/3
  13. 43
    Feral Instinct3/3
  14. 44
    Brutal Impact1/2

    Longer Bash stuns and a shorter Bash cooldown help control susceptible adds; plan another answer for stun-immune enemies.

    Talents Forever · druid client export
  15. 45
    Brutal Impact2/2
  16. 46
    Shredding Attacks1/3

    After Lacerate is learned at 42, reduce its Rage cost for repeated bleed threat. The Cat Shred discount is secondary in this role.

    Talents Forever · druid client export
  17. 47
    Shredding Attacks2/3
  18. 48
    Shredding Attacks3/3
  19. 49
    Furor1/5

    Starting Bear with 10 Rage helps a planned form entry. Shifting still costs Mana and interrupts the tank’s form coverage.

    Talents Forever · druid client export
  20. 50
    Furor2/5
  21. 51
    Furor3/5
  22. 52
    Furor4/5
  23. 53
    Furor5/5
  24. 54
    Naturalist1/5

    Increase tank damage and shorten an out-of-form Healing Touch during a safe recovery pause, not while enemies still need you to tank.

    Talents Forever · druid client export
  25. 55
    Naturalist2/5
  26. 56
    Naturalist3/5
  27. 57
    Naturalist4/5
  28. 58
    Naturalist5/5
  29. 59
    Natural Instinct1/2

    Improve melee critical damage for threat and Intellect-based healing when combat has paused, completing a Bear-focused rather than Cat-conversion package. The client calls this Natural Instinct; the older official article labels the row-five critical-damage feature Predatory Strikes.

    Talents Forever · druid client export · Blizzard · Hunter and Druid deep dive
  30. 60
    Natural Instinct2/2
Route sources and verification boundaries

The point order and trade-offs are editorial recommendations, not a measured fastest route. Every point has passed level, row and prerequisite validation against 1.60.1.70291. No in-game combat test is claimed.

Talents Forever · druid client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291 · 2026-10-12

Blizzard · Hunter and Druid deep diveBaseline abilities and each talent-tree section · 2026-10-12

Blizzard · October 1 Beta level capOctober 1: Changes and Updates — maximum level 30 · 2026-10-12

Mistakes that change the outcome

  • Primal Bite is not Cat Mangle

    The client lists Primal Bite as Bear or Dire Bear only. It cannot fill the Cat builder slot, and Lacerate begins at 42.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · druid client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  • No Frenzied Regeneration or Barkskin at 30

    Frenzied Regeneration starts at 36 and Barkskin at 44. Use actual role coordination, available control and out-of-form healing without fabricating those defenses.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · druid client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
LATER LEVELS · SEPARATE FROM BETA 30

Plan for 60 after unlocks

Facts, author observations and verification limits

Last verified international cap: 30, announced October 1. Snapshot: 1.60.1.70291. Ordinary budget: 21, Talented 0/5. This is not a live cap check or a region-deployment claim.

Blizzard · October 1 Beta level cap

Scenario-based editorial actions based on dated client facts and selected official corroboration. No combat test, DPS simulation, gear ranking or BiS is claimed.

Only Mage has a publisher-recorded trainer check. The remaining class spellbooks are client-file records. We independently checked these action references against the saved snapshot, not against a running game. Historical comparisons remain in their own labeled paragraph or talent reference.

Client data adapted from Talents Forever / Chris Baldwin under CC BY 4.0. Game icons and original tooltip text belong to Blizzard Entertainment. Talents Forever · CC BY 4.0

BETA · 30

Stat priorities at 30

Upgrade priorities for level-30 play, not simulated stat weights. First keep enough health and resources for your role; compare upgrades of similar level. Hit and critical chance depend on the target and your allocated talents; no universal cap is assumed.

Cat: melee damage

  1. Weapon damage / DPS
  2. Agility
  3. Strength
  4. Stamina

Forever form attacks use equipped weapon DPS. Compare actual weapon damage as well as Agility; old Classic advice treating the weapon only as a stat stick is no longer suitable.

Read the mechanics behind this choice

These effects apply only with the named talent and its required ranks. The excerpt shows rank 1; your own build may differ.

Shredding Attacks ↗

Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.

Sharpened Claws ↗

Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.

Bear: dungeon tank

  1. Armor
  2. Stamina
  3. Weapon damage / DPS
  4. Agility

Protect against the incoming melee pull with armor and health, then improve threat through weapon damage. Bear Form does not use a shield; its defensive gearing is separate from warrior tank gearing.

Read the mechanics behind this choice

These effects apply only with the named talent and its required ranks. The excerpt shows rank 1; your own build may differ.

Thick Hide ↗

While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.

Heart of the Wild ↗

Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.

Client reference 1.60.1.70291 · Reviewed 2026-10-12 · Talents Forever · Blizzard

Gear worth comparing

Sourced candidates, not a complete BiS set. Item requirements and class proficiency are checked for level 30; weapon training and extra profession requirements still need checking on your character. Database item values are not pinned to the client build.

Cat: melee damage

Bear: dungeon tank

Before the next dungeon

Bring emergency recovery first; the listed elixir is optional. Check the current tooltip for buff conflicts and cooldown sharing before buying a stack. Crafting skill is not the same as the item’s use level.

Client reference 1.60.1.70338 · Reviewed 2026-10-12

ROLE & IDENTITY

What this tree offers

Bear tanking and Cat melee share this talent tree, with separate point-by-point routes for each role.

Choose a primary role, then keep useful off-role tools ready.

Tank · Melee damage20 nodes4 active talents51 rank descriptions
Class trade-off

Different forms use different resources; versatility needs practice.

Four talents to understand first

Selected by position, active effects and named dependencies. This is a reading guide to the tree, not a damage ranking or a recommendation to take every node.

Deep-tree talent · ROW 7

Berserk

Translated effect · English comparison · Source at maximum rank 1/1 · Active

Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.

Instant | 3 min cooldown | Requires Cat Form, Bear Form, Dire Bear Form

  • Earlier rows in this tree: 30 points
  • Leader of the Pack 1/1

This row needs more than a normal level-30 character’s 21-point budget. Treat it as later-level planning.

Active talent · ROW 4

Shifting Power

Translated effect · English comparison · Source at maximum rank 1/1 · Active

Instantly convert 55% of base Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.

55% of base mana | Instant | 16 sec cooldown | Requires Cat Form

  • Earlier rows in this tree: 15 points
  • Shredding Attacks 3/3
Named prerequisite · ROW 5

Leader of the Pack

Translated effect · English comparison · Source at maximum rank 1/1 · Passive

While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.

  • Earlier rows in this tree: 20 points
First-row foundation · ROW 1

Ferocity

Translated effect · English comparison · Source at maximum rank 5/5 · Passive

Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy.

  • Earlier rows in this tree: 0 points

Unlocks and phase limits

A new row requires five points per earlier row in this same tree. Points in the current row or another tree do not help unlock it. Named prerequisites must reach their required rank; some are in the same row.

Row 10 earlier-row pointsRow 25 earlier-row pointsRow 310 earlier-row pointsRow 415 earlier-row pointsRow 520 earlier-row pointsRow 625 earlier-row pointsRow 730 earlier-row points
Character levelNormal pointsHow to read it
101Normal talent progression starts here.
3021The last verified international Beta cap announcement is 30; this is not a live cap check.
6051The sourced community example below is a 60-level plan.

Talented can unlock points up to five levels earlier while retaining the 51-point ceiling. The examples here use Talented 0/5. Check your character’s unlock and the separate region guide before using an earlier-point assumption.

SOURCED STARTING POINT

A real Feral Combat community example

Druid · Feral Combat

Anonymous community configuration · Talents Forever

9 / 42 / 0
Level 6051/51 pointsTalented 0/51.60.1.70291
Balance 9Feral Combat 42Restoration 0

The point allocation and share payload pass this snapshot’s rules. That does not establish gameplay performance. The source publishes the configuration anonymously and supplies no individual author identity.

Checked against 1.60.1.70291 · 2026-10-11

For a Beta-sized plan, open a blank calculator with your character’s level and available Legacy rank. A 60-level share link will restore the 60-level example, not automatically truncate it to 30.

A legal leveling order for this example

Reconstructed by this site from the exact saved points, using the current row and prerequisite rules. The public source provides no original leveling chronology. This order is valid for the example; it is not a tested fastest or best leveling route.

Show all 51 allocated levels · 10–60
LevelTalentRank after allocationTree
10Genesis1/5Balance
11Genesis2/5Balance
12Genesis3/5Balance
13Genesis4/5Balance
14Genesis5/5Balance
15Nature's Majesty1/2Balance
16Nature's Majesty2/2Balance
17Nature's Reach1/2Balance
18Nature's Reach2/2Balance
19Ferocity1/5Feral Combat
20Ferocity2/5Feral Combat
21Ferocity3/5Feral Combat
22Ferocity4/5Feral Combat
23Ferocity5/5Feral Combat
24Heart of the Wild1/5Feral Combat
25Heart of the Wild2/5Feral Combat
26Heart of the Wild3/5Feral Combat
27Heart of the Wild4/5Feral Combat
28Heart of the Wild5/5Feral Combat
29Feral Swiftness1/2Feral Combat
30Feral Swiftness2/2Feral Combat
31Feral Instinct1/3Feral Combat
32Feral Instinct2/3Feral Combat
33Feral Instinct3/3Feral Combat
34Thick Hide1/3Feral Combat
35Thick Hide2/3Feral Combat
36Savage Fury1/2Feral Combat
37Savage Fury2/2Feral Combat
38Feral Charge1/1Feral Combat
39Sharpened Claws1/2Feral Combat
40Sharpened Claws2/2Feral Combat
41Primal Bite1/1Feral Combat
42Predatory Strikes1/3Feral Combat
43Predatory Strikes2/3Feral Combat
44Predatory Strikes3/3Feral Combat
45Blood Frenzy1/2Feral Combat
46Blood Frenzy2/2Feral Combat
47Leader of the Pack1/1Feral Combat
48Natural Instinct1/2Feral Combat
49Natural Instinct2/2Feral Combat
50Natural Reaction1/5Feral Combat
51Natural Reaction2/5Feral Combat
52Natural Reaction3/5Feral Combat
53Natural Reaction4/5Feral Combat
54Natural Reaction5/5Feral Combat
55Rend and Tear1/5Feral Combat
56Rend and Tear2/5Feral Combat
57Rend and Tear3/5Feral Combat
58Rend and Tear4/5Feral Combat
59Rend and Tear5/5Feral Combat
60Berserk1/1Feral Combat

Complete Feral Combat talent reference

All nodes and rank effects from the dated Beta export are available below. Expand a node for the translated effect, English original and requirements.

FerocityRow 1 · 5 ranks
Earlier rows in this tree: 0 points
  1. Rank 1/5

    Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy.

  2. Rank 2/5

    Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 2 Rage or Energy.

  3. Rank 3/5

    Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 3 Rage or Energy.

  4. Rank 4/5

    Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 4 Rage or Energy.

  5. Rank 5/5

    Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy.

Allocate in the calculator ↗
Heart of the WildRow 1 · 5 ranks
Earlier rows in this tree: 0 points
  1. Rank 1/5

    Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.

  2. Rank 2/5

    Increases your Intellect by 4%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 8% and while in Cat Form your Strength is increased by 4%.

  3. Rank 3/5

    Increases your Intellect by 6%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 12% and while in Cat Form your Strength is increased by 6%.

  4. Rank 4/5

    Increases your Intellect by 8%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 16% and while in Cat Form your Strength is increased by 8%.

  5. Rank 5/5

    Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.

Allocate in the calculator ↗
Feral SwiftnessRow 2 · 2 ranks
Earlier rows in this tree: 5 points
  1. Rank 1/2

    Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.

  2. Rank 2/2

    Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.

Allocate in the calculator ↗
Feral InstinctRow 2 · 3 ranks
Earlier rows in this tree: 5 points
  1. Rank 1/3

    Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.

  2. Rank 2/3

    Increases damage done by your Swipe ability by 20% and reduces the chance enemies have to detect you while Prowling as if you were 2 levels higher.

  3. Rank 3/3

    Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.

Allocate in the calculator ↗
Brutal ImpactRow 2 · 2 ranks
Earlier rows in this tree: 5 points
  1. Rank 1/2

    Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.

  2. Rank 2/2

    Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 30 sec.

Allocate in the calculator ↗
Thick HideRow 2 · 3 ranks
Earlier rows in this tree: 5 points
  1. Rank 1/3

    While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.

  2. Rank 2/3

    While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 2 additional base Armor per level and another 1.33 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.

  3. Rank 3/3

    While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2.00 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.

Allocate in the calculator ↗
Shredding AttacksRow 3 · 3 ranks
Earlier rows in this tree: 10 points
  1. Rank 1/3

    Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.

  2. Rank 2/3

    Reduces the Energy cost of your Shred ability by 12 and reduces the Rage cost of your Lacerate ability by 2.

  3. Rank 3/3

    Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3.

Allocate in the calculator ↗
Savage FuryRow 3 · 2 ranks
Earlier rows in this tree: 10 points
  1. Rank 1/2

    Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.

  2. Rank 2/2

    Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.

Allocate in the calculator ↗
Feral ChargeRow 3 · 1 ranks
Earlier rows in this tree: 10 points

5 Rage | 8-25 yd range | Instant | 15 sec cooldown | Requires Bear Form, Dire Bear Form

  1. Rank 1/1

    Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Feral Charge (Cat): 8-25 yd range, Instant, 30 sec cooldown, Requires Cat Form. Leap behind an enemy.

Allocate in the calculator ↗
Sharpened ClawsRow 3 · 2 ranks
Earlier rows in this tree: 10 points
  1. Rank 1/2

    Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.

  2. Rank 2/2

    Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.

Allocate in the calculator ↗
Shifting PowerRow 4 · 1 ranks
Earlier rows in this tree: 15 pointsShredding Attacks 3/3

55% of base mana | Instant | 16 sec cooldown | Requires Cat Form

  1. Rank 1/1

    Instantly convert 55% of base Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.

Allocate in the calculator ↗
Primal BiteRow 4 · 1 ranks
Earlier rows in this tree: 15 pointsSavage Fury 2/2

20 Rage | Melee Range | Instant | 6 sec cooldown | Requires Bear Form, Dire Bear Form

  1. Rank 1/1

    Bite the target, dealing 100% normal damage plus 26 and generating a high amount of threat.

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Predatory StrikesRow 4 · 3 ranks
Earlier rows in this tree: 15 points
  1. Rank 1/3

    Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.

  2. Rank 2/3

    Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 100% of your level.

  3. Rank 3/3

    Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level.

Allocate in the calculator ↗
Blood FrenzyRow 4 · 2 ranks
Earlier rows in this tree: 15 pointsSharpened Claws 2/2
  1. Rank 1/2

    Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.

  2. Rank 2/2

    Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.

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Improved Shifting PowerRow 5 · 2 ranks
Earlier rows in this tree: 20 pointsShifting Power 1/1
  1. Rank 1/2

    Reduces the cooldown of your Shifting Power spell by 4 sec.

  2. Rank 2/2

    Reduces the cooldown of your Shifting Power spell by 8 sec.

Allocate in the calculator ↗
Leader of the PackRow 5 · 1 ranks
Earlier rows in this tree: 20 points
  1. Rank 1/1

    While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.

Allocate in the calculator ↗
Natural InstinctRow 5 · 2 ranks
Earlier rows in this tree: 20 points
  1. Rank 1/2

    Increases the critical strike damage bonus of your melee abilities by 10% and increases your spell healing by 12% of your Intellect.

  2. Rank 2/2

    Increases the critical strike damage bonus of your melee abilities by 20% and increases your spell healing by 25% of your Intellect.

Allocate in the calculator ↗
Natural ReactionRow 6 · 5 ranks
Earlier rows in this tree: 25 points
  1. Rank 1/5

    Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.

  2. Rank 2/5

    Increases your dodge chance by 2%, and gives you a 40% chance to gain 5 Rage each time you dodge.

  3. Rank 3/5

    Increases your dodge chance by 3%, and gives you a 60% chance to gain 5 Rage each time you dodge.

  4. Rank 4/5

    Increases your dodge chance by 4%, and gives you a 80% chance to gain 5 Rage each time you dodge.

  5. Rank 5/5

    Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.

Allocate in the calculator ↗
Rend and TearRow 6 · 5 ranks
Earlier rows in this tree: 25 pointsPredatory Strikes 3/3
  1. Rank 1/5

    Increases damage done by your melee abilities on Bleeding targets by 2%.

  2. Rank 2/5

    Increases damage done by your melee abilities on Bleeding targets by 4%.

  3. Rank 3/5

    Increases damage done by your melee abilities on Bleeding targets by 6%.

  4. Rank 4/5

    Increases damage done by your melee abilities on Bleeding targets by 8%.

  5. Rank 5/5

    Increases damage done by your melee abilities on Bleeding targets by 10%.

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BerserkRow 7 · 1 ranks
Earlier rows in this tree: 30 pointsLeader of the Pack 1/1

Instant | 3 min cooldown | Requires Cat Form, Bear Form, Dire Bear Form

  1. Rank 1/1

    Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.

Allocate in the calculator ↗

Class abilities and announced changes

These are associated class references, not a complete specialization rotation. Learn levels, talents, forms and cooldowns still determine which abilities your character can use.

Sources and verification scope

Talent data: Talents Forever — Chris Baldwin · CC BY 4.0

Client snapshot
1.60.1.70291
Export generated
2026-10-09
Data checked
2026-10-11

This is a community client export with selected official cross-checks, not proof that every numerical effect has been independently confirmed by Blizzard or tested in combat. Game art and spell text belong to Blizzard Entertainment.

Current content includes explicit level-30 scenario actions, resource decisions and class duties, labeled as editorial advice based on the linked mechanics. The talent reference and level-60 community plan are separate. Combat-tested rotations, damage/healing simulations and encounter-specific BiS have not been established here.

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