How to play at 30
Keep a useful HoT for Swiftmend, cast for the next hit, and preserve Mana for resurrection duties.
30 · Healing build solo
Restoration talents remain allocated; caster spells or learned Cat Form available.
- 1

Pick one damage route
Use Moonfire only when ticks contribute then cheap Wrath, or use learned Cat Form and Claw with actual form resources. Constantly shifting for every enemy spends Mana that could support healing.
Abilities, conditions & paragraph sources
The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · druid client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291 - 2

Recover real health gaps
Rejuvenation handles gradual recovery, Regrowth adds an immediate heal plus later ticks, and Healing Touch fits a safe cast window. Do not overwrite HoTs repeatedly when their remaining healing can finish the job.
Abilities, conditions & paragraph sources
The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · druid client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291 - 3

Control and keep the reshift budget
Nature’s Grasp or Entangling Roots can create room before a heal; damage can break the root. If using Cat, preserve Mana for leaving form and healing rather than exhausting it on repeated reshifts.
Abilities, conditions & paragraph sources
Nature's GraspLearn 28 · Rank 3
Entangling RootsLearn 28 · Rank 3
Cat FormLearn 20 · Shapeshift
Healing TouchLearn 26 · Rank 5The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · druid client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
30 · HoTs and rescue heals
Tank and party health visible; Swiftmend or Nature’s Swiftness selected as appropriate.
- 1

Prepare a useful HoT
Use Mark of the Wild and put Rejuvenation or Regrowth on a target expecting damage. Swiftmend, if selected, requires an active Rejuvenation or Regrowth; an expired HoT does not satisfy it.
Abilities, conditions & paragraph sources
Mark of the WildLearn 30 · Rank 4
RejuvenationLearn 28 · Rank 5
RegrowthLearn 30 · Rank 4
SwiftmendLearn 25First talent unlock: level 25 · 16+ tree pointsThe sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · druid client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291 - 2

Match cast timing to the hit
Healing Touch serves a planned larger gap when time permits. Regrowth gives a faster immediate component; selected Nature’s Swiftness can turn a suitable Nature heal instant for a gap that cannot wait.
Abilities, conditions & paragraph sources
Healing TouchLearn 26 · Rank 5
RegrowthLearn 30 · Rank 4
Nature's SwiftnessLearn 30First talent unlock: level 30 · 21+ tree pointsThe sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · druid client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291 - 3

Dispels and resurrection need resources
Remove Curse or Abolish Poison on the assigned effect. Keep Rebirth’s seed and Mana for a safe combat resurrection; Revive at 12 is the separate out-of-combat recovery option.
Abilities, conditions & paragraph sources
The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · druid client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
30 · Party-wide pressure
Several wounded allies within known ranges; no Wild Growth at 30.
- 1

Rescue first, then spread useful HoTs
Use available Swiftmend on an eligible HoT target or selected Swiftness plus Healing Touch for the urgent gap. Spread Rejuvenation only where incoming or existing damage makes its ticks useful.
Abilities, conditions & paragraph sources
SwiftmendLearn 25First talent unlock: level 25 · 16+ tree points
Nature's SwiftnessLearn 30First talent unlock: level 30 · 21+ tree points
Healing TouchLearn 26 · Rank 5
RejuvenationLearn 28 · Rank 5The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · druid client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291 - 2

Tranquility needs the whole channel plan
At 30 Tranquility channels party recovery within twenty yards for ten seconds. Use when several allies can remain near you and the channel is safe; it is not a raid-wide instant and can cost the next direct rescue window.
Abilities, conditions & paragraph sources
The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · druid client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291 - 3

Prevent pickup pressure before more casts
If adds attack you, move toward the tank; Hibernate a valid clean Beast/Dragonkin or Roots a suitable target away from nearby allies when coordinated. Pause the next pull if Mana cannot cover the next damage event.
Abilities, conditions & paragraph sources
The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · druid client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
Choose for the job in front of you

Swiftmend condition versus instant casting
Swiftmend at sixteen points needs a HoT on the target; Nature’s Swiftness at twenty-one makes a suitable Nature cast instant. Keep the needed condition ready instead of treating the two saves as interchangeable.
Abilities, conditions & paragraph sources
SwiftmendLearn 25First talent unlock: level 25 · 16+ tree points
Nature's SwiftnessLearn 30First talent unlock: level 30 · 21+ tree points
RejuvenationLearn 28 · Rank 5The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · druid client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
A HoT refresh can waste future healing
Watch remaining duration and the next damage event before recasting Rejuvenation or Regrowth. Use direct Healing Touch for a new large gap rather than rewriting a still-useful HoT every global.
Abilities, conditions & paragraph sources
The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · druid client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
Your route from 10 to 60
Pick the route for your activity, then the level you need. Start at 30 for the last verified Beta stage. Later levels remain a separate plan.
Party healer · Direct saves and useful HoTs
Heal a dungeon party through tank damage, a second injured ally and occasional party-wide pressure, with Mana pauses between pulls.
When to use this route and what you give up
- Use it when
- 10–30 follows the last-announced Beta cap; 31–60 is a future projection. Choose when healing is your primary duty. Swiftmend arrives at 25 and Nature’s Swiftness at 30; Wild Growth at 40 is a projection.
- Trade-off
- The early route delays solo damage and full Gift of Nature to secure two distinct rescue tools. Later Balance points improve HoTs and occasional damage, not a second tank role.
- Change direction when
- For constant early healer threat, bring Subtlety forward by delaying later damage support. For mostly solo questing, choose Balance or Cat and keep healing gear for scheduled dungeons.
Level 30 · 21 points · Talented 0/5
At 30, make a suitable Nature cast instant when there is no time for Healing Touch; unlike Swiftmend, it has no target-HoT requirement.
Check specialization macros and ability requirements ↗
Milestone links and the full point order work without scripts. Each link opens this route up to that level, without extra Legacy points.
10–30 · current-stage point order
- 10
Nature's Focus1/5Reduce pushback while casting Nature heals under accidental damage; move toward the tank instead of relying on this to absorb a loose add.
Talents Forever · druid client export - 11
Nature's Focus2/5 - 12
Nature's Focus3/5 - 13
Nature's Focus4/5 - 14
Nature's Focus5/5 - 15
Naturalist1/5Shorten Healing Touch for planned large gaps and satisfy Nature’s Swiftness’s prerequisite well before the level-30 rescue choice.
Talents Forever · druid client export - 16
Naturalist2/5 - 17
Naturalist3/5 - 18
Naturalist4/5 - 19
Naturalist5/5 - 20
Gift of the Earthmother1/1Reduce the global cooldown on Rejuvenation and later Swiftmend and Wild Growth, helping reach another injured ally sooner.
Talents Forever · druid client export - 21
Reflection1/3Preserve Mana regeneration while casting for repeated party damage; it supports useful healing but cannot repay overhealing by itself.
Talents Forever · druid client export - 22
Reflection2/3 - 23
Reflection3/3 - 24
Gift of Nature1/5Increase all healing before the first instant rescue, without postponing Swiftmend just to finish this passive.
Talents Forever · druid client export - 25
Swiftmend1/1At 25, instantly rescue an ally with active Rejuvenation or Regrowth. Prepare the HoT condition; it is not an unconditional heal.
Talents Forever · druid client export - 26
Improved Rejuvenation1/3Improve useful Rejuvenation ticks on expected damage and prepare Improved Regrowth’s prerequisite; avoid blanket casts on healthy allies.
Talents Forever · druid client export - 27
Improved Rejuvenation2/3 - 28
Improved Rejuvenation3/3 - 29
Gift of Nature2/5Add another broad healing rank while keeping the twenty-first point available for Nature’s Swiftness.
Talents Forever · druid client export - 30
Nature's Swiftness1/1At 30, make a suitable Nature cast instant when there is no time for Healing Touch; unlike Swiftmend, it has no target-HoT requirement.
Talents Forever · druid client export
31–60 · later plan, outside the last verified cap
A future allocation using the dated talent snapshot. This does not mean these levels are currently open. Recheck after a patch.
- 31
Living Spirit1/3From projected 31, improve Spirit-based recovery and secure Wild Growth’s prerequisite; compare the benefit with your actual Spirit gear.
Talents Forever · druid client export - 32
Living Spirit2/3 - 33
Living Spirit3/3 - 34
Gift of Nature3/5Increase the direct and periodic healing package before deeper Regrowth critical chance, retaining both kinds of healing.
Talents Forever · druid client export - 35
Improved Regrowth1/5Increase Regrowth’s critical effect chance after completing Improved Rejuvenation. Choose Regrowth for its immediate component rather than recasting it blindly.
Talents Forever · druid client export - 36
Improved Regrowth2/5 - 37
Improved Regrowth3/5 - 38
Improved Regrowth4/5 - 39
Improved Regrowth5/5 - 40
Wild Growth1/1At projected 40, heal the target and their party over time within the tooltip’s target-centered range; it is not an entire-raid heal.
Talents Forever · druid client export - 41
Gift of Nature4/5Finish the broad healing bonus once the three rescue and party tools are present, improving every useful heal without changing their conditions.
Talents Forever · druid client export - 42
Gift of Nature5/5 - 43
Tranquil Spirit1/5Discount Healing Touch and Tranquility for sustained tank gaps and planned channels, preserving resources for the next emergency.
Talents Forever · druid client export - 44
Tranquil Spirit2/5 - 45
Tranquil Spirit3/5 - 46
Tranquil Spirit4/5 - 47
Tranquil Spirit5/5 - 48
Improved Tranquility1/2Reduce Tranquility threat and cooldown for scheduled party pressure; still reserve a safe position and the whole channel duration.
Talents Forever · druid client export - 49
Improved Tranquility2/2 - 50
Genesis1/5Increase periodic healing late in the route. This supports the HoTs you let finish rather than rewarding repeated wasted refreshes.
Talents Forever · druid client export - 51
Genesis2/5 - 52
Genesis3/5 - 53
Genesis4/5 - 54
Genesis5/5 - 55
Nature's Majesty1/2Add spell critical chance for direct heals and the prerequisite for Nature’s Splendor; it does not make every HoT tick critical.
Talents Forever · druid client export - 56
Nature's Majesty2/2 - 57
Moonglow1/3Lower damaging-spell costs for safe questing or spare globals between healing demands. These points do not discount Healing Touch.
Talents Forever · druid client export - 58
Moonglow2/3 - 59
Moonglow3/3 - 60
Nature's Splendor1/1Finish with longer Rejuvenation and Regrowth durations, reducing refresh pressure when the incoming damage still justifies their remaining ticks.
Talents Forever · druid client export
Route sources and verification boundaries
The point order and trade-offs are editorial recommendations, not a measured fastest route. Every point has passed level, row and prerequisite validation against 1.60.1.70291. No in-game combat test is claimed.
Talents Forever · druid client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291 · 2026-10-12
Blizzard · Hunter and Druid deep diveBaseline abilities and each talent-tree section · 2026-10-12
Blizzard · October 1 Beta level capOctober 1: Changes and Updates — maximum level 30 · 2026-10-12
Mistakes that change the outcome

No Innervate rescue at 30
Innervate starts at 40 and Wild Growth needs thirty-one points. Current resource failure needs drinking, fewer wasteful heals and a safer next pull.
Abilities, conditions & paragraph sources
The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · druid client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
Battle resurrection is expensive and positional
Rebirth spends substantial base Mana and a seed. Reviving an ally into immediate area damage can waste the cooldown; confirm a safe location before casting.
Abilities, conditions & paragraph sources
The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · druid client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
Plan for 60 after unlocks

40–60 · Innervate and Wild Growth
Innervate is learned at 40 and Wild Growth becomes the thirty-one-point healing option. Later group healing priorities should account for its target-party range, not assume every raid member receives it.
Abilities, conditions & paragraph sources
InnervateLearn 40 · Future
Wild GrowthLearn 60 · Rank 3 · FutureFirst talent unlock: level 40 · 31+ tree pointsThe sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.
Talents Forever · druid client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
Facts, author observations and verification limits
Last verified international cap: 30, announced October 1. Snapshot: 1.60.1.70291. Ordinary budget: 21, Talented 0/5. This is not a live cap check or a region-deployment claim.
Blizzard · October 1 Beta level cap
Scenario-based editorial actions based on dated client facts and selected official corroboration. No combat test, DPS simulation, gear ranking or BiS is claimed.
Only Mage has a publisher-recorded trainer check. The remaining class spellbooks are client-file records. We independently checked these action references against the saved snapshot, not against a running game. Historical comparisons remain in their own labeled paragraph or talent reference.
- OFFICIAL NOTE
Revive and current healing updates
Official notes add out-of-combat Revive at 12 and reduce Regrowth cost. October 8 records healing critical-hit fixes; they do not prove a measured throughput rank.
Abilities, conditions & paragraph sources
The paragraph keeps its stated evidence type.
Talents Forever · druid client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291Blizzard · Hunter and Druid deep diveBaseline abilities and each talent-tree sectionBlizzard · dated Beta development notesOctober 1 and October 8 class changes; the topic contains several dated replies
Client data adapted from Talents Forever / Chris Baldwin under CC BY 4.0. Game icons and original tooltip text belong to Blizzard Entertainment. Talents Forever · CC BY 4.0
Stat priorities at 30
Upgrade priorities for level-30 play, not simulated stat weights. First keep enough health and resources for your role; compare upgrades of similar level. Hit and critical chance depend on the target and your allocated talents; no universal cap is assumed.
- Healing
- Intellect
- Spirit
- Stamina
Match healing power to your actual healing spells and keep Mana for emergency casts. Reflection changes Spirit regeneration while casting only when invested; do not assume later Wild Growth is available at 30.
Read the mechanics behind this choice
These effects apply only with the named talent and its required ranks. The excerpt shows rank 1; your own build may differ.
Reflection ↗
Allows 17% of your Mana regeneration to continue while casting.
Improved Rejuvenation ↗
Increases the effect of your Rejuvenation spell by 5%.
Client reference 1.60.1.70291 · Reviewed 2026-10-12 · Talents Forever · Blizzard
Gear worth comparing
Sourced candidates, not a complete BiS set. Item requirements and class proficiency are checked for level 30; weapon training and extra profession requirements still need checking on your character. Database item values are not pinned to the client build.
Use level 27
Acquisition
City of Dalaran ↗
Use level 18
Acquisition
Ruins of Lordaeron ↗
Use level 25 · DPS 18.41 · 2.2s
Acquisition
Glimmering Staff
Recipe and materials ↗
Before the next dungeon
Bring emergency recovery first; the listed elixir is optional. Check the current tooltip for buff conflicts and cooldown sharing before buying a stack. Crafting skill is not the same as the item’s use level.
Greater Healing Potion
Health restored: 455–585 · cooldown 2 min
Use level 21Minor Mageblood Elixir
3 Mana every 5 sec for 30 min. Optional recovery for longer pulls; it does not replace drinking.
Use level 5Client field interpretation
These three effects use the saved 1.60.1.70338 base-value and duration fields; they have no level scaling in those records. Availability and buff stacking have not been tested on the server.
Minor Mageblood Elixir
Recorded value 3 · Duration 1800s · #1250942
Original effect template
Drink to regenerate $s1 mana every 5 sec. Lasts for $d.
Client reference 1.60.1.70338 · Reviewed 2026-10-12
What this tree offers
Healing with nature magic.
Choose a primary role, then keep useful off-role tools ready.
Different forms use different resources; versatility needs practice.
Four talents to understand first
Selected by position, active effects and named dependencies. This is a reading guide to the tree, not a damage ranking or a recommendation to take every node.
Wild Growth
Heals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
550 Mana | 40 yd range | Instant | 6 sec cooldown
- Earlier rows in this tree: 30 points
- Living Spirit 3/3
This row needs more than a normal level-30 character’s 21-point budget. Treat it as later-level planning.
Nature's Swiftness
When activated, your next Nature spell becomes an instant cast spell.
Instant | 3 min cooldown
- Earlier rows in this tree: 20 points
- Naturalist 5/5
Living Spirit
Increases your Spirit by 15%.
- Earlier rows in this tree: 20 points
Nature's Focus
Gives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
- Earlier rows in this tree: 0 points
Unlocks and phase limits
A new row requires five points per earlier row in this same tree. Points in the current row or another tree do not help unlock it. Named prerequisites must reach their required rank; some are in the same row.
| Character level | Normal points | How to read it |
|---|---|---|
| 10 | 1 | Normal talent progression starts here. |
| 30 | 21 | The last verified international Beta cap announcement is 30; this is not a live cap check. |
| 60 | 51 | The sourced community example below is a 60-level plan. |
Talented can unlock points up to five levels earlier while retaining the 51-point ceiling. The examples here use Talented 0/5. Check your character’s unlock and the separate region guide before using an earlier-point assumption.
A real Restoration community example
Druid · Restoration
Anonymous community configuration · Talents Forever
The point allocation and share payload pass this snapshot’s rules. That does not establish gameplay performance. The source publishes the configuration anonymously and supplies no individual author identity.
Checked against 1.60.1.70291 · 2026-10-11For a Beta-sized plan, open a blank calculator with your character’s level and available Legacy rank. A 60-level share link will restore the 60-level example, not automatically truncate it to 30.
A legal leveling order for this example
Reconstructed by this site from the exact saved points, using the current row and prerequisite rules. The public source provides no original leveling chronology. This order is valid for the example; it is not a tested fastest or best leveling route.
Show all 51 allocated levels · 10–60
| Level | Talent | Rank after allocation | Tree |
|---|---|---|---|
| 10 | 1/5 | Balance | |
| 11 | 2/5 | Balance | |
| 12 | 3/5 | Balance | |
| 13 | 4/5 | Balance | |
| 14 | 5/5 | Balance | |
| 15 | 1/3 | Balance | |
| 16 | 2/3 | Balance | |
| 17 | 3/3 | Balance | |
| 18 | 1/2 | Balance | |
| 19 | 2/2 | Balance | |
| 20 | 1/1 | Balance | |
| 21 | 1/5 | Feral Combat | |
| 22 | 2/5 | Feral Combat | |
| 23 | 3/5 | Feral Combat | |
| 24 | 4/5 | Feral Combat | |
| 25 | 5/5 | Feral Combat | |
| 26 | 1/5 | Restoration | |
| 27 | 2/5 | Restoration | |
| 28 | 3/5 | Restoration | |
| 29 | 4/5 | Restoration | |
| 30 | 5/5 | Restoration | |
| 31 | 1/5 | Restoration | |
| 32 | 2/5 | Restoration | |
| 33 | 3/5 | Restoration | |
| 34 | 4/5 | Restoration | |
| 35 | 5/5 | Restoration | |
| 36 | 1/3 | Restoration | |
| 37 | 2/3 | Restoration | |
| 38 | 3/3 | Restoration | |
| 39 | 1/5 | Restoration | |
| 40 | 2/5 | Restoration | |
| 41 | 3/5 | Restoration | |
| 42 | 4/5 | Restoration | |
| 43 | 5/5 | Restoration | |
| 44 | 1/1 | Restoration | |
| 45 | 1/3 | Restoration | |
| 46 | 2/3 | Restoration | |
| 47 | 3/3 | Restoration | |
| 48 | 1/1 | Restoration | |
| 49 | 1/1 | Restoration | |
| 50 | 1/3 | Restoration | |
| 51 | 2/3 | Restoration | |
| 52 | 3/3 | Restoration | |
| 53 | 1/2 | Restoration | |
| 54 | 2/2 | Restoration | |
| 55 | 1/5 | Restoration | |
| 56 | 2/5 | Restoration | |
| 57 | 3/5 | Restoration | |
| 58 | 4/5 | Restoration | |
| 59 | 5/5 | Restoration | |
| 60 | 1/1 | Restoration |
Complete Restoration talent reference
All nodes and rank effects from the dated Beta export are available below. Expand a node for the translated effect, English original and requirements.
Nature's Focus
- Rank 1/5
Gives you a 14% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
- Rank 2/5
Gives you a 28% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
- Rank 3/5
Gives you a 42% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
- Rank 4/5
Gives you a 56% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
- Rank 5/5
Gives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
Furor
- Rank 1/5
Gives you a 20% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 20% of the Energy you had when last in Cat Form, plus 2 Energy per sec spent outside Cat Form, up to 20 Energy. Bear Form and Dire Bear Form forfeit this Energy and halt its restoration while active.
- Rank 2/5
Gives you a 40% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 40% of the Energy you had when last in Cat Form, plus 4 Energy per sec spent outside Cat Form, up to 40 Energy. Bear Form and Dire Bear Form forfeit this Energy and halt its restoration while active.
- Rank 3/5
Gives you a 60% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 60% of the Energy you had when last in Cat Form, plus 6 Energy per sec spent outside Cat Form, up to 60 Energy. Bear Form and Dire Bear Form forfeit this Energy and halt its restoration while active.
- Rank 4/5
Gives you a 80% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 80% of the Energy you had when last in Cat Form, plus 8 Energy per sec spent outside Cat Form, up to 80 Energy. Bear Form and Dire Bear Form forfeit this Energy and halt its restoration while active.
- Rank 5/5
Gives you a 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per sec spent outside Cat Form, up to 100 Energy. Bear Form and Dire Bear Form forfeit this Energy and halt its restoration while active.
Naturalist
- Rank 1/5
Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%.
- Rank 2/5
Reduces the cast time of your Healing Touch spell by 0.2 sec and increases all damage you deal by 2%.
- Rank 3/5
Reduces the cast time of your Healing Touch spell by 0.3 sec and increases all damage you deal by 3%.
- Rank 4/5
Reduces the cast time of your Healing Touch spell by 0.4 sec and increases all damage you deal by 4%.
- Rank 5/5
Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.
Subtlety
- Rank 1/3
Reduces the threat generated by your Nature and Arcane spells by 10%.
- Rank 2/3
Reduces the threat generated by your Nature and Arcane spells by 20%.
- Rank 3/3
Reduces the threat generated by your Nature and Arcane spells by 30%.
Natural Shapeshifter
- Rank 1/3
Reduces the mana cost of all shapeshifting by 10%.
- Rank 2/3
Reduces the mana cost of all shapeshifting by 20%.
- Rank 3/3
Reduces the mana cost of all shapeshifting by 30%.
Reflection
- Rank 1/3
Allows 17% of your Mana regeneration to continue while casting.
- Rank 2/3
Allows 33% of your Mana regeneration to continue while casting.
- Rank 3/3
Allows 50% of your Mana regeneration to continue while casting.
Gift of Nature
- Rank 1/5
Increases the effect of all your healing spells by 2%.
- Rank 2/5
Increases the effect of all your healing spells by 4%.
- Rank 3/5
Increases the effect of all your healing spells by 6%.
- Rank 4/5
Increases the effect of all your healing spells by 8%.
- Rank 5/5
Increases the effect of all your healing spells by 10%.
Gift of the Earthmother
- Rank 1/1
Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
Tranquil Spirit
- Rank 1/5
Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.
- Rank 2/5
Reduces the mana cost of your Healing Touch and Tranquility spells by 4%.
- Rank 3/5
Reduces the mana cost of your Healing Touch and Tranquility spells by 6%.
- Rank 4/5
Reduces the mana cost of your Healing Touch and Tranquility spells by 8%.
- Rank 5/5
Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.
Improved Rejuvenation
- Rank 1/3
Increases the effect of your Rejuvenation spell by 5%.
- Rank 2/3
Increases the effect of your Rejuvenation spell by 10%.
- Rank 3/3
Increases the effect of your Rejuvenation spell by 15%.
Swiftmend
20% of base mana | 40 yd range | Instant | 15 sec cooldown
- Rank 1/1
Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
Nature's Swiftness
Instant | 3 min cooldown
- Rank 1/1
When activated, your next Nature spell becomes an instant cast spell.
Living Spirit
- Rank 1/3
Increases your Spirit by 5%.
- Rank 2/3
Increases your Spirit by 10%.
- Rank 3/3
Increases your Spirit by 15%.
Improved Tranquility
- Rank 1/2
Reduces threat caused by Tranquility by 50% and its cooldown by 30%.
- Rank 2/2
Reduces threat caused by Tranquility by 100% and its cooldown by 60%.
Improved Regrowth
- Rank 1/5
Increases the critical effect chance of your Regrowth spell by 10%.
- Rank 2/5
Increases the critical effect chance of your Regrowth spell by 20%.
- Rank 3/5
Increases the critical effect chance of your Regrowth spell by 30%.
- Rank 4/5
Increases the critical effect chance of your Regrowth spell by 40%.
- Rank 5/5
Increases the critical effect chance of your Regrowth spell by 50%.
Wild Growth
550 Mana | 40 yd range | Instant | 6 sec cooldown
- Rank 1/1
Heals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Class abilities and announced changes
These are associated class references, not a complete specialization rotation. Learn levels, talents, forms and cooldowns still determine which abilities your character can use.
Revive
Announced learn level 12Resurrect an ally outside combat.
Lacerate
Announced learn level 42A stacking bleed with high threat.
Announced beyond the last verified international Beta cap of 30.
More freedom in form
Consumables, weapon effects and interactions gain support in forms.
Out-of-combat resurrection
Revive is announced at level 12.
Sources and verification scope
Talent data: Talents Forever — Chris Baldwin · CC BY 4.0
- Client snapshot
- 1.60.1.70291
- Export generated
- 2026-10-09
- Data checked
- 2026-10-11
This is a community client export with selected official cross-checks, not proof that every numerical effect has been independently confirmed by Blizzard or tested in combat. Game art and spell text belong to Blizzard Entertainment.
Current content includes explicit level-30 scenario actions, resource decisions and class duties, labeled as editorial advice based on the linked mechanics. The talent reference and level-60 community plan are separate. Combat-tested rotations, damage/healing simulations and encounter-specific BiS have not been established here.