WOW FOREVER · PLAY AT 30

Druid · Restoration

Healing with nature magic.

Healer1.60.1.70291Beta 30 · editorial actions
Beta 30 · InternationalEditorial actions

How to play at 30

Keep a useful HoT for Swiftmend, cast for the next hit, and preserve Mana for resurrection duties.

30 · Healing build solo

Restoration talents remain allocated; caster spells or learned Cat Form available.

  1. 1

    Pick one damage route

    Use Moonfire only when ticks contribute then cheap Wrath, or use learned Cat Form and Claw with actual form resources. Constantly shifting for every enemy spends Mana that could support healing.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · druid client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  2. 2

    Recover real health gaps

    Rejuvenation handles gradual recovery, Regrowth adds an immediate heal plus later ticks, and Healing Touch fits a safe cast window. Do not overwrite HoTs repeatedly when their remaining healing can finish the job.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · druid client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  3. 3

    Control and keep the reshift budget

    Nature’s Grasp or Entangling Roots can create room before a heal; damage can break the root. If using Cat, preserve Mana for leaving form and healing rather than exhausting it on repeated reshifts.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · druid client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291

30 · HoTs and rescue heals

Tank and party health visible; Swiftmend or Nature’s Swiftness selected as appropriate.

  1. 1

    Prepare a useful HoT

    Use Mark of the Wild and put Rejuvenation or Regrowth on a target expecting damage. Swiftmend, if selected, requires an active Rejuvenation or Regrowth; an expired HoT does not satisfy it.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · druid client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  2. 2

    Match cast timing to the hit

    Healing Touch serves a planned larger gap when time permits. Regrowth gives a faster immediate component; selected Nature’s Swiftness can turn a suitable Nature heal instant for a gap that cannot wait.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · druid client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  3. 3

    Dispels and resurrection need resources

    Remove Curse or Abolish Poison on the assigned effect. Keep Rebirth’s seed and Mana for a safe combat resurrection; Revive at 12 is the separate out-of-combat recovery option.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · druid client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291

30 · Party-wide pressure

Several wounded allies within known ranges; no Wild Growth at 30.

  1. 1

    Rescue first, then spread useful HoTs

    Use available Swiftmend on an eligible HoT target or selected Swiftness plus Healing Touch for the urgent gap. Spread Rejuvenation only where incoming or existing damage makes its ticks useful.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · druid client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  2. 2

    Tranquility needs the whole channel plan

    At 30 Tranquility channels party recovery within twenty yards for ten seconds. Use when several allies can remain near you and the channel is safe; it is not a raid-wide instant and can cost the next direct rescue window.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · druid client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  3. 3

    Prevent pickup pressure before more casts

    If adds attack you, move toward the tank; Hibernate a valid clean Beast/Dragonkin or Roots a suitable target away from nearby allies when coordinated. Pause the next pull if Mana cannot cover the next damage event.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · druid client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291

Choose for the job in front of you

LEVEL BY LEVEL · ORDINARY POINT BUDGET

Your route from 10 to 60

Pick the route for your activity, then the level you need. Start at 30 for the last verified Beta stage. Later levels remain a separate plan.

Party healer · Direct saves and useful HoTs

Heal a dungeon party through tank damage, a second injured ally and occasional party-wide pressure, with Mana pauses between pulls.

When to use this route and what you give up
Use it when
10–30 follows the last-announced Beta cap; 31–60 is a future projection. Choose when healing is your primary duty. Swiftmend arrives at 25 and Nature’s Swiftness at 30; Wild Growth at 40 is a projection.
Trade-off
The early route delays solo damage and full Gift of Nature to secure two distinct rescue tools. Later Balance points improve HoTs and occasional damage, not a second tank role.
Change direction when
For constant early healer threat, bring Subtlety forward by delaying later damage support. For mostly solo questing, choose Balance or Cat and keep healing gear for scheduled dungeons.

Level 30 · 21 points · Talented 0/5

This level: Nature's Swiftness 1/1

At 30, make a suitable Nature cast instant when there is no time for Healing Touch; unlike Swiftmend, it has no target-HoT requirement.

Milestone links and the full point order work without scripts. Each link opens this route up to that level, without extra Legacy points.

10–30 · current-stage point order
  1. 10
    Nature's Focus1/5

    Reduce pushback while casting Nature heals under accidental damage; move toward the tank instead of relying on this to absorb a loose add.

    Talents Forever · druid client export
  2. 11
    Nature's Focus2/5
  3. 12
    Nature's Focus3/5
  4. 13
    Nature's Focus4/5
  5. 14
    Nature's Focus5/5
  6. 15
    Naturalist1/5

    Shorten Healing Touch for planned large gaps and satisfy Nature’s Swiftness’s prerequisite well before the level-30 rescue choice.

    Talents Forever · druid client export
  7. 16
    Naturalist2/5
  8. 17
    Naturalist3/5
  9. 18
    Naturalist4/5
  10. 19
    Naturalist5/5
  11. 20
    Gift of the Earthmother1/1

    Reduce the global cooldown on Rejuvenation and later Swiftmend and Wild Growth, helping reach another injured ally sooner.

    Talents Forever · druid client export
  12. 21
    Reflection1/3

    Preserve Mana regeneration while casting for repeated party damage; it supports useful healing but cannot repay overhealing by itself.

    Talents Forever · druid client export
  13. 22
    Reflection2/3
  14. 23
    Reflection3/3
  15. 24
    Gift of Nature1/5

    Increase all healing before the first instant rescue, without postponing Swiftmend just to finish this passive.

    Talents Forever · druid client export
  16. 25
    Swiftmend1/1

    At 25, instantly rescue an ally with active Rejuvenation or Regrowth. Prepare the HoT condition; it is not an unconditional heal.

    Talents Forever · druid client export
  17. 26
    Improved Rejuvenation1/3

    Improve useful Rejuvenation ticks on expected damage and prepare Improved Regrowth’s prerequisite; avoid blanket casts on healthy allies.

    Talents Forever · druid client export
  18. 27
    Improved Rejuvenation2/3
  19. 28
    Improved Rejuvenation3/3
  20. 29
    Gift of Nature2/5

    Add another broad healing rank while keeping the twenty-first point available for Nature’s Swiftness.

    Talents Forever · druid client export
  21. 30
    Nature's Swiftness1/1

    At 30, make a suitable Nature cast instant when there is no time for Healing Touch; unlike Swiftmend, it has no target-HoT requirement.

    Talents Forever · druid client export
31–60 · later plan, outside the last verified cap

A future allocation using the dated talent snapshot. This does not mean these levels are currently open. Recheck after a patch.

  1. 31
    Living Spirit1/3

    From projected 31, improve Spirit-based recovery and secure Wild Growth’s prerequisite; compare the benefit with your actual Spirit gear.

    Talents Forever · druid client export
  2. 32
    Living Spirit2/3
  3. 33
    Living Spirit3/3
  4. 34
    Gift of Nature3/5

    Increase the direct and periodic healing package before deeper Regrowth critical chance, retaining both kinds of healing.

    Talents Forever · druid client export
  5. 35
    Improved Regrowth1/5

    Increase Regrowth’s critical effect chance after completing Improved Rejuvenation. Choose Regrowth for its immediate component rather than recasting it blindly.

    Talents Forever · druid client export
  6. 36
    Improved Regrowth2/5
  7. 37
    Improved Regrowth3/5
  8. 38
    Improved Regrowth4/5
  9. 39
    Improved Regrowth5/5
  10. 40
    Wild Growth1/1

    At projected 40, heal the target and their party over time within the tooltip’s target-centered range; it is not an entire-raid heal.

    Talents Forever · druid client export
  11. 41
    Gift of Nature4/5

    Finish the broad healing bonus once the three rescue and party tools are present, improving every useful heal without changing their conditions.

    Talents Forever · druid client export
  12. 42
    Gift of Nature5/5
  13. 43
    Tranquil Spirit1/5

    Discount Healing Touch and Tranquility for sustained tank gaps and planned channels, preserving resources for the next emergency.

    Talents Forever · druid client export
  14. 44
    Tranquil Spirit2/5
  15. 45
    Tranquil Spirit3/5
  16. 46
    Tranquil Spirit4/5
  17. 47
    Tranquil Spirit5/5
  18. 48
    Improved Tranquility1/2

    Reduce Tranquility threat and cooldown for scheduled party pressure; still reserve a safe position and the whole channel duration.

    Talents Forever · druid client export
  19. 49
    Improved Tranquility2/2
  20. 50
    Genesis1/5

    Increase periodic healing late in the route. This supports the HoTs you let finish rather than rewarding repeated wasted refreshes.

    Talents Forever · druid client export
  21. 51
    Genesis2/5
  22. 52
    Genesis3/5
  23. 53
    Genesis4/5
  24. 54
    Genesis5/5
  25. 55
    Nature's Majesty1/2

    Add spell critical chance for direct heals and the prerequisite for Nature’s Splendor; it does not make every HoT tick critical.

    Talents Forever · druid client export
  26. 56
    Nature's Majesty2/2
  27. 57
    Moonglow1/3

    Lower damaging-spell costs for safe questing or spare globals between healing demands. These points do not discount Healing Touch.

    Talents Forever · druid client export
  28. 58
    Moonglow2/3
  29. 59
    Moonglow3/3
  30. 60
    Nature's Splendor1/1

    Finish with longer Rejuvenation and Regrowth durations, reducing refresh pressure when the incoming damage still justifies their remaining ticks.

    Talents Forever · druid client export
Route sources and verification boundaries

The point order and trade-offs are editorial recommendations, not a measured fastest route. Every point has passed level, row and prerequisite validation against 1.60.1.70291. No in-game combat test is claimed.

Talents Forever · druid client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291 · 2026-10-12

Blizzard · Hunter and Druid deep diveBaseline abilities and each talent-tree section · 2026-10-12

Blizzard · October 1 Beta level capOctober 1: Changes and Updates — maximum level 30 · 2026-10-12

Mistakes that change the outcome

  • No Innervate rescue at 30

    Innervate starts at 40 and Wild Growth needs thirty-one points. Current resource failure needs drinking, fewer wasteful heals and a safer next pull.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · druid client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  • Battle resurrection is expensive and positional

    Rebirth spends substantial base Mana and a seed. Reviving an ally into immediate area damage can waste the cooldown; confirm a safe location before casting.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · druid client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
LATER LEVELS · SEPARATE FROM BETA 30

Plan for 60 after unlocks

Facts, author observations and verification limits

Last verified international cap: 30, announced October 1. Snapshot: 1.60.1.70291. Ordinary budget: 21, Talented 0/5. This is not a live cap check or a region-deployment claim.

Blizzard · October 1 Beta level cap

Scenario-based editorial actions based on dated client facts and selected official corroboration. No combat test, DPS simulation, gear ranking or BiS is claimed.

Only Mage has a publisher-recorded trainer check. The remaining class spellbooks are client-file records. We independently checked these action references against the saved snapshot, not against a running game. Historical comparisons remain in their own labeled paragraph or talent reference.

Client data adapted from Talents Forever / Chris Baldwin under CC BY 4.0. Game icons and original tooltip text belong to Blizzard Entertainment. Talents Forever · CC BY 4.0

BETA · 30

Stat priorities at 30

Upgrade priorities for level-30 play, not simulated stat weights. First keep enough health and resources for your role; compare upgrades of similar level. Hit and critical chance depend on the target and your allocated talents; no universal cap is assumed.

  1. Healing
  2. Intellect
  3. Spirit
  4. Stamina

Match healing power to your actual healing spells and keep Mana for emergency casts. Reflection changes Spirit regeneration while casting only when invested; do not assume later Wild Growth is available at 30.

Read the mechanics behind this choice

These effects apply only with the named talent and its required ranks. The excerpt shows rank 1; your own build may differ.

Reflection ↗

Allows 17% of your Mana regeneration to continue while casting.

Client reference 1.60.1.70291 · Reviewed 2026-10-12 · Talents Forever · Blizzard

Gear worth comparing

Sourced candidates, not a complete BiS set. Item requirements and class proficiency are checked for level 30; weapon training and extra profession requirements still need checking on your character. Database item values are not pinned to the client build.

Before the next dungeon

Bring emergency recovery first; the listed elixir is optional. Check the current tooltip for buff conflicts and cooldown sharing before buying a stack. Crafting skill is not the same as the item’s use level.

Client field interpretation

These three effects use the saved 1.60.1.70338 base-value and duration fields; they have no level scaling in those records. Availability and buff stacking have not been tested on the server.

Minor Mageblood Elixir

Recorded value 3 · Duration 1800s · #1250942

Original effect template

Drink to regenerate $s1 mana every 5 sec. Lasts for $d.

Client reference 1.60.1.70338 · Reviewed 2026-10-12

ROLE & IDENTITY

What this tree offers

Healing with nature magic.

Choose a primary role, then keep useful off-role tools ready.

Healer16 nodes3 active talents51 rank descriptions
Class trade-off

Different forms use different resources; versatility needs practice.

Four talents to understand first

Selected by position, active effects and named dependencies. This is a reading guide to the tree, not a damage ranking or a recommendation to take every node.

Deep-tree talent · ROW 7

Wild Growth

Translated effect · English comparison · Source at maximum rank 1/1 · Active

Heals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

550 Mana | 40 yd range | Instant | 6 sec cooldown

  • Earlier rows in this tree: 30 points
  • Living Spirit 3/3

This row needs more than a normal level-30 character’s 21-point budget. Treat it as later-level planning.

Active talent · ROW 5

Nature's Swiftness

Translated effect · English comparison · Source at maximum rank 1/1 · Active

When activated, your next Nature spell becomes an instant cast spell.

Instant | 3 min cooldown

  • Earlier rows in this tree: 20 points
  • Naturalist 5/5
Named prerequisite · ROW 5

Living Spirit

Translated effect · English comparison · Source at maximum rank 3/3 · Passive

Increases your Spirit by 15%.

  • Earlier rows in this tree: 20 points
First-row foundation · ROW 1

Nature's Focus

Translated effect · English comparison · Source at maximum rank 5/5 · Passive

Gives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.

  • Earlier rows in this tree: 0 points

Unlocks and phase limits

A new row requires five points per earlier row in this same tree. Points in the current row or another tree do not help unlock it. Named prerequisites must reach their required rank; some are in the same row.

Row 10 earlier-row pointsRow 25 earlier-row pointsRow 310 earlier-row pointsRow 415 earlier-row pointsRow 520 earlier-row pointsRow 625 earlier-row pointsRow 730 earlier-row points
Character levelNormal pointsHow to read it
101Normal talent progression starts here.
3021The last verified international Beta cap announcement is 30; this is not a live cap check.
6051The sourced community example below is a 60-level plan.

Talented can unlock points up to five levels earlier while retaining the 51-point ceiling. The examples here use Talented 0/5. Check your character’s unlock and the separate region guide before using an earlier-point assumption.

SOURCED STARTING POINT

A real Restoration community example

Druid · Restoration

Anonymous community configuration · Talents Forever

11 / 5 / 35
Level 6051/51 pointsTalented 0/51.60.1.70291
Balance 11Feral Combat 5Restoration 35

The point allocation and share payload pass this snapshot’s rules. That does not establish gameplay performance. The source publishes the configuration anonymously and supplies no individual author identity.

Checked against 1.60.1.70291 · 2026-10-11

For a Beta-sized plan, open a blank calculator with your character’s level and available Legacy rank. A 60-level share link will restore the 60-level example, not automatically truncate it to 30.

A legal leveling order for this example

Reconstructed by this site from the exact saved points, using the current row and prerequisite rules. The public source provides no original leveling chronology. This order is valid for the example; it is not a tested fastest or best leveling route.

Show all 51 allocated levels · 10–60
LevelTalentRank after allocationTree
10Genesis1/5Balance
11Genesis2/5Balance
12Genesis3/5Balance
13Genesis4/5Balance
14Genesis5/5Balance
15Moonglow1/3Balance
16Moonglow2/3Balance
17Moonglow3/3Balance
18Nature's Majesty1/2Balance
19Nature's Majesty2/2Balance
20Nature's Splendor1/1Balance
21Heart of the Wild1/5Feral Combat
22Heart of the Wild2/5Feral Combat
23Heart of the Wild3/5Feral Combat
24Heart of the Wild4/5Feral Combat
25Heart of the Wild5/5Feral Combat
26Nature's Focus1/5Restoration
27Nature's Focus2/5Restoration
28Nature's Focus3/5Restoration
29Nature's Focus4/5Restoration
30Nature's Focus5/5Restoration
31Naturalist1/5Restoration
32Naturalist2/5Restoration
33Naturalist3/5Restoration
34Naturalist4/5Restoration
35Naturalist5/5Restoration
36Reflection1/3Restoration
37Reflection2/3Restoration
38Reflection3/3Restoration
39Gift of Nature1/5Restoration
40Gift of Nature2/5Restoration
41Gift of Nature3/5Restoration
42Gift of Nature4/5Restoration
43Gift of Nature5/5Restoration
44Gift of the Earthmother1/1Restoration
45Improved Rejuvenation1/3Restoration
46Improved Rejuvenation2/3Restoration
47Improved Rejuvenation3/3Restoration
48Swiftmend1/1Restoration
49Nature's Swiftness1/1Restoration
50Living Spirit1/3Restoration
51Living Spirit2/3Restoration
52Living Spirit3/3Restoration
53Improved Tranquility1/2Restoration
54Improved Tranquility2/2Restoration
55Improved Regrowth1/5Restoration
56Improved Regrowth2/5Restoration
57Improved Regrowth3/5Restoration
58Improved Regrowth4/5Restoration
59Improved Regrowth5/5Restoration
60Wild Growth1/1Restoration

Complete Restoration talent reference

All nodes and rank effects from the dated Beta export are available below. Expand a node for the translated effect, English original and requirements.

Nature's FocusRow 1 · 5 ranks
Earlier rows in this tree: 0 points
  1. Rank 1/5

    Gives you a 14% chance to avoid interruption caused by damage while casting Arcane and Nature spells.

  2. Rank 2/5

    Gives you a 28% chance to avoid interruption caused by damage while casting Arcane and Nature spells.

  3. Rank 3/5

    Gives you a 42% chance to avoid interruption caused by damage while casting Arcane and Nature spells.

  4. Rank 4/5

    Gives you a 56% chance to avoid interruption caused by damage while casting Arcane and Nature spells.

  5. Rank 5/5

    Gives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.

Allocate in the calculator ↗
FurorRow 1 · 5 ranks
Earlier rows in this tree: 0 points
  1. Rank 1/5

    Gives you a 20% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20% of the Energy you had when last in Cat Form, plus 2 Energy per sec spent outside Cat Form, up to 20 Energy. Bear Form and Dire Bear Form forfeit this Energy and halt its restoration while active.

  2. Rank 2/5

    Gives you a 40% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 40% of the Energy you had when last in Cat Form, plus 4 Energy per sec spent outside Cat Form, up to 40 Energy. Bear Form and Dire Bear Form forfeit this Energy and halt its restoration while active.

  3. Rank 3/5

    Gives you a 60% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 60% of the Energy you had when last in Cat Form, plus 6 Energy per sec spent outside Cat Form, up to 60 Energy. Bear Form and Dire Bear Form forfeit this Energy and halt its restoration while active.

  4. Rank 4/5

    Gives you a 80% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 80% of the Energy you had when last in Cat Form, plus 8 Energy per sec spent outside Cat Form, up to 80 Energy. Bear Form and Dire Bear Form forfeit this Energy and halt its restoration while active.

  5. Rank 5/5

    Gives you a 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per sec spent outside Cat Form, up to 100 Energy. Bear Form and Dire Bear Form forfeit this Energy and halt its restoration while active.

Allocate in the calculator ↗
NaturalistRow 2 · 5 ranks
Earlier rows in this tree: 5 points
  1. Rank 1/5

    Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%.

  2. Rank 2/5

    Reduces the cast time of your Healing Touch spell by 0.2 sec and increases all damage you deal by 2%.

  3. Rank 3/5

    Reduces the cast time of your Healing Touch spell by 0.3 sec and increases all damage you deal by 3%.

  4. Rank 4/5

    Reduces the cast time of your Healing Touch spell by 0.4 sec and increases all damage you deal by 4%.

  5. Rank 5/5

    Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.

Allocate in the calculator ↗
SubtletyRow 2 · 3 ranks
Earlier rows in this tree: 5 points
  1. Rank 1/3

    Reduces the threat generated by your Nature and Arcane spells by 10%.

  2. Rank 2/3

    Reduces the threat generated by your Nature and Arcane spells by 20%.

  3. Rank 3/3

    Reduces the threat generated by your Nature and Arcane spells by 30%.

Allocate in the calculator ↗
Natural ShapeshifterRow 2 · 3 ranks
Earlier rows in this tree: 5 points
  1. Rank 1/3

    Reduces the mana cost of all shapeshifting by 10%.

  2. Rank 2/3

    Reduces the mana cost of all shapeshifting by 20%.

  3. Rank 3/3

    Reduces the mana cost of all shapeshifting by 30%.

Allocate in the calculator ↗
ReflectionRow 3 · 3 ranks
Earlier rows in this tree: 10 points
  1. Rank 1/3

    Allows 17% of your Mana regeneration to continue while casting.

  2. Rank 2/3

    Allows 33% of your Mana regeneration to continue while casting.

  3. Rank 3/3

    Allows 50% of your Mana regeneration to continue while casting.

Allocate in the calculator ↗
Gift of NatureRow 3 · 5 ranks
Earlier rows in this tree: 10 points
  1. Rank 1/5

    Increases the effect of all your healing spells by 2%.

  2. Rank 2/5

    Increases the effect of all your healing spells by 4%.

  3. Rank 3/5

    Increases the effect of all your healing spells by 6%.

  4. Rank 4/5

    Increases the effect of all your healing spells by 8%.

  5. Rank 5/5

    Increases the effect of all your healing spells by 10%.

Allocate in the calculator ↗
Gift of the EarthmotherRow 3 · 1 ranks
Earlier rows in this tree: 10 points
  1. Rank 1/1

    Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.

Allocate in the calculator ↗
Tranquil SpiritRow 4 · 5 ranks
Earlier rows in this tree: 15 points
  1. Rank 1/5

    Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.

  2. Rank 2/5

    Reduces the mana cost of your Healing Touch and Tranquility spells by 4%.

  3. Rank 3/5

    Reduces the mana cost of your Healing Touch and Tranquility spells by 6%.

  4. Rank 4/5

    Reduces the mana cost of your Healing Touch and Tranquility spells by 8%.

  5. Rank 5/5

    Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.

Allocate in the calculator ↗
Improved RejuvenationRow 4 · 3 ranks
Earlier rows in this tree: 15 points
  1. Rank 1/3

    Increases the effect of your Rejuvenation spell by 5%.

  2. Rank 2/3

    Increases the effect of your Rejuvenation spell by 10%.

  3. Rank 3/3

    Increases the effect of your Rejuvenation spell by 15%.

Allocate in the calculator ↗
SwiftmendRow 4 · 1 ranks
Earlier rows in this tree: 15 points

20% of base mana | 40 yd range | Instant | 15 sec cooldown

  1. Rank 1/1

    Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.

Allocate in the calculator ↗
Nature's SwiftnessRow 5 · 1 ranks
Earlier rows in this tree: 20 pointsNaturalist 5/5

Instant | 3 min cooldown

  1. Rank 1/1

    When activated, your next Nature spell becomes an instant cast spell.

Allocate in the calculator ↗
Living SpiritRow 5 · 3 ranks
Earlier rows in this tree: 20 points
  1. Rank 1/3

    Increases your Spirit by 5%.

  2. Rank 2/3

    Increases your Spirit by 10%.

  3. Rank 3/3

    Increases your Spirit by 15%.

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Improved TranquilityRow 5 · 2 ranks
Earlier rows in this tree: 20 points
  1. Rank 1/2

    Reduces threat caused by Tranquility by 50% and its cooldown by 30%.

  2. Rank 2/2

    Reduces threat caused by Tranquility by 100% and its cooldown by 60%.

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Improved RegrowthRow 6 · 5 ranks
Earlier rows in this tree: 25 pointsImproved Rejuvenation 3/3
  1. Rank 1/5

    Increases the critical effect chance of your Regrowth spell by 10%.

  2. Rank 2/5

    Increases the critical effect chance of your Regrowth spell by 20%.

  3. Rank 3/5

    Increases the critical effect chance of your Regrowth spell by 30%.

  4. Rank 4/5

    Increases the critical effect chance of your Regrowth spell by 40%.

  5. Rank 5/5

    Increases the critical effect chance of your Regrowth spell by 50%.

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Wild GrowthRow 7 · 1 ranks
Earlier rows in this tree: 30 pointsLiving Spirit 3/3

550 Mana | 40 yd range | Instant | 6 sec cooldown

  1. Rank 1/1

    Heals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

Allocate in the calculator ↗

Class abilities and announced changes

These are associated class references, not a complete specialization rotation. Learn levels, talents, forms and cooldowns still determine which abilities your character can use.

Sources and verification scope

Talent data: Talents Forever — Chris Baldwin · CC BY 4.0

Client snapshot
1.60.1.70291
Export generated
2026-10-09
Data checked
2026-10-11

This is a community client export with selected official cross-checks, not proof that every numerical effect has been independently confirmed by Blizzard or tested in combat. Game art and spell text belong to Blizzard Entertainment.

Current content includes explicit level-30 scenario actions, resource decisions and class duties, labeled as editorial advice based on the linked mechanics. The talent reference and level-60 community plan are separate. Combat-tested rotations, damage/healing simulations and encounter-specific BiS have not been established here.

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