WOW FOREVER · PLAY AT 30

Hunter · Beast Mastery

Build around your companion.

Ranged damage1.60.1.70291Beta 30 · editorial actions
Beta 30 · InternationalEditorial actions

How to play at 30

Let the pet establish the pull; choose Hawk or Arcane Shot on their shared cooldown.

30 · Pet-led single target

Pet summoned, fed, alive and able to reach the target; room beyond the ranged dead zone.

  1. 1

    Pet first, ranged second

    Send the pet to one enemy, allow its threat to establish, then use Hunter’s Mark and Auto Shot from outside eight yards. Mend Pet before its health gap becomes an emergency.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · hunter client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  2. 2

    Choose the shared shot

    A talented Summon Hawk shares Arcane Shot’s cooldown, so choose it when the enemy will survive the Hawk’s attacks. A short-lived target may favor a direct Arcane Shot; keep Mana for pet recovery.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · hunter client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  3. 3

    Restore distance when the pet loses it

    Concussive Shot and a correctly placed Freezing Trap can buy space on a valid un-dotted add. If the pet dies, avoid continuing an expensive ranged cast in the dead zone; retreat and revive safely.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · hunter client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291

30 · Pet discipline and damage

Tank holds threat; pet path and control marks are known.

  1. 1

    Set pet behavior for the task

    Use controlled pet attacks and disable Growl unless a temporary pet-tank job is assigned. Dismiss for unsafe jumps or routes; a pet taking a long path can pull extra enemies.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · hunter client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  2. 2

    Choose single or multi cooldown

    Aimed Shot is baseline at 20 and shares its cooldown with Multi-Shot. Use Aimed for the single kill target; Multi only if all hits are safe. Keep Auto Shot and choose Hawk or Arcane Shot separately.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · hunter client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  3. 3

    Pet stun needs an actual pet hit

    Intimidation at 21 points requires Bestial Swiftness and a pet’s next successful attack. Use it on a susceptible danger, but call for a teammate’s reliable interrupt when pet travel or immunity makes it late.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · hunter client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291

30 · Pet plus trap control

Small pack, trap at your position, no damage on the frozen target.

  1. 1

    Control one and focus one

    Place Freezing Trap in the approaching add’s path and keep the pet attacking the kill target. Do not leave Serpent Sting on the trap target because its ticks can break control.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · hunter client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  2. 2

    Area shots require clear targets

    Use Multi-Shot only after the tank gathers valid targets and away from trapped enemies. There is no level-30 Volley; pet family area skills need the actual trained family and rank.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · hunter client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  3. 3

    Reset without leaving a pet pull

    Feign Death is learned at 30. A pet still attacking can continue a bad pull; call it back or stop it and create a safe recovery plan rather than assuming the whole encounter resets.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · hunter client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291

Choose for the job in front of you

LEVEL BY LEVEL · ORDINARY POINT BUDGET

Your route from 10 to 60

Pick the route for your activity, then the level you need. Start at 30 for the last verified Beta stage. Later levels remain a separate plan.

Solo pet · Durable pickup and control

Quest with a living, trained permanent pet taking the first hits; use pet recovery when a difficult pull would otherwise force a restart.

When to use this route and what you give up
Use it when
10–30 follows the last-announced Beta cap; 31–60 is a future projection. Choose when the pet is your solo tank and part of your damage. Summon Hawk arrives at 25, Intimidation at 30 and projected Bestial Wrath at 40.
Trade-off
Pet health and recovery take early points that could raise personal attack speed. Hawk shares Arcane Shot’s cooldown, and pet-dependent bonuses are lost when the permanent pet dies.
Change direction when
If your pet reliably survives, move Improved Revive Pet ranks into Deadly Aspects or Pathfinding. Use the Marksmanship route for a larger personal ranged package.

Level 30 · 21 points · Talented 0/5

This level: Intimidation 1/1

At 30, the next successful pet attack can stun and generate high threat. Account for pet travel and attack timing before a rescue deadline.

Milestone links and the full point order work without scripts. Each link opens this route up to that level, without extra Legacy points.

10–30 · current-stage point order
  1. 10
    Endurance Training1/5

    Increase pet Health and Armor first because a failed solo tank removes both your pickup and its damage contribution.

    Talents Forever · hunter client export
  2. 11
    Endurance Training2/5
  3. 12
    Endurance Training3/5
  4. 13
    Endurance Training4/5
  5. 14
    Endurance Training5/5
  6. 15
    Focused Fire1/2

    Raise your combined damage while the permanent pet is active. Keep it alive rather than treating this as an unconditional personal passive.

    Talents Forever · hunter client export
  7. 16
    Focused Fire2/2
  8. 17
    Improved Revive Pet1/2

    Shorten and discount pet recovery after a lost pull and improve return health, accepting slower early personal damage scaling.

    Talents Forever · hunter client export
  9. 18
    Improved Revive Pet2/2
  10. 19
    Deadly Aspects1/5

    Begin the Aspect of the Hawk Auto Shot proc for ranged questing; the later Beast melee effect requires the corresponding Aspect.

    Talents Forever · hunter client export
  11. 20
    Bestial Swiftness1/1

    Help the pet reach moving enemies and satisfy Intimidation’s prerequisite; this improves pet movement, not your own travel speed.

    Talents Forever · hunter client export
  12. 21
    Unleashed Fury1/5

    Increase pet damage before hawks become available, letting the opening pet hits contribute more while you establish safe range.

    Talents Forever · hunter client export
  13. 22
    Unleashed Fury2/5
  14. 23
    Unleashed Fury3/5
  15. 24
    Unleashed Fury4/5
  16. 25
    Summon Hawk1/1

    At 25, choose a timed hawk when its eighteen-second assault can contribute. It shares Arcane Shot’s cooldown and is not your permanent tank pet.

    Talents Forever · hunter client export
  17. 26
    Ferocity1/5

    Increase pet and hawk critical chance for the current damage package while reserving the twenty-first point for control.

    Talents Forever · hunter client export
  18. 27
    Ferocity2/5
  19. 28
    Ferocity3/5
  20. 29
    Ferocity4/5
  21. 30
    Intimidation1/1

    At 30, the next successful pet attack can stun and generate high threat. Account for pet travel and attack timing before a rescue deadline.

    Talents Forever · hunter client export
31–60 · later plan, outside the last verified cap

A future allocation using the dated talent snapshot. This does not mean these levels are currently open. Recheck after a patch.

  1. 31
    Ferocity5/5

    From projected 31, complete pet critical chance and the prerequisite required before buying Frenzy.

    Talents Forever · hunter client export
  2. 32
    Unleashed Fury5/5

    Finish pet and hawk damage after securing current control, rather than replacing Intimidation with a passive at 30.

    Talents Forever · hunter client export
  3. 33
    Bestial Discipline1/2

    Increase pet Focus recovery and your casting Mana regeneration, supporting continued family-ability use and fewer exhausted pulls.

    Talents Forever · hunter client export
  4. 34
    Bestial Discipline2/2
  5. 35
    Frenzy1/5

    Let pet critical hits trigger faster pet attacks; its prerequisite is the completed Ferocity talent, and it is not permanent attack speed.

    Talents Forever · hunter client export
  6. 36
    Frenzy2/5
  7. 37
    Frenzy3/5
  8. 38
    Frenzy4/5
  9. 39
    Frenzy5/5
  10. 40
    Bestial Wrath1/1

    At projected 40, gain the pet damage and control-resistance window. It still ends if the pet is killed; choose a survivable target.

    Talents Forever · hunter client export
  11. 41
    Spirit Bond1/2

    Add recurring health recovery for you and the active pet between successive hits, without mistaking it for an emergency full heal.

    Talents Forever · hunter client export
  12. 42
    Spirit Bond2/2
  13. 43
    Improved Mend Pet1/2

    Reduce Mend Pet cost and add a chance to cleanse harmful effects on each heal; a particular cleanse is not guaranteed immediately.

    Talents Forever · hunter client export
  14. 44
    Improved Mend Pet2/2
  15. 45
    Deadly Aspects2/5

    Finish the Aspect-linked attack-speed chance once pet sustain is established; keep the appropriate combat Aspect before incoming hits.

    Talents Forever · hunter client export
  16. 46
    Deadly Aspects3/5
  17. 47
    Deadly Aspects4/5
  18. 48
    Deadly Aspects5/5
  19. 49
    Lethal Attacks1/5

    Add personal critical chance across attacks through a Marksmanship detour, supplementing rather than abandoning the pet role.

    Talents Forever · hunter client export
  20. 50
    Lethal Attacks2/5
  21. 51
    Lethal Attacks3/5
  22. 52
    Lethal Attacks4/5
  23. 53
    Lethal Attacks5/5
  24. 54
    Efficiency1/5

    Discount Shots, Stings and melee abilities for longer solo chains, leaving Mana available for pet healing or recovery.

    Talents Forever · hunter client export
  25. 55
    Efficiency2/5
  26. 56
    Efficiency3/5
  27. 57
    Efficiency4/5
  28. 58
    Efficiency5/5
  29. 59
    Rapid Killing1/2

    A qualifying kill empowers the next Shot and shortens Rapid Fire’s cooldown. Spend the kill proc on a safe next target within its window.

    Talents Forever · hunter client export
  30. 60
    Rapid Killing2/2
Route sources and verification boundaries

The point order and trade-offs are editorial recommendations, not a measured fastest route. Every point has passed level, row and prerequisite validation against 1.60.1.70291. No in-game combat test is claimed.

Talents Forever · hunter client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291 · 2026-10-12

Blizzard · Hunter and Druid deep diveBaseline abilities and each talent-tree section · 2026-10-12

Blizzard · October 1 Beta level capOctober 1: Changes and Updates — maximum level 30 · 2026-10-12

Mistakes that change the outcome

LATER LEVELS · SEPARATE FROM BETA 30

Plan for 60 after unlocks

Facts, author observations and verification limits

Last verified international cap: 30, announced October 1. Snapshot: 1.60.1.70291. Ordinary budget: 21, Talented 0/5. This is not a live cap check or a region-deployment claim.

Blizzard · October 1 Beta level cap

Scenario-based editorial actions based on dated client facts and selected official corroboration. No combat test, DPS simulation, gear ranking or BiS is claimed.

Only Mage has a publisher-recorded trainer check. The remaining class spellbooks are client-file records. We independently checked these action references against the saved snapshot, not against a running game. Historical comparisons remain in their own labeled paragraph or talent reference.

Client data adapted from Talents Forever / Chris Baldwin under CC BY 4.0. Game icons and original tooltip text belong to Blizzard Entertainment. Talents Forever · CC BY 4.0

BETA · 30

Stat priorities at 30

Upgrade priorities for level-30 play, not simulated stat weights. First keep enough health and resources for your role; compare upgrades of similar level. Hit and critical chance depend on the target and your allocated talents; no universal cap is assumed.

  1. Ranged weapon DPS
  2. Agility
  3. Stamina
  4. Intellect

Upgrade your ranged weapon while keeping your pet’s skills current. Forever pets inherit owner stats; more pet damage is not a reason to ignore the hunter’s own gear.

Read the mechanics behind this choice

These effects apply only with the named talent and its required ranks. The excerpt shows rank 1; your own build may differ.

Ferocity ↗

Increases the critical strike chance of your pets and hawks by 2%.

Client reference 1.60.1.70291 · Reviewed 2026-10-12 · Talents Forever · Blizzard

Gear worth comparing

Sourced candidates, not a complete BiS set. Item requirements and class proficiency are checked for level 30; weapon training and extra profession requirements still need checking on your character. Database item values are not pinned to the client build.

Before the next dungeon

Bring emergency recovery first; the listed elixir is optional. Check the current tooltip for buff conflicts and cooldown sharing before buying a stack. Crafting skill is not the same as the item’s use level.

Client reference 1.60.1.70338 · Reviewed 2026-10-12

ROLE & IDENTITY

What this tree offers

Build around your companion.

Control spacing and your pet before committing to an attack.

Ranged damage16 nodes3 active talents44 rank descriptions
Class trade-off

Close-range pressure and pet management remain important.

Four talents to understand first

Selected by position, active effects and named dependencies. This is a reading guide to the tree, not a damage ranking or a recommendation to take every node.

Deep-tree talent · ROW 7

Bestial Wrath

Translated effect · English comparison · Source at maximum rank 1/1 · Active

Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.

12% of base mana | 100 yd range | Instant | 2 min cooldown

  • Earlier rows in this tree: 30 points
  • Intimidation 1/1

This row needs more than a normal level-30 character’s 21-point budget. Treat it as later-level planning.

Active talent · ROW 5

Intimidation

Translated effect · English comparison · Source at maximum rank 1/1 · Active

Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.

8% of base mana | 100 yd range | Instant | 1 min cooldown

  • Earlier rows in this tree: 20 points
  • Bestial Swiftness 1/1
First-row foundation · ROW 1

Deadly Aspects

Translated effect · English comparison · Source at maximum rank 5/5 · Passive

While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.

  • Earlier rows in this tree: 0 points
Tree effect to inspect · ROW 6

Frenzy

Translated effect · English comparison · Source at maximum rank 5/5 · Passive

Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

  • Earlier rows in this tree: 25 points
  • Ferocity 5/5

This row needs more than a normal level-30 character’s 21-point budget. Treat it as later-level planning.

Unlocks and phase limits

A new row requires five points per earlier row in this same tree. Points in the current row or another tree do not help unlock it. Named prerequisites must reach their required rank; some are in the same row.

Row 10 earlier-row pointsRow 25 earlier-row pointsRow 310 earlier-row pointsRow 415 earlier-row pointsRow 520 earlier-row pointsRow 625 earlier-row pointsRow 730 earlier-row points
Character levelNormal pointsHow to read it
101Normal talent progression starts here.
3021The last verified international Beta cap announcement is 30; this is not a live cap check.
6051The sourced community example below is a 60-level plan.

Talented can unlock points up to five levels earlier while retaining the 51-point ceiling. The examples here use Talented 0/5. Check your character’s unlock and the separate region guide before using an earlier-point assumption.

SOURCED STARTING POINT

A real Beast Mastery community example

Hunter · Beast Mastery

Anonymous community configuration · Talents Forever

31 / 20 / 0
Level 6051/51 pointsTalented 0/51.60.1.70291
Beast Mastery 31Marksmanship 20Survival 0

The point allocation and share payload pass this snapshot’s rules. That does not establish gameplay performance. The source publishes the configuration anonymously and supplies no individual author identity.

Checked against 1.60.1.70291 · 2026-10-11

For a Beta-sized plan, open a blank calculator with your character’s level and available Legacy rank. A 60-level share link will restore the 60-level example, not automatically truncate it to 30.

A legal leveling order for this example

Reconstructed by this site from the exact saved points, using the current row and prerequisite rules. The public source provides no original leveling chronology. This order is valid for the example; it is not a tested fastest or best leveling route.

Show all 51 allocated levels · 10–60
LevelTalentRank after allocationTree
10Deadly Aspects1/5Beast Mastery
11Deadly Aspects2/5Beast Mastery
12Deadly Aspects3/5Beast Mastery
13Deadly Aspects4/5Beast Mastery
14Deadly Aspects5/5Beast Mastery
15Endurance Training1/5Beast Mastery
16Focused Fire1/2Beast Mastery
17Focused Fire2/2Beast Mastery
18Improved Revive Pet1/2Beast Mastery
19Improved Revive Pet2/2Beast Mastery
20Bestial Swiftness1/1Beast Mastery
21Unleashed Fury1/5Beast Mastery
22Unleashed Fury2/5Beast Mastery
23Unleashed Fury3/5Beast Mastery
24Unleashed Fury4/5Beast Mastery
25Unleashed Fury5/5Beast Mastery
26Ferocity1/5Beast Mastery
27Ferocity2/5Beast Mastery
28Ferocity3/5Beast Mastery
29Ferocity4/5Beast Mastery
30Ferocity5/5Beast Mastery
31Summon Hawk1/1Beast Mastery
32Intimidation1/1Beast Mastery
33Bestial Discipline1/2Beast Mastery
34Bestial Discipline2/2Beast Mastery
35Frenzy1/5Beast Mastery
36Frenzy2/5Beast Mastery
37Frenzy3/5Beast Mastery
38Frenzy4/5Beast Mastery
39Frenzy5/5Beast Mastery
40Bestial Wrath1/1Beast Mastery
41Lethal Attacks1/5Marksmanship
42Lethal Attacks2/5Marksmanship
43Lethal Attacks3/5Marksmanship
44Lethal Attacks4/5Marksmanship
45Lethal Attacks5/5Marksmanship
46Efficiency1/5Marksmanship
47Efficiency2/5Marksmanship
48Efficiency3/5Marksmanship
49Careful Aim1/5Marksmanship
50Careful Aim2/5Marksmanship
51Careful Aim3/5Marksmanship
52Careful Aim4/5Marksmanship
53Careful Aim5/5Marksmanship
54Rapid Killing1/2Marksmanship
55Rapid Killing2/2Marksmanship
56Mortal Shots1/5Marksmanship
57Mortal Shots2/5Marksmanship
58Mortal Shots3/5Marksmanship
59Mortal Shots4/5Marksmanship
60Mortal Shots5/5Marksmanship

Complete Beast Mastery talent reference

All nodes and rank effects from the dated Beta export are available below. Expand a node for the translated effect, English original and requirements.

Deadly AspectsRow 1 · 5 ranks
Earlier rows in this tree: 0 points
  1. Rank 1/5

    While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.

  2. Rank 2/5

    While Aspect of the Hawk is active, Auto Shot has a 4% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 4% chance of increasing melee attack speed by 30% for 12 sec.

  3. Rank 3/5

    While Aspect of the Hawk is active, Auto Shot has a 6% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 6% chance of increasing melee attack speed by 30% for 12 sec.

  4. Rank 4/5

    While Aspect of the Hawk is active, Auto Shot has a 8% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 8% chance of increasing melee attack speed by 30% for 12 sec.

  5. Rank 5/5

    While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.

Allocate in the calculator ↗
Endurance TrainingRow 1 · 5 ranks
Earlier rows in this tree: 0 points
  1. Rank 1/5

    Increases the Health and Armor of your pets by 3%.

  2. Rank 2/5

    Increases the Health and Armor of your pets by 6%.

  3. Rank 3/5

    Increases the Health and Armor of your pets by 9%.

  4. Rank 4/5

    Increases the Health and Armor of your pets by 12%.

  5. Rank 5/5

    Increases the Health and Armor of your pets by 15%.

Allocate in the calculator ↗
Focused FireRow 2 · 2 ranks
Earlier rows in this tree: 5 points
  1. Rank 1/2

    Increases all damage you and your pet deal by 1% while your pet is active.

  2. Rank 2/2

    Increases all damage you and your pet deal by 2% while your pet is active.

Allocate in the calculator ↗
Improved Aspect of the MonkeyRow 2 · 3 ranks
Earlier rows in this tree: 5 points
  1. Rank 1/3

    Increases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.

  2. Rank 2/3

    Increases the Dodge bonus of your Aspect of the Monkey by 4%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.

  3. Rank 3/3

    Increases the Dodge bonus of your Aspect of the Monkey by 6%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.

Allocate in the calculator ↗
PathfindingRow 2 · 2 ranks
Earlier rows in this tree: 5 points
  1. Rank 1/2

    Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.

  2. Rank 2/2

    Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.

Allocate in the calculator ↗
Improved Revive PetRow 2 · 2 ranks
Earlier rows in this tree: 5 points
  1. Rank 1/2

    Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.

  2. Rank 2/2

    Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.

Allocate in the calculator ↗
Bestial SwiftnessRow 3 · 1 ranks
Earlier rows in this tree: 10 points
  1. Rank 1/1

    Increases the movement speed of your pets by 30%.

Allocate in the calculator ↗
Unleashed FuryRow 3 · 5 ranks
Earlier rows in this tree: 10 points
  1. Rank 1/5

    Increases the damage done by your pets and hawks by 3%.

  2. Rank 2/5

    Increases the damage done by your pets and hawks by 6%.

  3. Rank 3/5

    Increases the damage done by your pets and hawks by 9%.

  4. Rank 4/5

    Increases the damage done by your pets and hawks by 12%.

  5. Rank 5/5

    Increases the damage done by your pets and hawks by 15%.

Allocate in the calculator ↗
Improved Mend PetRow 4 · 2 ranks
Earlier rows in this tree: 15 points
  1. Rank 1/2

    Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.

  2. Rank 2/2

    Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%.

Allocate in the calculator ↗
FerocityRow 4 · 5 ranks
Earlier rows in this tree: 15 points
  1. Rank 1/5

    Increases the critical strike chance of your pets and hawks by 2%.

  2. Rank 2/5

    Increases the critical strike chance of your pets and hawks by 4%.

  3. Rank 3/5

    Increases the critical strike chance of your pets and hawks by 6%.

  4. Rank 4/5

    Increases the critical strike chance of your pets and hawks by 8%.

  5. Rank 5/5

    Increases the critical strike chance of your pets and hawks by 10%.

Allocate in the calculator ↗
Summon HawkRow 4 · 1 ranks
Earlier rows in this tree: 15 points

80 Mana | 35 yd range | Instant | 6 sec cooldown

  1. Rank 1/1

    Command a hawk to dive-bomb your targeted enemy, dealing 32 plus 5% of your Ranged Attack Power Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.

Allocate in the calculator ↗
Spirit BondRow 5 · 2 ranks
Earlier rows in this tree: 20 points
  1. Rank 1/2

    While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.

  2. Rank 2/2

    While your pet is active, you and your pet will regenerate 1% of total health every 5 sec.

Allocate in the calculator ↗
IntimidationRow 5 · 1 ranks
Earlier rows in this tree: 20 pointsBestial Swiftness 1/1

8% of base mana | 100 yd range | Instant | 1 min cooldown

  1. Rank 1/1

    Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.

Allocate in the calculator ↗
Bestial DisciplineRow 5 · 2 ranks
Earlier rows in this tree: 20 points
  1. Rank 1/2

    Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.

  2. Rank 2/2

    Increases the Focus regeneration of your pets by 20% and allows 50% of your Mana regeneration to continue while casting.

Allocate in the calculator ↗
FrenzyRow 6 · 5 ranks
Earlier rows in this tree: 25 pointsFerocity 5/5
  1. Rank 1/5

    Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

  2. Rank 2/5

    Gives your pet a 40% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

  3. Rank 3/5

    Gives your pet a 60% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

  4. Rank 4/5

    Gives your pet a 80% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

  5. Rank 5/5

    Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Allocate in the calculator ↗
Bestial WrathRow 7 · 1 ranks
Earlier rows in this tree: 30 pointsIntimidation 1/1

12% of base mana | 100 yd range | Instant | 2 min cooldown

  1. Rank 1/1

    Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.

Allocate in the calculator ↗

Class abilities and announced changes

These are associated class references, not a complete specialization rotation. Learn levels, talents, forms and cooldowns still determine which abilities your character can use.

Sources and verification scope

Talent data: Talents Forever — Chris Baldwin · CC BY 4.0

Client snapshot
1.60.1.70291
Export generated
2026-10-09
Data checked
2026-10-11

This is a community client export with selected official cross-checks, not proof that every numerical effect has been independently confirmed by Blizzard or tested in combat. Game art and spell text belong to Blizzard Entertainment.

Current content includes explicit level-30 scenario actions, resource decisions and class duties, labeled as editorial advice based on the linked mechanics. The talent reference and level-60 community plan are separate. Combat-tested rotations, damage/healing simulations and encounter-specific BiS have not been established here.

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