WOW FOREVER · PLAY AT 30

Rogue · Subtlety

Stealth tricks and bleeds.

Melee damage1.60.1.70291Beta 30 · editorial actions
Beta 30 · InternationalEditorial actions

How to play at 30

Plan the opener and control target; choose Hemorrhage or Preparation at the ordinary cap.

30 · Stealth and bleed route

Hemorrhage route selected; clean escape space and Flash Powder ready.

  1. 1

    Spend Premeditation before it expires

    Use selected Premeditation on the target, then start the planned Cheap Shot, Ambush or Garrote. Add or spend its two points within twenty seconds; Ambush needs its dagger and positioning requirements.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · rogue client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  2. 2

    Hemorrhage then a useful bleed

    With Hemorrhage selected, use it as an affordable builder, then Rupture when the target will live through ticks. On a nearly-dead enemy use direct Eviscerate instead; avoid wasting combo points at the cap.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · rogue client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  3. 3

    Use Ghostly Strike as a defensive moment

    Ghostly Strike, if selected, gives a short dodge benefit. Use it when melee pressure is real; keep Kick’s Energy reserve for dangerous casts, and use Vanish with reagents before an escape becomes impossible.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · rogue client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291

30 · Setup and control

Control target assigned before combat; keep periodic damage off it.

  1. 1

    Distract and Sap before pickup

    Use Distract for a safe approach, then Sap a valid out-of-combat Humanoid while stealthed. Its current baseline behavior retains Stealth; a target already in combat is not valid.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · rogue client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  2. 2

    Apply your own bleed interaction

    On the kill target use Hemorrhage and a Rupture that has time to tick. The current Hemorrhage benefit increases your Rupture damage rather than proving a universal raid debuff obligation.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · rogue client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  3. 3

    Interrupt and exit before threat grows

    Keep Kick’s 25 Energy for the assignment, Feint when threat needs help, and Kidney Shot a susceptible dangerous add if the control value exceeds a finisher.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · rogue client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291

30 · Isolate and focus

No assumed area-damage button; one controlled enemy and one kill target.

  1. 1

    Keep controlled targets clean

    Sap one before combat, leave it without Garrote, Rupture or poison ticks, and focus the marked target. A bleed route makes reactive Gouge on that same target unreliable.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · rogue client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  2. 2

    Spend before switching

    Do not scatter the target’s combo-point investment without a reason. A new dangerous add can justify Kidney Shot or Kick; otherwise finish the current target and reset the next opener.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · rogue client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  3. 3

    Recover without inventing a second capstone

    The displayed Hemorrhage route does not have Preparation at ordinary level 30. Use actual Sprint, Evasion and Vanish cooldowns; a Preparation route is a different 21st-point choice.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · rogue client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291

Choose for the job in front of you

LEVEL BY LEVEL · ORDINARY POINT BUDGET

Your route from 10 to 60

Pick the route for your activity, then the level you need. Start at 30 for the last verified Beta stage. Later levels remain a separate plan.

Stealth setups and sustained bleeds

Current 10–30: plan a stealth opener, Sap an eligible extra enemy and use Hemorrhage/Rupture on a durable target at 30. Future 31–60: Preparation, bleed Energy discounts and finisher economy.

When to use this route and what you give up
Use it when
Choose this when bypassing enemies and controlling a pull are recurring needs, and the main enemy lives long enough for bleeds. Premeditation requires a prompt opener; no damage goes onto the controlled target. The order is editorial and uses Hemorrhage rather than a Cutthroat Backstab build.
Trade-off
Hemorrhage at 30 displaces Preparation until 31. Early Setup supports solo incoming swings and is less useful behind a tank. The final 35 Subtlety / 16 Assassination split omits Cutthroat and longer Slice and Dice; late Gouge is for a clean target because bleeds can break it.
Change direction when
Choose Combat for repeated direct builders without stealth setup, or Assassination for a two-dagger poison-buff cycle. If enemies die before Rupture ticks, use a direct finisher or choose the direct route.

Level 30 · 21 points · Talented 0/5

This level: Hemorrhage 1/1

At 30, gain a builder that increases your Rupture damage on the target; it is a personal effect, not shared raid bleed support.

Milestone links and the full point order work without scripts. Each link opens this route up to that level, without extra Legacy points.

10–30 · current-stage point order
  1. 10
    Camouflage1/5

    Reduce stealth movement penalty and cooldown so ordinary route navigation and planned openers are less cumbersome.

    Talents Forever · rogue client export
  2. 11
    Camouflage2/5
  3. 12
    Camouflage3/5
  4. 13
    Camouflage4/5
  5. 14
    Camouflage5/5
  6. 15
    Dirty Tricks1/2

    Reduce Sap Energy cost for an eligible out-of-combat Humanoid; Blind’s separate learn level of 34 still applies.

    Talents Forever · rogue client export
  7. 16
    Dirty Tricks2/2
  8. 17
    Setup1/3

    Real dodges or full spell resists can add combo points against a solo attacker, with stronger dodge support added by Ghostly Strike later.

    Talents Forever · rogue client export
  9. 18
    Setup2/3
  10. 19
    Setup3/3
  11. 20
    Ghostly Strike1/1

    At 20, gain a builder with temporary dodge; the larger dagger multiplier applies only to a dagger main hand.

    Talents Forever · rogue client export
  12. 21
    Initiative1/3

    Make a valid Ambush, Garrote or learned Cheap Shot opener add an extra combo point, supporting earlier finishers.

    Talents Forever · rogue client export
  13. 22
    Initiative2/3
  14. 23
    Initiative3/3
  15. 24
    Opportunity1/2

    Begin improving the listed opener/Backstab damage without requiring every pull to use a dagger opener.

    Talents Forever · rogue client export
  16. 25
    Premeditation1/1

    At 25, gain two setup points that must be added to or used within their timer; commit only when the planned pull is ready.

    Talents Forever · rogue client export
  17. 26
    Serrated Blades1/3

    Improve Rupture damage and ignore a share of Armor while fulfilling Hemorrhage’s prerequisite.

    Talents Forever · rogue client export
  18. 27
    Serrated Blades2/3
  19. 28
    Serrated Blades3/3
  20. 29
    Opportunity2/2

    Finish the supported opener damage before choosing the level-30 bleed builder.

    Talents Forever · rogue client export
  21. 30
    Hemorrhage1/1

    At 30, gain a builder that increases your Rupture damage on the target; it is a personal effect, not shared raid bleed support.

    Talents Forever · rogue client export
31–60 · later plan, outside the last verified cap

A future allocation using the dated talent snapshot. This does not mean these levels are currently open. Recheck after a patch.

  1. 31
    Preparation1/1

    At 31, add a reset for abilities actually owned, improving recovery after a failed setup without granting an unlearned Blind.

    Talents Forever · rogue client export
  2. 32
    Dirty Deeds1/2

    Reduce Cheap Shot/Garrote cost and remove Garrote’s behind-target requirement; Stealth and other spell conditions still apply.

    Talents Forever · rogue client export
  3. 33
    Dirty Deeds2/2
  4. 34
    Master of Deception1/3

    Begin reducing enemy stealth detection to make the next planned opener less likely to fail before contact.

    Talents Forever · rogue client export
  5. 35
    Quietus1/5

    Improve Sinister Strike, Ghostly Strike and Hemorrhage against targets below 35% health; it does not buff every finisher.

    Talents Forever · rogue client export
  6. 36
    Quietus2/5
  7. 37
    Quietus3/5
  8. 38
    Quietus4/5
  9. 39
    Quietus5/5
  10. 40
    Thousand Cuts1/1

    At 40, actual Rupture ticks discount the next Hemorrhage or Backstab; short-lived targets may not build useful stacks.

    Talents Forever · rogue client export
  11. 41
    Master of Deception2/3

    Finish stealth-detection reduction for route navigation and repeat planned openers.

    Talents Forever · rogue client export
  12. 42
    Master of Deception3/3
  13. 43
    Elusiveness1/2

    Reduce Vanish and the now-learnable Blind cooldowns for recurring control and recovery opportunities.

    Talents Forever · rogue client export
  14. 44
    Elusiveness2/2
  15. 45
    Malice1/5

    Improve attack/poison critical chance and meet Lethality’s prerequisite for the later Hemorrhage critical damage.

    Talents Forever · rogue client export
  16. 46
    Malice2/5
  17. 47
    Malice3/5
  18. 48
    Malice4/5
  19. 49
    Malice5/5
  20. 50
    Ruthlessness1/3

    Let a Rupture or other finisher sometimes leave a combo point for the next bleed-builder cycle.

    Talents Forever · rogue client export
  21. 51
    Ruthlessness2/3
  22. 52
    Improved Gouge1/3

    Extend a clean-target Gouge for Energy recovery or repositioning; active damage-over-time effects can break the control.

    Talents Forever · rogue client export
  23. 53
    Improved Gouge2/3
  24. 54
    Improved Gouge3/3
  25. 55
    Relentless Strikes1/1

    Add possible Energy return after a combo-point finisher beside the separate Rupture-tick discounts.

    Talents Forever · rogue client export
  26. 56
    Lethality1/5

    Increase listed builder critical damage, including Hemorrhage, without changing Rupture’s periodic damage directly.

    Talents Forever · rogue client export
  27. 57
    Lethality2/5
  28. 58
    Lethality3/5
  29. 59
    Lethality4/5
  30. 60
    Lethality5/5
Route sources and verification boundaries

The point order and trade-offs are editorial recommendations, not a measured fastest route. Every point has passed level, row and prerequisite validation against 1.60.1.70291. No in-game combat test is claimed.

Talents Forever · rogue client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291 · 2026-10-12

Blizzard · Rogue and Warlock deep diveBaseline abilities and each talent-tree section · 2026-10-12

Blizzard · October 1 Beta level capOctober 1: Changes and Updates — maximum level 30 · 2026-10-12

Mistakes that change the outcome

  • Blind is not available at 30

    Blind begins at 34 and needs its reagent. Do not put it into a current recovery step or treat Dirty Tricks as granting the spell.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · rogue client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
  • Preparation does not recover an unlearned spell

    A chosen reset only resets abilities you own; it does not add Blind, later talents or a second row-five allocation.

    Abilities, conditions & paragraph sources

    The sequence is our recommendation. Linked client records support the mechanics and gates; they do not prove a measured optimal rotation.

    Talents Forever · rogue client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
LATER LEVELS · SEPARATE FROM BETA 30

Plan for 60 after unlocks

Facts, author observations and verification limits

Last verified international cap: 30, announced October 1. Snapshot: 1.60.1.70291. Ordinary budget: 21, Talented 0/5. This is not a live cap check or a region-deployment claim.

Blizzard · October 1 Beta level cap

Scenario-based editorial actions based on dated client facts and selected official corroboration. No combat test, DPS simulation, gear ranking or BiS is claimed.

Only Mage has a publisher-recorded trainer check. The remaining class spellbooks are client-file records. We independently checked these action references against the saved snapshot, not against a running game. Historical comparisons remain in their own labeled paragraph or talent reference.

  • OFFICIAL NOTE

    Sap baseline no longer drops Stealth

    The official Rogue deep dive confirms that baseline change. Sap’s client restrictions remain out of combat, Humanoid and Stealth; the advice above follows those restrictions.

    Abilities, conditions & paragraph sources

    The paragraph keeps its stated evidence type.

    Talents Forever · rogue client exporttalents tree/name/rank and spell_desc class|spell|rank; local content/talents.json and content/spells.json, build 1.60.1.70291
    Blizzard · Rogue and Warlock deep diveBaseline abilities and each talent-tree section

Client data adapted from Talents Forever / Chris Baldwin under CC BY 4.0. Game icons and original tooltip text belong to Blizzard Entertainment. Talents Forever · CC BY 4.0

BETA · 30

Stat priorities at 30

Upgrade priorities for level-30 play, not simulated stat weights. First keep enough health and resources for your role; compare upgrades of similar level. Hit and critical chance depend on the target and your allocated talents; no universal cap is assumed.

  1. Weapon damage / DPS
  2. Agility
  3. Stamina
  4. Attack power

Choose around your opener and Hemorrhage. Its dagger modifier means a slow non-dagger is not automatically superior; retain stamina for the control-and-survival playstyle.

Read the mechanics behind this choice

These effects apply only with the named talent and its required ranks. The excerpt shows rank 1; your own build may differ.

Hemorrhage ↗

An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.

Opportunity ↗

Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.

Client reference 1.60.1.70291 · Reviewed 2026-10-12 · Talents Forever · Blizzard

Gear worth comparing

Sourced candidates, not a complete BiS set. Item requirements and class proficiency are checked for level 30; weapon training and extra profession requirements still need checking on your character. Database item values are not pinned to the client build.

Before the next dungeon

Bring emergency recovery first; the listed elixir is optional. Check the current tooltip for buff conflicts and cooldown sharing before buying a stack. Crafting skill is not the same as the item’s use level.

Client reference 1.60.1.70338 · Reviewed 2026-10-12

ROLE & IDENTITY

What this tree offers

Stealth tricks and bleeds.

Manage Energy, combo points, control and weapon preparation.

Melee damage19 nodes4 active talents47 rank descriptions
Class trade-off

Melee uptime and opening conditions shape your damage.

Four talents to understand first

Selected by position, active effects and named dependencies. This is a reading guide to the tree, not a damage ranking or a recommendation to take every node.

Deep-tree talent · ROW 7

Thousand Cuts

Translated effect · English comparison · Source at maximum rank 1/1 · Passive

When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.

  • Earlier rows in this tree: 30 points
  • Preparation 1/1

This row needs more than a normal level-30 character’s 21-point budget. Treat it as later-level planning.

Active talent · ROW 5

Preparation

Translated effect · English comparison · Source at maximum rank 1/1 · Active

When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

Instant | 10 min cooldown

  • Earlier rows in this tree: 20 points
First-row foundation · ROW 1

Camouflage

Translated effect · English comparison · Source at maximum rank 5/5 · Passive

Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.

  • Earlier rows in this tree: 0 points
Tree effect to inspect · ROW 6

Quietus

Translated effect · English comparison · Source at maximum rank 5/5 · Passive

Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.

  • Earlier rows in this tree: 25 points
  • Dirty Deeds 2/2

This row needs more than a normal level-30 character’s 21-point budget. Treat it as later-level planning.

Unlocks and phase limits

A new row requires five points per earlier row in this same tree. Points in the current row or another tree do not help unlock it. Named prerequisites must reach their required rank; some are in the same row.

Row 10 earlier-row pointsRow 25 earlier-row pointsRow 310 earlier-row pointsRow 415 earlier-row pointsRow 520 earlier-row pointsRow 625 earlier-row pointsRow 730 earlier-row points
Character levelNormal pointsHow to read it
101Normal talent progression starts here.
3021The last verified international Beta cap announcement is 30; this is not a live cap check.
6051The sourced community example below is a 60-level plan.

Talented can unlock points up to five levels earlier while retaining the 51-point ceiling. The examples here use Talented 0/5. Check your character’s unlock and the separate region guide before using an earlier-point assumption.

SOURCED STARTING POINT

A real Subtlety community example

Rogue · Subtlety

Anonymous community configuration · Talents Forever

16 / 12 / 23
Level 6051/51 pointsTalented 0/51.60.1.70291
Assassination 16Combat 12Subtlety 23

The point allocation and share payload pass this snapshot’s rules. That does not establish gameplay performance. The source publishes the configuration anonymously and supplies no individual author identity.

Checked against 1.60.1.70291 · 2026-10-11

For a Beta-sized plan, open a blank calculator with your character’s level and available Legacy rank. A 60-level share link will restore the 60-level example, not automatically truncate it to 30.

A legal leveling order for this example

Reconstructed by this site from the exact saved points, using the current row and prerequisite rules. The public source provides no original leveling chronology. This order is valid for the example; it is not a tested fastest or best leveling route.

Show all 51 allocated levels · 10–60
LevelTalentRank after allocationTree
10Improved Gouge1/3Assassination
11Improved Gouge2/3Assassination
12Improved Gouge3/3Assassination
13Malice1/5Assassination
14Malice2/5Assassination
15Malice3/5Assassination
16Malice4/5Assassination
17Malice5/5Assassination
18Murder1/2Assassination
19Murder2/2Assassination
20Relentless Strikes1/1Assassination
21Lethality1/5Assassination
22Lethality2/5Assassination
23Lethality3/5Assassination
24Lethality4/5Assassination
25Cold Blood1/1Assassination
26Improved Eviscerate1/3Combat
27Improved Eviscerate2/3Combat
28Improved Eviscerate3/3Combat
29Improved Sinister Strike1/2Combat
30Improved Sinister Strike2/2Combat
31Puncturing Wounds1/3Combat
32Puncturing Wounds2/3Combat
33Puncturing Wounds3/3Combat
34Precision1/3Combat
35Precision2/3Combat
36Improved Sprint1/2Combat
37Improved Sprint2/2Combat
38Camouflage1/5Subtlety
39Camouflage2/5Subtlety
40Camouflage3/5Subtlety
41Master of Deception1/3Subtlety
42Master of Deception2/3Subtlety
43Master of Deception3/3Subtlety
44Opportunity1/2Subtlety
45Opportunity2/2Subtlety
46Dirty Tricks1/2Subtlety
47Dirty Tricks2/2Subtlety
48Improved Ambush1/3Subtlety
49Improved Ambush2/3Subtlety
50Improved Ambush3/3Subtlety
51Initiative1/3Subtlety
52Initiative2/3Subtlety
53Heightened Senses1/2Subtlety
54Heightened Senses2/2Subtlety
55Premeditation1/1Subtlety
56Serrated Blades1/3Subtlety
57Serrated Blades2/3Subtlety
58Dirty Deeds1/2Subtlety
59Dirty Deeds2/2Subtlety
60Preparation1/1Subtlety

Complete Subtlety talent reference

All nodes and rank effects from the dated Beta export are available below. Expand a node for the translated effect, English original and requirements.

CamouflageRow 1 · 5 ranks
Earlier rows in this tree: 0 points
  1. Rank 1/5

    Reduces your speed penalty from your Stealth ability by 3% and reduces its cooldown by 2 sec.

  2. Rank 2/5

    Reduces your speed penalty from your Stealth ability by 6% and reduces its cooldown by 3 sec.

  3. Rank 3/5

    Reduces your speed penalty from your Stealth ability by 9% and reduces its cooldown by 4 sec.

  4. Rank 4/5

    Reduces your speed penalty from your Stealth ability by 12% and reduces its cooldown by 5 sec.

  5. Rank 5/5

    Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.

Allocate in the calculator ↗
Master of DeceptionRow 1 · 3 ranks
Earlier rows in this tree: 0 points
  1. Rank 1/3

    Reduces the chance enemies have to detect you while in Stealth mode as if you were 1 level higher.

  2. Rank 2/3

    Reduces the chance enemies have to detect you while in Stealth mode as if you were 2 levels higher.

  3. Rank 3/3

    Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.

Allocate in the calculator ↗
OpportunityRow 1 · 2 ranks
Earlier rows in this tree: 0 points
  1. Rank 1/2

    Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5%.

  2. Rank 2/2

    Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%.

Allocate in the calculator ↗
SetupRow 2 · 3 ranks
Earlier rows in this tree: 5 points
  1. Rank 1/3

    Gives you a 33% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.

  2. Rank 2/3

    Gives you a 67% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.

  3. Rank 3/3

    Gives you a 100% chance to add a Combo Point to your target after Dodging one of their attacks or fully resisting one of their spells.

Allocate in the calculator ↗
ElusivenessRow 2 · 2 ranks
Earlier rows in this tree: 5 points
  1. Rank 1/2

    Reduces the cooldown of your Vanish and Blind abilities by 45 sec.

  2. Rank 2/2

    Reduces the cooldown of your Vanish and Blind abilities by 90 sec.

Allocate in the calculator ↗
Dirty TricksRow 2 · 2 ranks
Earlier rows in this tree: 5 points
  1. Rank 1/2

    Reduces the Energy cost of your Sap and Blind abilities by 25%.

  2. Rank 2/2

    Reduces the Energy cost of your Sap and Blind abilities by 50%.

Allocate in the calculator ↗
Improved AmbushRow 2 · 3 ranks
Earlier rows in this tree: 5 points
  1. Rank 1/3

    Increases the critical strike chance of your Ambush ability by 15%.

  2. Rank 2/3

    Increases the critical strike chance of your Ambush ability by 30%.

  3. Rank 3/3

    Increases the critical strike chance of your Ambush ability by 45%.

Allocate in the calculator ↗
InitiativeRow 3 · 3 ranks
Earlier rows in this tree: 10 points
  1. Rank 1/3

    Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

  2. Rank 2/3

    Gives you a 67% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

  3. Rank 3/3

    Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Allocate in the calculator ↗
Ghostly StrikeRow 3 · 1 ranks
Earlier rows in this tree: 10 points

40 Energy | Melee Range | Instant | 20 sec cooldown

  1. Rank 1/1

    A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.

Allocate in the calculator ↗
Improved DistractRow 3 · 2 ranks
Earlier rows in this tree: 10 points
  1. Rank 1/2

    Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower.

  2. Rank 2/2

    Increases the radius of your Distract ability by 5 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 2 levels lower.

Allocate in the calculator ↗
Heightened SensesRow 4 · 2 ranks
Earlier rows in this tree: 15 points
  1. Rank 1/2

    Increases your Stealth detection as if you were 1 level higher and reduces your chance to be hit by spells and ranged attacks by 2%.

  2. Rank 2/2

    Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.

Allocate in the calculator ↗
PremeditationRow 4 · 1 ranks
Earlier rows in this tree: 15 points

20 yd range | Instant | 2 min cooldown

  1. Rank 1/1

    Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.

Allocate in the calculator ↗
Serrated BladesRow 4 · 3 ranks
Earlier rows in this tree: 15 points
  1. Rank 1/3

    Causes your attacks to ignore 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.

  2. Rank 2/3

    Causes your attacks to ignore 6% of your target's Armor and increases the damage dealt by your Rupture ability by 20%.

  3. Rank 3/3

    Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.

Allocate in the calculator ↗
Dirty DeedsRow 5 · 2 ranks
Earlier rows in this tree: 20 points
  1. Rank 1/2

    Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10, and your Garrote ability no longer requires you to be behind your target.

  2. Rank 2/2

    Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.

Allocate in the calculator ↗
PreparationRow 5 · 1 ranks
Earlier rows in this tree: 20 points

Instant | 10 min cooldown

  1. Rank 1/1

    When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

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HemorrhageRow 5 · 1 ranks
Earlier rows in this tree: 20 pointsSerrated Blades 3/3

35 Energy | Melee Range | Instant

  1. Rank 1/1

    An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.

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QuietusRow 6 · 5 ranks
Earlier rows in this tree: 25 pointsDirty Deeds 2/2
  1. Rank 1/5

    Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2% more damage against targets below 35% health.

  2. Rank 2/5

    Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 4% more damage against targets below 35% health.

  3. Rank 3/5

    Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 6% more damage against targets below 35% health.

  4. Rank 4/5

    Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 8% more damage against targets below 35% health.

  5. Rank 5/5

    Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.

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CutthroatRow 6 · 5 ranks
Earlier rows in this tree: 25 points
  1. Rank 1/5

    Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth.

  2. Rank 2/5

    Your Backstab has a 6% chance to cause your next Ambush within 10 sec to not require Stealth.

  3. Rank 3/5

    Your Backstab has a 9% chance to cause your next Ambush within 10 sec to not require Stealth.

  4. Rank 4/5

    Your Backstab has a 12% chance to cause your next Ambush within 10 sec to not require Stealth.

  5. Rank 5/5

    Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.

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Thousand CutsRow 7 · 1 ranks
Earlier rows in this tree: 30 pointsPreparation 1/1
  1. Rank 1/1

    When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times.

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Class abilities and announced changes

These are associated class references, not a complete specialization rotation. Learn levels, talents, forms and cooldowns still determine which abilities your character can use.

Sources and verification scope

Talent data: Talents Forever — Chris Baldwin · CC BY 4.0

Client snapshot
1.60.1.70291
Export generated
2026-10-09
Data checked
2026-10-11

This is a community client export with selected official cross-checks, not proof that every numerical effect has been independently confirmed by Blizzard or tested in combat. Game art and spell text belong to Blizzard Entertainment.

Current content includes explicit level-30 scenario actions, resource decisions and class duties, labeled as editorial advice based on the linked mechanics. The talent reference and level-60 community plan are separate. Combat-tested rotations, damage/healing simulations and encounter-specific BiS have not been established here.

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