WOW FOREVER · PLAY AT 30

Rogue · Assassination

Dagger attacks and finishing moves.

Melee damage1.60.1.70291Beta 30 · editorial actions
Beta 30 · InternationalEditorial actions

How to play at 30

Poison the target before Mutilate, manage combo points, and preserve 25 Energy for Kick.

30 · Dagger and poison single target

Both weapons are daggers, poisons are applied; Mutilate selected at 21 points.

  1. 1

    Prepare poisons and the opening

    Open from Stealth with Cheap Shot for a safe control window, or Garrote when its bleed can finish ticking. Mutilate needs two daggers and deals more against a Poisoned target; watch the debuff rather than assuming the first swing poisoned it.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · rogue client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  2. 2

    Build and spend before wasting points

    Mutilate costs 60 Energy and gives two combo points. Use Slice and Dice when the target will last, then a suitable Eviscerate or Rupture; do not add two points when already at five.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · rogue client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  3. 3

    Reserve control and an exit

    Keep 25 Energy when an enemy’s dangerous cast is due for Kick. Gouge only controls a target without breaking damage; Evasion reduces melee pressure and Vanish needs Flash Powder plus a workable exit.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · rogue client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291

30 · Poison damage and interrupt

Tank established threat; two daggers equipped, poison coverage and armor assignment agreed.

  1. 1

    Follow the tank and keep poison uptime

    Attack from a safe non-frontal position and apply poisons on the equipped weapons. If the target is Poison-immune, the Mutilate bonus assumption fails; evaluate available builders rather than claiming the same result.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · rogue client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  2. 2

    Use the finisher for the assignment

    Maintain affordable Slice and Dice on a durable target; use Rupture only if it can tick. If assigned Expose Armor, coordinate its use for the armor job. Only a selected Improved Expose Armor talent supplies its Energy discount and five-combo-point refund condition; without that talent, do not budget a combo-point refund.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · rogue client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  3. 3

    Cold Blood does not pay Kick’s cost

    Cold Blood can empower an eligible attack, but first keep Kick’s Energy reserve for the assigned cast. Use Feint on threat pressure; stop damage and communicate if a dangerous enemy is loose.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · rogue client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291

30 · Controlled focus targets

No baseline area builder; controlled enemies are kept without damage.

  1. 1

    Sap one before combat

    Sap a valid out-of-combat Humanoid while stealthed, then attack the kill target. Do not put Deadly Poison, Garrote or Rupture on the Sap target.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · rogue client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  2. 2

    Do not scatter combo investment

    Build and spend on the current target before changing unless a control emergency overrides damage. A short-lived add may favor a direct Eviscerate rather than a long Rupture.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · rogue client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  3. 3

    Stun the immediate danger

    Kidney Shot at 30 spends combo points for a stun. Choose it over a damage finisher when a susceptible enemy threatens the healer; keep Kick for the assigned cast.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · rogue client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291

Choose for the job in front of you

LEVEL BY LEVEL · ORDINARY POINT BUDGET

Your route from 10 to 60

Pick the route for your activity, then the level you need. Start at 30 for the last verified Beta stage. Later levels remain a separate plan.

Poisoned dagger pulls and finishers

Current 10–30: ordinary single pulls while preparing a pair of daggers and poisons for Mutilate at 30. Future 31–60: Venom and crit-driven combo points, then weapon accuracy and solo defense.

When to use this route and what you give up
Use it when
Choose this when both dagger slots and eligible poisoned enemies are available for the Mutilate phase. Before 30 use learned builders, with Backstab only from a valid position. Preserve Kick’s Energy when an interrupt is due. This order is editorial.
Trade-off
The early route gives up Remorseless Attacks and Gouge extension for crit and finisher economy. The final 35 Assassination / 16 Combat split omits Vigor and Improved Kidney Shot. Venom is a self-buff finisher at 40; it does not supply an instant damaging Envenom.
Change direction when
Choose Combat if your best weapon is not a dagger or you want straightforward Sinister Strike with occasional two-target Blade Flurry. Choose Subtlety for planned stealth openers and bleeds.

Level 30 · 21 points · Talented 0/5

This level: Mutilate 1/1

At 30, gain a two-point builder requiring two daggers; its extra damage needs the target to be poisoned.

Milestone links and the full point order work without scripts. Each link opens this route up to that level, without extra Legacy points.

10–30 · current-stage point order
  1. 10
    Malice1/5

    Increase critical chance for attacks and poisons while completing Lethality’s prerequisite.

    Talents Forever · rogue client export
  2. 11
    Malice2/5
  3. 12
    Malice3/5
  4. 13
    Malice4/5
  5. 14
    Malice5/5
  6. 15
    Improved Slice and Dice1/3

    Lengthen the attack-speed finisher so it consumes fewer repeated finisher windows on a durable target.

    Talents Forever · rogue client export
  7. 16
    Improved Slice and Dice2/3
  8. 17
    Improved Slice and Dice3/3
  9. 18
    Ruthlessness1/3

    Finishing moves may leave a new combo point, supporting the next builder/finisher cycle without guaranteeing one.

    Talents Forever · rogue client export
  10. 19
    Ruthlessness2/3
  11. 20
    Relentless Strikes1/1

    At 20, finishers can restore Energy according to points spent; budget the next Kick instead of counting on a return.

    Talents Forever · rogue client export
  12. 21
    Lethality1/5

    Raise the critical damage of listed builders, including the later Mutilate, after Malice is complete.

    Talents Forever · rogue client export
  13. 22
    Lethality2/5
  14. 23
    Lethality3/5
  15. 24
    Lethality4/5
  16. 25
    Cold Blood1/1

    At 25, guarantee the crit chance bonus on the next listed attack; choose the real builder or finish that is needed.

    Talents Forever · rogue client export
  17. 26
    Improved Poisons1/5

    Raise poison application chance and preserve charges while preparing the poisoned-target Mutilate bonus.

    Talents Forever · rogue client export
  18. 27
    Improved Poisons2/5
  19. 28
    Improved Poisons3/5
  20. 29
    Improved Poisons4/5
  21. 30
    Mutilate1/1

    At 30, gain a two-point builder requiring two daggers; its extra damage needs the target to be poisoned.

    Talents Forever · rogue client export
31–60 · later plan, outside the last verified cap

A future allocation using the dated talent snapshot. This does not mean these levels are currently open. Recheck after a patch.

  1. 31
    Improved Poisons5/5

    Finish poison application/charge support rather than assuming the first four ranks already provide the maximum.

    Talents Forever · rogue client export
  2. 32
    Vile Poisons1/5

    Begin improving poison damage as the route moves toward its poison-buff finisher.

    Talents Forever · rogue client export
  3. 33
    Vile Poisons2/5
  4. 34
    Vile Poisons3/5
  5. 35
    Seal Fate1/5

    Actual builder criticals add a combo point; a Mutilate crit event does not give one extra point per hand.

    Talents Forever · rogue client export
  6. 36
    Seal Fate2/5
  7. 37
    Seal Fate3/5
  8. 38
    Seal Fate4/5
  9. 39
    Seal Fate5/5
  10. 40
    Venom1/1

    At 40, spend combo points on a timed poison-damage/application buff, alongside useful Slice and Dice maintenance.

    Talents Forever · rogue client export
  11. 41
    Vile Poisons4/5

    Finish poison damage support for the now-unlocked Venom pattern.

    Talents Forever · rogue client export
  12. 42
    Vile Poisons5/5
  13. 43
    Lethality5/5

    Complete listed builder critical damage as Seal Fate changes the actual combo flow.

    Talents Forever · rogue client export
  14. 44
    Ruthlessness3/3

    Finish the chance for a new combo point after a finisher; watch actual points before the next Mutilate.

    Talents Forever · rogue client export
  15. 45
    Improved Eviscerate1/3

    Improve a direct finishing option when the target will die too soon to benefit from another timed poison buff.

    Talents Forever · rogue client export
  16. 46
    Improved Eviscerate2/3
  17. 47
    Improved Eviscerate3/3
  18. 48
    Lightning Reflexes1/5

    Add some dodge for solo frontal pressure without turning dagger questing into a tank role.

    Talents Forever · rogue client export
  19. 49
    Lightning Reflexes2/5
  20. 50
    Precision1/3

    Improve hit chance for attacks and poisons in the late dagger route.

    Talents Forever · rogue client export
  21. 51
    Precision2/3
  22. 52
    Precision3/3
  23. 53
    Puncturing Wounds1/3

    Increase Mutilate critical chance; Backstab’s extra-point chance only applies when that separate ability is usable.

    Talents Forever · rogue client export
  24. 54
    Puncturing Wounds2/3
  25. 55
    Puncturing Wounds3/3
  26. 56
    Deflection1/3

    Add parry against solo melee hits and satisfy Riposte’s prerequisite.

    Talents Forever · rogue client export
  27. 57
    Deflection2/3
  28. 58
    Deflection3/3
  29. 59
    Riposte1/1

    After a real parry, gain a situational disarm strike; it is not a guaranteed builder behind a party tank.

    Talents Forever · rogue client export
  30. 60
    Endurance1/2

    The last point shortens Sprint and Evasion recovery, supporting the next solo escape or defensive window.

    Talents Forever · rogue client export
Route sources and verification boundaries

The point order and trade-offs are editorial recommendations, not a measured fastest route. Every point has passed level, row and prerequisite validation against 1.60.1.70291. No in-game combat test is claimed.

Talents Forever · rogue client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291 · 2026-10-12

Blizzard · Rogue and Warlock deep diveBaseline abilities and each talent-tree section · 2026-10-12

Blizzard · October 1 Beta level capOctober 1: Changes and Updates — maximum level 30 · 2026-10-12

Mistakes that change the outcome

LATER LEVELS · SEPARATE FROM BETA 30

Plan for 60 after unlocks

Facts, author observations and verification limits

Last verified international cap: 30, announced October 1. Snapshot: 1.60.1.70291. Ordinary budget: 21, Talented 0/5. This is not a live cap check or a region-deployment claim.

Blizzard · October 1 Beta level cap

Scenario-based editorial actions based on dated client facts and selected official corroboration. No combat test, DPS simulation, gear ranking or BiS is claimed.

Only Mage has a publisher-recorded trainer check. The remaining class spellbooks are client-file records. We independently checked these action references against the saved snapshot, not against a running game. Historical comparisons remain in their own labeled paragraph or talent reference.

Client data adapted from Talents Forever / Chris Baldwin under CC BY 4.0. Game icons and original tooltip text belong to Blizzard Entertainment. Talents Forever · CC BY 4.0

BETA · 30

Stat priorities at 30

Upgrade priorities for level-30 play, not simulated stat weights. First keep enough health and resources for your role; compare upgrades of similar level. Hit and critical chance depend on the target and your allocated talents; no universal cap is assumed.

  1. Weapon damage / DPS
  2. Agility
  3. Attack power
  4. Stamina

Check Mutilate’s weapon requirements in the spellbook before buying. Compare both daggers and keep the target poisoned; the bonus is conditional, not permanent.

Read the mechanics behind this choice

These effects apply only with the named talent and its required ranks. The excerpt shows rank 1; your own build may differ.

Mutilate ↗

Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

Vile Poisons ↗

Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.

Client reference 1.60.1.70291 · Reviewed 2026-10-12 · Talents Forever · Blizzard

Gear worth comparing

Sourced candidates, not a complete BiS set. Item requirements and class proficiency are checked for level 30; weapon training and extra profession requirements still need checking on your character. Database item values are not pinned to the client build.

Before the next dungeon

Bring emergency recovery first; the listed elixir is optional. Check the current tooltip for buff conflicts and cooldown sharing before buying a stack. Crafting skill is not the same as the item’s use level.

Client reference 1.60.1.70338 · Reviewed 2026-10-12

ROLE & IDENTITY

What this tree offers

Dagger attacks and finishing moves.

Manage Energy, combo points, control and weapon preparation.

Melee damage17 nodes3 active talents48 rank descriptions
Class trade-off

Melee uptime and opening conditions shape your damage.

Four talents to understand first

Selected by position, active effects and named dependencies. This is a reading guide to the tree, not a damage ranking or a recommendation to take every node.

Deep-tree talent · ROW 7

Venom

Translated effect · English comparison · Source at maximum rank 1/1 · Active

Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec

25 Energy | 1 to 5 Combo Points | Instant

  • Earlier rows in this tree: 30 points
  • Mutilate 1/1

This row needs more than a normal level-30 character’s 21-point budget. Treat it as later-level planning.

Active talent · ROW 5

Mutilate

Translated effect · English comparison · Source at maximum rank 1/1 · Active

Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

60 Energy | Melee Range | Instant | Requires Daggers

  • Earlier rows in this tree: 20 points
First-row foundation · ROW 1

Improved Gouge

Translated effect · English comparison · Source at maximum rank 3/3 · Passive

Increases the duration of your Gouge ability by 1.5 sec.

  • Earlier rows in this tree: 0 points
Tree effect to inspect · ROW 6

Seal Fate

Translated effect · English comparison · Source at maximum rank 5/5 · Passive

Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.

  • Earlier rows in this tree: 25 points

This row needs more than a normal level-30 character’s 21-point budget. Treat it as later-level planning.

Unlocks and phase limits

A new row requires five points per earlier row in this same tree. Points in the current row or another tree do not help unlock it. Named prerequisites must reach their required rank; some are in the same row.

Row 10 earlier-row pointsRow 25 earlier-row pointsRow 310 earlier-row pointsRow 415 earlier-row pointsRow 520 earlier-row pointsRow 625 earlier-row pointsRow 730 earlier-row points
Character levelNormal pointsHow to read it
101Normal talent progression starts here.
3021The last verified international Beta cap announcement is 30; this is not a live cap check.
6051The sourced community example below is a 60-level plan.

Talented can unlock points up to five levels earlier while retaining the 51-point ceiling. The examples here use Talented 0/5. Check your character’s unlock and the separate region guide before using an earlier-point assumption.

SOURCED STARTING POINT

A real Assassination community example

Rogue · Assassination

Anonymous community configuration · Talents Forever

38 / 11 / 2
Level 6051/51 pointsTalented 0/51.60.1.70291
Assassination 38Combat 11Subtlety 2

The point allocation and share payload pass this snapshot’s rules. That does not establish gameplay performance. The source publishes the configuration anonymously and supplies no individual author identity.

Checked against 1.60.1.70291 · 2026-10-11

For a Beta-sized plan, open a blank calculator with your character’s level and available Legacy rank. A 60-level share link will restore the 60-level example, not automatically truncate it to 30.

A legal leveling order for this example

Reconstructed by this site from the exact saved points, using the current row and prerequisite rules. The public source provides no original leveling chronology. This order is valid for the example; it is not a tested fastest or best leveling route.

Show all 51 allocated levels · 10–60
LevelTalentRank after allocationTree
10Malice1/5Assassination
11Malice2/5Assassination
12Malice3/5Assassination
13Malice4/5Assassination
14Malice5/5Assassination
15Ruthlessness1/3Assassination
16Ruthlessness2/3Assassination
17Ruthlessness3/3Assassination
18Murder1/2Assassination
19Improved Slice and Dice1/3Assassination
20Improved Slice and Dice2/3Assassination
21Improved Slice and Dice3/3Assassination
22Relentless Strikes1/1Assassination
23Lethality1/5Assassination
24Lethality2/5Assassination
25Lethality3/5Assassination
26Lethality4/5Assassination
27Lethality5/5Assassination
28Vile Poisons1/5Assassination
29Vile Poisons2/5Assassination
30Vile Poisons3/5Assassination
31Vile Poisons4/5Assassination
32Vile Poisons5/5Assassination
33Cold Blood1/1Assassination
34Improved Poisons1/5Assassination
35Improved Poisons2/5Assassination
36Improved Poisons3/5Assassination
37Improved Poisons4/5Assassination
38Improved Poisons5/5Assassination
39Vigor1/2Assassination
40Vigor2/2Assassination
41Mutilate1/1Assassination
42Seal Fate1/5Assassination
43Seal Fate2/5Assassination
44Seal Fate3/5Assassination
45Seal Fate4/5Assassination
46Seal Fate5/5Assassination
47Venom1/1Assassination
48Improved Eviscerate1/3Combat
49Improved Eviscerate2/3Combat
50Improved Eviscerate3/3Combat
51Lightning Reflexes1/5Combat
52Lightning Reflexes2/5Combat
53Puncturing Wounds1/3Combat
54Puncturing Wounds2/3Combat
55Puncturing Wounds3/3Combat
56Precision1/3Combat
57Precision2/3Combat
58Precision3/3Combat
59Opportunity1/2Subtlety
60Opportunity2/2Subtlety

Complete Assassination talent reference

All nodes and rank effects from the dated Beta export are available below. Expand a node for the translated effect, English original and requirements.

Improved GougeRow 1 · 3 ranks
Earlier rows in this tree: 0 points
  1. Rank 1/3

    Increases the duration of your Gouge ability by 0.5 sec.

  2. Rank 2/3

    Increases the duration of your Gouge ability by 1 sec.

  3. Rank 3/3

    Increases the duration of your Gouge ability by 1.5 sec.

Allocate in the calculator ↗
Remorseless AttacksRow 1 · 2 ranks
Earlier rows in this tree: 0 points
  1. Rank 1/2

    After killing a non-trivial enemy, gives you a 20% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.

  2. Rank 2/2

    After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.

Allocate in the calculator ↗
MaliceRow 1 · 5 ranks
Earlier rows in this tree: 0 points
  1. Rank 1/5

    Increases your critical strike chance with all attacks and Poisons by 1%.

  2. Rank 2/5

    Increases your critical strike chance with all attacks and Poisons by 2%.

  3. Rank 3/5

    Increases your critical strike chance with all attacks and Poisons by 3%.

  4. Rank 4/5

    Increases your critical strike chance with all attacks and Poisons by 4%.

  5. Rank 5/5

    Increases your critical strike chance with all attacks and Poisons by 5%.

Allocate in the calculator ↗
RuthlessnessRow 2 · 3 ranks
Earlier rows in this tree: 5 points
  1. Rank 1/3

    Gives your finishing moves a 20% chance to add a Combo Point to your target.

  2. Rank 2/3

    Gives your finishing moves a 40% chance to add a Combo Point to your target.

  3. Rank 3/3

    Gives your finishing moves a 60% chance to add a Combo Point to your target.

Allocate in the calculator ↗
MurderRow 2 · 2 ranks
Earlier rows in this tree: 5 points
  1. Rank 1/2

    Increases all damage dealt by 2% against Humanoid and Giant targets.

  2. Rank 2/2

    Increases all damage dealt by 4% against Humanoid and Giant targets.

Allocate in the calculator ↗
Improved Slice and DiceRow 2 · 3 ranks
Earlier rows in this tree: 5 points
  1. Rank 1/3

    Increases the duration of your Slice and Dice ability by 15%.

  2. Rank 2/3

    Increases the duration of your Slice and Dice ability by 30%.

  3. Rank 3/3

    Increases the duration of your Slice and Dice ability by 45%.

Allocate in the calculator ↗
Relentless StrikesRow 3 · 1 ranks
Earlier rows in this tree: 10 points
  1. Rank 1/1

    Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.

Allocate in the calculator ↗
Improved Expose ArmorRow 3 · 2 ranks
Earlier rows in this tree: 10 points
  1. Rank 1/2

    Reduces the Energy cost of your Expose Armor ability by 5, and refunds 1 Combo Point when cast with 5 Combo Points.

  2. Rank 2/2

    Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.

Allocate in the calculator ↗
LethalityRow 3 · 5 ranks
Earlier rows in this tree: 10 pointsMalice 5/5
  1. Rank 1/5

    Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 4%.

  2. Rank 2/5

    Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 8%.

  3. Rank 3/5

    Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 12%.

  4. Rank 4/5

    Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 16%.

  5. Rank 5/5

    Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.

Allocate in the calculator ↗
Vile PoisonsRow 4 · 5 ranks
Earlier rows in this tree: 15 points
  1. Rank 1/5

    Increases the damage dealt by your poisons by 4% and gives your poisons an additional 8% chance to resist dispel effects.

  2. Rank 2/5

    Increases the damage dealt by your poisons by 8% and gives your poisons an additional 16% chance to resist dispel effects.

  3. Rank 3/5

    Increases the damage dealt by your poisons by 12% and gives your poisons an additional 24% chance to resist dispel effects.

  4. Rank 4/5

    Increases the damage dealt by your poisons by 16% and gives your poisons an additional 32% chance to resist dispel effects.

  5. Rank 5/5

    Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.

Allocate in the calculator ↗
Cold BloodRow 4 · 1 ranks
Earlier rows in this tree: 15 points

Instant | 3 min cooldown

  1. Rank 1/1

    When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.

Allocate in the calculator ↗
Improved PoisonsRow 4 · 5 ranks
Earlier rows in this tree: 15 points
  1. Rank 1/5

    Increases the chance to apply Poisons to your target by 2%, and gives Poison applications a 10% chance to not consume a charge.

  2. Rank 2/5

    Increases the chance to apply Poisons to your target by 4%, and gives Poison applications a 20% chance to not consume a charge.

  3. Rank 3/5

    Increases the chance to apply Poisons to your target by 6%, and gives Poison applications a 30% chance to not consume a charge.

  4. Rank 4/5

    Increases the chance to apply Poisons to your target by 8%, and gives Poison applications a 40% chance to not consume a charge.

  5. Rank 5/5

    Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.

Allocate in the calculator ↗
VigorRow 5 · 2 ranks
Earlier rows in this tree: 20 points
  1. Rank 1/2

    Increases your maximum Energy by 5.

  2. Rank 2/2

    Increases your maximum Energy by 10.

Allocate in the calculator ↗
MutilateRow 5 · 1 ranks
Earlier rows in this tree: 20 points

60 Energy | Melee Range | Instant | Requires Daggers

  1. Rank 1/1

    Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.

Allocate in the calculator ↗
Improved Kidney ShotRow 5 · 2 ranks
Earlier rows in this tree: 20 points
  1. Rank 1/2

    Enemies Stunned by your Kidney Shot ability take 5% increased damage from your poisons and attacks.

  2. Rank 2/2

    Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.

Allocate in the calculator ↗
Seal FateRow 6 · 5 ranks
Earlier rows in this tree: 25 points
  1. Rank 1/5

    Your critical strikes from abilities that add Combo Points have a 20% chance to add an additional Combo Point.

  2. Rank 2/5

    Your critical strikes from abilities that add Combo Points have a 40% chance to add an additional Combo Point.

  3. Rank 3/5

    Your critical strikes from abilities that add Combo Points have a 60% chance to add an additional Combo Point.

  4. Rank 4/5

    Your critical strikes from abilities that add Combo Points have a 80% chance to add an additional Combo Point.

  5. Rank 5/5

    Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.

Allocate in the calculator ↗
VenomRow 7 · 1 ranks
Earlier rows in this tree: 30 pointsMutilate 1/1

25 Energy | 1 to 5 Combo Points | Instant

  1. Rank 1/1

    Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec

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Class abilities and announced changes

These are associated class references, not a complete specialization rotation. Learn levels, talents, forms and cooldowns still determine which abilities your character can use.

Sources and verification scope

Talent data: Talents Forever — Chris Baldwin · CC BY 4.0

Client snapshot
1.60.1.70291
Export generated
2026-10-09
Data checked
2026-10-11

This is a community client export with selected official cross-checks, not proof that every numerical effect has been independently confirmed by Blizzard or tested in combat. Game art and spell text belong to Blizzard Entertainment.

Current content includes explicit level-30 scenario actions, resource decisions and class duties, labeled as editorial advice based on the linked mechanics. The talent reference and level-60 community plan are separate. Combat-tested rotations, damage/healing simulations and encounter-specific BiS have not been established here.

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